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View Full Version : Which armies do you want to see in DoW



Goallie11
10th Jan 04, 9:12 AM
Which armies do you want to see in DoW?

hybris
10th Jan 04, 11:20 AM
Alaitoc Eldar
Iyanden Eldar
Ultwe Eldar
Biel-Tan Eldar
ELDAR Eldar

ELDAR, ELDAR ELDAR
...And Harlequins :)

But I'd relly like to see some expansions so that you could be able to play every single race in the 40k-universe.

blood_angel
10th Jan 04, 11:37 AM
As Im old school 40k, I want all except the tau, necrons, sisters of whatever and dark eldar. Coz to me they dont exist and are really silly.

EnderWiggin
10th Jan 04, 11:42 AM
Originally posted by blood_angel
As Im old school 40k, I want all except the tau, necrons, sisters of whatever and dark eldar. Coz to me they dont exist and are really silly.
your a idiot.
First of all Sisters of battle are almost as old as the game itself.
And I'm not so sure about Dark eldar.
And you also forgot Daemon hunters twit.

blood_angel
10th Jan 04, 12:02 PM
Originally posted by EnderWiggin

your a idiot.
First of all Sisters of battle are almost as old as the game itself.
And I'm not so sure about Dark eldar.
And you also forgot Daemon hunters twit.

I stopped buying 40k stuff and buying White Dwarf when the sisters and the necrons were just being first introduced, which was roughly in 94/95 long into WH40K's life. Dark Elder werent fleshed out then, I think they were mentioned in the codexes but not actually playable. Since then Ive only kept tabs on it when I could be bothered flicking through WD on the news stand.

So excuse me for forgetting the rest as I couldnt have known about them. And dont want to as the best 40k was the first boxed edition.

And it's "You're an idiot" thank you very much.

Darkness
10th Jan 04, 12:36 PM
i want the nids, only them

Shim
10th Jan 04, 1:32 PM
Anyone except the Tau. 'Cause they're a cheap anime/manga ripoff and don't belong in the 40k Universe :nyah:

Maximus Decimus
10th Jan 04, 1:38 PM
tsk tsk tsk, why do so many ppl want EVERY army at initial release? u know that includeing so many armies at initial release means like i stated before that each race will not be as unique and make the races clones of each other but since this one will play like this one etc etc etc. they simply do not have the time to include every race in its unique form or the release date would be set to Q4 2005. id like to see marines the most and then eldar second. i do agree with say army packs coming out adding races to the initial game instead of each one in one game making it crap.

* i say army packs instead of expansion packs because expansion packs to me would be a expansion of the campaign like starcraft brood war, not a race add on.

Dagda
10th Jan 04, 2:01 PM
It wont bother to much if the first ed. only has 2 or 3 of the major races in it as long as they plan either expansions or somthing like army packs for future release.:wow:

riddles
10th Jan 04, 3:03 PM
Well i dont follow 40k much but from what i ahve looked at lately i would say the imperial guard is my favorite.Just because they look more "human" than the other races.

IWAssassin
10th Jan 04, 6:10 PM
I want every army, but there are certain armies that just DEFINE 40k.

Space Marines [as much as they dont really belong GW has made them THE defining army]
Imperial Guard [the REAL humanity]
Chaos Space Marines [if you have SM you have to have their counterpart]
Lost and the Damned [if you have the whole thing on the Heresy Included, you have to have Chaos, and if you have Chaos you have to have the REAL Chaos, the 99.9999999% of chaos that anyone will see].
Eldar [Eldar in my mind are the epitome of truely defining 40k. The real Tragic Race. The Race that had all and lost it due to their own self indulgence, they are by far the most tragic race in a tragic universe].
Orks - Cause Da Boyz are cool

Beyond that we have races that either dont belong [Tau, Necrons] or dont define 40k [Tyranids]. Sure Tyranids are a good part of the game, but their invasion is a relatively minor threat at this time. Tau stick out like a sore thumb, and are so minor that as I've said a million times any one of the superpowers could sneeze at them and they'd no longer exist.

Necrons really dont fit in either, and their fluff was frankly uninspired and largely irrelevant. Gee they're out to destroy everything, hate the Warp... what else is new. The only thing that MIGHT becomeevant is Void Dragon but that was some of the lamest fluff Id ever read.

That pretty much covers the races. Other armies exist but are largely irrelevant as well. Daemonhunters are a relatively small branch of the Inquisition, composing only one chapter of marines and maybe a Crusade sized IG force. The true Inquisition isnt a combat force, its just secret police, who arrest people at whim, burn them as a heretic, etc. No massive campaigns involved. Same goes with the church of the Imperium and the Adeptus Arbites. But without the primary 4 races [Humans, Chaos, Eldar, Orks] you just cant call it 40k.

Fable
10th Jan 04, 6:34 PM
Geez IW, youre on every place I post. I can't get away from you. Anyway, I do agree that those are the primary 4 races, and if they can't get away with every race I would like to see 6 races, the 4 primaries you already listed, plus Tyranids :muffy: and the Tau :Puppy: (if only to keep those battletech lovers playing so it will be popular enough for them to make an expansion pak with the rest of the races).:

Maximus Decimus
10th Jan 04, 8:02 PM
yes i agree, but i disagree that SM shouldnt belong because they represent the saviours of humanity, the last best hope of survival, they RLLY are like the imperiums angels of light while chaos are the angels of darkness how? the entire heresy is inspired by the biblical story of lucifer betraying "god" and fully have the angels defecting to his side having this huge war where after he is banished to hell(eye of terror)

"god": God Emperor

"Lucifer": Horus

and on that note no i am not a religious guy just know enjoyable stories.

:fencing:

GhellerField
10th Jan 04, 8:28 PM
Every army should be in DoW, although they don't necessarily have to all be in it at initial release. I mean, if most of the single-player conflict (assuming there is one) is taking place in one area of the galaxy, various factors will determine just who can show up. Other races could be added later, with new/larger campaigns and such. Even then, I want the game to eventually contain at least all of the core armies....

ObsceneName
10th Jan 04, 8:29 PM
Tyranids a minor threat? HAH
The tyranids have done more damage to the imperium
then chaos has...
(I.E. the tyranids have destroys the planets where they get their food from maybe not army wise but resource wise the tyranids have done it)

EnderWiggin
10th Jan 04, 8:33 PM
Originally posted by blood_angel


I stopped buying 40k stuff and buying White Dwarf when the sisters and the necrons were just being first introduced, which was roughly in 94/95 long into WH40K's life. Dark Elder werent fleshed out then, I think they were mentioned in the codexes but not actually playable. Since then Ive only kept tabs on it when I could be bothered flicking through WD on the news stand.

So excuse me for forgetting the rest as I couldnt have known about them. And dont want to as the best 40k was the first boxed edition.

And it's "You're an idiot" thank you very much.
well then don't critisize other armys when one you don't know anything about them. And 2 never played them or faced off against them.

EnderWiggin
10th Jan 04, 8:36 PM
I think tau should be in it since they did technically won the eye of terror campaign.

