View Full Version : What units would you of liked to of seen implemented?
Yoshi
22nd Mar 09, 2:49 PM
Looked a few pages back and couldn't see a thread like this so I figured I'd start one.
Essentially what units from WH40k would you of liked to of seen in DoW2 that didn't make it in with the races? I'm speaking of only the races that are in DoW2 currently not what race you would of liked to of seen put in.
My main thing is I really had hoped one of the Tyranid Commanders would of been a Broodlord, he would of been such a more bad ass option rather then the Ravener or Lictor Alpha. Maybe even had one of his Tyranid Powers be to summon infiltrated genestealers onto the map. He probably would of been filling the same role as the current Lictor Alpha except I think he would of been even stronger in melee with the capability of taking out vehicles.
I'm guessing he probably wasn't put in because GW said no to Relic.
Which are another unit that would of been cool to see are the genestealers, it would of been interesting to see a squad/brood of infiltrators that specialized in melee combat. I could of seen them as T2 or T3 units
{Exo}{Elite}
22nd Mar 09, 3:19 PM
Dark reapers, damn I wished they would have been in, or atleast fire dragons.
INVICTA
22nd Mar 09, 3:25 PM
Chaplain, his fanatical outbursts and battle cries were sorely missed.
glenn3e
22nd Mar 09, 3:29 PM
I'd like to see Librarian as a new commander, then Chaplain as maybe a tier 3 single unit with support powers.
Rhedd
22nd Mar 09, 3:34 PM
Swooping Hawks!!!
CommissarRezail
22nd Mar 09, 3:36 PM
land speeders man.
Mokino
22nd Mar 09, 3:38 PM
Fire Dragons definitely are missed.
SM:
Librarian
Chaplain
-One of these should've be a commander instead of the Apothecary.
Orkz:
Big Mek (instead of Mekboy)
Wyrdboyz (not sure how they could be implemented, though.)
Mad Dok
Nids:
Genestealers
ricolikesrice
22nd Mar 09, 3:40 PM
space marines:
-chaplain
-librarian
the chaplain taking the role of the apothecary as a hero and both apothecary and librarian being "regular" troops that you could add to your normal squads.
eldar:
-striking scorpions
-fire dragoons
-vypers
-wraithguard
orks:
-not sure tbh.
nids:
-genestealers
eldar are lacking the most, they re so diverse in TT and so boring in DoW2 (not talking about gameplay, just about how bland their selection of units is, especially with 3 platforms sold as 3 "different" units )
Bowkers
22nd Mar 09, 3:41 PM
For SM:Whirlwind or Vindicator . These can break down terrain, create craters to provide heavy cover.
Zunjinto
22nd Mar 09, 4:17 PM
Only missing some weapon upgrades for space marines, like melta guns / cannons and lasers.
Eldar - Vypers
Orks = gretchins
Tyranids = genestealers , wings on hive tyrant :p
Kaptin as a commander unit.
Jaskanator
22nd Mar 09, 10:25 PM
For space marines, I'd like to see Librarian as new hero. Chaplain is cool but it's just another melee hero, SM don't have caster yet.
For units I would like to see Landspeeders. They would fit dow 2 so well and are cool.
For eldar it's pretty much what others have already said: Autarch as new hero (Or some new exarch), and fire dragons, dark reapers or some new aspect warrior unit. And yeah wraithguard, those are interesting.
For orks I really don't have any idea. They have pretty much everything they need. Maybe wartraks/buggies or bikers. Mad dok or Weird Boy as new hero,
For tyranids it's Broodlord and genestealers.
XViper
22nd Mar 09, 10:55 PM
Everything that was in DoW.
Delta_Assault
23rd Mar 09, 1:03 AM
You know, your title would make more sense if you replaced the "of"s with "have"s.
Yoshi
23rd Mar 09, 1:23 AM
Yes I sometimes fail at grammar entirely
Shuma
23rd Mar 09, 1:38 AM
Chaplain, Wraithguard(DAMN IT RELIC!) and Autarch.
hellic
23rd Mar 09, 1:47 AM
You know, your title would make more sense if you replaced the "of"s with "have"s.Or remove the "of"s and change "liked" and "seen" to present tense.
Shadow Walker
23rd Mar 09, 2:24 AM
SM:
Chaplain and Librarian as heroes that will replace Techmarine and Apothecary who will be just standard units for every SM army. Landspeeder. Landraider [and Crusader variant for some hero]. there should be only one kind of Devastator squad but with upgrade options with each tier [plasma cannon in tier 2 and las cannon in tier 3].
Orks:
Weirdboy and BigMek as heroes that will replace Kommando Nob and Mekboy. big Gretchin squads that will replace Stikky Bommas. Squigs and Gretchins as wargear options for heroes.
Eldar:
Autarch as hero that will replace Warp Spider Exarch. Fire Dragons and Dark Reapers. there should be only one kind of weapon platform but with upgrade options with each base tier.
