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View Full Version : The Inquisitor OOC Thread (a WH40K roleplay) (PLACES FULL, ADVENTURE BEGAN)



MorrisB
30th Mar 10, 12:20 PM
INQUISITOR RPG


http://www.downloadmunkey.net/images/dhgw-00.jpg


The Imperium stretches across the galaxy...
Besieged by aliens and monsters...
Attacked within by heretics and rebels...
For long millenias, it has endured...

...protected by THEM.

This roleplay takes place in the Warhammer 40.000 universe. If you don't know too much about it, look things up, else you won't be able to play.

USEFUL LINKS TO LEARN ABOUT THE WH40K UNIVERSE:
http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat1300033&rootCatGameStyle=wh40k (check the array of figures, you might get inspired)
http://wh40k.lexicanum.com/wiki/Imperium - the Imperium of Man and its subfactions
http://wh40k.lexicanum.com/wiki/Chaos - the forces of Chaos
http://wh40k.lexicanum.com/wiki/Eldar - Craftworld/Exodite Eldar
http://wh40k.lexicanum.com/wiki/Dark_Eldar - Dark Eldar
http://wh40k.lexicanum.com/wiki/Orks - Orks
http://wh40k.lexicanum.com/wiki/Abhuman - Abhumans (look up for Ratling, Ogryn, Beastman and Squat)
http://wh40k.lexicanum.com/wiki/Tau - Tau Empire
http://wh40k.lexicanum.com/wiki/Kroot - Kroot

WARNING ! NO MORE PLACES LEFT FOR PLAYERS (at the moment) !

THE ROLEPLAY HAS BEGUN !

http://forums.relicnews.com/showthread.php?t=245356

LIST OF PARTICIPANTS:
- MorrisB (Game Master)
Character: Gavron Alexander, human male Ordo Malleus Inquisitor
Pet: Servo-Skull "Skully"
- OpelFalcon
Character: Rizpah Coal, human female Rogue Trader
Pet: -
- AshaD
Character: Jensen Lockhart, human male Gue'vesa (sniper)
Pet: Gun Drone
- SeventhStorm
Character: Silas Mon'Kal, human male Cultist/Guardsman
Pet: -
- my1000ghosts
Character: Gallus, human male Ordo Hereticus Acolyte
Pet: -
- Shattenkrieger
Character: Tiberius Ignatio, human male Gue'vesa (commando)
Pet: -
- Killer_Zero
Character: Skullcrusha, ork Kommando
Pet: Attack Squig "Killa"

Hello everyone, welcome to this new wh40k text-based roleplay called „Inquisitor RPG”. The basic setting is that a freshly-initiated Inquisitor is sent to a fringe world to set things right, accompanied by his freshly recruited, loyal (?) retinue. The Inquisitor is played by the Game Master (in that case, me), who also shapes the main storyline. The Players play as the retinue members who he recruits along the long journey. But remember: the Inquisitor needs you, not the other way around. For a really successful gameplay, the Inquisitor and his retinue must get along well, else misunderstanding and personal arrogance might spell doom for the whole party. But if standing united against any threat - Enemies of the Imperium, beware !

From polluted hive cities to dense jungles, barren wastes and space hulks, they venture; filthy city gangs, even filthier xenos scum, chaos cults, genestealer groups and corrupt imperial officials, they shall face; for the sake of honor, glory, or simply money and duty, they will fight and triump...

...or die trying.

IMPORTANT NOTES:
- This roleplay was designed for 2-7 people (the number including the Game Master himself).
- This roleplay takes place in the universe of Warhammer 40.000; in case you aren’t familiar with this universe, I suggest you start learning its basics at the Lexicanum (google it) and at Games Workshop’s official sites. You need to be at least moderately familiar with the setting to roleplay on a decent level.
- READ ALL THE RULES CAREFULLY. Ignorance is no excuse for rule-breaking. However, I’m aware that no system is perfect: if you think the rules are lacking in some aspect or require modifications, feel free to PM me; if I deem the suggestion sensible, I’ll add it. If not, then not.
- If you want to join this RPG, first you must either apply in THIS topic or contact the Game Master (me) via PM and submit your character sheet then. If the Game Master says it’s okay, you can start RP-ing. If you don’t do this and post anyway, we will ignore any posts you make in the topic and possibly ask a mod to delete them. We wish to keep both the topic and the storyline as clean from unwanted obstacles as possible. Thank you for understanding.
- The Inquisitor and the players CAN suffer severe wounds, fall unconscious, or even die (but the latter will be very, very rare - you don’t run into Bloodthirsters at every corner, after all). If your character dies or becomes incapable of fighting for a long time, you can make a new one to throw in if you wish. If the Inquisitor dies or is put into a long coma, it does NOT mean the game comes to an end, but rather, the retinue members are allowed to act on their own in his absence (take revenge on his killers, continue investigation in his stead, or even murder each other for selfish reasons); but keep in mind, if the Inquisitor permanently dies, it can have severe effects (ie, his colleges find out and blame the retinue for abandoning him, but in an odd twist the retinue earns the favor of the local maffia/corrupt government due to the rumor). Also, players may conspire against the Inquisitor, but if he or his more loyal partners find out, you may not end up well.
- The Inquisitor is „radical”, so he doesn’t mind working along Xenos or even followers of Chaos if he can process further this way. However, many Imperial agents are likely to disagree with his methods. For example, if you play a Deathwatch Space Marine and find yourself together with an Ork ‘Ard Boy in the very same party, it is likely to end in a bloody situation. So, if (IF !) you don’t want to experience that kind of situations but wish to play as an Imperial subject, pick a faction which doesn’t mind „radical” attitude (ie, Adeptus Mechanicus techpriest, Imperial Guard veteran stormtrooper, etc).

GENERAL ROLEPLAY RULES:
- First of all: NO power-gaming. Don’t try to play as if you were a reincarnation of the Emperor. Deathwatch and Grey Knight marines can get screwed, too. If you abuse your power to oppress other players, you can count on that people will turn on you, one way or another. If you abuse your power seemingly in favor of the team, it leads to a lack of challange in combat. Remember, you are part of a team, and you’re supposed to work together with the others. Or even if you plot against the others (for story/character development purposes), you better accept that you CAN fail. Everyone has strengths and weaknesses. No exceptions. Even the Inquisitor can die. No-one is all-powerful. If the Game Master and/or „sane” players deem you are power-gaming, it can result in banning from the RP and a report to the mods.
- Do NOT take control of the characters of other players UNLESS you have the permission from the character’s owner; don’t claim that they „say” or „do” something. Let them speak and act for themselves. You can, however, create NPC-s and/or speak in their stead, but always consider if this is a right thing to do. You may also state „obvious” things - if your IG Stormtrooper character peeps on a bathing Sister of Battle (which happens to be controlled by another player) and she notices it, the owner of the Battle-Sister may state that the Stormtrooper is starting to feel a growing urge to run away as fast as possible. The Game Master may also make implications (ie, „the anxious silence bothered the whole retinue”), but he doesn’t have the right to take control of others’ characters without permission either EXCEPT if the given member is on a longer hiatus for unexplained reasons (see below).
- If someone goes on a hiatus and thus the roleplay can’t advance properly for a longer time (2-3 weeks), the Game Master may take command of the missing member’s character and continue in his/her stead. However, it is likely that the given character will be disposed of (NOT killed, just sent away from the party) relatively soon this way to avoid unnecessary complications. If the given member eventually returns, he/she may revitalize his/her old character, all that needs to be done is sending a proper PM to the Game Master.
- NO spamming and/or flaming. We would like to keep this RP clean. Thanks in advance.
- You CAN make out-of-roleplay notes in your post (ie, to explain an in-game term to another player), BUT please don’t use the topic as a chatboard.
- You CAN swear, but do not overdo it. Phrases like „cut the crap”, „kick his ass” and insulting words like „bitch”, „asshat”, etc. are allowed in the RP, but don’t make up whole sentences made entirely of swearing unless in extreme cases (like participating in an undercity swearing contest). Also, don’t confuse this with flaming. There IS a difference between „roleplayed” and „real” insulting.
- Use correct grammar and spelling. If you aren’t a native speaker and as such occasionally make mistakes, we can understand and won’t bring it up as a problem as long as we can understand you. But avoid using L33T-speech (LOL, OMG, etc.) and bad spelling/grammar on purpose, EXCEPT if your character has pronounciation problems (ie, „Orkz iz da biggest an’ da strongast !”)
- This is overall supposed to be a serious roleplay, but joking and akward situations are still allowed. However, stay on ground level. The Necrons will not start a break-dance performance if you play them Death Metal. But you can, for example, call Sisters of Battle „bolter bitches”, make odd references to wh40k events (ie, Abbadon’s 13th epic fail crusade) or twist catchphrases to suit a given situation (ie, you yell at a Slaneesh cultist: „SEX is NO excuse for HERESY !”), etc. Sarcasm, cynical comments, Ork/gretchin related weirdness and fanatism/insanity-spawned idiocy are all proper in a wh40k roleplay, but please try to avoid realistically/canon-wise impossible or inproper humor (ie, I don’t want to see „There’s a disturbance in the force” lines, an Ork trukk blowing up for no appearent reason, or a Bloodletter feeling from a mice).
- When you submit a character sheet, you MUST include the reason why your character would join the gang (money, quest for glory, getting info out of him for for the sake of your Chaos cult, whatever). You have to submit this to make the Game Master aware of your intentions (so he may use it for story advancement/plot twist purposes). Take note that this does NOT influence the gameplay directly - the Inquisitor and the other characters won’t know your character’ reasons UNLESS your character tells them honestly. Also, as the story proceeds, you can change your character’s attitude if you see fit and his/her reason to stick with the group. Ie, you play a chaos cultist and initially decide to stick with the Inquisitor to monitor him, then secretly report stuff to your cult; but let’s say you eventually become good mates with the other team members, and feel bad for „backstabbing” them; for this reason, either you abandon the cult and/or the cult turns on you because you don’t care about your duties anymore.

