Ira Aduro
29th Aug 09, 9:40 AM
Map Technical Info
Map name: Ozymandias
File name: 2p_Ozymandias_v2
Current Version: 2.5
Creator: Ira Aduro
Size 256x256
Link: Attached to this post
2.5 Download link (http://rapidshare.com/files/312226349/2p_Ozymandias_v2point5.sga.html)
------------------------------------------------------------
Change log for 2.5
-Moved left side VPs farther away from base.
-Various tweaks to improve pathing and playability
-Fixed problem where walkable grates kept generators from being built.
-Added two more garrison buildings
Change log for 2.0
- Moved HQs to opposing sides of map instead of near eachother. This should help with the problem of retreating units running past enemy base sometimes. Also will allow me toutilize the map space better.
- Repositioned Req/Power/HQ. The left side of the map is VP heavy with two VPs nearby and one power node. The right side of the map only has one VP but has three Req points and three power points.
Version 2.5's Mini Map
http://img198.imageshack.us/img198/342/2point5mm.jpg
------------------------------------------------------------
About the Map
The map name is an homage to the poem Ozymandias, by Percy Bysshe Shelley. So no, the map is not named Ozymandias after the Watchmen character. The theme of the poem is the fleeting nature of man and his works. Along those lines here is the map description.
In the jungle of this map lie Eldar ruins, withered testaments to the glory the Eldar held. The Imperium built a grand presence here with many gilded eagles and hanging banners. A testament to their present glory. But now it is the Imperium's turn to face it's own mortality, for in the shadows of the trees a dark terror creeps ever closer.
Besides making philosophical statements on the vanity of men's actions the purpose of the map is also to give a nice mix of jungle and city fighting. Tight corridor city fighting is great. Jungle fighting and fighting on a more open playing field is great. Put them together with some common sense and it's like chocolate covered bacon, only more delicious. I've never had chocolate covered bacon actually but I hear it's really good.
Another less philosophical goal of the map is to encourage battling over resources. I've paid careful attention to resource layout and hopefully the goal I was shooting for has been achieved. If I've reached that goal then two competent players should enjoy some hectic, fast paced resource dueling. If not, well then I fail. :( Hopefully I wont.
Well, while I'm at it, here's the poem. Enjoy.
I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them on the sand,
Half sunk, a shatter'd visage lies, whose frown
And wrinkled lip and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamp'd on these lifeless things,
The hand that mock'd them and the heart that fed.
And on the pedestal these words appear:
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.
- Percy Bysshe Shelley
------------------------------------------------------------
Thanks Section
Thanks to Relic for DoW2 and the map editor.
Thanks my wife for letting me spend all Saturday mapping. I'll be doing the dishes as payment for months to come.
Thanks to the following people for testing the map:
greatnev
Maktaka
Deadly Shoe
Sporty
Meatkin
Thanks to LordDuncan and Deionarra for getting action scripts to work.
Thanks to the following people for various technical help:
greatnev
ValKor01
smeckma
Sporty
Thanks to Mirage Knight and all the guys in the Firestorm over Kronus mod (DoW1) for getting me interested in DoW and map making.
Thanks to Earl Gray Tea and Green Day (21st Century Breakdown) for helping me stay up late.
------------------------------------------------------------
I hate Section
I now officially hate the measurement tool as I've taken so many freaking measurements from so many freaking angles I freaking hate measuring.
That's all.
------------------------------------------------------------
Images
http://www.gamereplays.org/community/uploads/post-132859-1251603528.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687936.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687922.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687910.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687888.jpg
Hey guys, I need some play testers literally for just today. This is a map I'm working on for the Game Replay DoW2 mapping competition. The map is playable but half of it still needs a face lift. They key thing I'm interested in is balance and fun factor. So if you don't mind, give it a download and let me know what you think as soon as you can.
thanks
Map name: Ozymandias
File name: 2p_Ozymandias_v2
Current Version: 2.5
Creator: Ira Aduro
Size 256x256
Link: Attached to this post
2.5 Download link (http://rapidshare.com/files/312226349/2p_Ozymandias_v2point5.sga.html)
------------------------------------------------------------
Change log for 2.5
-Moved left side VPs farther away from base.