Tyranids:
Broodlord as hero that will raplace Lictor Alpha. Genestealers. wings as wargear for Hive Tyrant and Warriors. Biovores that will replace spore mine squads. Gargoyles.
AlienHack
23rd Mar 09, 2:35 AM
well, Swooping Hawks or fire dragons for Eldar would be cool, and wraithguard..
Gritchings for ORKS!! how could they have not put the already! they could be similar to reapers for cannon fodder!!! :-)
genestealers are a big thing left out, they should be implemented! and there are some tyr units with wings (flyers) they could be in too..
saalkin
23rd Mar 09, 5:01 AM
Noone said battlewagon? The hell!
Orks. Grots, Shokk attack gun, Flash gits, Burnas (as a squad) Pain boy leader, Weirdboy leader, Mega armour in there somewhere. Killa Kans. All other units/upgrades we could see or could have seen. That and ramming we need rammin'!
Other races are less important
Ruzdreg
23rd Mar 09, 5:37 AM
I would have prefered the Malanthrope and Broodlord for Tyranid HQ's instead of the large Lictor and Ravener!
For Orks I would have loved to have seen a Stompa!!!!
It would likey be too powerful for multiplayer but there's always the campaign there to see such monsters.
Other then that - Deffkoptas since I seem to have some kind of facination of those Ork contraptions.
I've never liked Eldar
As for Marines, I would have liked to have seen the Vindicator and have its demolisher cannon able to destroy even indistructable terrain by the use of a target ground option.
Just think, there could be some large factory like building in the way and even a Carnifex had to go around it but then the Vindicator shows up and smashy, smashy - bit by bit, the Vindicator blows out chunks of this building untill there is a passage going through!
glenn3e
23rd Mar 09, 5:45 AM
Other than Chaplain and Librarian, what other kinds of SM infantry units can be added?
calamoide
23rd Mar 09, 6:01 AM
Other than Chaplain and Librarian, what other kinds of SM infantry units can be added?
Grey Knights
Pyro Paul
23rd Mar 09, 6:24 AM
Servetors for the Techmarine.
also, a better model for the tech marine would be nice.
i think that the mekboy should have an upgrade which turns him into a bigmek much like the force commanders Terminator Armor...
Deunan
23rd Mar 09, 6:48 AM
Eldar
Spiritseer
Works far better as an HQ choice than a warlock, plus allows you to go away from boring Uthwe
Wraithguard
A much needed damamge soak.
Poseidal
23rd Mar 09, 6:54 AM
Grey Knights
Grey Knights strictly speaking aren't part of any Space Marine chapter except their own. I wouldn't think they should really appear for the vanilla Space Marine list.
Maybe something like Speeders or Bikes.
For Eldar, definitely more aspects. Avengers, Dragons, Hawks, Scorpions and Reapers.
And 'nids, probably Stealers and a Broodlord (AKA Alpha Genestealer XD) hero for them.
Not sure about Orks for the moment though.
WNxGhazghkull
23rd Mar 09, 6:56 AM
Mega armored Nobz (ork assault termies) and Big Gunz (ork artellery) BUT most of all THE SQUIGGOTH!
K-Pooh
23rd Mar 09, 7:36 AM
Super Mega Death Christ 2000! Give him to the orcs just to make it more fluffy...
But seriously...
Grots would be soo awsome... I'd spend my days spamming them... and drinking mai-tai's out of a coconut...
This would signifigantly improve K-Pooh's quality of life
Skarmory the PG
23rd Mar 09, 7:41 AM
Genestealers.
Fast as Hormagaunts, comparable to Adrenal Warriors, worse vs. vehicles, can infiltrate in short bursts, no Synapse, summonable as T3 Biomass Summon for the Broodlord commander.
Frigidair44
23rd Mar 09, 8:29 AM
I would like to have every army to have a sub-commander available at tier 2.
If not, for the Orks (who don't have an ultimate weapon like the other races do) the Squiggoth or the Battle Wagon. Commander: the Big Mek or Mad Dok.
For the Space Marines: Librarian and Land Speeders.
Can't speak much for the Eldar and Nids tho.
Ruzdreg
23rd Mar 09, 8:36 AM
BUT most of all THE SQUIGGOTH!
How big do you want it? BIG or GARGANTUAN! :science:
H3R3TIC
23rd Mar 09, 8:45 AM
Space Marines: Librarian. The Librarian should have been the commander instead of the apothacary. The apothacary should have been a unit upgrade like the sargeant.
Eldar: Dark Reapers. I guess they left them out because they would have been an uber supression unit (Think Avitus' squad)
Orks: Wartrak. WARTRAK'S DA FURST TO DA FIGHT...apparently not in DOW2.
Nids: Would have been cool to see either a Tyrant guard or a broodlord.
Sanctum
23rd Mar 09, 9:10 AM
It'd be nice of all unit upgrades had a visual representation (not just an icon change, either).
