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BrianGeneral
2nd Aug 10, 12:31 PM
BG's forewords:

No puns intended towards the mini-series.

In Japanese, "Gaiden" means "side stories". For those who had participated my past 3 Shooting Challenges should know that it has a plot, which was somehow thickening throughout these periods. While it'll take some time to give a final showdown for the main story, why not have some side materials right now for fun? Thus the "Gaiden".
Many forum dwellers now shoudl be largely unaware of this kind of game, so read the instructions and rules below before joining------they certainly help. Old players of these challenges? More than welcome.

And then, get your entry and a seat here, and have some fun (from me).

Yours,
BG
==============================================
The cursed battlefield is battered, twisted and melted by enemy fire. On this wasteland you’re alone, trying to find out what’s the purpose for your superiors to send you here. And soon you know why. You discover an opened tomb, but apparently it’s not the works by Necrons, instead you hear whispers within. The only way you can find out what’s the secret within is to intrude it, though it seems that you aren’t the only one who’re interested in it……

YOU’RE ALL ALONE, FIGHTING FOR YOUR OWN LIVES AND THE POWER WITHIN, AND AS MADNESS ENDS, ONLY ONE CAN CLAIM IT.

That’s the background of the challenge. Now, I’ll begin with the system of this challenge.
NOTICE! IT IS STRONGLY ADVICED TO READ THROUGH ALL THE MATERIALS LISTED BELOW FOR YOUR OWN GOOD.
==============================================
The preparations
You’ll be told to post your own entry. Each participant will have 150pts to spend with.

Entries:
All must be Codex legal ones. Imperial Armour/Chapter Approved units can be used, but must state clearly which book/source(s) they come from.
NO vehicles/Monstrous Creatures can be used.
All participants can only take a SINGLE model they choose, that is, no Bodyguards/Retinues/Drones/attached squads, etc. This can be a customized HQ character, a Heavy Weapon trooper or just a mere Gaunt, but all rules for that particular unit (options, ability to choose Wargear, etc) still apply.
No Special Characters.

Other than those stated above, you can take anything in the Codex as long as your team’s total points do not exceed 150.

ONE ENTRY PER PLAYER, at all time. New players can hop in anytime BEFORE the last 8 is decided, and those who’ve been retired from this Challenge for any reason (see later) cannot rejoin.

Faction or unit-related amendments:
Tyranids: All units will take Morale Tests as if there’re no Synapse Creatures nearby (unless they are for themselves, obviously), and will take Instinctive Behavior test at the beginning of each round.

Necrons: WBB rules will apply as normal as if no Resurrection Orb is nearby. The roll of WBB will be made immediately after the Necron is reduced to 0 wounds.
Lord’s Warscythe now have a Gauss Blaster, to keep in line with Pariahs. However it will subject to Gets Hot! As we can treat it as a prototype.

Eldar: Only 1 Exarch Powers (if any) can be used each turn. Wraithguards will test Wraithsight as normal.

Chaos: Lash of Submission (and that for Daemons) will force the opponent to take a Pinning Test on a -2 of Leadership.

Daemons: Has a Strategy Rating of 2, as CSM are 2 back in 4th and they shared the same Codex before the current split. Daemonic Gifts are treated as normal weapons in Injury table, instead of Psychic Powers.

Imperial Guard: Orders have NO effect on the officer himself------as he’s not leading a squad.
Company Commanders, if taken, use the point costs after deducing the costs of those 4 veterans.

Tau: To give some edge to Tau units, handheld Markerlights can affect the user, providing you have Multi-tracker to fire multiple weapons at once (if you want).
Kroot units, if taken, will follow the rules in Chapter Approved for their Strategy Rating Roll (1-3=1, 4-5=2, 6=3), rolled before the game. Unless specified, Kroot Mercenaries’ stats and costs will follow that in Tau Empire Codex (Especially for Krootox), though Evolutionary Adaptations can be taken as normal.

Space Wolves: In case of Jaws of the World Wolf that strikes home, the opposing model is reduced to 0 wounds (thus defeated) but count as being defeated by something else other than weapon fire (so suffer a -1 modifier for advancement, see below).

Blood Angels: Range for Blood Lance psychic power rolls 2D6” instead of 4D6”.

Those squad leaders in their parent entry, who can pick wargear from their armoury, CANNOT take weapon upgrades of the squad. (So for example, a Chaos Aspiring Champion can’t come to the contest with a Plasma Gun) Tyranid units can have Biomorphs in their entries as normal.

Some enemies will have some spotting special rules. To simplify them, all Night Fighting checks made for targeting (eg. Tau Stealthsuits, Grey Knights, Vindicare Assassins) when they’re facing a specific unit, will be passed on a D6 roll of 4+ before they start shooting. Eldar Harlequins’ Veil of Tears will be passed on a 5+. Those wargear or skills for Night Fighting (eg. Blacksun Filters, Searchlights, Night Vision for Night Lords) can grant a re-roll upon the result, but only the ones who have that can be benefited unless specified. These rules apply for Blast weapons (so you must check for target’s presence before firing).

