View Full Version : How to remove or increase Cap Limit?
SnakeLegend
15th Jan 10, 1:18 PM
I read alot about needing to modify the .big files but i have no idea what tools i should get to use.
I got into the .lua files to make myself have a larger fleet but that is not really what i wanted.
I am kinda a newb at this tools and stuffs but i am willing to learn.
Have you read the tutorial?
http://forums.relicnews.com/showthread.php?t=73876
After that, modify the files in Data\Scripts\UnitCaps
SnakeLegend
15th Jan 10, 9:18 PM
There are some things that can't be downloaded anymore like the data.exe and the HardED
EDITED: Eh nevermind i think i found in googles, lol, then i just have to modify the values like:
UC_Family("Fighter", 14)
UC_FamilyOverride("Vaygr", "Fighter", 18)
to something like:
UC_Family("Fighter", 99)
UC_FamilyOverride("Vaygr", "Fighter", 99)
So as to have 99 fighters for that time?
Dim@
15th Jan 10, 11:51 PM
Yes.
If you need to find out how to do something specific in the future, have a look at the tutorials, on Karos Graveyard:
http://hw2wiki.net/wiki.hw2.info/KarosGraveyard.html
SnakeLegend
16th Jan 10, 1:49 AM
I found the script named Cap something, thank you =)
But still if the folders itself doesn't have a script folder for a start will the singleplayer lua file affect it in anyway when i play in single player?
TonyOneBlairoby
16th Jan 10, 5:47 AM
There is a specified unitcpas for SP .
SnakeLegend
16th Jan 10, 1:21 PM
Ok i kinda found it lol, i rip it off a Zip somewhere haha.
Thanks =p
And is there a way to change the building speed as well?
Seriously, man, have a look at Karos, and other modding tutorials.
All your questions about how things need to be changed can be answered, and you won't clutter up the forums.
And yes, you can change build speeds.
These are in individual *.ship files.
NewShipType.buildCost
NewShipType.buildTime
SnakeLegend
16th Jan 10, 9:39 PM
Nasty, thank you for the link
EDITED: Sorry because i tried to make myself overpowered lol
What is wrong with this script? I am trying to make my mission easier by kinda making myself 10:1 to the enemy.
-- Pretty-Printed using HW2 Pretty-Printer 1.27 by Mikail.
-- UC_ file
-- Generated by Nick Waanders
-- UC_ file
-- Generated by Nick Waanders
--
UC_Family("Fighter", 900)
UC_FamilyOverride("Vaygr", "Fighter", 50)
--
UC_Family("Corvette", 800)
UC_FamilyOverride("Vaygr", "Corvette", 30)
UC_ShipType("MinelayerCorvette", 10)
--
UC_Family("Frigate", 500)
--UC_FamilyOverride("Vaygr", "Frigate", 20)
--UC_ShipType("TorpedoFrigate",90); -- max 4 torpedo frigates
UC_ShipType("DefenseFieldFrigate", 50)
UC_ShipType("CaptureFrigate", 50)
-- max 6 capture frigates
UC_ShipTypeOverride("Vaygr", "CaptureFrigate", 4)
-- but max 4 for the hiigarans. As a TEST
--
UC_Family("Capital", 250)
UC_FamilyOverride("Vaygr", "Capital", 10)
UC_ShipType("Destroyer", 120)
UC_ShipType("Carrier", 50)
UC_ShipTypeOverride("Vaygr", "Carrier", 3)
UC_ShipType("Battlecruiser", 70)
UC_ShipType("Shipyard", 20)
--
UC_Family("Utility", 250)
UC_ShipType("ResourceCollector", 150)
UC_ShipType("ResourceController", 50)
UC_ShipType("Probe", 100)
UC_ShipType("ECMProbe", 100)
UC_ShipType("ProximitySensor", 100)
--
UC_Family("Platform", 90)
UC_ShipType("HyperspacePlatform", 90)
--
UC_Family("Mothership", 1)
--
UC_Family("DreadNaught", 1)
--
UC_Family("SinglePlayerMisc", 9000)
UC_FamilyOverride("Vaygr", "SinglePlayerMisc", 9000)
-- no singleplayer ships can be built/captured by the hiigarans
UC_ShipType("Mover", 10)
-- max 10 movers
--
UC_Family("SPMovers", 10)
--
UC_Family("CommStation", 1)
SnakeLegend
18th Jan 10, 7:07 AM
Message Moved up.
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