Space Marine:
+ Librarian (HQ)
+ Land Speeders
Ork:
- Mekboy
+ Big Mek (HQ)
+ Deffkopta
- Looted Tank
+ Battlewagon
Eldar:
+ Autarch (HQ)
+ Swooping Hawks
Tyranid:
+ Broodlord (HQ)
+ Genestealers
OR
+ Tyrant Guard
+ Gargoyles
ZimZum
23rd Mar 09, 9:15 AM
Swooping Hawk Exarch could have had a similar role to the WSE but without being a near clone of an existing squad. Nids suffered from this way more though.
BadKen
23rd Mar 09, 10:48 AM
The title of this thread hurts my brain.
Ziggerboo
23rd Mar 09, 3:53 PM
Orks
-Kommando Nob
+Mad Dok or Weirdboy
-The Wartrukk's top, letting units inside to attack stuff while riding
-The Looted Tank
+Battlewagon or Battle fortress ( never liked the squiggoth )
Space Marines
-Apothecary
+Librarian
That's really all I want for marines.
Eldar
-WSE
+Autarch
That's really all I want for the Eldar.
I hate the Tyranids, so I couldn't care less about what they have.
ghodan
23rd Mar 09, 5:08 PM
A hardcounter unit against Jonny Ebbert.
Because he is not awsome.
westwarren32
3rd Apr 09, 5:37 PM
well i for one miss the grey knights very much, they have this powerful faith thing that really inspires me
Praise the emperor and strike down his foes!!
The Voltr0n
3rd Apr 09, 5:49 PM
A hardcounter unit against Jonny Ebbert.
Because he is not awsome.
HAHAHA, i laughed so hard i think i cracked a rib... XD
jcorqian
3rd Apr 09, 7:46 PM
Terminator Sargeants.
k0lyan
4th Apr 09, 1:28 AM
Megablasta for mek (something like plazma cannon)
Battle wagon
Megaarmored nobz
More weapon upgrades for wartrukk: ram or something like quad big shootas (same like us halftrack have in coh).
The title of this thread isn't in English.
Pseudonymn
4th Apr 09, 4:42 AM
@OP:
This is an easy one.
All of the units that appeared in the original, vanilla DoW1 !!
I get that we shouldn't expect that DoW2 ship with the expansion units/armies. That's perfectly fine. But I most definitely feel ripped off that the stock WH40K Space Marines units aren't available.
I expect my SM armies to consist of fast attack options, heavy support, and elites. Thus, I feel that Land Speeders, Rhinos with adaptable/customizable chassis ranging from bulk troop transport to field artillery support, and especially the Land Raider are all missing from my DoW2.
Also, the pop cap just sucks. And slogging through the campaign with 4 squads of no more than 10 marines at a time didn't make me feel more attached to my men.
In fact, I'm annoyed that any commander would leave assets on a ship during simultaneous, sector-wide invasions by both the Eldar and the Ork in addition to Tyranid infestation. But here I am, force to leave both Cyrus and Thule to sit in their bunks while the FC, Tarkus, Thadeus, and Avitus rip it up down below because of their level disparity. I almost never get to see these units in action.
I want more troops. I want my epic SM army back.
Forge World
4th Apr 09, 5:07 AM
Dire Avenger for Eldar
Genestealer for Tyranids
Land Raider for SM
Skarmory the PG
4th Apr 09, 5:58 AM
I would like to have every army to have a sub-commander available at tier 2.
Please, no. I cannot overstate just how much I do not miss that from DoW 1. Vanilla, clone armies ftl.
hippiefreak12
4th Apr 09, 1:53 PM
2 words my friend MAH BLOG
i have been listing the new races stuff like Imperial Guard and their units, Daemon Hunters, Chaos, Tau, and necrons. if any are interested in reading go there or should i copy paste them here?
|iG|Vertigo
4th Apr 09, 3:50 PM
Not a new unit, but I'd like to be able to swap squad wargear during a game (like you can with the Commanders) - for example, buying a Flamer for your Tactical Squad early on and switching it for a Missile Launcher when the enemy starts spamming vehicles (and most of the cover has been destroyed). I hate sacrificing my unit just because I want to replace it with something more relevant.
Plus, as someone mentioned above, it would be great if there was only one Devastator squad which could be upgraded with different weapons during the game.
Oh, and finally, equipping the Tyranid Warriors with a Venom Cannon or Barbed Strangler should give a ranged weapon to all three (perhaps making the sidekicks' guns better against vehicles or infantry depending on which main gun you pick). It's so irritating having the two other Warriors standing around scratching their arses with their scything talons.
Border Patrol
4th Apr 09, 4:59 PM
the bloodthirster is sorely missed
=/
Weazlex
4th Apr 09, 5:49 PM
Eldar: Dire Avengers as a T3 Guardian upgrade
Nids: Can't think of anything really..
Orks: 'Ardboyz (perhaps as a T3 upgrade to Sluggas?)
SM: More weapon options for Tacs and Dreads
Pocktio
4th Apr 09, 6:30 PM
Definately Chaplain. Best character ever.
