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Nutter[G]
19th Jun 10, 10:06 AM
Hey,
I've done a quick fourm search and couldn't find anything so feel free to direct me if this has already been answered.

I'm aiming to give my tank crews an increase in reload speed when they reach a certain point in their veterancy (to simulate the crews getting used to how the tank operates during combat).

Going through the modifiers I've found two which relate to RoF:
reload_weapon_modifier
cooldown_weapon_modifier
which of these should i be using to increase the tanks rate of fire?

I'm guessing I use the:
apply_to_weapon
application type as it affects the tank gun (hardpoint01).

What should I use for usage type?
Subtraction or multiplication

Another question is what would i use along with the weapon_scatter modifier, to decrease weapon scatter?

WangTangManPro
19th Jun 10, 10:11 AM
"cooldown_weapon_modifier" is only for weapons whitch have a cooldown (like MGs)
"reload_weapon_modifier" is it if you want to make a cannon fire faster

use multiplication "0.5" to double the rate of fire

Kolaris
19th Jun 10, 10:12 AM
First, there is no subtraction usage type, you use addition and then put in a negative number. It would be best to use multiplication though.

Both cooldown and reload affect how fast the tank fires, with tanks you'll get the larger benefit by reducing the reload.

Nutter[G]
19th Jun 10, 10:15 AM
Ah, I understand the difference now, thank Wang.
I'll get to it now and really? I never knew there wasn't a subtraction modifier...intresting.

Also would I be correct in thinking the "weapon_Scatter" modifier works in the same way?
That a multipliation of 0.5 would half the scatter radius.

WangTangManPro
19th Jun 10, 10:18 AM
think so ^^

Nutter[G]
19th Jun 10, 10:22 AM
Thanks, I'll try it now and see what happens.
yup works as said, couldn't notice much difference with the scatter modifier guess it'd be more prominent on a barrage weapon such as a mortar.