CHARACTER RELATED RULES:
- Each player controls ONE active character. However, you may also have a lil’ pet or sidekick (ie, an Ork boy can have a pet squig or a gretchin who carries ammo for him; alternatively, a Tau may possess a gun/shield/scout drone, etc). Also note that you may have extra characters in store - ie, in case of your primary character’s death, you just make up and add a new one -, but then again, you can have only ONE single full-fledged full-time character in play at any time.
- The playable races are: Human, Eldar, Dark Eldar, Tau, Ork, Ratling, Ogryn, Squat, Kroot, Beastman. Custom races are possible as well, but require the Game Master’s permission first (contact via PM). NO Tyranid or Necron, for obvious reasons.
- you CAN have a female Space Marine/Chaos Space Marine (!!!) character if you wish. The Imperium is too big and complex to completely ignore the possibility of such beings existing at least in a couple of chapters. As long as you attempt to roleplay sensibly with such a character, I don’t mind this sort of „canon violation” at all. However, equipment/ability balance rules still apply.
- When selecting a race, you must also choose a faction/sub-faction. In the case of humans: are you Imperial, or Chaos-worshiper ? If you are Imperial, are you Space Marine, Imperial Guard, Sister of Battle, etc. You can be roughly ANYTHING. Tau mercenary headhunter, Craftworld Eldar aspect warrior, veteran Adeptus Arbites sergeant, Ork space pirate, Ratling rogue trader, beastman mercenary... the possiblities are wide. However, in some cases there are restrictions, mostly for balance/fluff reasons (see „Additional Restrictions” below).
- You CAN make up new factions/sub-factions on your own. If you want to play a Sister of Battle from the „Order of Little Red Riding Hood”, or a Space Marine of the freshly founded „Braindead” chapter, we won’t stop you. Keep in mind though that choosing a faction is not an outmost necessity. You can always choose to be a neutral mercenary/Rogue Trader as well.
- Additional restrictions:
---you may NOT possess any vehicles or too heavy weapon platforms, save for a few exceptions; ie, a motorbike/jetbike or a portable heavy bolter is okay, but you better forget titan cannons, or any items in general which you character wouldn’t be able to carry in his/her given state. An Eldar Ranger, unless he/she gets a power armor, will never lift a plasma cannon alone, while a larger Ork can do that with ease. Hope you get the rough picture.
---In the case of a Craftworld Eldar, you must be „alive”. NO Wraithlord or Wraithguard character (at the start, that is). In case of death, however, it is possible to place the soul crystal into a robot and be reborn as a Wraithguard, but it is up to your teammates whether they do it or not. Also, you may NOT be Autarch, Farseer, Phoenix Lord or anything along these lines, BUT you still can be an Aspect warrior, Ranger, Guardian variant and Warlock.
---In the case of Dark Eldar, if (IF !) you align with a Kabal, you may NOT be higher ranking than Sybarite, Succubus or Haemonculus adept.
---when playing a Space Marine or Chaos Space Marine, you can NOT be of higher rank than „Scout”.
---when playing a Sister of Battle, you can NOT be of higher rank than Battle Sister.
---a note for Chaos-worshiping characters: whether you play a Chaos Space Marine initiate, a sorcerer or just a plain cultist, you should describe which Chaos deity do you worship. Chaos Undivided, or even custom deities (lesser Chaos gods) are allowed, though the latter requires the Game Master’s permission first (contact via PM). Your character may also possess „gifts” from their Gods (add them to abilities), and/or mighty relics but make sure they are not overpowered (either make them only moderately helpful, or claim that your character is still in the process of unlocking the gift’s/relic’s true potential). You ought to start out as a relatively low-ranking subject of the Dark Gods, so it is unlikely that Grandpa’ Nurgle would give you his destroyer hive or Ahriman share his favourite magic scrolls/force weapons/bedtime story books with you.
---when playing Tau, you may NOT play as an Etheral (but the other 4 Castes are fine).
---You may NOT be member of any Officio Assassinorum Temples (though you CAN play a Death Cult member, since they are usually weaker and more independent).
---You may NOT place your character into heavy walkers like SM Dreadnoughts or Tau Battlesuits (at the start, that is).
- Custom equipment is allowed; feel free to mix Imperial and Xeno technology as you wish, but stay within the boundaries of sanity. For example, Imperial items may be blessed and/or cursed, but Tau items not. But you can, for example, give your freelancer mercenary a modified stealth suit, claiming he/she acquired the technology via smuggling, fit a Tau pulse rifle with an Imperial targeting scope, or give your Comissar a demonic bolt pistol. Also, keep in mind that you can acquire new wargear throughout the adventure (ie, buy/modify equipment in shops or loot from enemies).
---Addition: power armor, power weapons and force weapons are very strong and should be very rare. This is not a „must-obey” rule, just a suggestion. You are likely to eventually acquire such weapons during the adventure anyway. Also, even if you do posses such a weapon as your starting gear (by the Game Master’s permission), keep in mind that you won’t be wearing/using it 24 hours per day, and there are situations where they are more of a drawback than an adventage (ie, thin corridors+power armor=little to no space to turn around). This applies to everyone, including the Inquisitor character. You don’t necessarily need such stuff to be badass anyway. A Dark Eldar Sybarite with two combat daggers and a couple of splinter pistols or a Tau Fire Warrior armed with a long-range railgun/missile launcher and a couple of EMP grenades can be pretty kickass too, while overall still preserving challenge rates in combat.
- Custom abilities are also allowed, but then again, limit yourself. For example, you shouldn’t give a psyker too many abilities, let alone tide-changing ones. Or if you do, make sure they have notable drawbacks (ie, performing a mighty physic blast causes him/her to pass out or become seriously sick). Abusing your abilities without drawbacks counts as power-gaming.
- If the Game Master thinks your character is overpowered and suggests changes in matters of equipment/abilities (ie. „A demonic halberd which cuts open a Baneblade with one strike ?! Way too much, especially since it’s a starting character. But a Power Sword/Axe is okay.”), you should either listen, or just don’t play. No-one forces you to participate. If you are willing to join the band, you are more than welcome, but you have to obey the rules.
------Game Master’s note: I restricted several classes because they are potent subjects for power-gaming. Ie, in the case of a fully-initiated Chaos Space Marine, an Eversor Assassin, a Seraphim, etc. the line between realistic combat and power-gaming is very thin. Even if the player tries his/her best to keep things sensible, in most cases the presence of such a character simply kills the challenge of combat. Now, don’t start whining. Even as a Scout Marine, you’ll still get pretty decent starting equipment and already possess 1-4 genetic implants (out of the 19 maximum). Similarly, a Battle Sister may start out with power armor if she so insist. Etc. Combine that with the fact that you’ll acquire wargear as the adventure proceeds, and you’ll see that there was a reason for the restrictions. Also, a warning to would-be power-gamers: even if you find a „hole” among the restrictions, keep in mind that your character still requires the Game Master’s approval. Even if the character’s person doesn’t violate the above rules, the GM may neglect the permission or suggest changes if (IF !) he sees it fit for balance/gameplay/canonical reasons. Period.

The character template should look like this:


Name: your character’s name.
Gender: obvious. Okay, maybe in the case of Orks it’s more complicated, but you get the idea.
Age: obvious.
Race: obvious.
Faction: the cult/chapter/craftworld/whatever your character belongs to. You can also be a freelancer.
Class: the job your character is doing. Is he/she a Fire Warrior ? A Rogue Trader mercenary ? A Techpriest ? Etc.
Appearance: describe how your character looks like. Pictures are optional.
Equipment: your character’s starting equipment. This section also includes any biomods, mechanical implants and the like.
Abilities: your character’s active and passive combat abilities. Mention things here such as Psyker powers, or in the case of Tau characters, resistance to mind-affecting psyker powers, etc.
Background: a short story of your character’s life, including his/her possible reason to join up with the Inquisitor. You don’t have to write a novel, just describe his/her past and personality clean and simple.
Sidekick/pet: if you have a little pet or sidekick (a gretchin, a gun drone, a servo skull, etc.), describe it here.
Overall strengths: what is your character very good at ? Sum it up. (ie, armed close combat, tactical thinking, engineering, etc.)
Overall weaknesses: what is your character sucky at ? Sum it up. (ie, little resistance vs psyker powers, paranoia from cats, etc.)
Original reason to join the gang: why do you want to stick by the side of the Inquisitor (at least in the beginning) ? Write it here.

Example sheet (which also describes the Inquisitor himself):


Gavron Alexander
Gender: male
Age: 29
Race: Human
Faction: Imperium, Inquisition, Ordo Malleus
Class: Inquisitor
Appearance: Gavron has shoulderlength black hair, brown eyes, and a short beard and moutasche which encircles his mouth. When dressing „casually”, Gavron prefers a classic, witch-hunter style garment. A simple, undecorated brown cloak helps him to keep his weapons out of sight until it is really necessary to draw them.