JHD536
4th Apr 09, 6:53 PM
I would have liked to see the Land Raider as the Techmarine T3 call-in replacing the Venerable Dreadnought. It would fit in well with his niche and would hopefully be something that's more than an expensive variant of an already available unit.
hellic
4th Apr 09, 7:16 PM
Land Raiders don't fit in Drop Pods! Ven Dreads just need to be buffed to give the OMGEPIC effect.
Cheesenium
4th Apr 09, 7:57 PM
Ven Dread are just meh now.
They need a buff.
Techmarine should get a Ironclad Dread instead,than a Ven Dread as it's too similar to normal dread.
Logan054
5th Apr 09, 4:22 AM
for me i would have liked to have seen:
Terminator sergeants
Veteran marines in multiplayer, dev squads just being one squad with the option to buy either HB, Plasma, missile, lascannon
Librarian rather than techmarine (i would have rather seen the techmarine as a unit that came with servitors.
Landraiders would have been cool.
Genestealers are also a unit i was surprised not to see in nids, seems the most logical unit to include (and pretty iconoic).
Striking scorpions would have been cool
Swooping hawks
Land Raiders don't fit in Drop Pods! Ven Dreads just need to be buffed to give the OMGEPIC effect.
True, they have thunder hawks that bring them down however, now that would have been a far cooler unit to call in, thunderhawks flies down, does a quick clear the area and then drops the landraider :)
Red Dox
5th Apr 09, 4:54 AM
http://www.forgeworld.co.uk/spacemarines/Thunderhawk%20Transporter/tht4.jpg
ftw!
-----Red Dox
Corsair1
5th Apr 09, 4:58 AM
^^This would make me actually enjoy playing this game. :)
Pseudonymn
5th Apr 09, 5:19 AM
OMG, Relic! Moar of what Red Dox posted plox!!
Logan054
5th Apr 09, 12:14 PM
thats just a picture of the thunderhawk i was talking about.... which is how it was done with the daemonhunters mod.
Steel*Faith
5th Apr 09, 12:33 PM
Librarian rather than techmarine (i would have rather seen the techmarine as a unit that came with servitors.
Genestealers are also a unit i was surprised not to see in nids, seems the most logical unit to include (and pretty iconoic).
I'm glad they went with something different, and something that interests another part of the fanbase. The Techmarine is a very cool hero, and I personally like ranged combat more than melee. The Librarian can't replace the Techmarine, they're too different. Techmarine was an excellent choice, apothecary...not so much when a Chaplain is a cooler, better version of an apothecary basically.
Besides, there's guaranteed to be DLC. So we can expect to the Librarian, genestealers ect. There still needs to be content to add, so saving some interesting units for DLC was a smart move by relic.
Logan054
5th Apr 09, 12:37 PM
I guess powers like smite would be close ranged combat then, i think the real thing is you would be buying powers rather than weapaons, i dont think i would nind the techmarine as much if he actually a proper servo harness :(
I also think you expecting abit much from a DLC, i seem to recall reading on these forums they wont be adding stuff that will give people a tactical advantage, i would think some people having units thats others cant use a tactical advantage (this wasnt the exact wording).
Warboss Korrik
5th Apr 09, 12:58 PM
Just looked up Ironclad Dreads.
http://www.wootanime.com/temp/icdredpaint.jpg
Giant gun-rack? Check.
Giant hammer? Check.
Tons of cool Imperial detail? Check.
Give the Techmarine THAT thing!
'Nidsonaplane
5th Apr 09, 1:14 PM
Ork bikers would kick ass.
Hamsterminator
5th Apr 09, 2:57 PM
Space mehrine bikers!! can imagine them razzing down streets in a judge dred style.
And please bring back the thunderhawk! Want to see bombing runs and tank drops in game :D
Pseudonymn
6th Apr 09, 12:13 AM
The Techmarine is a very cool hero [snip] The Librarian can't replace the Techmarine, they're too different. Argument is fail for the following reasons:
The Techmarine is -NOT A HERO- unit. He forms part of the command squad retinue. He is a support unit only. By codex, units such as the Apothecary and Techmarines cannot be taken as HQ (or command-level hero) choices; they must either accompany the HQ retinue, be attached to a squad as an auxiliary, or not taken at all. They are not units that are able to operate independently on the battle map.
Chaplins and Librarians trump Relic's choice of HQ units because they are HQ choices (Heroes) by definition. What you've just said is like saying the FC can't replace a Space Marine Sergeant.
Granted, I haven't yet updated my library with GW's 5th ed literature yet, but I'm 99.99% sure this is the way things are. Someone with 5th ed literature please correct me if I'm wrong.
mccrorie
6th Apr 09, 12:23 AM
Striking scorpions fer sure.
Steel*Faith
6th Apr 09, 12:36 AM
Pseudonymn in terms of gameplay mechanics a Librarian isn't going to be a better choice for a Defensive commander. Besides it's already been debated, it's totally feasible for a Techmarine to function as a support commander, and a Techmarine or Apothecary can function as commanders for these smaller scaled battles. The Librarian fills a completely different role than the TM. He would be better saved for an expansion pack or DLC.