ObsceneName
10th Jan 04, 10:55 PM
techinqley they had nothing to do with the eye of terror campaign
just like tyranids and necrons

Maximus Decimus
11th Jan 04, 4:24 PM
i am not following..."the planet where they get their food from" hmm i dont think so cause each planet has its own society and own resources bud, same goes with military. i dont think you know what u r talking about but i do agree with u(sort of) the tyranids "could" be a major threat BUT at this time they are not such a threat since the hive fleets have been beaten back i believe.

:matrix:

Darkness
11th Jan 04, 7:32 PM
"There is a cancer eating at the imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose wich functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bio-engineered mosnters it unleashes upon us almost by instinct. We have given the horror a name to salve ourselve our fears; we call it the Tyranid race, but if it is aware of us at all it must know us only as Prey."

inquisitor Czevak at teh conclave of har from the har transcriptorium

oh and there are currently 2 fleets ravaging worlds in the southerns fringes, Splinter fleets of the Kraken fleet and the newest Hive fleet Leviathan

Tybraal
12th Jan 04, 9:00 AM
Originally posted by Maximus Decimus
yes i agree, but i disagree that SM shouldnt belong because they represent the saviours of humanity, the last best hope of survival, they RLLY are like the imperiums angels of light while chaos are the angels of darkness how? the entire heresy is inspired by the biblical story of lucifer betraying "god" and fully have the angels defecting to his side having this huge war where after he is banished to hell(eye of terror)

"god": God Emperor

"Lucifer": Horus

and on that note no i am not a religious guy just know enjoyable stories.



Yeees... But on the theme it is also the other Biblical story about the death of Jesus, and how one of his disciples betrayed him to his death. Also about note the sacrafical for the humanity in general. This is the way I first saw it...

And I also agree on the Space Marines, as they are the Icon of the 41st (or isn't it 42nd already, if Armageddon was on M41.999?) Millenium. But don't make them the infantry of humanity, it ain't Golden Crusade anymore...But don't make them too common sight (it ain't the Golden Crusade anymore!:fallen: )

LordInquisitor
12th Jan 04, 11:44 AM
I have a sneaking feeling that the Space Marines of both allegiances (Chaos and Loyalists) will be very much present (Space Marines because it wouldn't be the same without them, Chaos Marines because of the mean-looking Night Lord Terminator).

I also place bets on Guard (well, they're the main fighting force) and Tau (they have already been introduced in Firewarrior, so it seems logical to make them part of the next 40K computer game.

It also seems logical that an Inquisitor (arguably the coolest characters in the game) will be adding spice to the Imperial armies.

Maximus Decimus
12th Jan 04, 2:22 PM
very much doubt tau will be in it, they were featured in the last game and will not be featured in this one hopefully(slim chance they will). Guard... depends what kind of a game it is AND the space marines can be a common sight in the game IF UR A SPACE MARINE COMMANDER right? right? anyway one correction on a post above, it was the Great Crusade not golden, probebly the Golden Age of the Imperium

:num:

Captain Stern
12th Jan 04, 3:18 PM
very much doubt tau will be in it, they were featured in the last game and will not be featured in this one hopefully(slim chance they will). Guard... depends what kind of a game it is AND the space marines can be a common sight in the game IF UR A SPACE MARINE COMMANDER right?

I think that there will be only one Imperial Army to choose, which will include all the armys fighting for the Imperium. So the common soldier is...the common soldier, the space marine is an heavily armed and armored elitary unit( like the cyborgs of the brotherhood of NOD in Tiberian Sun, perhaps not as useless as them) and the inquisitor a mighty special character, like the demonhunter in WC 3. The bitch...pardon, sister of battle can be a heavily armored unit with a flame-thrower. All of them can be part of the same army.
(Of course this is not very fluff-based, but 3 or 4 armys from the same race, would be to much, for there must be several alien armys too.)

Maximus Decimus
12th Jan 04, 5:27 PM
that was something i was thinking about when i thought of how the game would be, having imps as regulars, marines as elites and ONLY a imp/marine army BUT no sisters cause that would cross the line and go to far if having all those in one army. i believe from the descriptions of the pics ppl have been giving is that there will be a all space marine army etc which is very very nice. now even with ur description how on earth would u fit the tau in there...? elites for orks? i think not. Feb issue of pcgamer is out on shelves so where r the screen on relic?? they should showcase screens after pcgamer is on shelves right...anytime now.



:num:

IWAssassin
12th Jan 04, 6:43 PM
The thing I was saying with out of place. Well logically speaking the Imperial Guard [treated as IG+PDF but its essentially the same] outnumbers Marines some 50 million to 1. Even during the Golden Crusade a marine was a VERY rare sight, as most of the force was Imperial Army which was UNDER the command of the Legions.

In fact the only place in 40k Marines are of use is the so-called Beachead assault. Drop onto a planet, take a spaceport, then land the countless Regiments of the Imperial Guard on the surface while the marines go home [they're no good in a war of attrition, or in a Siege war {one of the things I hate about IW fluff... sure I have no doubt that the ten-billion Guardsmen under them are Siege specialists, but the marines themselves are useless at it}]

Oh well, they'll be in it regardless, and we'll still have it regarded that 100 Marines are more important than 100 Regiments of Guardsmen, though that is far from the truth even in the fluff.

No Surrender
13th Jan 04, 2:56 AM
100 Regiments of IG is 500,000 Men with support vehicles, artillery, recon units, C3I units and air support. More than a match for 100 pidly Space Marines.

Noir
13th Jan 04, 3:53 AM
Originally posted by Maximus Decimus
elites for orks?



ummmm...nobz? :)

Captain Stern
13th Jan 04, 5:50 AM
100 Regiments of IG is 500,000 Men with support vehicles, artillery, recon units, C3I units and air support. More than a match for 100 pidly Space Marines.


In game, they would overroll the Marines without even notice them. In the fluff, the Space Marine would be superior. Remember, that the Iron Warriors holded the world Delgas II with only ten(!) Marines against a rebel population of 130 Mio. people, and that an single Deathwing squad stopped a whole symbiont invasion.

AdrianWerner
13th Jan 04, 7:57 AM
Well..I`m realistic here..so I know that dreams about every army have very low chance of success. I will be happy if there will be classic armies: Spacemarines, Chaos, Eldar, Tyranid and Orks. I voted for Tau, because from the new armies I like them the most..and it`s always good to have at least one good guys in the whole game :D

Adalpheus
13th Jan 04, 8:56 AM
"100 pidly space marines"?

Hehe, personally, I wouldn't like to find eight-foot, ceramite-encased, gene-enhanced superhumans wielding rapid-fire self-propelled rocket launchers (bolters) as standard outside my front door... Especially seen as you can blow their arm off and they'll still get back up, retrieve their gun and pump you with a whole clip just for good measure...

In fluff terms, you do NOT mess with the Space Marines unless you have a deathwish or you're mad...

borninshadow
13th Jan 04, 10:05 AM
Unless you're a heretic like me, you don't mess with space marines =D Better watch out though, I'll send my own marines who have more skill, experience and are mostly originals =) Take that imperium's finest!

-Aaron, smilies are everywhere! :stick:

P.S - I voted for space marines as I like to kill the followers of the False Emperor

Jagdcarcajou
13th Jan 04, 10:08 AM
Originally posted by blood_angel
As Im old school 40k, I want all except the tau, necrons, sisters of whatever and dark eldar. Coz to me they dont exist and are really silly.

