wookieman
21st Jan 04, 10:05 AM
Hey. I've just started to mod Homeworld 2 for the first time and I need a hand with some concepts that I have.
My mod will eventually be based on starlancer but my initial ideas are just editing some of the weapon profiles.
I want to edit the game so that torpedoes will be the primary weapons in the game. other weapons such as pulsars, ions and kinetics will only do minor damage to capital ships and a hinderence to fighters. I want to enlarge the topedoes so that they are as big as fighters and each one can reduce a frigate to half health. I want them to be big so that they can be destroyed by fighters and so their speed will also be lowered along with their rate of fire. I imagine this mod as main fights between capital ships with fighters protecting them from torpedoes.
Capital ships will also have more inate sub-systems that can be targeted by fighters to reduce their fighting abilitys such as:
shield generators (destroying these will make a ship more vulnerable)
turret control towers (destroying these will lower turret accuracy or possibly stop all point defences)
New ships will include:
Heavy fighters (these ships will specialise in destroying sub-systems)
Torpedo bombers (these ships carry 4 capital class torpedoes and need to return to a carrier to reload)
Torpedo destroyers (these destroyers can fire pairs of torpedoes and have more armour than other ships of similar size and cost)
Strike carriers (only capable of building fighters this ship is closer related to a battleship than a carrier)
I am still gathering my modding team but and advise or imput would be appreciated.
My mod will eventually be based on starlancer but my initial ideas are just editing some of the weapon profiles.
I want to edit the game so that torpedoes will be the primary weapons in the game. other weapons such as pulsars, ions and kinetics will only do minor damage to capital ships and a hinderence to fighters. I want to enlarge the topedoes so that they are as big as fighters and each one can reduce a frigate to half health. I want them to be big so that they can be destroyed by fighters and so their speed will also be lowered along with their rate of fire. I imagine this mod as main fights between capital ships with fighters protecting them from torpedoes.
Capital ships will also have more inate sub-systems that can be targeted by fighters to reduce their fighting abilitys such as:
shield generators (destroying these will make a ship more vulnerable)
turret control towers (destroying these will lower turret accuracy or possibly stop all point defences)
New ships will include:
Heavy fighters (these ships will specialise in destroying sub-systems)
Torpedo bombers (these ships carry 4 capital class torpedoes and need to return to a carrier to reload)
Torpedo destroyers (these destroyers can fire pairs of torpedoes and have more armour than other ships of similar size and cost)
Strike carriers (only capable of building fighters this ship is closer related to a battleship than a carrier)
I am still gathering my modding team but and advise or imput would be appreciated.