hivetyrant765
9th Jun 09, 6:56 AM
This mod makes the space marines appear as they do in the backstory, where one marine is the equal to many times their number in enemies.
download link: http://files.filefront.com/Movie+MarinesV2rar/;13886625;/fileinfo.html
installation: extract to: C:\Program Files (x86)\Steam2\steamapps\common\dawn of war 2\GameAssets\Data\simulation
what was changed:
All space marine squads reduced to 1 man squads.
health of 1 man squad (each marine) is the equal to the total health of the original squad.
damage is the equal to the original squads total.
pop cap is the equal to the original squads total.
req/power cost is the equal to the original squads total.
flamers, plasma guns, and missile launchers have had their damage and cost increased.
sergeants have health/damage 3x their original, so they are a little better than the 'normal' member of the squad. adding a sergeant will make the squad a 2 man squad.
commanders now have 2x thier original damage and health. all weapon upgrades have been doubled in damage and cost.
commanders now take up 5 pop cap. terminator commander takes up 7. (subject to change)
vehicles have not been changed in any way.
increased the build times of the changed unit to be more in line with the original squads.
things to do:
make sergeants their own squads.
make the marines use the rank 60 wargear.
comments and ideas are welcome.
download link: http://files.filefront.com/Movie+MarinesV2rar/;13886625;/fileinfo.html
installation: extract to: C:\Program Files (x86)\Steam2\steamapps\common\dawn of war 2\GameAssets\Data\simulation
what was changed:
All space marine squads reduced to 1 man squads.
health of 1 man squad (each marine) is the equal to the total health of the original squad.
damage is the equal to the original squads total.
pop cap is the equal to the original squads total.
req/power cost is the equal to the original squads total.
flamers, plasma guns, and missile launchers have had their damage and cost increased.
sergeants have health/damage 3x their original, so they are a little better than the 'normal' member of the squad. adding a sergeant will make the squad a 2 man squad.
commanders now have 2x thier original damage and health. all weapon upgrades have been doubled in damage and cost.
commanders now take up 5 pop cap. terminator commander takes up 7. (subject to change)
vehicles have not been changed in any way.
increased the build times of the changed unit to be more in line with the original squads.
things to do:
make sergeants their own squads.
make the marines use the rank 60 wargear.
comments and ideas are welcome.