-Various tweaks to improve pathing and playability
-Fixed problem where walkable grates kept generators from being built.
-Added two more garrison buildings
Change log for 2.0
- Moved HQs to opposing sides of map instead of near eachother. This should help with the problem of retreating units running past enemy base sometimes. Also will allow me toutilize the map space better.
- Repositioned Req/Power/HQ. The left side of the map is VP heavy with two VPs nearby and one power node. The right side of the map only has one VP but has three Req points and three power points.
Version 2.5's Mini Map
http://img198.imageshack.us/img198/342/2point5mm.jpg
------------------------------------------------------------
About the Map
The map name is an homage to the poem Ozymandias, by Percy Bysshe Shelley. So no, the map is not named Ozymandias after the Watchmen character. The theme of the poem is the fleeting nature of man and his works. Along those lines here is the map description.
In the jungle of this map lie Eldar ruins, withered testaments to the glory the Eldar held. The Imperium built a grand presence here with many gilded eagles and hanging banners. A testament to their present glory. But now it is the Imperium's turn to face it's own mortality, for in the shadows of the trees a dark terror creeps ever closer.
Besides making philosophical statements on the vanity of men's actions the purpose of the map is also to give a nice mix of jungle and city fighting. Tight corridor city fighting is great. Jungle fighting and fighting on a more open playing field is great. Put them together with some common sense and it's like chocolate covered bacon, only more delicious. I've never had chocolate covered bacon actually but I hear it's really good.
Another less philosophical goal of the map is to encourage battling over resources. I've paid careful attention to resource layout and hopefully the goal I was shooting for has been achieved. If I've reached that goal then two competent players should enjoy some hectic, fast paced resource dueling. If not, well then I fail. :( Hopefully I wont.
Well, while I'm at it, here's the poem. Enjoy.
I met a traveller from an antique land
Who said: Two vast and trunkless legs of stone
Stand in the desert. Near them on the sand,
Half sunk, a shatter'd visage lies, whose frown
And wrinkled lip and sneer of cold command
Tell that its sculptor well those passions read
Which yet survive, stamp'd on these lifeless things,
The hand that mock'd them and the heart that fed.
And on the pedestal these words appear:
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.
- Percy Bysshe Shelley
------------------------------------------------------------
Thanks Section
Thanks to Relic for DoW2 and the map editor.
Thanks my wife for letting me spend all Saturday mapping. I'll be doing the dishes as payment for months to come.
Thanks to the following people for testing the map:
greatnev
Maktaka
Deadly Shoe
Sporty
Meatkin
Thanks to LordDuncan and Deionarra for getting action scripts to work.
Thanks to the following people for various technical help:
greatnev
ValKor01
smeckma
Sporty
Thanks to Mirage Knight and all the guys in the Firestorm over Kronus mod (DoW1) for getting me interested in DoW and map making.
Thanks to Earl Gray Tea and Green Day (21st Century Breakdown) for helping me stay up late.
------------------------------------------------------------
I hate Section
I now officially hate the measurement tool as I've taken so many freaking measurements from so many freaking angles I freaking hate measuring.
That's all.
------------------------------------------------------------
Images
http://www.gamereplays.org/community/uploads/post-132859-1251603528.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687936.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687922.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687910.jpg
http://www.gamereplays.org/community/uploads/post-132859-1251687888.jpg
Hey guys, I need some play testers literally for just today. This is a map I'm working on for the Game Replay DoW2 mapping competition. The map is playable but half of it still needs a face lift. They key thing I'm interested in is balance and fun factor. So if you don't mind, give it a download and let me know what you think as soon as you can.
thanks