As for the Chaplain vs Apothecary, there's absolutely no good explanation for this one. Chaplain trumps apothecary in every way for the commander slot. Apothecary would have been better as an alternate choice for the sergeant upgrade on Tacts or ASM's.
Space mehrine bikers!! can imagine them razzing down streets in a judge dred style.
This engine cannot do them justice.
Logan054
6th Apr 09, 3:51 AM
i thought they made techmarines a unit in the new codex, i was pretty sure he was much like the iron priest
MonMalthias
6th Apr 09, 4:03 AM
@mlai: lol
Swooping hawks would be pretty cool. And they make sense in a game with 2 horde armies (Orks/Nids). I envision them as ridiculously rapid firing, shooty jump troops. Pie template might be too op, though. Exarch addition makes them a soft counter to vehicles when hitting rear armour.
glenn3e
6th Apr 09, 4:29 AM
rapid fire shooty jump troops : warp spider. Cannot have a new unit outclass or duplicate an older unit, which is why the units in the game are chosen as it is.
Quak0r
6th Apr 09, 4:32 AM
I would like to be able to control a craftworld or an emperor class titan.
MonMalthias
6th Apr 09, 4:38 AM
glenn3e
rapid fire shooty jump troops : warp spider. Cannot have a new unit outclass or duplicate an older unit, which is why the units in the game are chosen as it is.
Why must you shatter my dreams?
Pseudonymn
6th Apr 09, 2:51 PM
it's already been debated, it's totally feasible for a Techmarine to function as a support commander, and a Techmarine or Apothecary can function as commanders for these smaller scaled battles.Wait, what? When did that happen? Also, I'm certain that the command squad retinue units cannot be chosen as independent characters even in the 5th ed. You all can argue until you're blue in the face that it may seem feasible, but their roles are clearly defined already in established literature. The TM is nothing more than a standard SM with a mechanical arm on his back who happens to be a little more interested in fixing Land Raiders than he is in blasting heretics and alien filth.
What I need is for someone to clear me up on what, if any, changes were made in 5th ed rules, not theorycrafting at RN's forums.
Logan054
6th Apr 09, 3:34 PM
originally in 2nd ed techmarines and apoth were characters (not with impressive stats), then came 3rd and they changed, in 5th ed however i believe they changed this again, im pretty sure that now a techmarine is a elite unit choice of his own.
I do remember reading a thread on what you quoted and to be honest i found the reasons to be very flimsy at best.
Pocktio
6th Apr 09, 4:30 PM
No bikers! Can you imagine the pathing?
*has a seizure*
Steel*Faith
6th Apr 09, 11:10 PM
rapid fire shooty jump troops : warp spider. Cannot have a new unit outclass or duplicate an older unit, which is why the units in the game are chosen as it is.
If Swooping Hawks & Warp Spiders fit the same exact role in combat, why would Eldar have sue for them both then?
MonMalthias
7th Apr 09, 12:48 AM
Swooping hawks are best used against enemies of low toughness in TT - i.e. Tyranid lesser creatures or Guardsmen. They have an excellent volume of fire but their weapons suck against any sort of Armour i.e. SM. Their range is standard "rifle range". Their armour is not as good as WS armour. Additionally, they can Skyleap off the board and deep strike to redeploy instantly, anywhere. When they deep strike they drop a barrage of grenades (represented by a "pie plate" damage template) which is ridiculous against horde armies. They can also hit moving vehicles in close combat with Intercept which is ridiculously useful. They can now get Haywire grenades to disable or destroy vehicles as well.
In summary they are a good anti-horde, highly mobile (if you play them that way), second-line tank hunters if equipped that way as well. They will die in CC if you're not careful, but their volume of fire and mobility can turn them into mobile "snipers" of large blobs of weak troops. They can redeploy but when doing so they end their actions to skyleap and DS on the start of the next turn.
Warp Spiders have a short range (their weapons are Assault in 5th ed I think) but their weapons are high strength, so they can achieve some results against SM unlike Swooping Hawks. Their volume of fire is lower. Their armour is heavier. They can teleport around but have to take a check to see if any of their squad gets eaten by daemons in the Warp. They can deep strike but only once. They are better in melee than Swooping hawks since their leader can take power weapons. They suck pretty hard against moving vehicles although they can still use Haywires. Their leader can also take a good armour piercing weapon for use against medium armour.
In summary Warp Spiders are most certainly not anti horde. They fare ok in CC (Unlike in DoW2) and can achieve good results against SM (unlike swooping hawks). Teleportation is nice since you can redeploy without "forgoing" a turn as you would with SH. Offset by the risk of being devoured by Warp Spawn if you fail the test.
They are very, very different units on TT. And I have no problem envisioning them in totally different roles in DoW2 as well. SH may very well function like a strafing run in CoH except they stay behind to rape blobs afterwards as well. Intercept will allow them to gain the initiative against vehicles (maybe have a "sprint" to vehicle to proc haywires). Their leader can be upgraded to cause either suppression or to get a few kills against heavier armoured targets. Squad of 5+1, I'm thinking. Bane of Rippers and Gaunts.
