smeckma
18th Feb 10, 8:19 PM
DoW2 Apocalypse: Armies of Doom
http://hosting.reliccommunity.com/uploads/157274/20100220230640-Apocalypse.jpg
-------------------------------------
--DoW2 Apocalypse: Armies of Doom--
-------------------------------------
v0.0.1
--Description--
DoW2 Apocalypse: Armies of Doom is a new game mod which expands the game experience in both PvP and Campaign mode. The game focuses more on abilities and weapons now but the entire layout is different too. New squads have been created and the idea is to include new maps, H8's badges and colour schemes Chapter mod (http://forums.relicnews.com/showthread.php?t=234794) and Fuggle's win conditions Fuggle's VCs (http://forums.relicnews.com/showthread.php?t=236550). The main idea for Campaign mode was to put Cyru's squad backstage a bit to make up room for the rest of the squads, which have now more specific abilities and real in-game power. However, special importance have been paid to strategies, so even when it is the case squads have now more fire and melee power, their added strength could become a drawback. You'll learn very soon how important it is to use your squads in the right way to be able to succeed in-game. There is more on display now, so special attention will be required to micro-manage your game.
About PvP mode it is important to note that all pop caps have been increased for all races but that of the space marines, which only adds up to 115 against the other's 200. This feature has been included as a way to balance the now high tech powered space marine squads against uncounted hordes of unedited ones.
Download link:Download (http://www.filefront.com/15954811/DoW2_Apocalypse_Armies_of_Doom.rar)
--Brief note on this mod--
As this mod is still in the making, I'd kindly appreciate any comments on likely bugs and balance issues. At this stage I haven't included much wargear, nor maps, but I hope I'll be able to include some more any time soon now: just keep an eye on the update.
--Features--
- Play now Campaign mode as the Black Corsairs
- Totally new squads’ layout
- New colour schemes and badges
- New maps: new map included (4p)_Sector_21
- New weapons and abilities
- New wargear
--Changelog--
v0.0.2
-- Campaign--
-Force Commander
FC XP cap increased to 30
70 XP points to be distributed
Squad size increased to 3 with tech marine and Gabriel Angelos
Added one accessory slot
Apothecary has xenospliter chainsword
Sunder armour ability
Marked_target ability
Inspiring_shout ability
-Tarkus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Squad increased to 5
One handed weapon Squad include 1 flamethrower and 1 rocket launcher
two handed weapon squad include xenospliter chainsword
Battle standard ability included
-Avitus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Two handed weapon Squad include 1 Plasma cannon
Squad sized increased to 4
-Cyrus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Squad sized increased to 5
Suppression fire ability included
Two handed weapon Squad include 1 plasma gun + 1 sniper riffle
-Thadeus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Squad sized increased to 5
One handed weapon Squad include 2 plasma guns
two handed weapon squad include xenospliter chainswords
-Avian Thule Squad
Squad XP cap increased to 30
70 XP points to be distributed
1 accessory slot added
--Changelog--
v0.0.1
--PvP--
--Space Marines—
Pop cap increased to 115
--
-Scout squad:
Scout squad increased to 5.
Scout squads can research plasma guns (Tier2)
Infiltrate and repair changed to Tier1
Power shot and frag grenade ability included
Cost of squad has been increased to 350 req
-Tactical Marine Squad:
Tactical marines can upgrade to sergeant
Squad size increased to 4 + sergeant
Battle standard ability
Cost of squad has been increased to 666 req
-Assault Marine Squad:
Merciless blow can be researched at Tier 2
Squad size increased to 4 + sergeant
Cost of squad has been increased to 666 req
-Devastator Squad:
Heavy bolters cause suppression
Squad can be upgraded with sergeants
Battle standard ability
Setup time has been cancelled
-Devastator Squad Plasma Gun:
Squad can be upgraded with sergeants
Battle standard ability
Setup time has been cancelled
-Terminator Squad:
Squad size increased to 5
Assault cannon causes suppression
- Assault Terminator Squad:
Squad size increased to 5
-Rhino Transport:
Heavy bolters cause suppression
-Predator Tank:
Heavy bolters cause suppression
-Dreadnought:
Heavy bolters cause suppression
--Orks—
Pop cap increased to 200
--
--Eldar—
Pop cap increased to 200
--
--Tyranids—
Pop cap increased to 200
http://hosting.reliccommunity.com/uploads/157274/20100218195205-Untitled.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201408-tarkus.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201418-tarkus_sword.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201441-thadeus_plasmas.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201432-thadeus_default.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201358-cyrus.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218203217-Avitus.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232210-Untitled5.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232221-Untitled7.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232233-Untitled8.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232242-Untitled9.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232249-Untitled10.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232307-Untitled11.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232315-Untitled12.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232323-Untitled13.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232340-Untitled15.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222711-b17.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222618-b16.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222459-b10.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222358-b9.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222316-b8.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222303-b12.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205221237-b4.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205221007-b3.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205205205-badges.JPG
--Known bugs--
-Cyrus squad will show and display the included abilities upon completion of tech weapon research, but only as long as Cyrus has the ability as well. This leaves the squad with either two sniper rifle power shot or two promethium bomb units depending on Cyrus' allocated weapon.