Riiight,

Page 268, original game (Rogue Trader, 1987) mentions the Sisterhood, and there is a picture of Sister Sin right there. Sisters of Battle of been in the game since day one.

Necrons fit 40k just fine. Dark Eldar are the "pirates" the older editions used to refer to.

Then there are the completely stupid Tau. They have no place in 40K, so I will agree with you there.

As far as what should be in DoW:

Space Marines/Forces of the Imperium (Guard, Sisters, Assassins)
Chaos
Orks
Eldar

If the game takes off, add the rest (or more chapters, ork klans, craftworlds, etc...) in the expansion. And no Tau! :p

Chris

Shadione
13th Jan 04, 11:05 AM
Originally posted by No Surrender
100 Regiments of IG is 500,000 Men with support vehicles, artillery, recon units, C3I units and air support. More than a match for 100 pidly Space Marines.

Check out Graham McNeill's novels, "Nightbringer", "Storm of Iron", and "Warriors of Ultramar" to see the true use of marines. Numbers aren't everything. Morale, reputation, discipline, tactical and strategic intelligence, experience, command infrastructure, they all count for quite a bit. 10 marines cut off from command are still an effective fighting force, able to formulate plans that will be coordinated with the greater force based on decades, maybe even centuries of experience. 10,000 Guardsmen cut off from command are next to useless unless they are lucky enough to have a very good officer, and that's a roll of the dice.

Likely, if an entire company of space marines went after 100 regiments of Guardsmen the battle would be fought on the Marine's terms. Regular Guardsmen can serve their whole life and know of marines by myth and reputation only, so likely the marines would let the Guardsmen know they were there, and half the Guardsmen begin to freak out. Troop morale is everything, and to quote Verbal, "How do you shoot the devil in the back? What if you miss?".

The marines would then do a fast strike, taking out the command infrastructure in an attack that would be quick, brutal, and avoid the bulk of the Guard force. Rumors and ridiculous stories of invincible gods walking the battlefield would spread from the survivors like wildfire, and the Guardsmen would struggle to try and re-establish some kind of control over their forces. Every time the Guardsmen would begin to re-organize another strike would occur, either to incite terror, or destroy the leaders that are directing such a large force.

At this point the Guardsmen would start to become demoralized, and you'd start to get troops abandoning their posts. These kind of tactics would continue until the Guard gives up. Likely few Guardsmen would actually see a marine and survive the experience. Its also likely that the majority of the Guard regiments would be un-harmed, and not realize that if they could somehow bring their numbers to bear the marines wouldn't stand a chance. But numbers only count when you can use them.

Captain Stern
13th Jan 04, 2:00 PM
Yes, this is especially the favourite tactic of the Night Lord traitors. On this way, they won battles without firing one single shot.

Maximus Decimus
13th Jan 04, 2:17 PM
very very nice point made. ive been trying to tell ppl that for a loooooonnnnggg time. i agree. so now that u mention these characteristics will such be included in game ala tactics, formations, etc ?? hehe cmon u know u want to tell us


:king:

Noir
13th Jan 04, 2:39 PM
Originally posted by Shim
Anyone except the Tau. 'Cause they're a cheap anime/manga ripoff and don't belong in the 40k Universe :nyah:

I'm suprised you haven't been flamed yet,are you aware of how many anime/manga fans play WH40K? :p

Shim
13th Jan 04, 5:13 PM
Originally posted by Unknown<ID>


I'm suprised you haven't been flamed yet,are you aware of how many anime/manga fans play WH40K? :p

Heh I'm surprised too :) I'm a fan of anime/manga too, I just don't think that style fits in 40k

EnderWiggin
13th Jan 04, 5:40 PM
Originally posted by Shim


Heh I'm surprised too :) I'm a fan of anime/manga too, I just don't think that style fits in 40k
Just die right now:sniper:

Shadione
14th Jan 04, 12:25 AM
Originally posted by Maximus Decimus
very very nice point made. ive been trying to tell ppl that for a loooooonnnnggg time. i agree. so now that u mention these characteristics will such be included in game ala tactics, formations, etc ?? hehe cmon u know u want to tell us


:king:


.....you're.....right....I do want to tell you everything about Dawn of War....

Wait a second! No, I don't!

Darn Jedi mind tricks....


- Jay "These aren't the droids you're looking for" Wilson

IWAssassin
14th Jan 04, 3:19 AM
I think you underestimate the power of Imperial Guard Propeganda. Knowing Marines are on the surface [it wont take long to find out] they're going to guard Headquarters sites. Marines under optimal circumstances are worth 10:1. So if we assume a full company attacks a HQ site and that the General posted 100 Guardsmen there, we can expect a slaughter but with the death of 10 Marines.

Now whats the propeganda going to say. "Fellow Guardsmen, We earlier today a company of marines attacked our HQ. In the ensuing battle, we killed 10 of their number, while sustaining Minimal casualties. One of these was our Corageous leader, General Bob, who single handedly fired Las shot after Las shot into the enemy, claiming two himself before falling. A few more battles like this and we shall be victorious"

Marines can take out any one target, quite efficiently. The problem is thats all they can do. Demoralizing the troops relies on distribution of information, and theres no way that they can distribute information that helps their cause particularly. Their best bet is that the 10 Lt Generals under General Bob begin to squabble over who should take command. If that happens the Marines might SURVIVE long enough for reinforcements, but most certainly they wont take the planet by themselves.

Actually if they dont have support their best bet is hit and fade attacks on patrolls, ignore the HQ alltogether. Wont accomplish anything but the rumor that marines are there might scare the Guardsmen more than if they actually do something and show the true limits to their power.

After all people are taught their entire lives lies about the Space Marines. The truth would only BOLSTER morale if you were part of an insurrection.

"You mean to tell me I can take 10,000 men and have a chance of taking the Marines out? Hot dang! I thought they were going to take the entire planet. Tell the troops Colonel Joe!"

No Surrender
14th Jan 04, 5:27 AM
Remember, that the Iron Warriors holded the world Delgas II with only ten(!) Marines against a rebel population of 130 Mio
Index Astartes never said that they actually held off 130 million people, it simply stated that they garrisoned a planet with 130 mill disgruntled people. Fluffwise, the SM would be able to take around 1,000 guardsmen down with them before being destroyed.

Goallie11
14th Jan 04, 5:46 AM
:offtopic: Come on guys your getting of topic, I wanted to discuss why you want a certain army in the game, not why SM are better then Imps. I would like to see Tau and Necrons in it but I would also like to see the other armies as well. So get back onto the topic!:argue: Thats what you guys were like

Maximus Decimus
14th Jan 04, 5:06 PM
Dammit! Shadione is not as weak as i previously thought....relic! next time...next time, u will not be underestimated again the next time we meet will be the last (evil laugh)(in background minime is getting it on with the minideath star, "minime stop humping the freaking laser!...why dont u and the freakin laser get a room...uh erm end transmission!)

