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Shakrith
12th Mar 04, 1:12 AM
I think Ulthwe would make a great, different tactical army for the game. Troops which are low in numbers but fast and skilled... portals for deployment anywhere on the battlefield so that your troops can go straight to the battlefield. Very expensive troops though, can't afford to lose them.

No Surrender
12th Mar 04, 1:52 AM
But they wouldn't have any vehicles.

hybris
12th Mar 04, 3:09 AM
Originally posted by No Surrender
But they wouldn't have any vehicles.
Yes they have, but you're thinking of Ultwe Strike Force instead.

I, myself, would very much like to see Iyanden (Ghost Warriors) and Alaitoc Eldar.

WarpGhost
12th Mar 04, 1:02 PM
I have a feeling Eldar will be the Single-Player only race, as it fits the sound of the game, and they can easily be represented by only a few choice units (guardians, rangers, banshees, falcon, jetbikes, and of course a Farseer).
The multiplayer will probably feature the Tau, to tie in with Firewarrior.

Maximus Decimus
12th Mar 04, 1:30 PM
why on earth does it need to tie into with firewarrior? as the 2 games r completely different and feature diff stories. that would be very stupid, the tau have recieved their game and now let other races step forth.

WarpGhost
12th Mar 04, 6:39 PM
True. But remember that a lot of people may remember Fire Warrior and remember the Tau. Then a gain I may be making it up... Well, actually I am; Im making an educated guess.

But here is a little ananlysis that may help:

Orks: Very strong assault; weak shooting

Chaos: Strong assault; decent shooting

Space Marines: Strong shooting; decent assault

Guess who fits the final slot the best...

Tau: Very strong shooting; weak assault

Keslov
12th Mar 04, 7:54 PM
Eldar:strong Shooting week assault (for most troops)
Tau have there own CC pple as well (THE KROOT)

Keslov
12th Mar 04, 7:55 PM
I'd like a Biel Tan army in there

Russian Ninja
13th Mar 04, 12:09 AM
Well since Relic wants to focus on the Gothic nature of the game then Tau aren't really a good choice for that. They're too nice. I'd wager Eldar are more likely than Tau but still they might be in it. If Eldar are in though it's probably just going to be Vanilla Eldar with the player being able decide what he wants and therefore what type of "Craftworld" he's leaning towards.

And here's what they would really be.

Eldar: Extremely specalised (their units are totally Uber at one thing but hopeless at others), Weak in terms of unit numbers and toughness.

Vijil
13th Mar 04, 1:53 AM
I'll rework and add to that balance thing:

Marines: Average assault, good shooting. Not much to choose from.
Chaos: Good assault, good shooting, heaps to choose from.
Imperial guard: Good shooting, weak assault, lots of ordnance.
Tyranids: Wicked assault, speed, crap shooting.
Orcs: Speed, Awesome assault, crap shooting, some big guns.
Necrons: Insanely hard to kill, average at everything else.
Daemonhunters: Marines with anti daemon stuff. Different units.
Tau: (wot he said)

So far we have confirmed Space Marines, Chaos and Orcs will be in the game. There will be four races, so itll be interesting to see what the final one is. I want Imperial Guard.

MetalMilitia
13th Mar 04, 7:40 AM
I too want Imperial Guard, I think most people would want Eldar or something, but with the way explosions kick people up in the air and whatnot sending a demolisher towards a huge mob of orks and firing a few off seems like it would send them flying and would just look so cool! So yes guard would get my vote while other people probably would want eldar and I wouldnt mind playing as eldar either.

DarthFelth
13th Mar 04, 8:06 AM
guard would be cool, but perhaps a race that hasnt seen a game yet, like necrons or even dark eldar

WarpGhost
13th Mar 04, 9:35 AM
Necrons would be cool, and would fit my analysis perfectly while still in keeping with the 'gothic nature' that Relic are supposedly trying to go for.

