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View Full Version : Throwing around some ideas - feedback welcome



Kam!kazee
11th May 09, 3:56 PM
I have some ideas, which I think might improve some aspects of the game, that I'd like to share.

For the Emperor!: remove movement penalty, disable retreat for the duration of the ability.

Rooting your stuff for a damage boost costing zeal is a big downside, making the ability nigh useless. Being able to move, but not retreat is a far better tradeoff IMO.
Careless use could still lead to losses.


Razorback armour upgrade: A no-brainer upgrade. Cheap, and it improves speed and hitpoints of the RB.

My change: Increase RB base speed, reduce it back to current "normal" speed with the upgrade. Would make sense too, since adding armour makes vehicles slower, not faster (except for red armour).

Now you either have fast and light armoured RB, or slower and more resistant RB, making you decide which one you want.


Banshees: They're not as horrible as some make them to be, but they are still huge ressource sinks, due to reinforcement costs.

I'd have 2 fixes for this:
1: Lower their base cost, maybe 300/15 or something like that. You'd still have to reinforce them often, but it wouldn't hurt as much (30/1 instead of 40/1).
It also makes them more viable without upgrades.
Relocate the lowered base cost into their aspect upgrade, or even the exarch so upgraded shees are just as expensive to biuld as now, but slighly more economic to maintain.


OR
2: Give them back their beta leap/knockdown. Their KD during beta was not OP, just it working on retreating units.


Might add more stuff since I forgot 1 or 2 things.

cyborgZero
11th May 09, 5:32 PM
Feedback : NO!

For the emperor rapes enough and it is always the enemy who retreats from that ability.

Razorback rapes orks enough as it is, and none of those propositions make sense.

Banshees need commander abilities support and they rape enough.

Kratos
12th May 09, 3:12 PM
Banshees rape enough, if they life long enough to get into melee *rolles eyes*!

acrimitis
12th May 09, 4:40 PM
For the Emporer; I disagree, it's fine as is. It's duration is incredibly long for a global unit ability (25s), and it is just as effective as crackshot; they both add 25% damage but crackshot has a shorter duration (20s) and costs 25 more global resource.

RB upgrade; make it oposite, make it fielded slow with more hp, but have the upgrade give it more speed and less hp. I say this because, often, vehicles are better fast than slow for kiting and escaping. Typically, if an enemy has decent hard AV it doesn't matter how much life it has. With what your suggesting, few players would get the upgrade for fear that they'll need the speed later on. If they had to upgrade for the speed, but ended up rushing into some AV and get slaughtered, they could think twice about upgrading another that game.

Banshees; are pretty much fine the way they are, the main problem with them are rangers. With thier high cost they aren't economical to field, but if thier cost was lowered then they could be fielded with banshees to use to supress the units the banshees are going to rush into, therefore increasing the banshee survival, against those units.

Todehy
12th May 09, 6:25 PM
Just decrease a little the cost of banshees, and they will be fine.They are too expensive and die too fast. Also their commander has the same hp as the rest of the team. It needs fixing. But damage and durability canstay as it is... just make them cheaper.



Banshees need commander abilities support and they rape enough.
NO balanced unit should depend on his commander to perform. You answered yourself.

acrimitis
12th May 09, 7:37 PM
Just decrease a little the cost of banshees, and they will be fine.They are too expensive and die too fast. Also their commander has the same hp as the rest of the team. It needs fixing. But damage and durability canstay as it is... just make them cheaper.

Actually, the banshee exarch has more, 160 compaired to the regular shee 125. As far as cost goes, i feel it's fine... but lets not start a second debate about this.

You're right, no balanced unit should have to depend on a hero's abilities to be effective, but those hero abilities have to be taken into consideration when it comes to balance. If you want a good example of how this can go awry just look at the ravener alpha and how they can use the tunnels.

Todehy
12th May 09, 8:02 PM
The prob with the shee exarch is that she is almost always the first one to die.... and she is VERY expensive to reinforce..... also she performs almost the same as the other shees...so i dont see why that high price.

But he(ravener) is an extreme! , no hero can spam the tunnels like he can spam that ability!. And just one of the 3 commanders eldar have abilities to actually make banshees stronger offensively .. but that is using a commander which aid mostly passively in battle than anything else in comparison with the warlock, so that balances it.

konfeta
12th May 09, 9:05 PM
For the Emporer; I disagree, it's fine as is. It's duration is incredibly long for a global unit ability (25s), and it is just as effective as crackshot; they both add 25% damage but crackshot has a shorter duration (20s) and costs 25 more global resource.


For the emperor rapes enough and it is always the enemy who retreats from that ability.

Errr.. It's, by far, the shittiest zeal power in the SM list and one of the weakest in the game. In fact, most SM players I have met wish it was castable on your enemy. At least most crappy powers are just bad and don't endanger your forces.

A 25% damage boost will *never* warrant rooting your squad for 25 seconds. That's a death sentence the second your enemy elects to kill that squad.

Malachi
13th May 09, 4:36 AM
For the Emperor: I like the immersion your idea adds. [edit:]Nvm, forgot it already has a long duration.
Maybe it should slow affected units a bit too, so they can't run from AoE easily though.
RB: Don't like, it's effectively an unwarranted buff.

Banshees: I definitely support your second idea, as it's the same one I proposed in my Eldar balance thread.
Making Banshees cheap and expendable would go against their elite, highly specialised Aspect Warrior theme.