As a singleplayer i say : This is a Blood Raven Campaign, so there have to be a LIBRARIAN !
http://wh40k.lexicanum.com/wiki/Blood_Ravens
This is a relic-forum.isnt it .
Sry if i disturb your MP argues.
{Exo}{Elite}
7th Apr 09, 9:09 AM
@KOKO, Infact this is just a fan forum it once was relics forums, but they have their own now.
ups,i´m so glad that you gave me input. Seems all the news missed me.I´shut up-(what a pity=)
CommissarRezail
7th Apr 09, 11:27 AM
That Dreead looks bad ass...
Well i would love to see lass cannons on the predators... or the dread.
Also I want my grey knights back they would look awsome.
Not to mention Mega armouedd nobz.
baionetto
7th Apr 09, 12:57 PM
it was so easy....
Librarian must be a commander
Apothacary must be like a sergeant so the guys can chose if upgrade a squad with sergeant for more power or with apothecary for heal etc.
And an upgrade for dreads versus veichle, auto cannon is versus infantry, and its no sense for a dreads go in melee to destroy a veichle...assault missile is the way
But no Relic dont think so...
Eldar : Dark reaper
Ork : dunno
Steel*Faith
7th Apr 09, 7:22 PM
Thanks MonMalthias! That was a great explanation, and it certainly sounds like Swooping Hawks would be a justifiable addition, considering they would be important to fight Orks, Nids, and IG, and possibly other Eldar.
Opathis
8th Apr 09, 9:32 PM
Ork: Ork Stompa, WarBikers, Ork Cannon
Space Marines: Whirlwind, Chaplain, Rune Priest, Land Speeders, Bikers
Steel*Faith
8th Apr 09, 9:36 PM
I have to mention that the coolest, most badass unit ever in DoW II would be an Ork Battlewagon (or a smaller version of one). Watching a massive ork vehicle rumble across the battlefield, crushing buildings and terrain beneath it, while hordes of boyz fire while ontop would be beyond epic.
westwarren32
15th Apr 09, 5:36 PM
do you guys think that the sequel to dawn of war 2 would return the grey knights?, i really miss those guys, their faith is really inspiring
Coffee
15th Apr 09, 6:07 PM
Dark Reapers and Fire Dragons as platform replacement units for the Eldar.
I don't really care about any other unit for the current races.
do you guys think that the sequel to dawn of war 2 would return the grey knights?, i really miss those guys, their faith is really inspiring
Fluff wise it's wrong to have them as call-in for Space Marines. Terminators are already quite expensive and Grey Knights are a lot more precious.
I'd rather see an inquisition faction.
Pseudonymn
15th Apr 09, 7:00 PM
Indeed. GK's aren't even fielded in armies where there are already regular marines on the ground. DoW1 was a bit of a rule bender on that topic.
Having said that, I'll be the first to cheer if ever we get a full Daemonhunters army to play with.
The Voltr0n
15th Apr 09, 7:06 PM
Well a rumour has been going around that there eventually will be a tier 4 in dow2, allowing land raiders, terminators and other épic' units to be contructed :x
A major change i would like to see is the Venerable Dread tbh, it would make me actually want to use that ability haha
instead of it being a normal dread with the armor upgrade -_-
Pyro Paul
15th Apr 09, 7:12 PM
i wish the venerable had more functionality and possibilities to it.
arming it with a banner/icon and motivating my troops...
giving it the 'shut down and self repair' ability we see in the campagin when you get thule venerable status.
or even an auto cannon with hell fire volley fire, again like in the campaign.
have blessed plating or something greatly increasing its health.
something to set it clearly above the rest of the rabble.
it is a teir 3 750/750 call in.
all that for 'charge' and extra health?
no. just no.
The Voltr0n
15th Apr 09, 7:17 PM
the extra health is nothing though O.o... because of the fact you can get a normal dreadnaught and upgrade it with the special armor and it will be a ven haha, without the special decals or charge/motivate ability.
JunkyMonkey
15th Apr 09, 8:42 PM
I always thought that the Ork mech boy looked too weak to command or build anything. In my opinion Relic should bring back the MechBoss from the first Dawn of War. That was one mean ork!
Some form of secondary commanders similar to the first Dawn of War would also be a cool addition. For the Space Marines the main heroes could be the Force Commander, Librarian and Chaplain. Each one could have a secondary commander, for example maybe the Librarian has the Tech Marine backing him up, the FC has the apothecary to help in offense, and the Chaplain has a veteran sergeant carrying a company standard to help with morale.
The Eldar Autarch would be a more ideal commander than the Warlock for offense in my opinion.
kenzie
16th Apr 09, 11:27 AM
Everything that could be said has been, if you cant have chapter specific you are left with commander specific :
how about encorperating each commander with choice of 2 Lieutenant > you then have to select which ever one helps you mst considering opponets ect.