Maximus Decimus
13th Mar 04, 11:31 AM
my list

(elites)Space Marines: above average assault, good shooting, variety of weapons and vechile configs

(elites & horde)Chaos Marines: better then marine assualt, good/average shooting, daemons

(horde)Orks: average assault, below average shooting, tons of guns,

now the final one could be specialists like eldar. they did say that there r psychics in game which are very powerful compared to their tabletop counterparts now u cant have psychics without eldar!

Shakrith
13th Mar 04, 3:01 PM
I think that necrons would be very hard to balance because of their vastly superior technology, lack of buildings and their lack of variety. Eldar would be great, I think playing them a little like a cross between strikeforce and swordwind would be good.

Dimension
13th Mar 04, 3:08 PM
yeah well, necrons are balanceable on the tabletop, why can't they be balanceable in an RTS? vastly superior tech only means that they can field less troops. its the same way they balance the space marines vs nids or orks.

DarthFelth
13th Mar 04, 4:13 PM
i think the balance issue would really be in the repair abilty which you would only really get round if everyone had powerfist, lascannons and melta-guns (instant death does stop them repairing right)

i must admit Tau would be cool, but i dunno, i think that could lead to some wierd plots, now necrons, it would just be cool, and you know it would lead to some terminator mods :D

SWPIGWANG
13th Mar 04, 7:05 PM
Necrons are boring.....

Necron basic strategy:
1. Build Warriors
2. Move Warriors
3. Goto 1

Armies with no variety sucks and warriors can do everything except assult, but in RTS there is no melee block LOS rules, meaning that the majority of warriors would still shoot.

Give me the aspect warriors....much more fun as I assult with warpspiders than hammer with storm guardians while my shining spears tie up the enemy dev squads with hit and run.... :)

GreenMartini
13th Mar 04, 7:11 PM
SWP, you forgot "Screen destroyers." I'd favor tau or eldar. Howling banshees literally wailing on some marine ass, heh heh. Power to that. Tau would be cool too, seeing stealthsuits suddenly materialize and mow.. well, anything down.

Shadione
13th Mar 04, 8:12 PM
Originally posted by SWPIGWANG
in RTS there is no melee block LOS rules, meaning that the majority of warriors would still shoot.

I wonder if there could be an alternate solution to this problem? I wonder.....

corkill
13th Mar 04, 9:11 PM
I figure currently we have 1 imperial aligned army and 2 "evil" armies. The fourth I therefore suppose would be a race aligned with the Imperium or at least slightly less evil (Tau).

This being said I think Necrons are a very cool prospect and are in the running, I mean with all the recent story developments in the 40k universe they have to be. They would also fight noticably different to other races (which IIRC is one of the main aims of Relic).

Maximus Decimus
13th Mar 04, 9:30 PM
a lesser evil army would be eldar and tau alrdy have a game now let eldar or another race get involved. i doubt that the tau will be in there since they would get bunchered in combat which means in multiplayer nobody would ever play them for such a great weakness. i dont think tau could be implimented into the game without being a uber shooter army where its rare that CC gets to them or it becomes a army nobody plays cause they get butchered in CC. id be very unhappy if i saw those anime smurfs in the game(tau).

CC= Close Combat

Dimension
14th Mar 04, 5:33 AM
I don't quite see how having only one *good* army so far would disqualify another evil army to be playable. there is only the blood raven campaign, and they're fighting orcs. later they fight chaos. then either chaos or the blood ravens get another ally. and the 5th race shows up. imo this doesn't mean that the 4th playable race can't be nids or necrons. those two are what would bring the most spice into the game, in addition to the already exisiting armies imo. eldar? dunno. tau? probably not. tau are like the most upbeat army by far. traditionally, the player controls the most upbeat army. which is space marines. so i suspect no tau.

PS: eldar have a game as well. necrons and nids don't. rar.

No Surrender
14th Mar 04, 6:27 AM
Necrons fit in more with the "Sinister Force" feel of a hidden race. The Eldar are nice but I really want to see the Monolith in action.