Yes lets get back to topic as we know that SM can defend against tons and tons of guard and we know guard can kill SM in a open plain field with no terrain.( remember the "invasion of the fang" when it was guarded by a skeleton crew and a heretic force came down after they started making their own empire, http://www.wendndom.karoo.net/background/backgrnd.htm find info their on the event, dont remember what it was called exactly)

id like to see SM and chaos and eldar in the game cause i very much doubt the tau or even necrons will be there after initial release. tau alrdy had their game now its time for others to step forward and necrons well i just doubt they will show.

:claw:

Van
14th Jan 04, 6:23 PM
Originally posted by Shadione


Check out Graham McNeill's novels, "Nightbringer", "Storm of Iron", and "Warriors of Ultramar" to see the true use of marines. Numbers aren't everything. Morale, reputation, discipline, tactical and strategic intelligence, experience, command infrastructure, they all count for quite a bit.....

.... Regular Guardsmen can serve their whole life and know of marines by myth and reputation only, so likely the marines would let the Guardsmen know they were there, and half the Guardsmen begin to freak out. Troop morale is everything....

....likely few Guardsmen would actually see a marine and survive the experience. Its also likely that the majority of the Guard regiments would be un-harmed, and not realize that if they could somehow bring their numbers to bear the marines wouldn't stand a chance. But numbers only count when you can use them.



It is very heartening to me to see someone so closely involved in the creation of this game with such knowledge of the background, flavor and essence of this universe. A true fan indeed if your reading the books and can wax philosophical about Marines, their tactics and nature.

Excellent!


As to the question that sparked this thread, ideally i would want all armies but realize this is unlikely, at least at release.

I would say four armies are required at release as a minimum. I would like to see...

Space Marines
Chaos Marines/Warp beings
Eldar
Orks

Deetwo
15th Jan 04, 10:51 AM
I say every army, but I don't think there's no way they'll get that much... at first atleast.

But WHY there isn't tyranids on the list? They _are_ gonna be in it, I'm positive.. The buggers haven't been on the game front for a long time now, not since the ancient Space Hulk games. The game is scheduled to release at the same time GW is releasing the new tyranid model range and also on the 4th edition starter box there is tyranids with space marines.

Also, it should state Imperial forces instead of SM or IG, they're both just a part of the militant might of the imperium, which consists of a lot of other branches.. Ordo malleus, ordo hereticus, ordo xenos (which might be on the game, depends if the 'nids are in), officio assassinorum, adeptus mechanicus and so on and so forth.

There is a distinct line on which GW publishes stuff and I bet the game is going to incorporate some huge war from 40k fluff.. namely Horus heresy, black crusades, armageddon war, etc. Also they usually put out alot of stuff regarding their new releases, which would in this case be the 4th edition, witchhunters (includes sisters of battle), ordo xenos (alien hunters), revised tyranids, tau (which is in fact a 4ed army), revised eldar, possibly revised dark eldar, also chaos and imperial guard were just revised.

Ofcourse there is no doubt space marines and chaos space marines will be in, in which case they leave it at 2 or increase with other armies, most likely orks, tyranids, eldar.. atleast.

Necrons are also a BIG possibility, if you have read their fluff you should know.
One word: C'tan.
(2 leaders of the necrontyr race, possibly also the Hive Mind of tyranids in an another galaxy and the Machine God of mankind, living in the tunnels under Adeptus Mechanicus in Mars)
Would be nice tho to see as much different races and variations as possible.

I just hope they're not gonna use Ultramarines. ick.

Maximus Decimus
15th Jan 04, 4:09 PM
srry to brake this to ya but the 2 screens include orks and marines duking it out(ultramarines) with a whole host of units such as landraiders preds and dreadnoughts. Telling from this the armies will be armies such as marines exclusively and the such. not like a suggestion of having guard then marines as elites etc. I doubt necrons will come and kinda think the whole C'tan bit is kinda cheesy and has no real literature or driven character in it. they live to consume stars and wage war..... not very interesting although i do find some aspects of the fluff written sort of appealing. in general i believe they wont show at initial release.

I aslo doubt that they will showcase epic wars such as armageddon and the horus heresy. this would require them to design a whole host of altered marines as they had diff armor back then AND theyd have to include the imperial guard, chaos, and marines. we have marines, we have orks, we probebly have chaos, now we need to fit in guard? i doubt they will show 2 imperial races in one game. i bet the final race if there r 4 will be eldar.

good day
:sam:

Deetwo
15th Jan 04, 4:31 PM
I also doubt very much they would showcase either horus heresy or armageddon, or even black crusades. But those were just an example. And I'm talking SP now, MP is a whole different ballgame. Most definitely chaos is in.. actually 100% sure it's not horus heresy, the screen is of an post heresy night lord and a HH game has just been released too (cards).

Armageddon could incorporate the three said races, ultramarines, orks and chaos.. tho the night lord confuses a bit.. the name would imply something like that too.
Only thing I can think entwining most races into a single SP storyline is a _HUGE_ black crusade.
With both chaos and loyal sm there must be some kind of massive incursion, but then again.. the orks confuse that :)

Anyways, marines are a strike force.. and yes they don't actually work together with IG, unless an inquisitor is involved, who just tells them what to do and they do it wihtout question :)

I just think they have to think of a nice storyline to fit the different races together, unless it's nonexistent SP.. and those 4 races just don't fit, there must be some kind of co-operation element.

meep. ick. ultramarines.
Ok, now I just hope they make some kind of possibilities to edit the appearance of these buggers that serve the false emperor ;)

Maximus Decimus
15th Jan 04, 5:23 PM
False Emperor!? what! HERETIC! BURN!, lol well a black crusade ala EOT would fit the races in...but then u need guard.....

well i hope they feature multipul skins for the game so u can say have Space Wolves etc but i kinda doubt it cause for SW u need blood claws and for any other specialized chapter u need additional units.

Praise the Emperor of Mankind
:bow:

hehe

P.S. Most vanilla marines are servants of inquisitors but if theyr Space Wolves they could care less what he said hehe purge the inquisition...well on second thought lets not purge

:fencing:

Dazz
16th Jan 04, 2:57 PM
I would love to see the Tyranids in, it would be the first time for them, also it would add diffrent style of play compaired to the other races.

Maximus Decimus
16th Jan 04, 8:26 PM
huh? each race does have a diff style of play dude or there wouldnt be that many races in 40k, vanilla marines are a balance of CC and ranged fire, nids are CC, orks are CC with customization in looting things etc, tau are extremely long ranged with tactical mechs, on and on and on.

:sci:

Deetwo
17th Jan 04, 1:08 AM
Originally posted by Maximus Decimus
huh? each race does have a diff style of play dude or there wouldnt be that many races in 40k, vanilla marines are a balance of CC and ranged fire, nids are CC, orks are CC with customization in looting things etc, tau are extremely long ranged with tactical mechs, on and on and on.