(similar to this, but with „up-to-date” stuff like flak armor, bolt pistol and chainsword: http://www.gamerdna.com/uimage/large/witch-hunter-warhammer-online.jpg )

However, most of the time (in dangerous zones) he is wearing a silvery-colored power armor, with its „gauntlet” and „boot” parts painted dark red. But even then, he prefers to have that brownish cloak with him.

Starting equipment: Flak Armor (start), Power Armor (gets it shortly after the start - story-related), Blessed Bolt Pistol, Chainsword, Frag Grenades, Krak Grenades
Abilities:
Beside „basic” combat abilities (using ranged/melee weapons), Gavron is a skilled brawler, meaning he can take on foes even bare-handed. However, he’s nowhere near the level of Eldar warriors, so this sort of combat is unfavorable if he isn’t wearing his power armor, but he can still knock out lesser opponents (ie, drunkards in a pub, or Tau warriors if he gets close enough).
Gavron is also a potent psyker, though he’s still learning to master his powers:
Manipulate Objects - Gavron can use his psyker powers to move smaller objects as he wills. This has a very versatile usage, from improving his own aim to deflecting incoming enemy ranged attacks. There is a limit to these capabilities, though. Gavron can hardly move objects which weight more than 15-16 kg, or have some sort of countermeasure against psyker powers (like demonic weapons), if he can do it at all. Living creatures are also left uneffected (ie, he can’t levitate Nurglings). For the latter reason, he can’t rip out a weapon from an enemy’s hands, though he can cause it to vibrate and thus make the enemy’s attack accuracy worse.
Physic Blast - Focusing his mental power into a certain area then letting it violently „explode”, Gavron can cause a physic blast in a 10 meter radius around a targeted point. This disturbs enemy ranks, pushing infantry units off their feet. This power effects everyone without exception, allies and enemies alike, even Gavron if he stands too close. Larger creatures, vehicles and buildings are completely unaffected. Also, the further the blast point is located from Gavron, the more concentration it takes to make the physic blast work. Take note that the physic blast on its own causes little or no damage to most creatures, but is particularly effective against the creatures of the warp should they manifest in the material plane.

All of Gavron’s psyker powers have their drawbacks (see weaknesses).
However, the time spent practicing these powers at the Ordo Malleus paid off in different ways as well: Gavron is well-resistant towards mind-manipulating effects.

Background: Served as an Acolyte under the radical Inquisitor Lord Levin de Luca for over 10 years. Recently initiated to full-fledged Inquisitor status. Beyond that, TOP SECRET (will be uncovered during the story). Highly pragmatic, confident and cynical, but far from being a complete asshat; if someone proves his or her worth, he will not hesitate to help out that comrade in trouble, whatever it takes. Gavron is „radical”, meaning he’s tolerant towards most races and ideals as long as they don’t cause trouble for him; an exception to this are the Eldar, who often backstabbed him and his mentor, Levin de Luca (he won’t kill them without thinking, but has a hard time trusting them). Gavron greatly values loyalty, honesty and combat honor. Dislikes treachery, „unfair” situations, religious fanatics (believing zeal shadows clear and reasonable thinking), and buerocrats in general.
Sidekick/pet: a Servo-Skull drone which he simply names „Skully”. Gavron shares a mental link with the drone which has been fitted with sensitive sensors, allowing it to detect things normally invisible to human eyes. Gavron may see through the eyes of Skully, thus giving him enhanched detection capabilities. Beyond that, the drone can be fitted with small augmentations, such as a little radio device to maintain connection between the group and the spaceship.
Overall strengths: skilled in ranged and melee combat alike, though obviously better in melee (his aim would often miss if it wasn’t for his psyker powers). Psyker powers let him support allies and distract foes. His psyker training also grants him protection to mental manipulation to a good degree. As an Inquisitor of the Ordo Malleus, he is completely fearless (but that doesn’t mean he is reckless) and knows much of the ways of Chaos, thus how to combat them.
Overall weaknesses: while he is skilled in melee and possesses a power armor, brute force (ie, Ork Nobz, Tyranid Carnifex, etc) can overwhelm him if he’s left unsopported. His psyker powers, while useful, are very taxing upon him depending on the frequency and invested strength: making his own bolter shots slightly more accurate demands little effort on his account, and results only in a bit of dizzyness afterwards. But repelling hundreds of bullets from an assault cannon aimed straight at him is a different tale; he CAN deflect them - for 2-4 seconds. Even if he somehow survives the situation (finding proper cover or disabling the attacker during those few seconds), he will either suffer from severe headache and sickness or lose consciousness for a good while. Performing physic blasts causes immediate headache afterwards for about 6-8 minutes; if several physic blasts are performed in a row with little or no pause between them, Gavron loses consciousness. Even in lighter skirmishes, the continuous usage of his psyker powers can cause muscle stress, headache, and reduced focusing.
Original reason to be with the gang: he's the boss, duh.

my1000ghosts
30th Mar 10, 1:07 PM
Quick question.......Is it possible to be an novice of the Inquistion?

Say...His master was killed by Heretics or some such and to finish his training and become a full Inquisitor he was sent with you.......and also to Terminate you if you become corrupted to far.

MorrisB
30th Mar 10, 1:26 PM
Just be wary of possible consequences of your choices. Ie, the Inquisitor is radical, so if your Acolyte character is puritan, things are likely to turn ugly even in early phrases of the game if, say, an other player takes a Xenos or a rogue cultist of a lesser Chaos god as a character and the Inquisitor recruits him/her solely because he "needs workforce".

Other than that, I don't see any reason why not :p

my1000ghosts
30th Mar 10, 1:32 PM
Oh don't worry about that......The basic idea I had is that he killed five fellow students of the Schola Progenium over a minor insult and was saved be pure chance by his former master a Hereticus inquisitor who felt.......That his anger could be a valuable asset if used properly...This got his master almost branded a Radical by the level of things he showed the boy......After his master's death he drifted a lot before he was picked up by the Inquisitor lord of the sector and given a choice....Finish his training with you or have his memory erased and be placed in the nearest hive slum......He chose the former.

Anyway......Last chance to shoot me down before I start typing up a profile

MorrisB
30th Mar 10, 1:36 PM
So your Acolyte has more anger than morality issues ? Sounds interesting :rolleyes:

Go ahead and submit a character sheet if you wish then. After it's done, I'll check it, and if it's more or less balanced, it can be applied when the game actually starts ;)

my1000ghosts
30th Mar 10, 1:45 PM
One thing I will quickly warn people who spot the similarities....Yes my guy is about 60% based of of Solomon Kane

Anyway I should have it written up tonight or tomorrow morning

MorrisB
30th Mar 10, 2:17 PM
Alright, sounds fine by me.

In the meanwhile, I'll await other applications too. There is still a couple of spaces left, folks !

Kane
30th Mar 10, 2:49 PM
I would join, but I too lazy to look up necessary info. :(

SeventhStorm
30th Mar 10, 10:39 PM
I'm interested, and I have one ready, so should I post it up or PM it to you?

MorrisB
30th Mar 10, 11:11 PM
@Okami: If you wish, I could gather a couple of useful links to navigate. I might as well do it today afternoon. Those who are unfamiliar with wh40k fluff should find them useful.

@SeventhStorm: whichever you wish; it might be better to post it here, though, as PM-s are pretty limited if you know what I mean...

OpelFalcon
30th Mar 10, 11:38 PM
I'm rather interested...but I've never taken part in a BW before, although I have played the TT version of Inquisitor. I currently don't have access to my regular notes or resources, nut I'll make do.

Would you mind if I joined? I'm working on my character at the moment and I'll edit this post with the information, if that's okay.

Also if anyone else is interested and may need some guidance I recommend the Inquisitor Rule Book. (http://www.games-workshop.com/gws/content/article.jsp?aId=4900004&_requestid=474529)

Edit: Well here's my character, let me know what you think.


Name: Rizpah Coal Gender:
Female Age: 27
Race: Human
Faction: Freelancer

Class: Rouge Trader

Appearance: 5’3” Short shoulder length black hair usually slicked back, pale, and of slight build, dresses flamboyantly, think Napoleonic Navy Captain in Blue. Example (http://www.militaryheritage.com/images/navy_lt2.jpg) Another example of her Style (http://www.eoinart.com/blog/wp-content/uploads/2009/10/TP_Amelia_01.jpg)

Equipment:
-Five concealed daggers hidden about her person, they are also weighted for throwing just in case. (If thrown she will always recover it when possible)
-An officer sabre, strong durable and light.
-Duel revolvers, finished in silver with ornate ivory grips customised for her hand and shooting style.
-The equivalent of flak armour, covering her body, arms and upper legs.
-An eye implant equipped with range finder and motion prediction.

Abilities:
-Can fix all basic weapons and machines.
-Is rather acrobatic.
-Skilled duellist and excels at melee wielding her blade with confidence.
-Relies on cunning, speed and guile more than strength.
-An average shot by all means, although her pistols and implant improve her aim.
-Strong-minded and has resisted the temptations of the warp and other psychic entities, but not immune.