DarthFelth
14th Mar 04, 6:31 AM
nids kinda do, space hulk ;)

No Surrender
14th Mar 04, 6:34 AM
But it's pretty for the 'nids to conceal them selves. The Imperium would notice if they suddenly lost contact with alot of planets in the same region.

DarthFelth
14th Mar 04, 6:40 AM
i would rather see necrons than nids as for one they havent been in any game that i know off in any form nids were in 2 space hulk games :p marines can ;)

MetalMilitia
14th Mar 04, 8:19 AM
I think if the storyline goes Orks to Chaos and there is a third force at which they have to fight it would probably be Necrons, but as this is unlikely because I have a feeling they will make Chaos the main enemy I think it would probably make more sense if they put in a second "good" race like IG but even better Eldar as they hate Chaos and Chaos vs Eldar just makes for a good story. I do want a game with guard though.

DarthFelth
14th Mar 04, 8:24 AM
im not beinf funny, but if your fighting chaos, you ant gona call guard, you would call some daemon hunters, that would make more sense if fighting against chaos

No Surrender
15th Mar 04, 1:29 AM
Right, except the Daemon Hunters can't be everywhere at once. Fluff says that they are only deployed when a daemonic infestation is so bad that nothing else could deal with it. Anyway, the Blood Ravens start out fighting the Orks, a race that the IG are very experianced at dealing with.

SoheilsX
15th Mar 04, 2:34 AM
No Surrender, actually you are wrong about that DH statement. Many time DH are sent in to PREVENT a daemonic infestation. Thats the point of the INQUISITION, to seek out daemonic and chaotic activities and kill/stop them before they get out of hand. Thats like having a small termite problem and saying "hmmm, ill just wait until they overtake the house, THEN ill do something about it"

In many cases the Grey Knights are called in very early in a battle, so that the greater daemons dont really get a chance to enter the mortal plain.

Uzgah
15th Mar 04, 3:28 AM
Gee things have changed. When i started playing about...ooh 11 years ago i think, the GK were those called in once the daemons were ripping the IG and SM apart. Now they are sent in first?
Seems like the fluff has been re-written for the worse imo. From heroic warriors on a hopeless cause too peacekeeps before the riot starts....

But on topic, I'd like to see some guard in there. mainly cos i wanna see the BIG superheavies. Although it has been pointed out, they'd oly really be effective in the eariler stages of the SP campaign. IG don't do too great against chaos, well in all my gaming experience I always did good for the first few turns, then they got close... then it was over =]

corkill
15th Mar 04, 11:18 PM
Originally posted by Uzgah
Seems like the fluff has been re-written for the worse imo. From heroic warriors on a hopeless cause too peacekeeps before the riot starts....


Nah I think thats just how some people who don't know the fluff very well interpret it. Sure sometimes they catch cults and stuff before they are widespread, but their limited resources means this hardly ever happens. Anybody remember 1st battle for armaggeddon??? There was a full scale demonic invasion of the planet before the Grey Knights were called in.

Nice point No Surrender RTS with a monolith would be insane.

DarthFelth
16th Mar 04, 5:18 AM
yean dude i remeber that grandmaster who died and banished the world easters primach to the warp (forget his name)

No Surrender
16th Mar 04, 5:49 AM
Actually SoheilsX, the GK (I assume you mean the GK) are sent in only when a Deamonic infestation is too much for others to handle. I quote from the DH Codex:

The very presence of Grey Knights indicates intense daemonic activity and an imminent breach of catastrophic proportions
O, and Darth Felth, I don't think it was a Grand Master. The WD I read said he was a brother captain.

DarthFelth
16th Mar 04, 6:09 AM
cant remeber, would ahve thought so ;)

No Surrender
16th Mar 04, 6:12 AM
I remember now! He was Brother Captain Arullius or something like that.

