View Full Version : Will it use GFWL or Steamworks?
26th Jul 10, 12:07 PM
Given that it's almost certain to use one of the two, let us hope that THQ's agreement with M$ is either not exclusive, has elapsed or or has been rescinded.
26th Jul 10, 12:22 PM
It would be using Xbox Live and whatever the PS3 online system is called. PSO?
GFWL would be a logical service for the PC version to use as a cross-platform game, but I do not believe there is any information on on the matchmaking capabilities yet.
Speculation aside, I'm sure you're bringing this up because of GFWL's bad reputation for matchmaking with DoWII... I don't think you have anything to worry about. Shooters and action games have a much easier learning curve than RTS games in general, and the GFWL matchmaking is much more appropriate to FPS-type games. Assuming the player base is large enough it should be fine.
26th Jul 10, 12:35 PM
It will be GFWL, because relic seems to enjoy using it, even if the users themselves do not.
I find GfWL useable, fuggles.
26th Jul 10, 1:23 PM
In the "Forewarned is Four Armed" category:
Anyone deciding that this is the perfect time to do some Steam or Games for Windows - LIVE! bashing is wrong. Ergo, it is not advisable.
26th Jul 10, 1:43 PM
Seeing as how many Coop games are using Steamworks/cloud lately and are using it well I would argue Steam integration would be a good thing.
26th Jul 10, 10:39 PM
EDIT: My bad, wrong thread...
Not a fan of matchmaking, though it CAN work with 4 player co-op. Please have lan though!!
26th Jul 10, 11:26 PM
Preferably neither ;)
Since all we can do is guess at this point, maybe we should start with the possible causes for the use of either system?
GfWL/Xbox Live - Space Marine used to be a console-exclusive, the Xbox360 release requires this functionality. Depending on the effort required to adapt it for the PC, this might be a very economic option.
Steam - PC games published/soon-to-be-published by THQ need to be constantly validated through this DRM platform, indicating a longer running contract between Valve Corporation and THQ. If this presumed business agreement persists through 2011, it'll be a certain dependency.
I'd try to stay impartial regarding possible solutions for MP functionality, there simply aren't enough current, comparable PC games around to judge the quality in advance. Nevertheless, this will eventually be a decisive factor for many players.
27th Jul 10, 12:45 AM
To avoid the wrath of Croax, I don't really care as long as they pick ONE to use. None of this steam + GFWL nonsense please, let's keep my game ruining to a single point of failure.
I still think it will be GFWL as I suspect relic have some sort of deal.
27th Jul 10, 1:04 AM
If they only use one i hope it's Steam, if they use both... Well i don't really care.
27th Jul 10, 1:10 AM
I hope they use Battle.net 2.0!
28th Jul 10, 2:19 AM
I think it's safe to assume it will be GfWL when they have to do XBL Integration anyway. Whatever, I can't seem to care anymore since I've got that GfWL Account for DoW2.
28th Jul 10, 5:16 PM
meh i dont really mind which i like both just as much though GWFL can be annoying at times
30th Jul 10, 1:21 PM
GFWL isn't THAT bad...
That is, it used to be FAR worse.
31st Jul 10, 12:28 PM
please god use steamworks... gfwl is horrid!
31st Jul 10, 12:37 PM
They could always scrap both and go back to GameSpy...
31st Jul 10, 12:54 PM
Based on recent experience, GfWL will be enough to make me think twice about buying it.
I suspect however that they will use it regardless.
3rd Aug 10, 10:39 PM
At least with DoW1/GameSpy we had a direct connect option, and as far as I know, GameSpy didn't tell me I can't play my game for using my serial too many times :S
As it stands with DoW2/GFWL, I can't host a private game without having UPnP running on my router, which is an un-necessary security hole. (Much less secure than simply opening port 6112, and potentially more annoying to enable than port forwarding).
In a perfect world, they would use Relic Online. The only online system I've never had problems with (except scheduled maintenance, fair enough, and ports not being open, also fair enough).
4th Aug 10, 1:10 AM
GameSpy didn't tell me I can't play my game for using my serial too many times
Neither does Steam. Neither does GFWL. You're talking about Securom, a DRM system. This is about which system will manage the online multiplayer, a service that Securom doesn't offer.
4th Aug 10, 1:29 AM
Actually GFWL does. There is an activation limit of IIRC 15 on GFWL. At least there was when Promythyus ran into that problem, sadly. It may have changed by now though I'm not sure.
4th Aug 10, 3:24 AM
Yep, GFWL has a 15 activation limit, and it hasn't been changed, and from what I was told, Relic have no intention of changing it. From my perspective, GfWL offers *nothing* that Relic can't implement by themselves.
