potatoman
24th Mar 09, 2:12 AM
I used to get bothered by tyranids that used tunnels gratuitously, frequently ambushing units - killing them before could even hit the retreat button. I think a lot of these players were pretty average, I just haven't worked on on my strategy enough (with experience I expect to be able to counter it).
Then I encounter a TS 32 nid player who spams spore mines. Someone else on ork forum mentioned they'd be happy for nids to spam spore mines, and meant they wouldn't be teching up to carnifex. This guy pretty much just builds spore mines (and couple of cheap capping squads), and carnifexes towards the end. I've decided I'd much rather deal with a normal nid army, because I can't see any way to stop spore mines. I build big shootas and put in a building, spore mines run up to building and take out half squad anyway. I can't afford to be checking every single squad 100% of the time to see if I need to flee, that's basically what ended up happening. As soon as spore mines appeared, if you can't afford to full time micromanage that squad, you have to flee it. Granted I don't build bombaz much, maybe they could do something to stop them.
You can retreat your squad, and the spore mines being immune to suppression can chase you right back into your base and destroy the squad anyway. I don't know if this was a bug when this happened, really doesn't seem right they can go into your base and blow up any units that had retreated in this manner.
If a spore mine goes off in the middle of your clump of slugga boyz, and kills the majority of them - that seems fine, strategy involved. When it comes down to squad 1v1, any single ork squad vs spores, seems OP there's no effective way to deal with it. It would be nice to keep my army together, and destroy spore mines before they could do damage - but if enemy is sending out cheap units to cap all the points, you are forced to split your army up, which is where things mess up.
The commander deals with them fine, though they just run off - same with vehicles.
Has anyone else experienced this, or can offer solutions? Before I saw a tyranid player using them so effectively, I didn't think they could actually be used in such a frustrating manner. Clearly with his 82-20 win/loss ratio he found himself onto a good thing, he wouldn't be using this strategy if in general orks could defeat it.
Then I encounter a TS 32 nid player who spams spore mines. Someone else on ork forum mentioned they'd be happy for nids to spam spore mines, and meant they wouldn't be teching up to carnifex. This guy pretty much just builds spore mines (and couple of cheap capping squads), and carnifexes towards the end. I've decided I'd much rather deal with a normal nid army, because I can't see any way to stop spore mines. I build big shootas and put in a building, spore mines run up to building and take out half squad anyway. I can't afford to be checking every single squad 100% of the time to see if I need to flee, that's basically what ended up happening. As soon as spore mines appeared, if you can't afford to full time micromanage that squad, you have to flee it. Granted I don't build bombaz much, maybe they could do something to stop them.
You can retreat your squad, and the spore mines being immune to suppression can chase you right back into your base and destroy the squad anyway. I don't know if this was a bug when this happened, really doesn't seem right they can go into your base and blow up any units that had retreated in this manner.
If a spore mine goes off in the middle of your clump of slugga boyz, and kills the majority of them - that seems fine, strategy involved. When it comes down to squad 1v1, any single ork squad vs spores, seems OP there's no effective way to deal with it. It would be nice to keep my army together, and destroy spore mines before they could do damage - but if enemy is sending out cheap units to cap all the points, you are forced to split your army up, which is where things mess up.
The commander deals with them fine, though they just run off - same with vehicles.
Has anyone else experienced this, or can offer solutions? Before I saw a tyranid player using them so effectively, I didn't think they could actually be used in such a frustrating manner. Clearly with his 82-20 win/loss ratio he found himself onto a good thing, he wouldn't be using this strategy if in general orks could defeat it.