-The FC Squad units will show and display the FC wargear on the backdrop menu but not ingame (it wasn't supposed to display that feature ingame anyway).
---------------
--Instructions--
---------------
Right click on your default DoW2 icon and select "send to desktop/create icon". Once the icon has been created, right click in it, select "properties" and paste this "C:\Program Files\Steam\SteamApps\common\dawn of war 2\DOW2.exe" -dev -modname "DoW2_Apocalypse_Armies_of_Doom" (with commas) where it says "target" and save. Now cut both the module file and the mod folder and paste in your DoW2 main directory. To install the map pack, cut the Gameassets folder and paste into you DoW2 directory. Windows will ask you if you want to overwrite all subfolders, but apart from the DoW2 UCS file you won't. Hangar8 is only adding strings in this file, but if it worries you, back it up somewhere before you do this. Just click yes. Double click in your generated icon and enjoy.
--Credits--
I'd like to thank H8 for his aesthetically apealling and colourful job which this mod includes, Copernicus for his creativity and tools, Miguel for his advice on some bugs and scar issues, Buguba for his advice on scar editing, MartinNJ for his mod studio tool and Jaylo138 for his advice on some aspects of this mod. As I haven't heard anything from Fuggles yet, this mod does not include his VCs, but I'd like to thank him anyway for his job and give him my congrats for his success and recognition (PC Gamer UK issue 210).
--------------------------------------------------------------------------------------------------------------------------
Edit: 22/02/10
--------------
--Update-- v.0.0.2
Fixed a bug with all termie squads.
H8's strings will read within range now
Backdrop screen updated http://hosting.reliccommunity.com/uploads/157274/20100221114158-Main_menu.JPG
--Changelog--
v0.0.3
-- Campaign--
-All Terminator Squads
Squad XP cap increased to 30
70 XP points to be distributed
-Avitus Terminator Squad:
The squad has now flamers as ranged weapon + Avitu's default weapon http://hosting.reliccommunity.com/uploads/157274/20100221221138-Termie_flamers.JPG
--Changelog--
v0.0.2
--PvP--
-Avitus Squad:
+ 1 Heavy bolter
--Maps--
All community maps included
--Credits--
Thanks to Gabriel Gorgutz for packing these maps up and all map Makers: (Map Name - Author - [Gabriel Gorgutz's comments]) 1v1 Maps: Battle Marshes RM - TibblesEvilCat - a pretty good map Blood River RM - TibblesEvilCat - a pretty good map Calderis Labyrinth - Raptor635 - a pretty good map Cienegas - Harem Desert Sands - Ira Aduro Divinity - ITSSEXYTIME Echo Isles RM - TibblesEvilCat Final Rest - NastyNoodle Forest Lights - blackdevil0742 High Risks - LondonDuncan Meeting of Minds - Inskipp Sunken Island - HiveMind93 Terenas Stand RM - TibblesEvilCat Rubble - smeckma Catachan Reservoir - Guanojunge Bay of Grots - Deionarra - A pretty good map actually Angular Valley - Deionarra Fedrid Folly - LondonDuncan Plaza Primarus - ValKor01 Ozymandias - Ira Aduro Tyran Jungle - Farseer_Arien Shrine of Excellion - Apfeljunge Calderis River - brcasius Legacy - LondonDuncan Quest Triumph - casius 2v2 Maps: Midnight Gate - etherdragn - A quite good map, though the power points are somewhat unfair Ultra Mortga 4p - UnnamedNewbie Imperial Killing Fields - greatnev - an average map, but good for early action and combat Biffy's Peril Redux - AoD_Lexandro Gates of Ruin - jello - an interesting map, where basically most of the action will occur on the sole bridge over between the two camps where there is a VP. Sunrise in the Hive - brcasius - bugged for one side's vehicle use. You cant get them up onto the main platform where as the other team can Calderis Crater - Messerschmidt Sigma 5 - LondonDuncan Rokk Of Waaagh - etherdragn Two Fronts - brcasius Pinnacle Peak Slaughter - camon 3v3 Maps: Armagedon River Crossing - AoD_Lexandro - a pretty good map actually, lots of cover, lots of building but lots of open spaces and choke points Delta Siege Dry - UnnamedNewbie - a rather good map, lots of open spaces, and buildings for garrisoning DoomsDay Breach - Gwynoth Fangbreaka Falls - ValKor01 Highwaste - Kharrak Kasyr Lutien - ValKor01 Kasyr Lutien LR - ValKor01 Skull Masha Brackens - etherdragn Ultra Mortga 6p - UnnamedNewbie Abadonia Canals - AoD_Lexandro The Gauntlet - TheMambo Metropolis - jello Tomb Of Heroes - etherdragn Forgotten Glory*
*From Codex Edition (my own map "rubblesfires" included).