Background:
She inherited her Trade Warrant at 21 when her Father retired, destitute and penniless. The family ship, Lazarus, was in a state of complete disrepair, but with four years of hard work she finally got Lazarus back in the air. She finally began her real life among the stars, meeting exotic species and trading, learning. As her contact lists grew, job offers grew with them. She accepted a risky job, smuggling rare poisons to an Imperial controlled planet and was caught. The corrupt official wanted a bigger bribe, but she coudn’t afford it so her ship was impounded and she and her crew were put under house arrest. As trouble in the region grew with Chaos the likely culprit, Rizpah saw her chance for freedom. She brokered a deal to aid the investigation and The Inquisition, with what’s left in her ships hold and the gun in her hand. Her ship is still locked down and is only accessible with a member of The Inquisition present.
She is flamboyant, charismatic and reckless, taking needless risks just to show off. She is very hot-headed and angers quickly, which isn’t helped by her impatience. Also she’s a heavy smoker.

Sidekick/pet:
-None, although she does have contact with her crew.

Overall strengths:
-Speed, agility of mind and body.
-Charming and charismatic, she relies on more on talking her way out of trouble than her blade.
-She is an expert in melee combat, as long as she has her sabre and daggers or similar weapons.
-She has access to rare and exotic items and has many contacts.
Overall weaknesses:
Edit: -She belives in her skill so much, that it has left her condesending to others and there methods and can be rather stuck up at times.
-Prone to jump into situations without thinking.
-Not physically strong so can be overpowered by larger foes.
-Over-confident of her abilities can get her into tricky situations.
-Her melee skills although impressive are limited to a few weapons mainly light swords and daggers with other weapons she is average.
-She does not use two handed weapons.

Original reason to join the gang:
-To improve her relations with Imperium of Man. Rizpah figured that aiding and supplying an Inquisitor on a mission would greatly improve her chances of freeing her Ship and make those annoying “Smuggling” charges go away.
-For fame and fortune, she knows Inquisitors end up in rather interesting places, with interesting treasure and artefacts, which no doubt will get a high price on the free market.

If I need to change something tell me.

my1000ghosts
31st Mar 10, 3:04 AM
Name: Gallus

Gender: Male

Age: Twenty-Six

Race: Human

Faction: Ordo Hereticus

Class: Acolyte

Appearance: Gallus is normally seen wearing the same hooded greatcoat of his master Cranos covering his body completely and hiding his face. However Those who have seen him without talk of a horribly scared young man whose face is set in a permanent grimace as if in pain and eyes that seem to reach straight into your soul.

Equipment: He almost always wears a strange armoured gauntlet on his left fist that he names "The Red Fury" and is definitely not of Imperial origin that causes a disterbance in the warp so severe that even non-psyker's feel their skin crawl in his presence, a long length of chain made from the same metal is wrapped around his right arm and a Sanctified Stormchild Revolver is holstered on his left hip inside his great coat holstered just within view. As well as the greatcoat itself that's made from the same material as flak armour hidden under it is a suit of carprace scale armour glinting darkly to those who catch a glimpse and the only other object of his master he now keeps, a grimy misfunctioning rossarius hung around his neck.

Abilities: Most feared of Gallus's abilities is seen when he fights as he enters a battle trance of sorts by tasting blood that seems to increase his Speed, Strengh, And Reactions to Super human levels that some of the Inquisition's psykers have pinpointed as a form of latent psyker power he possess though it's origin remains a mystery. However this does not mean that he relies on it completely as even without it he is an extremely talented wielder with even his exotic choices of weapon.
If he has any further abilities they have not been recorded as they have not been discovered by him yet or those that have seen them did not live very long.

Background: Little is known outside of his Ordo of his history....Almost as if they don't want the other Ordo's from knowing exactly what he is......The only thing known to the other Ordo's is that he came to the atention of his Master after killong five fellow students in the schola progenum over a slight insult.

Sidekick/pet: None

Overall strengths: His abilities in hand to hand combat are unparalleled it has also been recorded that he showed much promise in interrogation, though he has a habit of over doing it and leaving them as broken wreaks of men and women.

Overall weaknesses: When he enters "The Fury" as he calls it he becomes less and less concerned for his own safety and this has led to several near death experiences for him, even if he survives his abilities leave him in a semi-catonic state afterwards that has lead to him avoiding using it unless it is a life or death situation.

Original reason to join the gang: Very is little is known for why he was sent just that he arrived with a letter proceeding him from the Lord Hasker of the Ordo Calixis requesting that he be allowed to finish his training under a new master...any other reasons are not known.

MorrisB
31st Mar 10, 3:44 AM
@OpelFalcon: I've analyzed your character sheet, and found everything in order. Nothing too extreme nor imbalanced. And a greedy Rogue Trader character is always a nice touch ;)
CHARACTER ACCEPTED. When the game actually starts (in a couple of days), you may start RP-ing with it any time you wish. Shall I add your name to the list of participants, then ?

@my1000ghosts: weeell... what can I say... you'll need some specification to do, regarding both the equipment and his ability:

- "strange armored gauntlet"; does this gauntlet possess any specific noteworthy combat abilities (ie, counts as a power weapon/bonus damage vs demons/etc.), or is plainly for bashing skulls ?
- "the greatcoat itself that's made from the same material as flak armour"; so you mean it can deflect projectiles (ie, bullets) to some extent ?
- "a trance of sorts that seems to slow down time around him and increase his reactions"; do you mean 'bullet time' effect ? If you do, then please, NO. Apart from certain Necron or maybe Eldar artifacts, time itself shouldn't be effected in any way. Getting into a sort of 'turbo mode' when his movement speed and agility reaches or even surpasses Eldar/Dark Eldar level for a while through a sort of mental trance is just as fine (with severe muscle stress as a side-effect when it wears off, maybe).
- lastly, the Rosarius: I think it's a bit much - being (nearly) completely immune to bullets and even plasma (!!!) weapons, right from the beginning ? Nah. I don't mind if the guy wears necklaces for looking good, but a force-field generator for a starting character seems over the edge. He will still have decent defenses with his "flak-cloak" and carapace armor if you ask me.

my1000ghosts
31st Mar 10, 4:16 AM
The gauntlet is made from a metal unique to a feral world who's name I can't remember as is the chain and it stores kenetic energy...Think shock fist

The Greatcoat can to some extent yes but is not compleatly bullet proof

I was thinking the same thing with "The Fury"...cut the time thing and also make him temporarliy catonic afterwards

...Can I make it an unfuctioning one just for memory of his old master......and mabye get it fied later?

SeventhStorm
31st Mar 10, 8:01 AM
Aaand here he is

Name: Silas Mon'Kal
Age: 22
Race: Human
Faction: Ex guardsmen turned mercenary, minor chaos connections (Khornate worshipper)
Class: Cultist/ guardsman
Appearance: 6'2", short and choppy brown hair, blue eyes. He wears simple, unobstructive clothing with his axes clearly displayed on his belt, and his autogun shoulder-slung.
Starting equipment: A pair of axes that were a gift from khorne, having the sharpness of a power weapon but without the power field. Incidentally, this causes more bleeding as the lack of a field prevents the cauterization of wounds. He is also equipped with, an autogun, five magazines, frag grenades
Abilities: Good at close combat, even against up to three foes. He is also very tough and does not take stock of his injuries until after the battle. Silas can also switch from ranged combat to melee rather quickly, agile enough to cover fairly large amounts of ground rather quickly.
Background: A vicious warrior, Silas Mon'kal was recruited to the Planetary Defense Force at age sixteen. Silas was brought out to fight against a chaos incursion on the planet. Leading a squad of men into the heart of a chaos cell, Silas cleared the building of enemies in a fierce close-quarters battle. Finding a pair of axes upon an altar, Silas took it to aid in the defence of the altar as two-score chaos cultists launched a counter-attack. Slaying many of the warriors, Silas was crowned a hero to the locals. Soon after, Silas was promoted to squad leader. He trained his squad in close combat and led assaults on cultist cells for about a year, earning renown throughout the planet. The Imperial Guard recruited him as a platoon leader, and for two years Silas was able to lead his men on campaign, but a commissar received an anonymous tip-off that Silas had some chaos relations. Fleeing the world, stealing a shuttle, Silas escaped to the Imperial World of Montax, and began a meteoric rise through the ranks of a local gang. This, of course, brought him to the attentions of the local Arbites. Contacting the Inquisition, a ship was sent out to capture Silas, which was successful after a month of hunting. Brought into work for the Inquisition, he has been sent to aid the Inquisitor to release himself from the Inquisition's service.
Personality-wise he is fairly quiet at all times, but tends to sulk when he is told that he should give up a fight or if he is defeated. In the heat of battle he is almost sadistic, laughing and enjoying the combat.
Sidekick/pet: None.
Overall Strengths: The ability to temporarily ignore pain, agility and the speed to cover long distances with relative quickness. Also good at fighting up to three enemies in close combat.
Overall Weaknesses: Being targeted by ranged fire, ignoring too much pain, overworking his body, and focusing only on the combat at hand, not at other events.
Original Reason to be with the gang: Getting captured and sent as an unwilling warrior to aid the Inquisitor, he fights for his freedom.

OpelFalcon
31st Mar 10, 9:12 AM
Shall I add your name to the list of participants, then?

Yes, please do :) and thanks.
I based her on one of my previous TT characters, who I never actually finished the model for, so never got to use her. Hopefully she'll make an interesting character to play. On a side note I was tempted to give her a needle ring, with bloodfire, maybe a later addition...

Edit: I've been thinking about it and I'd like to add that she is a bit stuck up and can be slightly condescending. I've amended my character sheet.