:sci:

Actually... :howdy:

Most race's play styles come in twos.. take like orks and nids, they're both FAST, very numerous, quite able CC fighters and also able shooters ('nids can beat most races just shooting with a good setup, and orks do that just by sheer mass of shots, just like they cc. ). Or eldar and dark eldar, both very fast shooting forces, SM and CSM are decent CCers (as vanilla), got a lot of heavy shooting and can withstand some unbelieavable punishment (chaos tanks with increased armour and ability to repair most hits it gets, anyone?), necrons fall somewhat on that category too. IG and Tau are both very heavy on the shooting side, though there is a huge difference in the meat shield department. LaTD is just an chaos equivalent of IG, with some very mean options from the CSM forces :)
Then there is the specialized ones, namely the hunters: Daemon-, Witch- and Alienhunters, which basically are SM/IG with a special use, in which they are good.. but mediocre doing mostly anything else.. and risky. :)
If you start to break down the races, say like to chaos legions, eldar craftworlds or sm chapters, you'll notice there is many of the same type of fighting, with just a little different means of achieving the same things.. like 'nid hormagaunt horde & world eaters & biel-tan eldar or dark angels & iron warriors & iyanden eldar, etcetc.

Well, just my two finnish eurocents :)
Wait, lets make that five.. gotta round up.

Governor
17th Jan 04, 2:50 AM
I personally would love to see the Tau, in the hope that I could actually play them as they should be. I used to play Eldar but switched to the Tau as soon as they came out. I love the Tau even though they get steam rolled in most games by bloody marines who cross the table in 2 turns, outshoot me AND stomp my skulls in close combat. I'm itching for someone to let me out of my 4x4 foot square and employ some real tactics on a real battlefield. Give my firewarriors somewhere to fall back to... The pathfinders some actually cover to hide in and room to actually get around the flanks of the army... For the Greater Good.

Damn how I hate marines... I celebrate each and every one that falls to my pulse rifle barages... savour the moans of my opponent when I punch holes in that ungodly armour with rail shot... haha, and then curse them as they shrug it off and keep coming.

I don't think the Tau should be criticised because of their relative youth in the game. They are a well fleshed out army with a fun play style and interesting look coupled with good fluff. There are Space Marine chapters almost as new as they are. As if GW needs to add more to them... geez...

DarthFelth
17th Jan 04, 11:19 AM
right i will point out that Guards use laser pens, marines use guns :p i also think forget that marines wouldnt be used to take out guard anyways, they would just viris bomb the planet and if anything was left then send down a company or 2. I am major old school 40k fan and still ahve a copy of rogue trader floatin about my room :D

Anyways what i would love to see is not like every marine chaptor, but like a normal one with changeable colours and stuff and badges kinda like in hw2 with also a few of teh special ones, like the space wolves and blood angels(well Flesh tearers cos tehya re better)

i must admitt im more of chaos player, well a khorne chaos player anwyays :D

But i really hope close quarter fighting will be alot better than it was in games like dark omen or shadow of teh horned rat :D

Nameless
17th Jan 04, 12:27 PM
Meh I don't think nids would add anything SC may have ripped them off but still I have been blasting guys with acid and clawing them for like 6 years I'm also tired of the endless stream of “organic races of DOOM”™ from sci-fi.

For once can’t the eeevil aliens be technologically superior instead please? Oh nm I’m getting off topic.

The Elder, Orc, Marine/IG, Chaos seems good everyone should be able to find something they like in that (though I'd still like Tau).

Viscount Vito
20th Jan 04, 5:24 PM
All the armies in 40k, even witch hunters. I mean how can you call it 40k with being complete?

If you had to really push it:
Space Marines (various factions)
Orks
Eldar (dark, craftworld, ulthwe)
Chaos Space Marines (various factions/gods)
Imperial Guard

You need more variety in the game though, so have add-on with;
Tau
Tyrranid
Witch Hunters
Daemon Hunters
Necrons
Harlequin Eldar

Maximus Decimus
20th Jan 04, 6:59 PM
well.... i count five races in there and i think that if u want the game to release by the end of this yr we would have to be reasonable and hope for 3 to 4 races with more on expansions but i highly doubt they could do 5 races and do a good job at it with A.I, models, weapons, etc. They would not be able to make each of the armies totally unique and could end up like Star Wars Battle grounds with such a period of development(1.8 yrs). battle grounds diff races to me played the same.... soldiers r soldiers they fight like theyr opposited etc, the real diff was the models and mybe 2-3 unique units. ill be happy with three races so to make each more unique, if they come up with 4 which they might thatd be even better. if there r only 3 im guessing orcs and marines(confirmed) and chaos, with 4 add in eldar probebly.

:sam:

Viscount Vito
20th Jan 04, 10:59 PM
Hey I don't care if it comes out in 2 years. I am of sound mind that a game is only good when it is fully done to the best of it's potential. You think the best development houses delay games for no reason besides to delay them. Dedicated developers always make quality entertainment.

In this case quantity will be a small measure in the quality factor. If you want to make a game about a pre-existing sci-fi universe, either you have to create new material, or you need to do your damnest to acurately represent the pre-existing material.

If you play 40k you should know that infantry is not that simple. In any game a good roll of the dice is essential, true, but in CC i would much rather have a CSM than a fire warrior. 40k is largely based on general infantry, just look at the force organization charts, then look at unit size.

Now I am not saying that A.I., graphics, gameplay, and the game engine are not important, they are vital. What I am saying is that if you only represent 3 of the roughly 10 armies you would either have to have a centric story pertaining only to these armies. Or you would have to open the game up a bit, extend development time and add more races for an acurate portrale of the universe that the game is creating.

Most of all it's difficult to make a game based on a game based on a sci-fi universe based on war. I wouldn't want to, but I think relic could pull it off quite nice.

Maximus Decimus
21st Jan 04, 1:49 PM
do not lecture me on aspects of 40k such as how its built and how it works cause everyone knows this and that was not even my pt. i doubt the THQ will have relic develope a game for 3 yrs or even let them cause it will take them 3 yrs to develope all the races and make them play like their unique counterparts in the hobby. a 3 yr developement would probebly be the longest development period in history for a game i believe. There will not be each race i garantee u AND there will be (a) driven single player campaign(s) which will focus the races that r at hand therefore accomplishing the task of centralizing them. expansion will no doubt be released with other races which will satisfy u ppl who want every army in there. about the 3 yr development that would be at hand they would have to charge the game +100 dollars cause of the hours spent into it, relic would also lose business as they could spend 1.5 yrs to make another game and get profit from that as well. what u r suggesting is unreasonable if u want quality and i definatly want quality ver quantity. '

the universe shall be portrayed in the game through cutscenes mybe, even mentioning other races but i dont feel u need to introduce every race to make it complete. take Star Wars for example. there r races only touched upon in the movies that have a entire history in the movies and yet the focus was on the empire and rebels which mainly consisted of humanoids and yet they accomplished theyr task.

ObsceneName
21st Jan 04, 2:33 PM
maximus was warcraft 3 3 or 4 years?
or maybe 4 and a half?

Viscount Vito
21st Jan 04, 4:01 PM
Leme rant a bit:

Apparently you need a lecture because there are a lot of games really good games that have been developed over the 3 year mark.

War Craft III: announced in what 97/98, as soon as expansions for WCII were released perhaps before? Released late 2002. (note highest preordered game in history, and probably one of the all time best sellers)

Eternal Darkness: Jeeze this game was announced mid to early 64 life span, and didn't come out till cube was released: easily 3 years.

