View Full Version : [1.3.2] Space Marines too good?
Beholda
25th Jul 09, 6:25 PM
I personally think that Space Marines are way too good in [1.3.2]. They are just simply great at everything.
Scouts: Cheap and multi-purpose capping who can be used for the toughest combat, can break position and can snipe.
Tacticals: These rule early game and late game. A tactical spam can only be beaten by things such as D-cannons (and even that fails vs them in some cases)
Assmarines: You can't beat these as eldar... you just can't. Think of anything possible, a single squad of these will rip the eldar up. Just accompany these with those 2 tactical squads, scout squad and commander against eldar and you're unstoppable. Assmarines work just as well against all the other races as tacticals.
Dev HB: This unit is fine. Its just as vulnerable as shuriken cannons
Razorback: this transport is not only fast but it does high damage and has heaps of HP just for 240R and 40P (and whatever the cost is for extra armor).
Dev plasma cannons: these are fine (infact i think they might even be underpowered).
Dred: this is fine too, incredibly costly to make up for its pwnage
Pred: This is underpowered. The looted tank is just so much better and with this costing 450 you might as well just save for another tactical squad
Sergeants: unlike all the other races, the leaders of the SM are just so impacting on the squad with the Assmarines getting another brother making them 4 and the tacticals getting no fear.
All termies: Fine. They cost heaps but make up for it with skillage
OB: definitely underpowered. [1.3.2] did nothing to stop this from being useless
Commanders: these are pretty good imo. Not too OP and not too UP
The way the race is built: You can just cause orks, eldar or nids some causalities before just retreating and healing and taking no casualties. SM high HP but low squad size is major in taking away any possible exploit except pathing errors (their high HP makes them immune to nades, singularity and stuff like that). Orks are easy to play but hard to play well. SM are simply... easy to play well. Its like setting the game on easy mode.
Anybody else feel this way about Marines? I only ever see "uberl33t space marine" duos and trios, never anything else. Its not a matter of what races the enemy is, its how many space marines are on the enemy team. anybody out there just plays space marines, How do i counter these guys as orks and eldar (i actually can fight them as nids).
The Deciever
25th Jul 09, 6:34 PM
personally if i see tac spam they gonna get WSE grav naded then normal naded then WS (teleports in behind where they run to just in case they don't retreat, sometimes it just does happen) picks off the last and tbh tac spam is the one thing that pisses me off in games atm, balance wise.
marshall666666
26th Jul 09, 6:46 AM
SM will always be op cuz of Relic :D. 1.4 was also so that Space Marines could rape everything.
Choongjing
26th Jul 09, 7:02 AM
Actually, the best way to counter tac spam is scout sniper spam. You should try it. the tacs have zero chance
Beholda
26th Jul 09, 10:36 PM
Actually, the best way to counter tac spam is scout sniper spam. You should try it. the tacs have zero chance
Ah, but the problem with that is that you'd have to play space marines to do that.
I think the fact that 50% of the people in DoW2 play space marine, you never see any of those teams how 3 friends party up and not all of them go space marine.
Yes, relic does seem to favor SM. They're just too easy to play well.
EDIT:
then normal naded then WS
Last i checked, haywire nades are only targetable at vehicles O_o
PzyCow
27th Jul 09, 4:08 AM
Dealing with tac blobs:
Well, i dont know how nids handle tac blobs, but guess zoans is the way to go, or fexes with bioplasma.
If im orc, im knob, and will have acces to T2 kommadoes. Combining burna grenades from the kommado squad, and stun grenade/suicide bomb from my knob is devastating to blobs.
As Eldar i usually avoid the blobs untill i get D-cannons, and then its mostly bye bye tacs.
Dealing with ASM:
Nids have gaunts/warriors
Orcs have sluggas(with waagh) and lootas will tear apart the ASM's too.
Eldars is screwed if the SM know how to use and support his ASM, but a simple shuriken covered by a shuriken works on most players.
The Deciever
27th Jul 09, 6:45 AM
was talking about GU nades soz shooda specified WS to kill things with spinners
Beholda
27th Jul 09, 10:00 PM
Eldars is screwed if the SM know how to use and support his ASM, but a simple shuriken covered by a shuriken works on most players.
Ah, you see that's our moot point. In the game i just played this guy build a devastator plasma cannon and a devastator HB and i had a single squad of ASMs (i play Space marines like everybody else because that is the only way you can have a chance), naturally i send my scouts in first and see his plasma cannon but my infiltrated scouts find his HB covering it so we jump on the HB and the scouts nade the plasma cannon.