@my1000ghosts: I have to say, you have a rather interesting character, I like the way he doesn't even know himself of what he is capable of...which got me thinking about his mysterious gauntlet. When I first read your description, I thought "Hmmmm interesting. I wonder if it's a Daemon weapon" Which could work. especially with deathlust.

From the Inquisitor Rulebook:Deathlust: The wielder is filled with a terrible hunger for battle, charging into the
enemy with no concern for his own survival.
Side effects, you have to control a Daemon. Just a thought, if I'm out of line you are welcome to slap me.

@Killer_Zero: Use your imagination :P When you say her name and what she does try make a picture in your mind, to aid your imagination look at art work with connections to what type of character she is. So a Sniper, stealthy, gets close. So maybe scars on her face from previous fights? Stocky shortish can be easily over looked. Tightly cut hair to make sure it isn't in the way? Think of practical things as well :) I hope that helps.

@SeventhStorm: I like your character, if I was you I'd remember to be careful as people like your character have a habit of becoming Arco-Flagellants ;)

I think that's all the nit picking done...I'm sorry if I come across as an ass. Just thought I'd throw in my two cents as well as throw some ideas around. Again if I've stepped out of line or I have done something wrong, please let me know and I'll amend my post.

my1000ghosts
31st Mar 10, 10:43 AM
Good guess....I had planned to say that when you found out...his parrents were Khorn cultists who offered him up to become in their masters eyes the perfect killer however it was stopped mid ritual leaving him tainted but not un-saveable by the inquisitor that became his master...It was supposed to explain his abilities...What do you think?

OhJohnNo
31st Mar 10, 10:46 AM
I would join this, but unfortunately lots of rules are a no-no for me. I tend to like the simplest of BWs.

OpelFalcon
31st Mar 10, 11:08 AM
Good guess....I had planned to say that when you found out...his parrents were Khorn cultists who offered him up to become in their masters eyes the perfect killer however it was stopped mid ritual leaving him tainted but not un-saveable by the inquisitor that became his master...It was supposed to explain his abilities...What do you think?

Sounds plausible, but it's up to the GM to decide to let it in ;)

The thing is, I may know it's a demonic weapon, but my character doesn't ;) I think the only character who would be able to tell so far, would be morrisBs character, and it would be up to him to share that info. For example if I was IC and approached you I may feel uneasiness, but not know why, where as someone with psychic ability or closeness with the warp may understand what is really causing the feeling.

my1000ghosts
31st Mar 10, 11:51 AM
I have an idea
Cranos forced the daemon that his parents tried to force into the child into the gauntlet and when Gallus became his student Cranos gave it to him "For safe keeping"

AshaD
31st Mar 10, 12:15 PM
Any room still I might give this a shot?

Name: Jensen Lockhart.

Gender: Male.

Age: 29.

Race: Human.

Faction: Tau/Imperial

Class: A former Gue'vesa auxillary.

Appearance: Jensen is of medium height and build for a regular human. He has short black hair that is spiked on the top and has minor stubble growth on his beard giving him a slightly haggard appearance. Outside of combat he generally maintains his appearance but once he's in the field his appearance does not concern him. He has standard issue Fire warrior body armor, minus the helmet and footwear as this does not fit a human as easily as the rest of the suit (So he remains helmetless and wears standard issue guardsmen boots). He also carries a camo cloak which he wears over his armor at all times.

Equipment: A stolen Tau Railgun with scope, standard issue plasma grenades. Shoulder mounted spotting equipment to mark and track targets and a wrist mounted heads up display to track those targets watch the ammo count on his weapon.
he also carries a small hunting dagger.

Abilities: Jensen is an effecient and deadly sniper able to make shots deemed impossible by many. He has basic hand to hand combat training but cannot stand up to well trained opponents. He is also an excellent tracker.

Background: Jensen grew up on a small forest covered planet on the fringes of imperial space. Jensen was taught to snipe, hunt and track by his father. When the Tau came to Imperial space, Jensen's planet was one of the first conquered. At the time he had been serving in the local PDF and the invaders had given him a choice; join the greater good and allow his family to prosper under Tau control, or continue to resist and be eliminated. Like many of his PDF friends he chose to join the Tau. His family was spared but ashamed by his lack of loyalty to the Imperium and the Emperor, they disowned him. Without family life to concern him, Jensen rose through the ranks of the auxillary and soon came to be respected even by his Tau comrades.

When the imperium finally made a counter offensive the world was snatched back from Tau control and Jensen was taken for interrogation due to him siding with Xenos.

When Jensen is in combat he's quite outgoing but during times of strife he becomes quite a loner.

Sidekick/pet: A custom Tau Gun Drone belonging to a former Tau senior (Armed with an underslung pulse rifle and markers either side of the units shell). Jensen took control of it during the Imperium's counter offensive.

Overall strengths: Long range shooting and tracking/hunting. Good at setting up ambushes.

Overall weaknesses: Susceptible to psychic attack like many standard humans. Only has a very basic understanding of hand to hand combat so can be easily beaten by a more proficient opponent. Mortal fear of snakes (Spawned from a near death experience whilst hunting)

Original reason to join the gang: To seek redemption not only by the Imperium but his family also. Although Jensen loves the military, he misses having a family that love and respect him.

I realise this might be similar to someone else a little further up so if it is too similar and you want it changing give me a pm and i'll try and alter it.

OpelFalcon
31st Mar 10, 1:24 PM
I have an idea
Cranos forced the daemon that his parents tried to force into the child into the gauntlet and when Gallus became his student Cranos gave it to him "For safe keeping"

Entirely possible, I'd suggest either adding it to your back story to flesh out your character or starting again with a new character sheet, just to avoid confusion ;)

MorrisB
31st Mar 10, 1:40 PM
Wow, I'm glad to see the growing interest :)

@Killer_Zero: your character sheet needs a lot of further work; no description of appearence, no personality (should be included in the Background description), and the background itself is very lacking. How did she get separated from the Tanith regiment ? How and why did she become a mercenary afterwards ? What are her exact interests for joining ? If she wants excitement, she could be a plain assassin without having to join the Inquisitor and be always ordered around... please, I would need these pieces of information for potential story development purposes. I don't ask for a novel, but please take example of OpelFalcon's or AshaD's character sheet. Unless you modify your sheet accordingly, I can't take you in, sorry :(

I suggest you think this through...

@my1000ghosts: I think that you should reorganize and shave clean your character data for now. Some points (particularly his special ability and that metal-fist of his) are not defined well enough in terms of gameplay; take OpelFalcon's and my personal suggestions into consideration, think them through, and if you are finished then please submit your character sheet again (or modify the current one, I'll check on it).

@SeventhStorm: you could add a bit more specific description about the character's personality (in the Background description) as it would be important to know how he worships Khorne (ie, is he the raging madman type, or the honorable warrior, or a bit of both ?), but other than that, okay to me. The demonic axes are quite strong for a start, but the lack of armor counterweights it, so alright.
If possible, add some description of his personality. Beside that: CHARACTER ACCEPTED. Shall I add your name to the list of participants ? ;)

@Oh,John,no!: well, suit yourself. We all have our own tastes. One-PC/person text-based roleplays typically call for more complex rules...

@AshaD: I don't really bother if two different players pick similar characters (realistically, the Inquisitor wouldn't complain if he had two kickass snipers to cover his advance :p ). Right now, I can't accept Killer_Zero's sheet since it lacks details, but I can accept yours. It is made fittingly to the format, and has enough detail. It will be interesting to see a Gue'vesa in the group. If either you and Killer_Zero have problem with character similarities in any sense, you can discuss it among yourselves. So: CHARACTER ACCEPTED. Shall I add your name to the list of participants ? ;)

PS: To everyone in general: please do not submit half-finished, information-lacking character sheets, because I can't accept them like this.

PPS: is it just me, or everyone wants to be human ? :rolleyes:

OpelFalcon
31st Mar 10, 2:01 PM
is it just me, or everyone wants to be human ?

I half made up a Dark Eldar character, just to see who I preferred and my humie won out. I find it easier to play as a human as I'm not too well versed in how other races would act in given circumstances. Still...I do think a DE character would be interesting, but I'd also need to do much more research to pull it off properly :P

Panzer General
31st Mar 10, 2:04 PM
There is not really a problem with Killer Zero's character sheet. It is not required to give a five page biography of a characters life.

You can not tell someone that they can not join unless they add more detail to their character sheet.

MorrisB
31st Mar 10, 2:09 PM
@OpelFalcon: You've got a point there, it is considerably easier to play something we know well (in this case, our own species). The problem with many wh40k races and factions is the too extreme attitude (ie, all Dark Eldar are sadistic grimdark gothic emo guys), which is different to pull off sensibly even for experienced roleplayers.

However, take note that while you can have only one active character, you can have multiple ones in store if (IF !) your currently used one dies for some reason (ie, you grow bored with her and decide to, ahem, "clear space" in the group for your second character... :p )

@Panzer General: 'this true, I didn't write anything among the rules that he/she would need to write a novel, nor would I request anyone to do such a thing. However, the data it lacks would be important for me as Game Master for potential story-development purposes. Sorry if I didn't make that clear enough.

Kane
31st Mar 10, 2:10 PM
give me the links and I can get something to you tomorrow or the day after.

my1000ghosts
31st Mar 10, 2:17 PM
Ok I edited it...Anything missing?