-------------------------------------------------------------------------------------------------------------------------
Cheers Smeckma
--------------------------------------------------------------------------------------------------------------------------
Edit: 27/03/10
--------------
--Update-- v.0.0.3
--Changelog--
v0.0.3
-- Campaign--
All the preorder wargear has been unloked but you will have to restart the campaign to be able to get it.
--Changelog--
v0.0.3
-- PvP--
Chaos pop cap raised to 200
---------------
--Instructions--
---------------
Right click on your default DoW2 icon and select "send to desktop/create icon". Once the icon has been created, right click in it, select "properties" and paste this "C:\Program Files\Steam\steam.exe" -applaunch 20570 -dev -modname "DoW2_Apocalypse_Armies_of_Doom" (with commas) where it says "target" and save. Now cut both the module file and the mod folder and paste in your DoW2 main directory. To install the map pack, cut the Gameassets folder and paste into you DoW2 directory. Double click in your generated icon and enjoy.
-------------------------------------------------------------------------------------------------------------------------
Cheers Smeckma
--------------------------------------------------------------------------------------------------------------------------
http://hosting.reliccommunity.com/uploads/157274/20100220230640-Apocalypse.jpg
-------------------------------------
--DoW2 Apocalypse: Armies of Doom--
-------------------------------------
v0.0.1
--Description--
DoW2 Apocalypse: Armies of Doom is a new game mod which expands the game experience in both PvP and Campaign mode. The game focuses more on abilities and weapons now but the entire layout is different too. New squads have been created and the idea is to include new maps, H8's badges and colour schemes Chapter mod (http://forums.relicnews.com/showthread.php?t=234794) and Fuggle's win conditions Fuggle's VCs (http://forums.relicnews.com/showthread.php?t=236550). The main idea for Campaign mode was to put Cyru's squad backstage a bit to make up room for the rest of the squads, which have now more specific abilities and real in-game power. However, special importance have been paid to strategies, so even when it is the case squads have now more fire and melee power, their added strength could become a drawback. You'll learn very soon how important it is to use your squads in the right way to be able to succeed in-game. There is more on display now, so special attention will be required to micro-manage your game.
About PvP mode it is important to note that all pop caps have been increased for all races but that of the space marines, which only adds up to 115 against the other's 200. This feature has been included as a way to balance the now high tech powered space marine squads against uncounted hordes of unedited ones.
Download link:Download (http://www.filefront.com/15954811/DoW2_Apocalypse_Armies_of_Doom.rar)
--Brief note on this mod--
As this mod is still in the making, I'd kindly appreciate any comments on likely bugs and balance issues. At this stage I haven't included much wargear, nor maps, but I hope I'll be able to include some more any time soon now: just keep an eye on the update.