Its not hard to defeat the "cover your plats with other plats" tactic, even by a nub like me.
was talking about GU nades
Its k, every1 makes mistakes.
Buguba
28th Jul 09, 12:05 AM
Why is this in Basic Training? Shouldn't this be in the balance section?
Besides, the point is moot as of 1.4. If anyone honestly thinks that SM is the best race, they only need to play against any Ork player with half a brain to get their marines served on a silver platter.
3v3 is a different bag of chips, but SM is CERTAINLY not the most powerful race in every aspect.
Yes, relic does seem to favor SM. They're just too easy to play well.
They're meant to be an introductory race. Simply because they're easy to play well doesn't make them better than anyone else, just easier to understand. As long as each race can put up a sufficient fight in the hands of a competent player, then how "easy" it is to play is kind of a nil point.
Beholda
28th Jul 09, 3:00 PM
Buguba, you have actually changed my mind of the SM being too good. Now my only concern is Eldar vs Assault Marines and even that is being fixed in the upcoming "There is only war" patch (i hope...).
I'm glad you have gotten all that off my chest Buguba, thanks :D
EDIT:
Why is this in Basic Training? Shouldn't this be in the balance section?
It is in basic training because I knew i was wrong, i just didn't know how and nooby questions like mine deserve to go in basic training
Chipmunk
16th Aug 09, 6:51 AM
I always find that the people who call themselves experts as SM players are normally the people who just spam Tactical Marines early into the game. That really just ruins the fun. I don't think SM's are the best race in the game. Perhaps if you play as tyranids, as you are now able to get ravener's in tier 1 , you could upgrade them and burrow them underneath the 4 or 5 TM's someone is using and completely annihilate them if you are have got enough to deal with them all in melee, unless they detect them early when they're burrowed, then they could annihilate you
Woops just read Beholda, that you can beat the SM's with Nids, so what I said about the raveners may be useless information to you, but to anyone else I hope it is useful.
But the problem I find with trying to fight against Space Marine players is that they can beat you too quickly, with of course, like you said,the spamming of TM's. If you manage to get to tier 3 then the SM's won't be so difficult to beat with any race I don't think. The Eldar for instance could use the Avatar. However getting to tier 3 and having the resources to get the avatar is a small chance when your constantly under fire by the enemy's TM's.
Online, (whenever I get a chance without GFWL disconnecting) I play as the Orks. When I'm playing as SM's I never TM spam, I think it would just be boring, and ruin the game for other people
Beholda
16th Aug 09, 10:43 PM
[1.5] When tactical marine spamming, i usually upgrade my scouts to full (infiltration, shotties and sergeant). Lately i was presented with another tactical marine spammer but this guy was far more hard core, not giving shits about his scouts. Needless to say my upgraded scouts were no match for his tactical marine spam and were just a drain on my resources by reinforcing them and for some reason my tactical marines seem to be retarded and are always missing and hardly ever doing damage. Later in the game i have 3 tactical squads and my scout squad and only 1 tactical squad has a plasma gun while since he didn't use any resources on his scouts he had 3 plasma guns and needless to say he wiped me out.
Well done tactical spammer, you out spammed another tactical spammer and used even less skill.
This is pretty much proof that the victor in DoW2 is whoever tactical spams the best.
Oh and also this was 3v3 and he had the help of a different guy's FC and an assmarine squad...
The_nuketrooper
17th Aug 09, 3:32 AM
So ...you wasted a gigaton of resources on scouts , who can't even handle guardians and upgrades that you can't even use in the same time due to lack of energy, and complain you got steamrolled by a tac spam? Well.. it's the basic training area so I suppose ppl here do that kind of stuff once in a while . Shotguns against SM aren't so good. The knockback is unreliable at best, SM will field few melee units in the beginning and most of all- SM has heavy armour. Save for snipers or HWT or your own tacs or vehicle or asm. And if it's a team game get your allies to help.
Beholda
17th Aug 09, 3:38 AM
I'm not complaining at all, i was just merely stating a fact of which 70% of games in DoW2 are basically who tactical spams the best.
And if it's a team game get your allies to help.
I'm not willing to say why i find this ironic but i find this ironic (and don't try to guess why and think that i am offending you because I'm not, its a different reason)
The_nuketrooper
17th Aug 09, 3:46 AM
I forgot - plasma devs are also good against blobs . So there you go - with alot of counters to tac spam. It's up to you how use them.
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