Thoughe with my limited knowledge and looking at previous (and due to lazyness) am only gona do space marines.... sure other people can think of rest :
Space Marines :
Techpriest - ironclad dreadnought (perfect idea "warboss Korric")
- adaption on heavy wepon vetrans (no setup time + large wepon selction -HB, Hmeltas, plasma cannon ect)
Force Commander - Termy Vetrans (yes on top of existing adds)
- Librian adebt
Apothocary (spelling?) - Chapter vertren squad (high melee dps meat shield)
- Feel free (real not in imagenetive mood)
Sharku
16th Apr 09, 11:48 AM
Eldar :
FC unit : Harlequin, please.
Troops : Dark reapers (fire hawks seem obvious, but theres very little vehicular action/building burning compared to DOW1)
Nids :
Command units : I thought were pretty well balanced, actually.
Troops : Stealers, Stealers, Stealers, and More stealers.
Orks :
FC units : Mad Doks/pain boys
Troops : Squig Herders, an auto-reinforcing squad of 1 guy + 5 bitey, swarmy, nasty things, upgradeable so they stop biting and go boom! Wyrdboys as a T3 caster/artillery unit similar to Zoanthropes, with appropriate tweaks for them going k-k-k-krazy
SM :
FC units Librarian, or Psyker-type.
Troops : Assassins (theres no reason you cant give marines an assassin, Eversor, exitus, callidus... makes no difference to me. Super-stealth, fragile, High-damage burst unit. It would have been nice to see Tarantulas as a re-deployable weapon with different loadout options (bolter/plasma/melta) Also, landspeeders. srsly, where was our T2 vehicle? bah!
Master Exon
16th Apr 09, 12:05 PM
Space Marines:
-Apothecary and Veteran Marines should have been a command squad.
-Chaplain
-Librarian
Eldar:
-Autarch (seriously, warlock/spider exarch? We have 6 fucking Phoenix lords)
-ANY Phoenix Lord
-Dire Avengers
-Dark Reapers
-Jetbikes
-Shuriken cannon upgrade options
Orkz:
-?????????
Tyranids:
-Brood Lord
Map Editor:
-Release it now, exactly as it is. Fine-tune it later. I want some maps made.
Cronicler
16th Apr 09, 2:03 PM
Actually what I would like to see is a WH40k game, not a WH40k flavored one.
One of the core concepts of WH is creating your own army lists. I would like to see alternate units like CoH:ToV in a more balanced way:
For example Eldar: Fire Dragons (More firepower, much more Av more cost) or Guardians (Utility, Cheap) as main troops? same goes for the mobile slot; Swooping Hawks (Jump, Shooty, Massive rapid-fire bolter class damage) or Warp Spiders (Teleport, Plasma class damage, Can CC to some extrent)
This can be applied to all armies. Where are my Speed Freaks? (Everyone on Bikes and Trikes and Buggies and Wagons....) Where the hell are the Tyranid sub-species? (Gene-Stealer cult anyone? Or maybe you would like death from above; Gargoyles, Winged Horrors (like some gaunt and Ht variants) and other nasties that can deep strike onto the field...)
Where are the fast attack call-ins? Why cant I call in a wing of fliers onto the field (like in the design vid) They come, they hit and/or die then they leave after a fixed time...
On Commanders:
Look guys this has been debated a lot: Relic tried to go to small scale in this game. (Like the kill team missions on TT) So they basically tried to make every hero of lower ranks. (Small game and yes Avatar is still there. I didn't say they polished or checked it for logic errors)
They basically went Attack Hero, Defense Hero and Support Hero for each race. In the Exp we will probably see a caster hero. and maybe a Spec ops hero (Just an over specilised bunch of characters like chaplains and such) after that.
Kane935
16th Apr 09, 2:30 PM
Wait, what? When did that happen? Also, I'm certain that the command squad retinue units cannot be chosen as independent characters even in the 5th ed. You all can argue until you're blue in the face that it may seem feasible, but their roles are clearly defined already in established literature. The TM is nothing more than a standard SM with a mechanical arm on his back who happens to be a little more interested in fixing Land Raiders than he is in blasting heretics and alien filth.
What I need is for someone to clear me up on what, if any, changes were made in 5th ed rules, not theorycrafting at RN's forums
In fifh edition, there is a Techmarine HQ option: Master of the Forge. Fluffwise, theres only one around for the whole chapter, not one company. Still, thats the Techmarine HQ option. Replace the Apothecary with the Chaplain, and you have three awesomesauce options.
Cadian Guard
16th Apr 09, 2:40 PM
SM:
Chaplain (of course)
Sterngaurd/Vanguard
Orks:
Flash Gitz
Grotz
Nids:
Broodlord to replace Ravenor Alpha xP
Genestealers
Eldar
DEATH REAPERS!!!!
fire dragons
SM:
Just give all units all their weapon options. :P
Eldar:
Swooping hawks
Wraithguard
Somee phoenix lord
Orks:
Don't care much.
Tyranids:
Replace alpha creatures with broodlord and death leaper.
Genestealers
Servius
16th Apr 09, 3:43 PM
I'm perfectly happy with the roster, I just wish my SM squads had more guys in them.