--Features--
- Play now Campaign mode as the Black Corsairs
- Totally new squads’ layout
- New colour schemes and badges
- New maps: new map included (4p)_Sector_21
- New weapons and abilities
- New wargear
--Changelog--
v0.0.2
-- Campaign--
-Force Commander
FC XP cap increased to 30
70 XP points to be distributed
Squad size increased to 3 with tech marine and Gabriel Angelos
Added one accessory slot
Apothecary has xenospliter chainsword
Sunder armour ability
Marked_target ability
Inspiring_shout ability
-Tarkus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Squad increased to 5
One handed weapon Squad include 1 flamethrower and 1 rocket launcher
two handed weapon squad include xenospliter chainsword
Battle standard ability included
-Avitus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Two handed weapon Squad include 1 Plasma cannon
Squad sized increased to 4
-Cyrus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Squad sized increased to 5
Suppression fire ability included
Two handed weapon Squad include 1 plasma gun + 1 sniper riffle
-Thadeus Squad
Squad XP cap increased to 30
70 XP points to be distributed
Squad sized increased to 5
One handed weapon Squad include 2 plasma guns
two handed weapon squad include xenospliter chainswords
-Avian Thule Squad
Squad XP cap increased to 30
70 XP points to be distributed
1 accessory slot added
--Changelog--
v0.0.1
--PvP--
--Space Marines—
Pop cap increased to 115
--
-Scout squad:
Scout squad increased to 5.
Scout squads can research plasma guns (Tier2)
Infiltrate and repair changed to Tier1
Power shot and frag grenade ability included
Cost of squad has been increased to 350 req
-Tactical Marine Squad:
Tactical marines can upgrade to sergeant
Squad size increased to 4 + sergeant
Battle standard ability
Cost of squad has been increased to 666 req
-Assault Marine Squad:
Merciless blow can be researched at Tier 2
Squad size increased to 4 + sergeant
Cost of squad has been increased to 666 req
-Devastator Squad:
Heavy bolters cause suppression
Squad can be upgraded with sergeants
Battle standard ability
Setup time has been cancelled
-Devastator Squad Plasma Gun:
Squad can be upgraded with sergeants
Battle standard ability
Setup time has been cancelled
-Terminator Squad:
Squad size increased to 5
Assault cannon causes suppression
- Assault Terminator Squad:
Squad size increased to 5
-Rhino Transport:
Heavy bolters cause suppression
-Predator Tank:
Heavy bolters cause suppression
-Dreadnought:
Heavy bolters cause suppression
--Orks—
Pop cap increased to 200
--
--Eldar—
Pop cap increased to 200
--
--Tyranids—
Pop cap increased to 200
http://hosting.reliccommunity.com/uploads/157274/20100218195205-Untitled.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201408-tarkus.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201418-tarkus_sword.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201441-thadeus_plasmas.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201432-thadeus_default.JPG
http://hosting.reliccommunity.com/uploads/157274/20100212201358-cyrus.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218203217-Avitus.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232210-Untitled5.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232221-Untitled7.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232233-Untitled8.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232242-Untitled9.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232249-Untitled10.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232307-Untitled11.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232315-Untitled12.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232323-Untitled13.JPG
http://hosting.reliccommunity.com/uploads/157274/20100218232340-Untitled15.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222711-b17.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222618-b16.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222459-b10.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222358-b9.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222316-b8.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205222303-b12.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205221237-b4.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205221007-b3.JPG
http://hosting.reliccommunity.com/uploads/157274/20100205205205-badges.JPG
--Known bugs--
-Cyrus squad will show and display the included abilities upon completion of tech weapon research, but only as long as Cyrus has the ability as well. This leaves the squad with either two sniper rifle power shot or two promethium bomb units depending on Cyrus' allocated weapon.
-The FC Squad units will show and display the FC wargear on the backdrop menu but not ingame (it wasn't supposed to display that feature ingame anyway).
---------------
--Instructions--
---------------
Right click on your default DoW2 icon and select "send to desktop/create icon". Once the icon has been created, right click in it, select "properties" and paste this "C:\Program Files\Steam\SteamApps\common\dawn of war 2\DOW2.exe" -dev -modname "DoW2_Apocalypse_Armies_of_Doom" (with commas) where it says "target" and save. Now cut both the module file and the mod folder and paste in your DoW2 main directory. To install the map pack, cut the Gameassets folder and paste into you DoW2 directory. Windows will ask you if you want to overwrite all subfolders, but apart from the DoW2 UCS file you won't. Hangar8 is only adding strings in this file, but if it worries you, back it up somewhere before you do this. Just click yes. Double click in your generated icon and enjoy.
--Credits--
I'd like to thank H8 for his aesthetically apealling and colourful job which this mod includes, Copernicus for his creativity and tools, Miguel for his advice on some bugs and scar issues, Buguba for his advice on scar editing, MartinNJ for his mod studio tool and Jaylo138 for his advice on some aspects of this mod. As I haven't heard anything from Fuggles yet, this mod does not include his VCs, but I'd like to thank him anyway for his job and give him my congrats for his success and recognition (PC Gamer UK issue 210).
