View Full Version : Anyone else notice ... that you can repair Thule w/o the "Rites"?
27th Mar 09, 7:22 AM
This may not be news to you, but I haven't found any other mention of it.
Was playing SP last night and inadvertently deployed with Thule and without the "Rites of Repair".
Haven't gotten the "self-repair" trait yet on this play-through.
Thule took some heavy damage and I wanted to save him for later in the mission and feeling lazy I hit the old 'x' button and had him fall back instead a clicking where I wanted him to go.
Since the nearest point was a shrine he went there and I watched dumbfounded as he approached the shrine and began to "heal"!
I had thought until then that you had to have either the "Rites" or the "Trait" to fix him.
A little experimentation leads me to believe that this works with any facility that has power generators deployed which means that you can use shrines, factories, and arrays whenever possible and save the "Rites" for emergencies.
27th Mar 09, 7:51 AM
It's true, thule repairs automatically at strategic assets. It's especially handy in defence missions in combination with the RETREAT button.
I think it's silly that any unit can "revive" thule. How the hell do you do CPR on a Dreadnought? Kiss the hole in it's sarcophagus? Yell at it real loud? "OI, WAKE UP YA LAZY GIT!". Honestly I'm confused :P
27th Mar 09, 8:27 AM
I think it's fluffy tho we can't see it.
Shrines and forges are resupplying thingies, right? If so, you can expect to get healed, get your ammo and fix your immortal cyborgish behemoth.
27th Mar 09, 9:19 AM
You'd be amazed at what they can achieve with a single single screwdriver in the 41st millennium.
27th Mar 09, 11:35 AM
Just FYI ... the retreat button will send Thule to the nearest captured point -- you might have to manually click him over to a strategic asset (ie something with generators) if it isn't the closest.
27th Mar 09, 12:16 PM
Yes, and therefore I had never noticed this before.
Kronoch states that he auto-repairs near assets, but I hadn't noticed that either.
If so that would make him an even more valuable asset on defend missions.
Is it perhaps that you must "retreat" him to initiate this function?
27th Mar 09, 3:07 PM
No need to retreat him. Thule always repairs near any controlled strategic asset. Yes, that includes defense missions.
28th Mar 09, 8:54 AM
Well I didn't notice this as I dont take the dreadnaught with me but if you think about it its logical. Your troops get healed/reinforced so why would the dread not get repaired?
28th Mar 09, 11:37 AM
Because it's a machine. It shouldn't autoheal unless it's a Necron. I'm thankful for the mechanic, especially in defense missions, but it defeats the purpose of bringing rites of repair in the first place.
On the other hand, it would mean that bringing the dreadnought would mean you permanently lose a item slot. So it's good that you have another option to repair it.
31st Mar 09, 12:06 AM
i knew about the dreadnaught healing near shrines, foundries and comfields, but near strategical assets was new to me.
about retreating a dread: last night i hit the x for the first time for Thule. no funnier sight than a retreating - running - dreadnaught. ever. :lol:
1st Apr 09, 1:59 PM
Fluff wise I think its silly, but no worse then watching my FC get chewed by a Carni and then revived with a heal or some CPR.
Gamewise, the Dread would be a lot weaker if you couldnt heal/revive it at all. Its already kind of crappy, especially as a melee fighter. I wouldnt really want to see it nerfed anymore.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.