craft-star
6th Aug 09, 3:51 AM
Short version:
SM needs to tech, once it reaches t3 its gg for the enemy.
Nids need to push t1 and delay the enemies teching as long as they can, because in t2 they cant really stand they're ground against bigger forces. The longer the game is, the bigger the probability that the nid player will loose.
Eldar has the strongest t1, which is followed by a little weaker t2 and this is the main reason so many peopleuse them. Also very many players who face eldar dont know how to manage them.
Orks are good.
TL;DR version:
Sm t1 is very vulnerable to t1 melee. Vannila tacs can dance even shees, and when the shee'S reach half health they can stop and melee them to hell. The problem comes from upgraded shees, 2 squads of shees, any eldar hero+ a shee, or synapsed gaunts. Shotguns are rather a waste of energy without a hbdev. I usually always get hbdev with my first 30 energy, then depending on the situation I either try to save up for t2 or get shotguns, or asm. From t2 on with a decent map controll almost any sm player can win.
Nids' t1 is their only chance to win. If they can't push hard enaugh and get a great map controll, they are done for. The t2 carnifex is only good against eldar, and only good against the other races if you outteched them. Its also handy in mirrors :D
Eldar t1 shees annihalate most races. But shees are not OP. Many people don't know how to manage them, and thats the main problem. If you are not facing a wse or a warlock, a hbdev as sm is a must. If you are, just go double shotgun or shothun + asm if you feel powerfull. You also have to keep them in range and let them loose some members. A lot of people forget that a vanilla shee squad has only around 600 health. The longer the distance is inbetween the shees, and the target the bigger the chance is that the target will win. To fight them head on you need vehicles. Eldars also don't scale that well as sms. The only OP part of the eldar army is d-cannon spam, but only because its very popular lately. 1 well placed d-cannon can raze a power farm on the other side on Arena.
Orks are good. Just always remeber to outnumber the enemy, push in t1 and upgrade your squads.
Comments, cursing etc hereafter :D
SM needs to tech, once it reaches t3 its gg for the enemy.
Nids need to push t1 and delay the enemies teching as long as they can, because in t2 they cant really stand they're ground against bigger forces. The longer the game is, the bigger the probability that the nid player will loose.
Eldar has the strongest t1, which is followed by a little weaker t2 and this is the main reason so many peopleuse them. Also very many players who face eldar dont know how to manage them.
Orks are good.
TL;DR version:
Sm t1 is very vulnerable to t1 melee. Vannila tacs can dance even shees, and when the shee'S reach half health they can stop and melee them to hell. The problem comes from upgraded shees, 2 squads of shees, any eldar hero+ a shee, or synapsed gaunts. Shotguns are rather a waste of energy without a hbdev. I usually always get hbdev with my first 30 energy, then depending on the situation I either try to save up for t2 or get shotguns, or asm. From t2 on with a decent map controll almost any sm player can win.
Nids' t1 is their only chance to win. If they can't push hard enaugh and get a great map controll, they are done for. The t2 carnifex is only good against eldar, and only good against the other races if you outteched them. Its also handy in mirrors :D
Eldar t1 shees annihalate most races. But shees are not OP. Many people don't know how to manage them, and thats the main problem. If you are not facing a wse or a warlock, a hbdev as sm is a must. If you are, just go double shotgun or shothun + asm if you feel powerfull. You also have to keep them in range and let them loose some members. A lot of people forget that a vanilla shee squad has only around 600 health. The longer the distance is inbetween the shees, and the target the bigger the chance is that the target will win. To fight them head on you need vehicles. Eldars also don't scale that well as sms. The only OP part of the eldar army is d-cannon spam, but only because its very popular lately. 1 well placed d-cannon can raze a power farm on the other side on Arena.
Orks are good. Just always remeber to outnumber the enemy, push in t1 and upgrade your squads.
Comments, cursing etc hereafter :D