Halo: Announce at what the 98 CES? Released 2001, in november that's almost 4 years. (note: defintely one of the best sci-fi, let alone video games ever made)

Most Bioware games: I know for a fact that it takes bioware at least 1.5 to 2.5 years to complete their games. (note: some of the best rpg games ever made bar none)

Most Squarenix games: Just to propose a game in the square developers circle you have to basically write a novel. That alone takes forever.

Halo 2: Everyone has known it was coming since original release of Halo. So we're running about 3 years there.

Fable: what announced in 2001 with release of xbox, and still hasn't seen release.

Warhammer online: Is going on 2 years plus and won't be out till end of the summer, it's gonna get close to 3.

The list goes on with many games already released or still in development streching past 3 years. I wonder if Homeworld or Homeworld II took over a year? I'm sure they did. I'm sure you'll agree they are good games.

Increasingly the current and future 'best' games seem to be well thought out, and this takes time. I don't mean to insult you in some way but this is...well obvious.

And if you make the comment that 40k infantry is not diverse throughout the different races you should be slamed. Making that comment would be completely contrary to creating extra races. Diverse races (infantry) are essential to 40k.

As far as expansions go with this game there won't be one unless THQ requests one and Reclic decides to deliver.

And if you want to make star wars comparisons thats ludicrous, it's silly. 40k does not have many ties to star wars. I'm quite a star wars buff, and I can confidently make the comment that there are not too many races besides humanoid that have a well fleshed out history. Perhaps the Mon Calamari or Wookies in the books. I mean I can't think of a race that was fleshed out in the movies besides humanoids. The books go better in debth but never really go through the history of a race.

You can't really have 40k without Xenos IMO. Fire warrior was a mediocre game, ok at best. It had a weak story about CSM, Tau (main character firewarrior), and regular SM. The game could have been awsome if they had stretched it out a bit and included Eldar, Nids, Necron. I mean it would have been awsome with 1 character from each race, or sub armies available in multiplayer. As is the multiplayer is weak, not only because of the lack of different characters but that is a huge part of it.

Look I'm not trying to lecture you. It's obvious I would defend myself, but common what you said seems sub par when you are aiming for excellance out of a game. Otherwise don't make the game, it won't sell.

DarthFelth
21st Jan 04, 4:59 PM
well races just so long as i see Chaos i'll be happy, a expansion would be nice with like Blood angles, spaces wolves, necrons, etc, then again, i would think modders would start on this anyways :D

Noir
21st Jan 04, 5:20 PM
Originally posted by Viscount Vito

The list goes on with many games already released or still in development streching past 3 years. I wonder if Homeworld or Homeworld II took over a year? I'm sure they did. I'm sure you'll agree they are good games.


I dunno whether I should laugh hysterically or cry :) .

IWAssassin
21st Jan 04, 5:46 PM
3 years longest development time in History? HAH!

3 years isnt overly common but its FAR from unheard of.

Just to name one game... Half-Life2. If it meets the April release date, it will have been under development for 5.5 years. Team Fortress 2 has been in development for 5 years and there is no word of a release date. Total Annihiliation 2 will have had a 3 year development time if its released on time. DeusEx2 had a 3.5 year development time. Homeworld2 had an 18 month development time, but prior to that had a lot of time put into Dustwars.

And the reality is I dont even pay attention to development times, those are just the ones I know of.

Maximus Decimus
21st Jan 04, 6:22 PM
ok ok, but warcraft? 97/98? they did not announce development till later on dude and for some of them u say everyone knew it was coming out later one, for that u cannot say because they did not start development till later. Blizzard to my knowledge announces a game is being made by the time they have worked 4-6 months on it and i think it takes em about 2 yrs to make. world of warcraft will be indevelopment 2 yrs by the time its finished since it was announced last yr or end of 2002. i never followed bioware, never heard of some of those other games. oh halo was to be made for pc and that was announced in 98 or 97 but the development never got off the ground and therefore was later transfered to be made by bungie for the xbox. i dont know if halo 2 has been in developement since they finished halo 1 cause they never said anything about it, i believe its been in developement since 2002. dude massive online multiplayer games dont go in the catagory cause they sure as hell have way more crap then starcraft etc.

you obviouslly missed my pt with star wars, all star wars proved was that u ddint need to have every major race included heavily in there to tell the story of the universe. ok lets think that 3yr number wasnt right and was inaccurate for 10 or so unique races. lets do this how long did it take starcraft or warcraft to create a 3 race game? 1.5-2.4 yrs at most and now u want 10 races who r all unique with own A.I, gamestyle, etc. ok lets do some math so lets say at MOST the game will ship in 7.2 yrs and at least in 4.5 yrs but lets scale the at least down cause u dont need a campaign for every race or do you? well if they didnt then lets say 3.5 yrs, therefore depending on rate of developement, bugs(big uh oh the more races = the more codeing = the more bugs etc) etc on average from those 2 ranges it would take 5.35 yrs.

I do not follow every game so i was being out of league by saying 3 yrs but all i did was make a quick judgement on the games i followed. Im not a hardcore gamer and found that on average from what i knew it took 2-2.5 yrs to develope a good quality game.

I still believe if the game features 4 core races of 40k meaning u exclude those races like necrons and tau that ppl have been saying, that u can make a good game with a involving story that IS suitable to the general public cause mybe warhammer fans will be pissed and some wont buy but a RTS is a good type of game that will sell if it gets done well cause hey its supposed to be something new as a RTS title from what THQ and PCGAMER said so why not buy it? u think the public will care if there r 4 or 10 races? they would prefer 10 but ppl who r unfamiliar with warhammer wont know how many there r. I still believe that the universe can come across with 4 races, think about it does most the fluff u read involve all 10 races all at the same time?(note i mention short stories here and iv read Draco, Space wolf, and warhammer monthly) i dont think so and they happen to portray the universe every time. never have a read a piece of good fluff and said this isnt 40k style.

the calculations above r only one example and may vary as for them to be truley accurate u would need to average out each RTS producer length of developement to get a average number.

:argue:

Lord Mave
21st Jan 04, 9:22 PM
you need the core armies. humans, eldar, orks, nids. good and bad from humans and eldar. that's what the core of wh40k is about. humans, in all thier diversified glory, assailed from all sides by the other races. chaos, eldar, and orks are basic. nids would add a little flavor.

add necrons, tau, specialists like inquisitors and sisters, all the odd stuff later.

and 100 marines would ROCK a seriously large # of guard, hands down.

DarthFelth
21st Jan 04, 9:54 PM
yep, thats sounds bout right

Viscount Vito
22nd Jan 04, 12:01 AM
Actually I have a magazine from 98 that shows the early pics of Warcraft III. The whole game was overhauled more times than I even remember.

Warcraft Worlds has been in development a lot longer than you think. It was playable at last e3 (I got to play it), alpha stage still from then to know. I personally know a couple of guys that work for Blizzard, and at the time I seem to remember them chatting about how the game was well on about 1 year or more. So... It's not even beta still, which would mean it's close to 4-6 months off possibly earlier possibly later. I'm sure it'll pass the 2 year mark.

