Logic_Bomb
6th Jun 09, 2:33 PM
Interesting game using my latest favourite combo of banshees with Warlock. TS range for all players is 26-30 for 3v3 games. A lot of my skirmishes are against the Eldar Farseer (same colour scheme even). The build uses Banshees with Warlock Channelling Runes + Conceal to turn the Banshees into a total tank unit for about 20 seconds or so. They can handle multiple squads like this and make it to level 4 in the end.
Highlights:
Around 13:00 top VP - good Eldar duel with Banshees + Runes + Conceal - they finish the fight at full health. The WL has to stand still while channelling the runes but can still do his ranged attack so upgrading to Merciless Witchblade comes in handy as it gives extra ranged DPS + knockdown.
I mess up my D-Cannon positioning just before this fight so it didn't have line of site for what could've been a great singularity shot
Around 16:00 - top VP again - my Fire Prism comes for the Seer Council and the eldar uses Warp Gates "exploit" like ghost tank traps from COH to block my FP and kill it - doing this against another eldar is just really cheap ass play in my book. :noway:
Around 18:00 - centre VP - nice combo of rangers suppressing and Termies with their rocket barrage to pwn Seer Council for some payback. Termies + Rockets reminds me a lot of Calliope from COH (minus the long range).
Hope you enjoy this Banshee build - I love the staying power it gives to them and Banshees and Rangers gives you some mobile suppression on demand that works better than Shuriplats I think - especially for this huge map.
Comments, feedback, praise, snarky remarks and all welcome....
Highlights:
Around 13:00 top VP - good Eldar duel with Banshees + Runes + Conceal - they finish the fight at full health. The WL has to stand still while channelling the runes but can still do his ranged attack so upgrading to Merciless Witchblade comes in handy as it gives extra ranged DPS + knockdown.
I mess up my D-Cannon positioning just before this fight so it didn't have line of site for what could've been a great singularity shot
Around 16:00 - top VP again - my Fire Prism comes for the Seer Council and the eldar uses Warp Gates "exploit" like ghost tank traps from COH to block my FP and kill it - doing this against another eldar is just really cheap ass play in my book. :noway:
Around 18:00 - centre VP - nice combo of rangers suppressing and Termies with their rocket barrage to pwn Seer Council for some payback. Termies + Rockets reminds me a lot of Calliope from COH (minus the long range).
Hope you enjoy this Banshee build - I love the staying power it gives to them and Banshees and Rangers gives you some mobile suppression on demand that works better than Shuriplats I think - especially for this huge map.
Comments, feedback, praise, snarky remarks and all welcome....