AcolyteOfDeath
28th Feb 02, 6:14 PM
Have you ever played it before, and if so, what was your favourite faction?
I like playing as the University of Planet, as they can get all the powerful weapons earliest.
Here's a list of custom factions I've made, and their statistics. Tell me if you like them.
Disciples of the Mind
Description: Mentalistic ascetics
Stats: +1 POLICE: {Voluntary surrender to control}
+1 MORALE: {Powerful will-modifier}
- 2 GROWTH: {Ascetic lifestyle prevents growth}
+ 100% Psi bonus: {Mental hardening}
Immune to Mind Control: {Strong-willed}
Free Command Center at every base: {Training facilities}
The Path of Order
Description: Big-Brotherist totalitarianism
Stats: + 4 POLICE: {Strict control of people, constant monitoring}
+ 2 INDUSTRY: {Highly centralized industries, forced labour from all citizens}
- 3 SUPPORT: {Extremely costly thought-control society}
- 2 GROWTH: {Strict population controls}
Immunity to Mind Control
50% hurry costs
The South African Liberation Front
Description: Nationalists
Stats:+1 MORALE: {Jingoist methods}
- 1 GROWTH: {Low population, Fixed with Democracy Choice in Social Engineering}
- 1 SUPPORT: {Short on resources, Fixed with Power Choice in Social Engineering}
Starts with a free Unity Scout Chopper: {Happened to come down in a Unity Pod with one of these}
The People's Opposition
Description: Dissenters and malcontents
Stats:+2 INDUSTRY: {The disenfranchised freely commit themselves to work for the Common Goal}
+1 MORALE: {Militant rebellion}
- 2 ECONOMY: {Drones are suspicious of the thing that made them who they are}
- 1 EFFICIENCY: {Unplanned, inefficient government}
1 extra Drone for every 4 citizens: {Rebellious citizens, freedom of speech}
175% OFFENSE: {Dispossessed Citizen's Army, fueled by hatred of the system}
The Technocrat Bureau
Description: Utter devotion to the pursuit of science
Stats:10% Research costs: {Highly driven technocratic society}
+2 POLICE: {Dedication to science allows the rest of society to degenerate}
- 3 GROWTH: {Society collapses as scientists shield themselves in an Ivory Tower}
- 3 INDUSTRY: {Resouces diverted to research}
Highly trained engineers: {Skunkworks at every base}
Ivory Towers: {Tachyon Field(!) at every base}
Chironian Deep Expedition
Description: Oceanographers and explorers
Stats:+1 RESEARCH: {Driven to study the ocean}
+ 2 SUPPORT: {Dedicated followers fund oceanographic expeditions}
- 1 INDUSTRY: {Absorbed with oceanographic studies}
Naval Construction: {Free Naval Yards at every base}
Powerful shipboard sensors: {All units have deep radars}
Submarine technology: {All sea units have the Deep Pressure Hull ability}
The Enron Corporation
Description: Energy corporation
Stats:+1 ECONOMY: {Energy corporation}
- 2 EFFICIENCY: {The Enron Scandal}
- 1 POLICE: {High suspicion for police investigators due to the Enron Scandal}
IMPUNITY to Wealth Choice in Social Engineering Screen: {The Energy Monopoly}
The Energy Monopoly: {Free Energy Bank at every base}
250 Energy Credits at Start: {Energy corporation}
What do you think?
I like playing as the University of Planet, as they can get all the powerful weapons earliest.
Here's a list of custom factions I've made, and their statistics. Tell me if you like them.
Disciples of the Mind
Description: Mentalistic ascetics
Stats: +1 POLICE: {Voluntary surrender to control}
+1 MORALE: {Powerful will-modifier}
- 2 GROWTH: {Ascetic lifestyle prevents growth}
+ 100% Psi bonus: {Mental hardening}
Immune to Mind Control: {Strong-willed}
Free Command Center at every base: {Training facilities}
The Path of Order
Description: Big-Brotherist totalitarianism
Stats: + 4 POLICE: {Strict control of people, constant monitoring}
+ 2 INDUSTRY: {Highly centralized industries, forced labour from all citizens}
- 3 SUPPORT: {Extremely costly thought-control society}
- 2 GROWTH: {Strict population controls}
Immunity to Mind Control
50% hurry costs
The South African Liberation Front
Description: Nationalists
Stats:+1 MORALE: {Jingoist methods}
- 1 GROWTH: {Low population, Fixed with Democracy Choice in Social Engineering}
- 1 SUPPORT: {Short on resources, Fixed with Power Choice in Social Engineering}
Starts with a free Unity Scout Chopper: {Happened to come down in a Unity Pod with one of these}
The People's Opposition
Description: Dissenters and malcontents
Stats:+2 INDUSTRY: {The disenfranchised freely commit themselves to work for the Common Goal}
+1 MORALE: {Militant rebellion}
- 2 ECONOMY: {Drones are suspicious of the thing that made them who they are}
- 1 EFFICIENCY: {Unplanned, inefficient government}
1 extra Drone for every 4 citizens: {Rebellious citizens, freedom of speech}
175% OFFENSE: {Dispossessed Citizen's Army, fueled by hatred of the system}
The Technocrat Bureau
Description: Utter devotion to the pursuit of science
Stats:10% Research costs: {Highly driven technocratic society}
+2 POLICE: {Dedication to science allows the rest of society to degenerate}
- 3 GROWTH: {Society collapses as scientists shield themselves in an Ivory Tower}
- 3 INDUSTRY: {Resouces diverted to research}
Highly trained engineers: {Skunkworks at every base}
Ivory Towers: {Tachyon Field(!) at every base}
Chironian Deep Expedition
Description: Oceanographers and explorers
Stats:+1 RESEARCH: {Driven to study the ocean}
+ 2 SUPPORT: {Dedicated followers fund oceanographic expeditions}
- 1 INDUSTRY: {Absorbed with oceanographic studies}
Naval Construction: {Free Naval Yards at every base}
Powerful shipboard sensors: {All units have deep radars}
Submarine technology: {All sea units have the Deep Pressure Hull ability}
The Enron Corporation
Description: Energy corporation
Stats:+1 ECONOMY: {Energy corporation}
- 2 EFFICIENCY: {The Enron Scandal}
- 1 POLICE: {High suspicion for police investigators due to the Enron Scandal}
IMPUNITY to Wealth Choice in Social Engineering Screen: {The Energy Monopoly}
The Energy Monopoly: {Free Energy Bank at every base}
250 Energy Credits at Start: {Energy corporation}
What do you think?