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View Full Version : Possible Loota suggestion



CptObvious
11th Jun 09, 7:59 PM
Nobody uses lootas (except me) with good reason, they aren't viable in t2. So, I have a possible solution:

Turn them into a powerful short ranged unit. Might be unfluffy, but if you reduce their range (a little shorter than normal shoota boyz), increase their damage, and lower/remove their setup time, they become a powerful offensive weapon perfect for supporting a slugga charge at t2. The combination would force the enemy to bring a counter or run away.

The short range would make sure they wouldn't overlap with the shoota boyz long range Big Shoota. Keep the beemy-deff-gun option exactly as is (including the set up time), with a substantial damage upgrade (25-30%) along with a small req cost increase. Now its a versatile option that gives the orks either a short-range infantry killer or a long range tank killer, the two options that orks currently lack!

Not sure if they should keep their suppression, or should just have it significantly reduced.

Buguba
11th Jun 09, 9:00 PM
Lootas would be better if they worked like other suppression units. Right now they deal damage in bursts, so there's a window of oppurtunity for melee units and ranged units to escape their arc of fire without retreating.

Honestly, I think if sluggas scaled better and Lootas fired continuously like other suppression units, they'd be fine. They have no niche right now because they're perfect for supporting charging sluggas, but charging sluggas isn't viable T2 and beyond.

Garumsh-Zott
12th Jun 09, 3:17 AM
Give them a small price increase(a little power maybe?) and make them Tier 1. Switch Stormboyz to T2 instead and buff them accordingly. Solves the problem of both units imo.

Buguba
12th Jun 09, 12:44 PM
Give them a small price increase(a little power maybe?) and make them Tier 1. Switch Stormboyz to T2 instead and buff them accordingly. Solves the problem of both units imo

I think it's much better to keep Stormboyz in T1 so that hitting enemy suppression teams is still a viable option. I like Lootas for T2. They have a lot of potential synergy for T2 sluggas, assuming sluggas were worthwhile.

Of course, it's not a viable option right now because Stormboyz fail, but it would be if Stormboyz get a buff (or hopefully a cost decrease).

Pellucid
12th Jun 09, 1:00 PM
Give Lootas the Button ability from CoH's Bren Guns and they'll be good.

J Kap
12th Jun 09, 1:30 PM
Lootas need to be very long range (outside of jump range), low to moderate damage, very fast firing $ reload, anti everything, setup squad that does very light suppression to infantry. It should have some sort of upgrade option to increase damage. This would let Shoota's continue to do what they do while helping to deal with early transport blobs. It would also force enemy jump troops to think which unit they really want to jump on.

Garumsh-Zott
12th Jun 09, 2:30 PM
I think it's much better to keep Stormboyz in T1 so that hitting enemy suppression teams is still a viable option. I like Lootas for T2. They have a lot of potential synergy for T2 sluggas, assuming sluggas were worthwhile.

The thing is a low hp AI supression squad in T2 isn't going to be used much - no matter what kind of damage output it brings. In T1 they would at least see some use. And Stormboyz phasing out sluggaz as the main ork melee unit in T2(relegating them to cappers and support) would see them used as well instead of making a beeline for T3. Orks don't need more than commanders and stikkbommas to deal with T1 supression squads imo. Never had much of a problem with HB devs or plats myself(at least not in 1vs1) and I never use stormies.

Buguba
12th Jun 09, 3:15 PM
Orks don't need more than commanders and stikkbommas to deal with T1 supression squads imo. Never had much of a problem with HB devs or plats myself(at least not in 1vs1) and I never use stormies.

That's mainly because Ork players have had to improvise due to how terrible stormboys are. I agree with you, but I think that it's true more out of necessity than it actually being a better counter.

Sluggas and shootas scaling better (primarily sluggas tho) and stormboyz being cheaper would be more than enough reason to stay in T2 and buy Lootas I think. Ork players skip T2 because it's so lackluster, not because T3 is so awesome. If Lootas got their burst thing fixed and sluggas would scale well, that's some pretty awesome synergy right there. I know I'd use it if sluggas didn't fail so hard in T2+.

Vertrucio
12th Jun 09, 10:17 PM
Make them more Orky: 3 big guns in a squad, more damage output, way less suppression.