You've never heard of fable, how about Peter Molinuex (spelling?)? Squarenix, possible you've heard of Final Fantasy? Eternal Darkness I can't blame anyone for not knowing. It was done by Silicon Knights out of Canada, it was a resident evil (sorta) style game with a real good (and very different) story. Silicon Knights worked forever on that game, it turned out well but not nearly good enough for the amount of time spent on it, IMO.

About Halo. It was originally debut as a mac only game, and even had a realtime demo showing the physics at it's opening CES. It was always bungie too, it's just that they stalled in making the game, so MS made an offer they couldn't refuse. It was reworked for XBox, but certainly not from the ground up. The archetecture is not that different between most pc.s and the xbox for example you can actually hack an xbox.

Alright! I'm just fighting the unavoidable anyways. There really is not way to represent the other races, perhaps on a long shot they can add through add-ons. True most of the fluff does revolve around Humans (CSM and SM) and Eldar.

One thing I am very glad to here is that some of the relic staff are 40k officiantoes. At least the ambiance can still be upheld in the game is all the races can't be present.

Another sad sad story is how much useless knowledge I have stock piled about video games. Utterless rediculous and nonsensicle.

Riker717
22nd Jan 04, 12:17 AM
What about the battlecruiser series, the SC must have put a good 20 years of his life into making that series.

Makaan Fall'or
22nd Jan 04, 1:44 AM
i'd like to just see the SM/IG, Eldar, Chaos, and the Orcs. i'd like to see the other armies in expansion packs. modable: Badges, uniform colors and anything else would be great.

Maximus Decimus
22nd Jan 04, 7:00 AM
heard of fable but thats like KOTOR a massive next gen RPG, and final fantasy but never followed the series. yeah i bet they can release other races through expansions and wont show all at initial release. dont know how chapters would work with uniform color idea cause the 1st founders simply arnt vanilla marines, i bet this will be left to modders or just may be featured with expansions along other races. id like to see space marines, orks, chaos, and eldar. if they included 5 then add imperial guard. they can also make NPC races like warcraft did which can be reworked by modders and balanced to later become a player controlled race.

Viscount Vito
22nd Jan 04, 9:20 AM
True they could do it like that but the game would have to get a lot of attention from GW fans. It could happen. I guess (from what relic fans have said on the boards here) that we'll just have to wait and see, because it doesn't look like we'll be getting an real indepth previews till closer to release. It's just that there are so many different IG and Marines now that it's almost silly. In the end I suppose that it all depends on the story, and what characters drive the plot.

KOTOR wasn't too massive I beat it in like 30 something hours. Fable is much different, while it is next gen and does have high hopes it's quite an interesting game. Final Fantasy was more a composite universe than series, they are always changing people, only FFX and FFX-2 have series characters. Anyways...

z-beam
25th Jan 04, 8:46 AM
definatly need the 'nids for diversity.

marines and orks are for sure. chaos i would like to see.

but it would definatly suck to only have three races.

Maximus Decimus
25th Jan 04, 11:55 AM
well ill be happy with 3 or 4 races, this game will be better then anything we every got before so stop complaining. i also believe the public wont give a rats a$$ if there r ten or 3 or 4 races in there they will still buy it if it looks cool. im buying it for sure. again its more than what we got in the past.

ObsceneName
25th Jan 04, 4:56 PM
final fantasy only has one character in common sid...
besides x and x2 nothing else

DarthFelth
25th Jan 04, 11:27 PM
i'll be happy if the marines ant Ultramarines ;)

Viscount Vito
25th Jan 04, 11:38 PM
Well, I got a look at the infamous screen shots. Not too impressed, at all really. I hope its super early build, and I also hope that the game is played from a distant perspective. 4 races minimum would be good. I don't give a damn about this being the best thing out yet, I just want a good game period.

Braxis
26th Jan 04, 3:33 AM
CHAOOOOOOOOS!

Maximus Decimus
26th Jan 04, 10:31 AM
well vito that is a zoomed up view obviouslly and one of the devs has stated that the game looks far better then this old shot, we had this entire discussion in one of the threads and someone posted a screen of ground control 2 saying he wants it to look something like that and the dev stated that their game graphics look better then that. also the screens have been brightened up for easier viewability one of the devs has stated.

Amur_Tiger
3rd Feb 04, 2:31 AM
I think many of you seem to be forgetting the possibilities of modding the game to add the races you want. HW2 has this capability I expect DoW will too. If you want your [insert random obscure race/sect/chapter] then get a mod team together and start working.

DarthFelth
4th Feb 04, 2:46 AM
i ant i said that about 100 times :p however just bare in mind that hw2 really requires maya 3.0 which is rare, the updated tools ant that great, so im told

dArKB*****d
4th Feb 04, 4:40 AM
It's been a few years since I last entertained the idea of playing a games workshop table top game.... and if what I read is true that it will be a rts game it should likely resemble an epic style combat system... whatever happened to my beloved squats hay! Bring me squats they were badass to the bone, exo-armoured ancestoral lords that's what I'm talking about. :evilnod:

On to this topic, I hadn't reliased that they'd incorporated space crusade into 40k :haha: :Pike: necron androids. I don't really mind how many armies they add as long as it stays true to the warhammer universe, and can maintain it's dark feel I'll be more than happy!

In 40K I used to own a Tzeench & Tyrnaid Army --- bring on the hive tyrant :devil:

DarthFelth
4th Feb 04, 6:38 AM
hmm, they came to their sense relized that you cant have easter all year, bloody easter egg men

dArKB*****d
4th Feb 04, 7:21 AM
True True, they were in serious need of a diet the fat little ******* :)

DarthFelth
4th Feb 04, 10:48 AM
no they just looked like something that yay eat for easter ;) i mean you could of save alot of money and painted up some kinda surpises :)

Russian Ninja
4th Feb 04, 1:57 PM
Orkiez, obviously. They're the best. Just make sure they're funny though.

DarthFelth
4th Feb 04, 9:07 PM
hmm

Amur_Tiger
5th Feb 04, 12:49 AM
i ant i said that about 100 times however just bare in mind that hw2 really requires maya 3.0 which is rare, the updated tools ant that great, so im told
I wouldn't worry about it there's some serious programming talent around here, they've written programs to edit .hod and there's conversion programs for Maya 5 and Milkshape out too. Not to mention a bunch of other useful tools that I can think about. Whatever Relic fails to provide can probably be made by the community if they have the will to do so and Relic dosen't make it real hard.

Captain Temius
5th Feb 04, 1:50 PM
I think that question "which army you DONT want to see in DoW " is more correct.

I dont want to see TAU. All other armies must be.

Goallie11
5th Feb 04, 3:30 PM
Originally posted by Captain Temius
I think that question "which army you DONT want to see in DoW " is more correct.

I dont want to see TAU. All other armies must be.

And why the heck not?

Maximus Decimus
5th Feb 04, 3:55 PM
well it would be cool to see them but believe:

1) they are a new race, got a game recently.

2)they are not a part of 40k that make up the theme and history of 40k unlike the eldar(light/dark), Imperium, Chaos, nids, and orks... if im forgetting any im srry.

i believe the 2 races that do not/least make up 40k r necros and tau/kroot.

