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View Full Version : [1.4.2] Beta : Nid counter to Shotgun spam



Troubleshooter
10th Jul 09, 8:51 AM
For chris

I think I was right about the BS being the key... and early fight selection.

The problem with Outer Reaches is that if you retreat off you first fight, you lose one or more gens... maybe all of them. On tight maps with defensible gen farms, this should work like a charm. I really needed tac flamers more than shotties.

GrimDark
10th Jul 09, 9:36 AM
Not Chris here (OBVIOUSLY), but you were simply out teched. Shooties, turrets, relay, HB devs (wih upgrade!) loss of gens... To much power was lost on these. BS only showed some usefulness at near end - when you had ~40 points left and ticking down. The thing that killed you was that fex... And lack of power. When you went for t2, you opponent was in the middle of going t3.

Shooties don't have that OOPH anymore. gaunts took 2x special shots, and while bruised, they were fine.

Chris
10th Jul 09, 10:32 AM
Explosive shot isn't a huge damage dealer vs infantry, it's simply a tool to keep them on their back while additional squads fill you full of holes. The problem I was initially facing was shotguns on outer reaches;

Guants can't catch or damage scouts if they keep moving due to speed + melee resistance. Once there are at least 2 shotgun scouts, charging into melee becomes too costly and you need something with more substantial armour and hitpoints EG. warriors. However as me and trouble discovered, even warriors are not tough enough to withstand shotguns at close range and I couldn't really start pushing back until I had a strangler. Once the warriors have a strangler you can really start pushing the SM around but the key is keeping your generators alive, something that is quite difficult on OR.

As for the replay itself, I only watched about 7 minutes in;

Game was effectively over once Trouble had lost 2 scout squads. I think 3 shotguns and 1 flamer could have given the guants and warriors a good run for their money as long as Trouble avoided blobbing up too much.