AshaD
31st Mar 10, 2:30 PM
Stick me down Morris.

MorrisB
31st Mar 10, 2:34 PM
@Okami: I've updated the first post with links, hopefully you'll find it useful. The Lexicanum works just like Wikipedia, so it's very easy to navigate ;)

@my1000ghosts: checking right now...

"a grimy misfunctioning rossarius" - um... just make clear this one tiny thing. Is it completely wrecked, or activates very randomly, out of control ? Beside that, it's okay. Just give an answer to this question and then we'll be alright.

@AshaD: okey-dokey :)

SeventhStorm
31st Mar 10, 2:46 PM
Put me down as well, please

my1000ghosts
31st Mar 10, 3:16 PM
The rosarius is compleatly broken...It's just a momento

MorrisB
31st Mar 10, 3:19 PM
@SeventhStorm: Okay, I added you, too :) and thanks for editing your post.

@my1000ghosts: ah, I see. Well then... CHARACTER ACCEPTED. Shall I add your name to the list of participants (last confirmation) ;)

Schakal
31st Mar 10, 3:23 PM
here is my character sheet:

awwww i see my idea wasnt the first damn it :D

Name: Tiberius Ignatio
Gender: male
Age: 45
Race: Human
Faction: Tau

Class: Mercenary.

Appearance: 181cm tall. Short black here with a silver lining at the temples. His face is hard edged, his face is tanned from the weather. Blue cold eyes. He wears an humanized Tau firewarrior suit.

Equipment:
- as one of the first humans he wears kybernetic Interfaces like the Tau
- as said before a humanized Tau firewarrior suit adjusted by a veteran. The suit is colorod in dark grey, with a dark orange urban camo.
- Tau pulse rifle, also humanized
- a sword, a relic inherited by his forefathers, nothing realy important or valuable, but important for him
- a small projectile pistol
-pipe
-fiddle

Abilities:
-Good trained reflexes.
-great shooter.
-good at camouflage and recon.
-plays the violin very well

Background:
Tiberius grew upon a planet far away from the Empires centre. He had his first contact with the Tau when he served in the imperial forces.
In one fights against the Tau, his group was killed by chaos forces, but he was saved heavily wounded by the tau. Because he was raised up very mind open, he doesnt get the Xenophobia most of the Empire had. He learned to live as a prisoner of the Tau. After Some time he accepted the way of the Greater Good as his way of live, and fights as Tau mercanary. After many fights, he allocats his body to the Tau for experiements. Now he can use Tau cybernatic interfaces.
As a real Veteran, and with abilities and way of thinking a Tau actually dont has, he does many jobs behind the enemies lines. He is a one man army.


Sidekick/pet:
-None

Overall strengths:
-calm and prudent
-good tactitan
-Veteran of many wars.
- no xenohopbia
- no fear for high advanced technique

Overall weaknesses:
-he is conditioned by the Tau
-he doesnt talk much
-very weak against psyonic attacks
-some sort of rage when he sees chaos symbols

Original reason to join the gang:
-he is sended to human planets by the Tau to make new relationships between human planets and the Tau.
- his personal attempt to join the Inquisitor is his hate against the chaos.

my1000ghosts
31st Mar 10, 3:25 PM
Hmmmmm......I can come up with a story to accomidate it but i have to warn you that I am busy with school after three weeks however I will still have weekend....so it's up to you I will be happy to join if it is not to much trouble

MorrisB
31st Mar 10, 3:34 PM
@Schattenkrieger: I'll be VERY interested in the interactions between you, AshaD (another Gue'vesa) and SeventhStorm (Chaos-aligned)... :D

Anyway, well-made character sheet. He'll be like a modern USA ranger with sci-fi equipment. But nothing overpowered, judging by his equipment. CHARACTER ACCEPTED. Shall I add your name to the list of players ? ;)

@my1000ghosts: Hm... this may slow down the RP a bit, but the initial part (meeting up with all members story-wise) will take some time anyway. Guess it won't be such a big problem to add you. You can practically join in at any time (just contact me first when you're about to do so, so I can add a "lead" to the story to meet up with you ;) ).

my1000ghosts
31st Mar 10, 3:36 PM
Good Idea...I will contact you when I am ready count me in

Schakal
31st Mar 10, 3:38 PM
its a shame i havent seen AshaDs sheet before... too many similarities, but yes add me. maybe i will alter some things. but nothin important. like that he smokes pipe. and is playin fiddle when he is alone and hasnt something to do. hope this is okay.

but i am off the pc tomorrow until 8.4. is that a problem?

Panzer General
31st Mar 10, 3:39 PM
If they put up a character sheet, are they not going to be in it?

Why put up a Character sheet if otherwise? :wtf2:

Gorb
31st Mar 10, 3:41 PM
Another BW?

We need a limit on how many are active at one time.

MorrisB
31st Mar 10, 3:55 PM
@my1000ghosts: alright.

@Schattenkrieger: nope, that's no problem at all.

NOTE: seeing the background stories of the chars, I think I'll need to modify the story-starter so that people may cut into the thick of it right away (ie, the Inquisitor visits a "pub" maintained strictly for Inquisitorial agents and mercenaries...)

@Panzer General: I'm aware of the paradox you wish to point out, but please be reasonable: posting a sheet is one thing. Posting it properly is another.

Imagine that you apply for a job. If the would-be employer doesn't find the stuff you write good enough, you won't get the job. Same goes here. If a sheet is done poorly, I can't take it seriously.

BUT this is an RP, I will NOT exclude him if he is willing to cooperate. Honestly, all I ask for is a little bit more detail, so I don't see why you're acting pissed off. On my account, this argument ends here and now. Thank you for understanding.

@Gorb: (...should I really comment on this ?)

AshaD
31st Mar 10, 4:01 PM
Honestly Gorb if this is self contained it shouldn't really matter should it?

my1000ghosts
31st Mar 10, 4:26 PM
Now that I think of it do you mind if I give him another ability....Some kind of allies he has been able to call on when he and his master needed something...."Removed"....Like Redemptionists....Say I can only use it on definitely tainted things and only in hive's with a strong religious following....or the polar opposite and allow him to "Call in a favour" from the local Gangs.

MorrisB
31st Mar 10, 4:37 PM
@Gorb: I still won't comment. Someone else did it:

http://forums.relicnews.com/showpost.php?p=3808329&postcount=112

:p

@my1000ghosts: players are allowed to have "connections", take example of OpelFalcon's rogue trader (such connections should be included in the background story). However, I don't think there's any need to point out your character's good terms with the Inquisition - after all, he and Gavron both belong to that organization so they can probably call them up any time they want as long as they have proper equipment (the result of the call is an entirely different matter, though... :rolleyes: ).

Panzer General
31st Mar 10, 5:20 PM
Okay. Since there are several people new to the BW forum.

It would be good if you were to read over this thread. http://forums.relicnews.com/showthread.php?t=243839

I hope you don't mind but I do have something else to say.


posting a sheet is one thing. Posting it properly is another.
That is true! But in my experiance, some people are not as good at doing a character sheets at others.

The point is that you can't keep someone from entering based on their character sheet! Understood?


Honestly, all I ask for is a little bit more detail, so I don't see why you're acting pissed off. On my account, this argument ends here and now. Thank you for understanding.
I am laughing right now. I am not pissed. Simply, trying to help.

Kane
31st Mar 10, 5:36 PM
I would join, but due to the amount of the material I would have to trawl through, and the fact that so many ppl are joining, I probably not join. Nothing personal, it is just with so many joining, it would be too much for me.

ShatteredFaith
31st Mar 10, 6:32 PM
As much as im all for giving everyone their fair chance at joining, character sheet or no, MorrisB IS running the game, and he can deny people entrance on whatever he wants. If he says the character sheet is not good enough for what he wants then he's the guy running it so id say his word stands.

my1000ghosts
1st Apr 10, 12:50 AM
So that's a yes for my favoutire neo-nazi christian order?
I'm just thinking an acocylite does not weild as much power as a full blown inquisitor and in his case he has connections in the Underhive's and slums.....

Anyway your call

Killer_Zero
1st Apr 10, 4:57 AM
Name: Skullcrusha

Gender: None

Age: Unknown

Race: Ork

Faction: Freebooters

Class: Kommando Nob

Appearance: He has a scar down the left side of his face, which is in a camouflage pattern, he is quite small for an Ork but he is probably the most intelligent Ork ever to be alive.

Equipment: A Choppa(knife) coated in a poison with makes enemies die a slow and painful death. If the mission doesnt involve stealth he will use a Shoota-Skorcha (kombi weapon). Also he has a bundle of Tankbusta and Stikkbombs. He has a looted Camo-cloak for stealth movement

Abilities: He is able to think like a human and talk like one since he is so clever. He can think tactically and will obey most orders he is given. Can take a drug which increases his strength and stops him feeling pain.

Background: He was exiled from the Ork Goffs clan for being too clever and trying to kill the Warboss, he then joined the freebooters where he helped them ambush an Imperial Supply convoy which was where he got his camo-cloak from. The Freebooters let him go, again because he was too clever.So he decided to become a Mercenary which helps the Humans.

Sidekick/pet: Attack Squig "Killa"

Overall strengths: Camouflage, Stealth actions and Ambushes

Overall weaknesses: Likes to work alone. Is a little addicted to a Drug which temporarily stops him from feeling pain.