DarthFelth
16th Mar 04, 6:28 AM
yeah well ever squard has a capatin even if you only get one per company, so grey knights are just plain wierd

Elof
16th Mar 04, 7:08 AM
Personaly i wouldnt mind seeing masses of guards helping your marines out , lets face it its normally marines that are called in to suport guards , its rare they fight a planet wide war with out the IG there already holding the line while marines do the assaults

now the elder sweeping in latter on in the campaign when it chaos rears its head seems more likely and fits the plots ive seen from GW reguarding things since back in second edtion , cant you see a farseer or warlock suddenly attacking the rear of chaos when your deep in middle of a fight your losing ?

TS_ahriman
16th Mar 04, 7:14 AM
I wanna see some exarchs! Aspect warriors are just so cool.

The Collector
16th Mar 04, 7:21 AM
We might be able to control regrouping Planetary Defense Forces or units that are running away or under attack. Otherwise, it'd be a fairly unusual situation; like Marines retaking a world lost to a Ork Waagh! But that would involve the Guard...so...

Megas Menandros
16th Mar 04, 8:23 AM
IG fighting along the Marines would undoubtedly be cool.

However (let's face it), this game IS about the Space Marines.
Should it succeed, (and let's hope it shall) arrangements can be made to put in all sort of goodness from GW's world. God knows there is enough stuff to fill 5 Arks.

Chaos and Marines will rule. That is what this game will be judged by. Good ones VS Bad ones. Orks will be the "alien enemy" (however much like comic relief they may appear to some)

And the million dollar question is...

Who will the other one be...

Coneheads? (aka Eldars)
Tau?
Necrons?
Tyrranids?

DARKMASTER
16th Mar 04, 8:43 AM
i want the last race(mulitplayer) to be Tyranids since that would result in some not-so humanoid creatures wich we already got a bunch of!

Civik
17th Mar 04, 7:30 AM
For multi, I'd hope that the fourth race would be something like eldar, tau, or another of the Forces of Order... so far we have Space Marines, Orks, and Chaos...

That's just the marines against two seperate evil factions, wouldn't be the end of the world, but wouldn't be great either if the third mp faction wasn't at least a neutral or FoO race.

Keslov
17th Mar 04, 3:01 PM
I think IG should be the fith race because u already have humans (marines) and as u said in support of marines would be cool. But the 4th race should still be eldar cause then there would be 2 many human factions (yes chaos are still human)

Soulblighter
17th Mar 04, 3:08 PM
yea keslov i am with you about the 5th sp race... just have a gut feeling its the imperial guard.. so you have an ally throughout the campaign.

The Collector
17th Mar 04, 6:09 PM
Has to be. Space Marines can't do everything alone. Could be Sisters of Battle [though].

CodyLamp
17th Mar 04, 8:28 PM
Id love to play Eldar, Im just glad my 2 favorite races are already in the game. Orks and Chaos Marines! WOOT!

Xenocide
17th Mar 04, 8:34 PM
SoulBlighter,

You're probably right to a degree. In the Interviews so far the devs have mentioned that Angelos doesnt start with an Inquisitor's Hammer but gets one during the course of the campaign. So maybe the 5th "plot-device" race is a faction of the Ordo Malleus the Grey Knights or maybe even the new Witch Hunters.

CodyLamp
17th Mar 04, 8:39 PM
Originally posted by Xenocide
SoulBlighter,

You're probably right to a degree. In the Interviews so far the devs have mentioned that Angelos doesnt start with an Inquisitor's Hammer but gets one during the course of the campaign. So maybe the 5th "plot-device" race is a faction of the Ordo Malleus the Grey Knights or maybe even the new Witch Hunters.
Witch Hunters would be a nice addition! I bet they go Eldar or Dark elder just to space the races apart.

Xenocide
17th Mar 04, 8:44 PM
No they seem to be a faction of the Inquisitors, As seen here (http://us.games-workshop.com/games/40k/witchhunters/extras/preview/default.htm). Its probably not them I just think maybe because theyre set to be released in a similar time frame to this game. Inter-brand synergy is always a buzz word for advertizers and marketers.