Since the IG as a race aren't in yet, I would also like to be able to build Guardsman squads. SMs suffer from really expensive units, which may be worth it on a man-for-man basis, but it means we have fewer squads on the field, which makes securing land difficult. Since destroying bases (cutting off the head of the snake) isn't a viable tactic right now, SMs could really use some weak but cheap squads that could be used to cap nodes and act as early-warning sentries, freeing SM forces up to attack.
westwarren32
16th Apr 09, 5:49 PM
I'm perfectly happy with the roster, I just wish my SM squads had more guys in them
yeah i agree, there should be more soldiers in each squad, and something really bugs me in the game, WHY DID THEY TAKE AWAY THE KNIVES!!!!!!, AND WHAT HAPPENED TO THE COOL NINJA MOVES THAT THE SPACE MARINES DO WHEN THEY FALL DOWN!!!!, WHY!!!!!!!!!!, relic made a mistake by removing the knives and the cool ninja moves of the space marines, (sigh), the game didnt feel the same after that, i just wanted to take that of my chest
Coffee
16th Apr 09, 6:47 PM
how about encorperating each commander with choice of 2 Lieutenant > you then have to select which ever one helps you mst considering opponets ect.
That's a nice way of putting in the doctrines of CoH into the game; adjustment that can be done while the game is going on instead of before the game. Though an extra unit is more micro, and the unit would probably have to enter battle late.
Something like this could work out for Imperial Guard, they had something similar in DoW with adjusting the command squad.
Beholda
16th Apr 09, 6:48 PM
WHAT HAPPENED TO THE COOL NINJA MOVES THAT THE SPACE MARINES DO WHEN THEY FALL DOWN
I suppose relic decided that people in suits that are as tall as elephants and their armor is inches thick they probably wouldn't be able to jump back up like a ninja.
unregistered
16th Apr 09, 11:45 PM
we are the EMPRAHS SPESS MEHRINES :bonnet:
but i like the idea of swooping hawks.
Call in were you want them(T3), they barrage landing zone with grenades and they swooped down onto the ground. You can calll them off for free but it takes 100 psycic might to call them back in and you can only have one squad.
Storm Scorpions would be available in T1 but 500 req 10 power. More resistante and powerful but no suppresion upgrade. can buy flamer in T1 and Anti Vehicle weapon in T2
Dark Reapers would be one reaper by himself. T1
Cost 335 req 5 power. Like HB Devastator marine squad but one man with longer and wider range and a focus fire-ish ability by default.
Fire Dragons would be T2 400 req30 power shotgun range anti-vehicle 4 man squad. Resistant to knockdown and upgrading with exarch improves this.
Harlequin would be T3 435 req 25 power. Extremly fast(leaps instead of running) Disruptive in entering combat and given abilities for disruption and AoE dmg but very vulnerable
hope no IMBA in that :reporter:
westwarren32
19th Apr 09, 8:48 PM
I suppose relic decided that people in suits that are as tall as elephants and their armor is inches thick they probably wouldn't be able to jump back up like a ninja.
ok i understand, although im quite bothered by the fact that they dont use their swords anymore, when the first dawn of war came out, i was quite amazed by the fighting in close ranged combat and awesome ninja moves, but now they just use their fists which pretty much feels empty, i really hope that relic could at least give the space marines their swords back
Servius
20th Apr 09, 8:06 AM
not swords; combat knives (though SM knives would be about sword length for normal humans).
westwarren32
21st Apr 09, 4:53 PM
not swords; combat knives (though SM knives would be about sword length for normal humans).
ok then combat knives, so then, i need your opinions, was it a bad decision to take away the combat knives?, or the cool ninja moves?
Mrguyisme
22nd Apr 09, 8:07 AM
Librarian!
I was actually surprised when i didn't see this unit, considering how blood ravens have "an unusually high number of librarians"
Feyaden
22nd Apr 09, 10:08 AM
Personally I really like the feel of the apothecary in the game so leave him in. I like the idea of this thread, I much rather see relic build up on the exisiting armies than add in new crappy unbalanced ones.
As for the chaplain, he would be redundant with the FC. He would be h2h oriented, get terminator armor, upgrade power weapon (the symbol of their office). On the other hand maybe they give hand to hand bonuses to the marines, which makes punching eldar even more fun that it already is =).
Librarian would be interesting. Yet that would bring up the total to 3 support commanders =/.
Pseudonymn
23rd Apr 09, 7:46 AM
Chaplains are not redundant in TT. How would they be redundant in DoWx except that Relic ubered it up by making a non-HQ choice unit like the Apothecary a commander? :wtf:
Make the Chaplain a command unit where he belongs, make the Librarian a command unit where he belongs, and revert both the tech marine and apothecary back to support roles as attachable auxiliaries where they belong.
Al_Ka_Pwn
23rd Apr 09, 3:21 PM
Orks desperately need a stronger tier 2, so i'm all in favor of a mad dok to give their slugga squads more survivability.
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