Original reason to join the gang: He wants to kill and learn more about the Human way of life, so he thought he would join an Inquisitor in his retinue.


MorrisB, If this is not OK tell me what I can change, Should I delete my other post?

MorrisB
1st Apr 10, 6:18 AM
@Killer_Zero: *views character sheet*

"Abilities: He is able to think like a human and talk like one since he is so clever, ..." - that made me smile :) but yeah, writing in 'orky' style can be tiresome, so no problem with that.

At first I was unsure if I should let an Ork Nob in, but since you included that he's smaller than average, this probably means that he's weaker than other Orks (taking ork biology into consideration), but still stonger than humans. The weaponry is fine enough.

Again, I would welcome a bit more detail regarding personality, but beside that, it's alright. CHARACTER ACCEPTED. I'll add you to the member list, then.

PS: You don't have to delete the other, unless you wish to completely discard that Tanith sniper character.

ATTENTION, EVERYONE.

I think we have a sufficient number of players, so no more applications (for now). Thanks for everyone who joined, the adventure begins soon !

OpelFalcon
1st Apr 10, 8:12 AM
Cool, should be fun :)

Gorb
1st Apr 10, 3:11 PM
AshaD: define "self-contained" :p

Anyhow, my point (which probably would be more appropriate in Discussing Boardwars V2) is that too many BWs popping up at once kills interest in existing BWs and/or reduces the amount of time people have to spend on BWs they're already a part of.

Panzer General
1st Apr 10, 3:24 PM
To many BWs at one time typicaly deminishes the quality.

AshaD
1st Apr 10, 5:32 PM
@Gorb:

Well how many people here are participating in another boardwar besides, I think, my1000Ghosts. If no one else is involved it shouldn't be a problem.

@MorrisB: Apologies for not bringing my character straight in:

a) I didn't know that, that was what you wanted.

b) I thought it would be better to not introduce everyone straight away.

Yoshi
1st Apr 10, 6:26 PM
Panzer and Gorb you both honestly need to stop since this to me is just coming off more as harrassing rather than providing useful input. People need to regulate themselves, they don't need an arbituary limit to the number of BWs imposed in order to keep themselves from joining every flashy new link.

By the way a limit on BWs can diminish quality because when one then 'ends' people rush to throw up a new one before someone else can beat them to the punch.

So can you at the very least STOP bitching about another BW in this thread and move this to the Discussing BWs at the BARE MINIMUM?

Killer_Zero
2nd Apr 10, 5:53 AM
AshaD, you asked him why he was there

AshaD
2nd Apr 10, 6:08 AM
Oh right. It was meant as a wise crack joke not as a serious question but, ok i'll go with it.

AshaD
3rd Apr 10, 10:52 AM
For coherency. How do you want us to post speech and thoughts etc?

OpelFalcon
3rd Apr 10, 11:49 AM
I suppose it's up to morris, but I'm going with Italics for thoughts, quotes for responding and - for speech, I think that looks okay, but I can easily change if there is better way ;)

Schakal
3rd Apr 10, 12:45 PM
generally i think it isnt a good idea to quote things a post to answer on it, this looks terribly and breaks the texts flow. that is what i personally think.

MorrisB
3rd Apr 10, 12:46 PM
I leave it to everyone to decide for him- or herself; as long as we're able to understand each other, it doesn't really matter to me.

My own legend goes as:

"thoughts"
- speech

Since quotations may come up in normal speech too, I prefer to keep the two categories separate, using Italian for thoughts.

I'm aware that english and german use quotation marks for speech in writing (ie, "blah blah"), and connection mark ( - ) for thoughts, in Hungarian it's the other way around. I still have to adapt that technique.

NOTE: I think for now we should wait for the others to 'catch up' ;)

EDIT: Schattenkrieger, if you wish I could bring your character in as a side-plot (meaning, while the Inquisitor and the others are discussing things at the pub, I cut in a "meanwhile" thing and you can introduce your char and quest).

Mokino
4th Apr 10, 4:35 PM
Damn. Missed the beginning of this one but I'll be up for the next.

AshaD
5th Apr 10, 2:38 AM
There seems to be some confusion as to the groups current location. The group is not get on Almantha IV. Although I can see why people could get that impression after the

'Attention, attacker in blah blah whatever'

Seventh I'm suggesting you amend you post perhaps the attacker is someone else.

MorrisB
5th Apr 10, 3:54 AM
Indeed, the group is NOT yet on Almantha.

Only Schattenkrieger is there at the moment (we decided to bring his character in via a side-plot rather than immediately meeting up with the group), so edit the post accordingly please ;)

Sorry if it was confusing.

SeventhStorm
5th Apr 10, 7:04 AM
Ah, whoops. Fixing it now :trix:

AshaD
6th Apr 10, 9:54 AM
Out of interest Morris. I hope your:


But I warn you nevertheless, use that recorder on the drone only with permission in the future, else I might get naughty over the case. Privacy and all.

Referred to the occurance of Jensen recording Gavron and Rizpah and not the recording he just made since I made it pretty clear that he did that secretely.

MorrisB
6th Apr 10, 10:42 AM
I know, don't worry. Gavron was speaking in general terms, not specifically. He doesn't know whether Jensen recorded that speech or not (at best, he merely suspects).

I wonder if Jensen will ever use that voice file to blackmail him :D

AshaD
6th Apr 10, 10:59 AM
Why don't we wait and see ;).

Schakal
6th Apr 10, 1:12 PM
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawwwwwwwwwwwwwww MorrisB you dont like Tiberius do you? :P

MorrisB
6th Apr 10, 1:17 PM
It's not that, I just like to bring in random idiots to piss the heroes off :p

Just teach 'em a lesson in style, they might reconsider things...

PS: on second note, you're in a Hive City, with tens of millions of inhabitants, plus you're on the lower level ruled by city gangs, poor workers, criminals etc. I'll let everyone know in advance that neither Tiberius NOR Gavron and his group will find too much peace around there...

AshaD
6th Apr 10, 1:43 PM
Think yourself lucky Schatt i'm itching to write some combat narrative.

Schakal
7th Apr 10, 1:41 AM
AshD do you know that on a Space ship, they never fight with infantry weapons? only with shotguns filled with glas and so on. anything else could make nice little holes into the ships hull. a rail gun makes bigger holes :D i only wa to say that.

and why the hell is no one of the humans ( included npc) feared of xeno tech.

this arent real critics. only thoughts

MorrisB
7th Apr 10, 3:19 AM
AshaD, there's a 'training room' in the ship. Even though I didn't point it out, SeventhStorm was clever enough to make it up on his own :p of course, only low-caliber weapons allowed, and man-vs-man is strictly close combat oriented, and no serious injuries allowed (else both characters find themselves in problematic situation: the 'winner' for wounding a supposed comrade, and the 'loser' for having difficulties for a while afterwards).

Schattenkrieger, thanks for pointing it out ;) there WILL be some who are truly afraid of it (usually the poor but more-or-less honest working class), but others either don't give a damn (as they don't recognize its potential) or think of its value on the black market (and decide it's worth the risk to try and take it from you).

Schakal
7th Apr 10, 5:41 AM
i only meant it, because of the ghost in the machine thing and so on. i havent read many wh40k books only the gaunts and two others, but this was a big point in any telling about machines etc. it hass a reason why human mankind cant develope new things and only uses tanks which are older than their user. but as i said, only a thought. i think a normal guardsman would be feared, or suspicious about xeno technique. mostly about tau, because its really high advanced.

AshaD
7th Apr 10, 9:58 AM
Yes I realised that Morris. Which is why I changed some things. I wasn't technically sparring in my post. It was pot shots on servitors which I know soldiers have been known to use.

@Schatt: It's generally tech adepts of Mars that dislike the use of xeno tech since only they can make changes to imperial designs. The only person that might be afraid of it is the actual soldier in possession of the weapon since they risk having the Ordo Xenos hunting them down, but since Jensen is in trouble with them already it doesn't really phase him.

MorrisB
7th Apr 10, 3:10 PM
On a different note, I'm kind of worried about Killer_Zero and my1000ghosts. I can understand if they have less time than others, but if the posting frequency between the participants grows too big, the roleplay will be much less coherent and less enjoyable for the whole group, but especially for them, seeing as we are practically "leaving them in the dust" since we wish to advance the story rather than waiting 2-4 day for them to catch up. I'll stay neutral over the case for now, but if this continues we'll either have to slow the pace or I'll have to discuss the matter with them somehow...

MorrisB
7th Apr 10, 11:31 PM
AshaD, please modify your last post. Citing the rules: do NOT take control of other players' characters. Don't claim the 'do' or 'say' something; let them speak and act for themselves. Let me and SeventhStorm play this out match. Does he even want to try this ? Let him decide, and even if he's up to this, let us decide how Gavron and Silas brawls.

Killer_Zero
8th Apr 10, 6:52 AM
I think i'm out MorrisB. I've lost interest

MorrisB
8th Apr 10, 12:40 PM
That's sad :( but it's your call, mate. Thank you for participation though.

I'll take command of your character in the RP for now and 'dispose' of it. If you ever wish to re-activate it or start anew, just contact me.

