Darkbladecr
12th Jun 10, 3:58 PM
Thanks to Halftrack for the suggestion.
I found very little use for the Multi Tool from Relics tool pack, however I have just been introduced to the power of the occlusion tool that it posses. This is the quick and easy answer to modelers/textures for getting a proper and high quality occlusion map along with the proper UV map.
It is simply a matter of pressing about 4 buttons, and you have yourself a rendered occlusion map and a 2nd Channel Map UV setup! Its great! :slow:
example of a rendered map:
http://img409.imageshack.us/img409/7474/testrendercopy.jpg
Anyway I highly suggest modders check this out, will save a lot of time! - condense selection tool is very helpful as well!
Download >>>HERE (http://www.mediafire.com/?e0zzwonxqnq) <<<
Download Mirror >>>HERE (http://rapidshare.com/files/411272055/Using_the_Multi_Tool.mp4.html) <<<
Enjoy,
Darkbladecr
I found very little use for the Multi Tool from Relics tool pack, however I have just been introduced to the power of the occlusion tool that it posses. This is the quick and easy answer to modelers/textures for getting a proper and high quality occlusion map along with the proper UV map.
It is simply a matter of pressing about 4 buttons, and you have yourself a rendered occlusion map and a 2nd Channel Map UV setup! Its great! :slow:
example of a rendered map:
http://img409.imageshack.us/img409/7474/testrendercopy.jpg
Anyway I highly suggest modders check this out, will save a lot of time! - condense selection tool is very helpful as well!
Download >>>HERE (http://www.mediafire.com/?e0zzwonxqnq) <<<
Download Mirror >>>HERE (http://rapidshare.com/files/411272055/Using_the_Multi_Tool.mp4.html) <<<
Enjoy,
Darkbladecr