Captain Temius
5th Feb 04, 11:29 PM
To Goallie11.

Most "common" 40k armies has prototypes in the Warhammer Fantasy Battles.

IG= Empire
Space Marines = Empire Knights or Bretonian Knights
Chaos = Chaos
Necrons looks like Tomb Kings of Khemri .
Eldars and Dark Eldars , and Ork and ohters....
Only Tau and Tyranyds has no ancestor in WFB, BUT Tyranyd are in game since 1st edition of Rogue Traider ('tis 1st game about 40k Universe ). I.e. that only one race ( Tau ) , with its anime -like battle suits "not from this world ". They're too candy for grim 40k future.

Rabiddog
7th Feb 04, 5:25 AM
The races I want to see in DoW or expansions are:

Space Marines: (the boys with the toys and The Emperor's Finest)

Chaos Space Marines (the sick tiwsted boys with the warp twisted toys the Chaos gods' finest)

Eldar (Ellllves in Spaaaaace)

Tau (meh look like Vorlons with long rifles and attitude)

Tyranids (can't resist the swarms of bugs shredding folks)

Necrons (pure creepiness factor as I've watched games where it's Necron vs Humanity and the Necrons are just scarry)

Imperial Guard [my race] (Hey we may not be the Emperors Finest but we've got the big guns and don't f*ck with my tanks! besides that they are just home grown humans and not Gentech creations :p)

KamakaziBob
10th Feb 04, 6:35 AM
CHAOS!!!, every kind of chaos possible!!:dyn:


Daemons, greater deamons, everything!!!!

mabe even the manifested wrath of of the chaos gods themselves

Carach
10th Feb 04, 10:33 AM
ooooOOO now that would scare me seeing a horde of demons coming towards me, it wouldnt if i had a horde of demon hunters tho to defend me

Propbuddha
15th Feb 04, 12:20 PM
When you make polls like this, don't put options like "every army" in it, of course that one will be the most popular...

Viashimo
16th Feb 04, 2:44 PM
if you make all the armies playable... everyone can play the army they want. no arguments. Maybe you can change your enemies(at least in skirmishes)

BrianGeneral
18th Feb 04, 2:09 AM
Originally posted by Propbuddha
When you make polls like this, don't put options like "every army" in it, of course that one will be the most popular...

It's hard to say,maybe someone dislikes some races.

I would like to see more alien arces rather than only Humans(Imperal and Space Marines).Too much of them,isn't it?

Personally,I like Tau and Necrons.And also,I would like to see 'nids,Orks and Eldars.We haven't seen too much of them in computer games,right?

But actually,I would like to see all armies.Why?

Like which others said,all races have their own properties.
Imperal-Lots of men and tanks.
Space Marines-Strong weapons with aids of some massive tanks.
Orks and Tyranids-Best CC fighter in 40k.
Tau-Shooty army with insanely powerful weapons.
Necrons-Heavy guns that can shoot lots of times.
Chaos-Space Marines vs Space Marines.

That's all for now.

Maximus Decimus
18th Feb 04, 2:51 PM
when u say orks are best cc fighters in game i believe u r wrong. i find my wolves, black templar, and blood angels way better cc fighters then orks.

sure it would be nice to see all the races but hey it would be nice to own a farrari too right? mybe along with that a abram m1a3 with a f22 raptor. personally that option shouldnt of been there cause i consider these forums as discussion and helpful suggestion devices for the devs that visit and review, clearly every army in game is unreasonable or result in a game where orks fight like all cc armies and all guard fight like all shooty armies in game(other words no individuality)

DarthFelth
18th Feb 04, 2:54 PM
i think everyone would like to see every army, bought i think its very unlikly mate, i will be happy with a marine chaptor, i would perfer to see Flesh Tearers as they are one of teh more interesting ones, space wolves would be cool. You gotta have Chaos if you have marines, may as well have guard, even if they dont really matter and orcs, those are the main races. I wouldnt mind seeing eldar but i think if you did they would be included in single player only same as any other race

pchan126
18th Feb 04, 3:39 PM
Yah, you'd hear about somebody at GW's head exploding first :D

It would be funny to have it about the Relictors. Just imagine a marine chapter running around fighting Chaos carrying big sacks full of phat lewt, er, chaos artifacts :p They'd have to rename the game Spoils of War. :)

The thing that bugs me about Space Marines is just how much firepower you have to bring to bear to take them (or their chaos counterparts) down in a timely manner. It made Chaos Gate feel kinda silly to play.

DarthFelth
18th Feb 04, 3:58 PM
bah flesh tearers are much more interesting, they are one of teh smallest chaptors cos of the black rage (unless you include death company) i mean you can fit erm all on a battle barge, i mean christ single player, could involve things like having to use a whole army of death company, trying to get them killed and taking as many with you, you might generals going insaine, much more interesting than a marine with a axe of khonre :p

pchan126
18th Feb 04, 4:45 PM
Have to admit it would make an easier computer game. Yer guys all died. YOU WIN!! :)

DarthFelth
18th Feb 04, 4:57 PM
lol

pchan126
18th Feb 04, 6:02 PM
I got really pissed with Chaos Gate for the "don't touch that stuff, its chaos tainted" junk. Grumble grumble. Extending chaos taint to bolter ammo is a bit much.

BrianGeneral
19th Feb 04, 1:38 AM
Originally posted by Maximus Decimus
when u say orks are best cc fighters in game i believe u r wrong. i find my wolves, black templar, and blood angels way better cc fighters then orks.

It depends on which chapter you are using,as well as how your men armed,right?

I hope to see 'nids vs Orks vs Kroot in the game.

Tribunal
19th Feb 04, 5:55 AM
The best CC fighters (at least in 2nd edition) were the Tyranids, hands down. A Genestealer could take almost any model down in hth (a 7WS and 6S), or for the cost of 2 Genestealers you could get SEVEN hormugaunts (4WS and 4S). Oh, and both have movements of 6. That's not even including the other heavy style units that excel at CC.

Falcrum
19th Feb 04, 2:58 PM
Originally posted by BrianGeneral


It depends on which chapter you are using,as well as how your men armed,right?

I hope to see 'nids vs Orks vs Kroot in the game. [/B]

uhh, Blood Angels, Space Wolves and Black Templars ARE the best space marine chapters in hth combat. Angels strike faster and harder than just about everyone else in the game, Space Wolves have lots of attacks and more wargear while Black Templars have their vows and when they fail a morale check, rather than falling back they charge at the enemy.

DarthFelth
20th Feb 04, 11:40 AM
in 2nd ed wolf guard were the best hand to hand fighters 3+ save on 3d6 with ws 6 even if with a power sword they were good, with a pair of lightning claws they were just plain nasty ;)

BrianGeneral
22nd Feb 04, 12:15 AM
Originally posted by DarthFelth
in 2nd ed wolf guard were the best hand to hand fighters 3+ save on 3d6 with ws 6 even if with a power sword they were good, with a pair of lightning claws they were just plain nasty ;)

OMG,WS 6.......probably the best except Tyranids.

If so,I think Giant Spined Chaos Beast or Chaos Spawn can bear them.

Also,what are the stats of Kroot Knarloc?:fight::fight::fight: