View Full Version : Mod question
Slyvena
12th Mar 09, 1:59 AM
I'm trying to figure out how to make the max levels of units in skirmish mode 10 for regulars and 50 for the commander, I dont know weather to change the sbps or ebps (or both????) and what is the actual line I need to change (or is it more complex) (I know how to use the tools)
Can someone please direct me to the right area
deathblade
12th Mar 09, 2:12 AM
Have you tried editing the max_level? It's under squad_leveling_ext/max_level of a unit's sbps. I just don't know if it's the only thing you need to edit.
Slyvena
12th Mar 09, 3:00 AM
No i haven't, i'll try now
nah doesnt work, they can level up beyond 4, but it is just a number, nothing changes
Zetrial
12th Mar 09, 3:09 AM
If you check the ebps files for all the pvp units you'll see that only commanders have a level gain table for over 4, that is why you see no stat increase.
They are leveling but unless you put a gain table in it will mean squat but an honour badge.
deathblade
12th Mar 09, 5:16 PM
This means you need to edit the leveling_ext/attrib_levels of each unit's ebps. You might need to add more attrib_level_attributes table for each level you want to add for each unit.
Slyvena
12th Mar 09, 10:36 PM
okay, it just went over my head. I don't have the skill to do this.
If anyone could make a quick and dirty mod that would be great, it can just be a copy paste mix and match, but I can't do it myself.
XViper
12th Mar 09, 11:15 PM
What deathblade said.
There's a section int the ebps that has the units starting HP, energy etc.
First two entries are level 0 and level 1. (usually the same), then the next is level 2, 3, etc.
You just need to add more. Units don't level based on a table or %, etc.
Each units level stats are hard coded into the units ebps file. The units max level might be changed, but if it doesn't know what its stats should be at that given level its just going to use the stats from the level before.
This is what you're looking for.
leveling_ext: {
| | $REF: "entity_extensions\leveling_ext";
| | attrib_levels: {
| | | attrib_level_attributes: {
| | | | $REF: "types\leveling\attrib_level_attributes";
| | | | health: {
| | | | | health: 100f;
| | | | | regeneration: 0.5f;
| | | | };
| | | | skills: {
| | | | | energy: 100f;
| | | | | energy_regeneration: 1f;
| | | | | morale: 450f;
| | | | | morale_regeneration: 0.2f;
| | | | | supression_resistance: 4f;
| | | | };
| | | | weapon: {
| | | | | melee_damage_modifier: 1f;
| | | | | melee_skill: 50;
| | | | | ranged_damage_modifier: 1f;
You'll notice it repeats, with the numbers getting higher each time. Each one of these sections represents a level.
Netrogor
13th Mar 09, 9:34 AM
Of course, to make sure you don't get confused ->
The first section is level zero (0). It proceeds from there. You will notice that zero, one, and two (0,1,2) always have the same stats in the attribute tables. You can change that if you want to, but I've found it to my liking to leave it be.
Slyvena
13th Mar 09, 4:05 PM
Hey I have a question, I've settled for editing the already present level up boxes such as this one
health: {
| | | | | health: 630f;
| | | | | regeneration: 0.5f;
| | | | };
| | | | skills: {
| | | | | energy: 100f;
| | | | | energy_regeneration: 1f;
| | | | | morale: 450f;
| | | | | morale_regeneration: 0.2f;
| | | | | supression_resistance: 4f;
| | | | };
| | | | weapon: {
| | | | | melee_damage_modifier: 1f;
| | | | | melee_skill: 60;
| | | | | ranged_damage_modifier: 1f;
but what are all the other things that can be changed, all the other variables and attributes that can be set and what catagory do they go under. Can someone please print a list or tell me where to find it
XViper
13th Mar 09, 6:41 PM
I'm not quite sure what you're asking.
Slyvena
13th Mar 09, 6:46 PM
well there is melee_skill
and health and stuff
are there any other values that can be modified, or is the lines already present all that leveling up can change
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