4th Aug 10, 3:59 AM
I love me live services. GFWl, xboxlive. I hope they use them, then I can get moar gamerscore.
By the way who actually reinstalls something fifteen times. I know it's a limit and raaaaah drm rage but come on, that's an entirely reasonable limit.
4th Aug 10, 4:58 AM
Yes, I do suppose it's unreasonable that I would have hardware problems that mean I needed to reinstall windows on a regular basis, and what's even more unreasonable is that I would actually want to play the game I bought each time I reinstall windows. I'm going to stop there, but before you say something is reasonable, think about situations other than your own.
Edit: And when relic have developed and effectively managed their own service that is *infinitely better* before now, why do they really need to use a 3rd Party Solution?
4th Aug 10, 8:21 AM
Well, the main reason for using a third party solution would be no running cost in operating own servers like with Relic Online.
On 15 being a reasonable amount of activations....... i agree with the case described above being the exception rather then the rule. Yet i have to say that a solution without a limit is the better one like Steams DRM.
But as this is not a DRM thread i shall comment no further on this topic.
As for Space Marine using Steamworks as mentioned earlier in the Thread it seems to have a reasonably stable connectivity, an achievement system and if i'm not horribly mistaken a working matchmaking.
Oh and patches do not require certification so no extra waiting period here either.
13th Aug 10, 6:34 AM
So, Shacknews (http://www.shacknews.com/onearticle.x/65107) apparently spotted a glimpse of the GfWL overlay during the recent Space Marine presentation. Relic representatives didn't comment on this when asked, but it does make GfWL a more probable possibility.
Still expecting Steam as an extra layer of DRM myself.
13th Aug 10, 3:07 PM
Apparently we have an answer of sorts. Credit goes to Mnementh for finding this :)
14th Aug 10, 12:10 AM
brb getting new pants
14th Aug 10, 12:58 AM
Those Shacknews editors are terrible. As with the previous short article, nothing they disclosed indicates that this is an "either or" decision.
They saw a glimpse of the GfWL interface, and immediately deducted that this means "no Steam". They get official word about Steam inclusion, and now it's "no GfWL".
Looks more like GfWL functionality is an impending feature, and Steamworks DRM a confirmed one. You can never have enough DRM-protection these days :/
14th Aug 10, 9:58 PM
Seeing as DOW2 is both Steam AND GFWL i see no reason why it wouldn't be both. Though i hope it's only steam... and has dedicated servers...
15th Aug 10, 3:31 AM
I hope it's both :)
15th Aug 10, 6:07 AM
I can honestly only find 2 problems with GFWL as it is now.
It slows down the game just a bit.
And it takes a long time to approve updates/patches.
Heck if the approval time for patches just improves a bit I'm fine with GFWL.
15th Aug 10, 8:52 AM
The build Shacknews saw was an Xbox one running emulated on a PC hence the login pop-up. It is Steamworks for the PC version
16th Aug 10, 2:00 AM
Safe to assume that this applies to more than DRM functionality, which was pretty much a given anyway?
Well, only one prohibitive DRM-scheme is preferable to two of them, of course that's still nothing to get excited about.
16th Aug 10, 4:16 AM
Neither Steam or GFWL are prohibitive, but this isn't the thread to discuss DRM.
I can only see good things out of using Steamworks, it's a much better alternative to GFWL which will allow patches and extra content to roll out faster.
16th Aug 10, 10:01 AM
Since when did Steam or GFWL become prohibitive? They do function like DRM but i don't see how they're prohibitive at all, both allow for offline play, and unlike the DRM of the dark ages this ones provide a lot of bonuses, well Steam does(God bless you Gabe).
Anyway, never had a problem with GFWL but i'm glad that Space Marine will use only Steam Works in the PC version.
So... Will there be a special edition with a real life size chainsword or a Space marine helmet? ;)
18th Aug 10, 4:09 PM
Good choice in my opinion.
19th Aug 10, 6:32 AM
yey for steamworks!!! :)
21st Aug 10, 10:51 PM
It's Steam! Oh goody!
25th Aug 10, 4:56 AM
Yeah : quite a good news :)
2nd Sep 10, 10:30 AM
Maybe this means that, with the news Steam will be coming to the PS3 and Valve is looking into and would very much like cross PS3/PC Portal 2 Co-Op play, Space Marine will be capable of cross system play too if Valve manages to pull it off?
2nd Sep 10, 11:25 AM
That depends just as much on Microsoft and Sony allowing it. Microsoft in particular keeps their network shut tight, and it was a specific exception which allowed Square Enix to have FFXI be PS2-PC-X360 cross-platform. They're not doing it this time around for XIV, which is PC and PS3 only.
It seems THQ is using Steamworks for all their PC games these days which I'm very happy with :)
Now if only EA and Activision could start doing the same thing...
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