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View Full Version : ... for Ragnarok MOD: how much should hypering cost?



war
30th Sep 01, 7:29 AM
that's right, ladies and gentlemen. How much should it cost? (I'm changing the cost in my Ragnarok MOD)

P. S.: I'd say more RU more problems :D

but it's your opinion that counts! pls tell ppl to post their opinion!

Lord Vorkosigan
30th Sep 01, 1:20 PM
Free. Having a cost makes no sense.

war
1st Oct 01, 6:39 AM
k. now I have ONE opinion. I want more!

Lord Vorkosigan
1st Oct 01, 2:49 PM
They think I'm right, so they see no need to post! :D :D

SvK
1st Oct 01, 6:28 PM
Free, very high slice rate (nod to Lord V.), no telegraph time, no wait-in-ether, and kiss all your strategy goodbye.:D :D

x-crispy
2nd Oct 01, 3:26 AM
5.

war
2nd Oct 01, 9:53 AM
c'mon peeps. if it's free, you can kiss ur RU ops good-bye. any other suggestions?

sp34k t0 m3

Lord Vorkosigan
2nd Oct 01, 1:55 PM
If you want, you could use the variables in the singleplayer.script (hmm, I wonder who found that :D :D :D) and make it so the ships hyper in & out very slowly & have the window wait time high so that they're vulnerable while jumping. That way, you have time to kill the attackers or jump out, and still have low costs.

SvK
3rd Oct 01, 9:47 AM
But with everything free and instant, if you hotkey everything, you should never lose a ship. You hear "Group 4 under attack" Hit 4 twice, see if you can beat that force, if you can't, hit j and click. Boom, you're out of there. Adding high-mass weaponry will make that a bit harder, as ships have to stop to be able to jump.

Lord Vorkosigan
3rd Oct 01, 3:49 PM
...of course. Make it take a long time to enter & exit, and have enough cost so that certain ships like the MS can't jump easily.