AshaD, you didn't have to delete the whole post... :rolleyes:

my1000ghosts
9th Apr 10, 3:11 AM
Sorry I have been away there was a major hic up with my internet but I should be back making regular posts from now on

AshaD
9th Apr 10, 6:43 AM
my1000ghosts. I'm a little confused, are you stowing away on the bold crusader. Who exactly are the voidsmen? I understand the Geller field (for those who don't know this keeps the ships crew safe from the horrors of the warp).

my1000ghosts
9th Apr 10, 6:54 AM
He was on board all along he just did not feel like making his presence known untill after they set off...

Voidsmen are like Seamen...Their the naval crew

AshaD
9th Apr 10, 7:09 AM
Oh and Morris. I deleted the post because 90% of the content was the fight.

MorrisB
9th Apr 10, 11:29 AM
Quite a strange post you have made, my1000ghosts... did you read the previous posts ? When Gavron asked of Gallus, the guardsmen replied that he hasn't arrived yet.

So he either asked the guardsmen to lie (improbable) or is a master of stealh and disguise (even more improbable).

Ah well. Good to see you're back.

Attention: I will be out of town tonight and tomorrow, so I'll be able to post only Sunday. Thanks for understanding :)

Schakal
10th Apr 10, 1:28 AM
oh a small mention. the word feth is used by Tanith Guardsmen only. ;)

and sry for not writing in the last days, i got some problems with my math exams :/

my1000ghosts
10th Apr 10, 2:54 AM
I'm relying on the size of the ship and when the ratings started coming back up to the ship he just slipped in with them

AshaD
10th Apr 10, 5:00 AM
Feth was originally used by the Tanith First and Only but I've seen it used elsewhere specifically in fanfics it was originally derived from a tree spirit in the tanith woods.

There is nothing stopping it being used by anyone else and there is no fluff to suggest that it is used exclusively by the Tanith for all we know either Lorenzo, Jensen or both could have had past runnings with the First and Only.

Besides I prefer it to using real curse words.

AshaD
18th Apr 10, 1:40 PM
Can we get this fight done so we can get to our destination :p

Schakal
18th Apr 10, 2:28 PM
yeah would be cool to get some well speed into this, so i can join the group and we get to the main plot^^

OpelFalcon
18th Apr 10, 2:38 PM
Agreed, I feel pretty useless at the moment ;)

MorrisB
18th Apr 10, 5:30 PM
We all vote to speed things up.

Democracy rulez, and as such - like Tau to prosper - it will be so.

Too bad it means knocking out my1000ghosts' char temporarily (unless I find a quick workaround). :rolleyes:

We'll see what I can do tomorrow ;)

AshaD
19th Apr 10, 2:29 AM
Remember Killer Zero's character needs to die at some point. :p

MorrisB
19th Apr 10, 2:19 PM
Yup, but not yet. If I already have an extra char with me by chance, I might as well try to make use of it (story-wise).

So... poor Gallus... ;) (he'll still have lots of opportunities to kick ass later anyway)

EDIT: Schattenkrieger, have you looked at recent posts ? A guy actually walked up to you, this time in a 'friendly' (?) matter... ;)

Schakal
19th Apr 10, 4:10 PM
sry university start, and a somewhat interesting girl took my time :D i will look ^^

edit: sry i cant find it

MorrisB
20th Apr 10, 2:55 AM
Oh I see, girls are indeed very time consuming :p

Here's a link to that post:

http://forums.relicnews.com/showpost.php?p=3815961&postcount=49

(scroll down, the text involving Tiberius should be near the bottom)

AshaD
27th Apr 10, 7:23 PM
You still around morris. Looking forward to carry this on. I'm not, not posting because i'm out just waiting to continue the story.

MorrisB
29th Apr 10, 6:13 AM
Don't worry folks, I'm still around, it's just that university exams are nearing... you know the drill. But I'll be back soon to keep things running, you can count on that ;)

AshaD
29th Apr 10, 7:40 AM
I understand. I've got my first year exams coming up too. Probably should be revising now.

MorrisB
3rd May 10, 9:20 AM
Hey everyone,

There's a new guy joining in, namely Leonite7.
Leonite inquired whether he/she could join. After Killer_Zero left, there is obviously a space left open. So welcome our newest teammate:


Name: Skaros Hurek
Gender: Male
Age: 30
Race: Space Marine
Faction: Originally from the Angels of Fire chapter now works for Lord Levin de Luca.
Class: Long-time serving scout.

Appearance: Skaros is average space marine height with shoulder length brown hair and almost-feral green eyes, he has a full mountain-man beard from extended periods of service. He wears normal scout armor adorned with various flame insignia. He also wears a urban camouflage cloak large enough to be wrapped around his armor if necessary.

Starting Equipment: Scout armor and cloak described above, hand flamer, chainsword and blind grenades.

Also has the following implants: Ossmodula, Occulobe, Secondary Heart, Biscopea

Abilities: Skaros is adept with flamers and non-lethal grenades, he is a master of defensive planning and ambushes especially in urban and jungle environments. One of his most infamous tactics is to attack from above the foe with flame weaponry before leaping down into the flames and cutting down his opponents.
He is not as effective in drawn out combat or frontal assaults and tends to be a bit reckless. Because of his upbringing in on a feral world he easily befriends animals.

Background: Served in the Angels of Fire scout company during the Third War for Armageddon, he was offered multiple promotions and refused them all until offered a place working for the Inquisition. After serving for years under a radical Inquisitor of the Ordo Xenos he began serving with Inquisitor Lord Levin de Luca. He is an honest down to earth person who is friendly but very direct in conversation and is slightly lacking in the diplomatic department. He likes loyal,honest people who are hard working and despises rich people who do nothing but please themselves with their money rather than using it for the better of all.

Sidekick/Pet: Skaros has a small bird pet which he uses to scout out enemy positions and which can be used to distract opponents.

Overall Strengths: Skilled in ambushes , defensive planning and beast lore. He is fond of flamer weapons almost to the point of obsession. After his service in Armageddon he is well versed in the way of Orks and is adept at luring them into death traps.
Overall Weaknesses: He is not as effective in drawn out combats and is weak in frontal assaults. His obsession with annihilating the enemy completely, sometimes leads him into traps which he would have spotted if not for his lust to destroy the enemy.
Brute force will overwhelm him though he normally has ways of weakening the opponent before it reaches that point.

Original Reason for joining the gang: He was ordered to be Gavron's bodyguard by Levin and to make sure he doesn't get him self killed.

AshaD
14th May 10, 12:38 PM
What the fudge, I wrote a sizeable post and its gone.

Leonite7
15th May 10, 1:24 AM
Trust me AshaD that's quite common and it is a bitch it happened to me on my first post as Skaros

Schakal
15th May 10, 3:14 AM
well best you can do is write your post in notepad and than copy past^^

AshaD
15th May 10, 10:46 AM
Lol Leonite, I've been on these boards for nearly 4 years and its never happened before.

Leonite7
15th May 10, 2:41 PM
Oh well that's unusual it happens to me a ton I guess my computer/internet is crap.

Schakal
15th May 10, 2:47 PM
Well Morris , could you give some more i can handle with? more than, well i can give you informations? please^^ it would be very helpful

MorrisB
17th May 10, 8:59 AM
You can ask the guy anything, and I can arrange events to tie up with the others' storylines.

Ie, you ask: "Do you know anything about crashed Tau spacecraft on the planet ?" -> Yes, but he demands payment for the answer -> you agree to do something "trivial" for him, namely to gather info about the Inquisitor sent here recently... :P

But if you wish, I'll 'speed up' things somehow...

OpelFalcon
17th May 10, 10:20 AM
Hey, I'm currently travelling home so I won't be able to really post until after friday. Just thought I'd let ya'll know.

Edit: I just re-read my last IC post and it seems kinda shoehorned into letting Schattenkriegers char join up with us...Sorry about that, I can't think of anything else atm. I'm kinda preoccupied with getting home.

MorrisB
17th May 10, 10:43 AM
That's understandable, OpelFalcon. In the worst case, we'll just halt things 'till then.

Have a good time :)

Schakal
17th May 10, 11:43 AM
one thing i wanna mention.... why is their no fear for xeno gods! most human are feared by this i thought? or am i wrong...? only a thought...

MorrisB
17th May 10, 12:15 PM
Most humans, yes. But the heroic main characters are never counted in the "most" category :p

Tiberius and Jensen are Gue'vesa (for them, xeno tech is natural)
Rizpah is a smuggler (good profits are worth the risks)
Skaros is a Space Marine (who knows no fear !)
Silas is a Khornite (BLOOD FOR TEH BLOOD GOD !!!)
Gavron is radical (the end justifies the means)

...come to think of it, this explains a lot...

On another note: my1000ghosts, due to inactivity I will take control of your character (for the time being). If you become active again, let me know and you'll have him back for good. Thanks for understanding.

MorrisB
20th May 10, 11:49 AM
Attention, roleplayers !

Due to university exams, my activity will be very low in the following days, more specifically from May 21 to May 27. Thanks for understanding.

Schakal
20th May 10, 12:24 PM
mine too, so maybe a pause for that time?

AshaD
20th May 10, 2:17 PM
I think we should just let it continue. I've had exams too and have my final one on wednesday. Just don't post for a while. When there is nowhere left to take the story until Morris returns there will be a natural pause anyway.

AshaD
3rd Jun 10, 6:20 PM
anyone ready to start this up again yet?

SeventhStorm
3rd Jun 10, 8:39 PM
i'll probably make a post later tonight or tomorrow, just finishing up with one last school project >.<

AshaD
7th Jul 10, 8:49 AM
Anything happening yet guys?