--------------------------------------------------------------------------------------------------------------------------
Edit: 22/02/10
--------------
--Update-- v.0.0.2
Fixed a bug with all termie squads.
H8's strings will read within range now
Backdrop screen updated http://hosting.reliccommunity.com/uploads/157274/20100221114158-Main_menu.JPG
--Changelog--
v0.0.3
-- Campaign--
-All Terminator Squads
Squad XP cap increased to 30
70 XP points to be distributed
-Avitus Terminator Squad:
The squad has now flamers as ranged weapon + Avitu's default weapon http://hosting.reliccommunity.com/uploads/157274/20100221221138-Termie_flamers.JPG
--Changelog--
v0.0.2
--PvP--
-Avitus Squad:
+ 1 Heavy bolter
--Maps--
All community maps included
--Credits--
Thanks to Gabriel Gorgutz for packing these maps up and all map Makers: (Map Name - Author - [Gabriel Gorgutz's comments]) 1v1 Maps: Battle Marshes RM - TibblesEvilCat - a pretty good map Blood River RM - TibblesEvilCat - a pretty good map Calderis Labyrinth - Raptor635 - a pretty good map Cienegas - Harem Desert Sands - Ira Aduro Divinity - ITSSEXYTIME Echo Isles RM - TibblesEvilCat Final Rest - NastyNoodle Forest Lights - blackdevil0742 High Risks - LondonDuncan Meeting of Minds - Inskipp Sunken Island - HiveMind93 Terenas Stand RM - TibblesEvilCat Rubble - smeckma Catachan Reservoir - Guanojunge Bay of Grots - Deionarra - A pretty good map actually Angular Valley - Deionarra Fedrid Folly - LondonDuncan Plaza Primarus - ValKor01 Ozymandias - Ira Aduro Tyran Jungle - Farseer_Arien Shrine of Excellion - Apfeljunge Calderis River - brcasius Legacy - LondonDuncan Quest Triumph - casius 2v2 Maps: Midnight Gate - etherdragn - A quite good map, though the power points are somewhat unfair Ultra Mortga 4p - UnnamedNewbie Imperial Killing Fields - greatnev - an average map, but good for early action and combat Biffy's Peril Redux - AoD_Lexandro Gates of Ruin - jello - an interesting map, where basically most of the action will occur on the sole bridge over between the two camps where there is a VP. Sunrise in the Hive - brcasius - bugged for one side's vehicle use. You cant get them up onto the main platform where as the other team can Calderis Crater - Messerschmidt Sigma 5 - LondonDuncan Rokk Of Waaagh - etherdragn Two Fronts - brcasius Pinnacle Peak Slaughter - camon 3v3 Maps: Armagedon River Crossing - AoD_Lexandro - a pretty good map actually, lots of cover, lots of building but lots of open spaces and choke points Delta Siege Dry - UnnamedNewbie - a rather good map, lots of open spaces, and buildings for garrisoning DoomsDay Breach - Gwynoth Fangbreaka Falls - ValKor01 Highwaste - Kharrak Kasyr Lutien - ValKor01 Kasyr Lutien LR - ValKor01 Skull Masha Brackens - etherdragn Ultra Mortga 6p - UnnamedNewbie Abadonia Canals - AoD_Lexandro The Gauntlet - TheMambo Metropolis - jello Tomb Of Heroes - etherdragn Forgotten Glory*
*From Codex Edition (my own map "rubblesfires" included).
-------------------------------------------------------------------------------------------------------------------------
Cheers Smeckma
--------------------------------------------------------------------------------------------------------------------------
Edit: 27/03/10
--------------
--Update-- v.0.0.3
--Changelog--
v0.0.3
-- Campaign--
All the preorder wargear has been unloked but you will have to restart the campaign to be able to get it.
--Changelog--
v0.0.3
-- PvP--
Chaos pop cap raised to 200
---------------
--Instructions--
---------------
Right click on your default DoW2 icon and select "send to desktop/create icon". Once the icon has been created, right click in it, select "properties" and paste this "C:\Program Files\Steam\steam.exe" -applaunch 20570 -dev -modname "DoW2_Apocalypse_Armies_of_Doom" (with commas) where it says "target" and save. Now cut both the module file and the mod folder and paste in your DoW2 main directory. To install the map pack, cut the Gameassets folder and paste into you DoW2 directory. Double click in your generated icon and enjoy.
-------------------------------------------------------------------------------------------------------------------------
Cheers Smeckma
--------------------------------------------------------------------------------------------------------------------------