All psychic powers/abilities that can prevent their opponent to charge in Assault Phase can also be used in shooting phase, which will lead to their opponent counted as Pinned.
Bikes won’t get to use their Cover save for turbo-boosting. (They won’t get to shoot in that state anyway)
Dual Pistols (any type) for any units will be counted as Twin-linked if they didn’t already like Witch Hunters. That’s quite logical for hitting your foe more likely if you hold 2 pistols! You still can’t fire 2 different Pistols at the same time though.
All Guess weapons with Minimum range higher than 6” can’t be used.
All Heavy Weapon crews can be operated by a single man, however additional weapons acquired (see later) will only be those heavy weapons but not the trooper’s. Hits will be distributed between guns and crew like Artillery, and all Heavy Weapons used in this way will be counted as having AV10 (even they don’t already have one initially), with a single Glancing/Penetrating hit will destroy the weapon. After the big gun is destroyed (and when there’re no more at stock), the trooper reverts back to infantry of that kind and can get additional weapon as normal.
Those who suffer from Rage (regardless of the source) must pass a D6 test on 5+ to restrain themselves from blind rage and fire their weapons. If it fails then they can’t fire for that round, and do not count as pinned.

==============================================
The Progress
For each round, there’ll be a ballot draw to determine who’re fighting with who. Note that because of the randomness of such ballots, this CAN result in a certain player keep playing with the same opponent! (Though chances are rare)
Sometimes a player may be the odd-one-out. In such cases a D6 will be rolled for him: on a 1, something has gone wrong as he wanders around the area------immediately roll a D6 to see if he’s eligible for rolling the Injury Table (without modifiers, see below). On 2+ nothing happens and so he’s safe (for now).
But no matter what, you and your opponents got to shoot the hell out of you, and they’ll stand 6” apart for shooting. All special rules will be taken into account if they’re in range.

Winners of each fight will gain 5 points, drew opponents will get 3, losers will get 0 points unless they’re also capable to wound the opponent at least once, which they can get 1 point for each wounds they caused.

All Blasts and Templates will just cause a single hit, as it’s obvious that you’re just firing at a single model.
To make things more simple (and having more fun) and keep in line with the new edition, all Blasts will just use a Scatter Dice and a D6 for scattering. If a “hit” is shown then it hits, if it deviates then it just misses. However, if the D6 is coming up with a 1, then something will go terribly wrong with the blasting zone------instead of hitting the enemy (if it hits), the firer take the hit instead!

Before each fighting rounds I’ll roll a D6. On a 5+, there’ll be cover in this whole round, for all participants. Another D3 will then be rolled, 1-2=6+ cover, 3-4=5+ cover, 5-6=4+ cover. It’s treated as obstacle terrains only (so Modifiers of Cover Saves in certain terrains won’t have effect, but universal modifiers like Rangers/Pathfinders can still be used). Note that all models will NEVER voluntarily Go To Ground.
Whenever one model is injured but not dead, a Morale Check will be taken at the end of that round. If the Morale check is ever failed once, he’ll run away, and count as defeated. A -1 modifier will be imposed if the model is injured already. This is, of course, for multi-wound characters since most infantry will die by one wound.

Pinning tests will also be taken into account if the weapons fired will cause Pinning: If a model is pinned, they won’t get to shoot in the next round, but is otherwise treated as Going To Ground (and obviously can’t shoot). However, the test will be taken after taking Morale Checks (if any) so it’s possible to pass the Morale Check but is pinned.

Fearless men who take unsaved wounds during the fight and are eligible for Morale Checks as in normal cases, and will take additional wounds upon each wounded hit suffered, with saves allowed. BUT these wounds can’t be saved by any Wargear/Special Rules (so, for example, the Narthecium won’t have any effect, nor Feel No Pain).
Each individual fights’ winners, if eligible, will still need to take Morale Checks/Pinning Tests/Fearlessness Wounds before they’re declared winner.

At the start of every round of shooting, both units will take a Strategy Rating Roll respective to their own army (refer to the table in p.80 of 4thEd Main Rulebook), with the higher one, obviously, will get to go first. If the highest rolls are the same, they’ll be resolved at the same time (pretty much like that in CC).

Defeated models will be subjected to a further Injury Table according to their conditions (see later).

Heavy Weapons can always fire no matter the situation is, so don’t worry about being disadvantaged!

NOTICE! You’ll only know who your opponent is when you read the report of that round, so there’re no preparations available. You may switch an old weapon for the new one (if any) if you want and vice versa, but one must state clearly what weapon they’ll use before the next round come (preferably immediately after the result of the latest round is released, in 24 hours) or their current weapons will be used.

A new round will not be started less than 24 hours before the former, but if I started the wheel, posts afterwards to amend your entry (or claiming advancements' rewards, in forms of items, see below) will be ignored. SO TAKE YOUR TIME!
==============================================
Advancement System
Once a player receives each 10pts (or over that), he’ll immediately make a 2D6 roll on the Advancement Table AFTER all Injuries (see below) are resolved. It’ll immediately take effect, but conflicting (or duplicating) results will be re-rolled.
Note that all stats can’t exceed that listed below (unless wargear/unit’s rules make it higher than that), and if the advancement conflicts with the limits the roll is wasted:
BS: 10
T: 6 (Nominal, so the basic Toughness still count for IK issues. Models with natural 6 cannot gain further increases.)
W: 5
Ld: 10
Sv: 2+/3++
The following modifiers about the last match before the model gains each 10pts apply and they stack:
+ a number of modifiers in case the cost of the winning model (the player) is a fraction of the losing model’s cost, for example +1 if it’s 1/2 or more the cost of the loser, +2 for 1/3 or more, and so on (rounding up).
+1 if the defeated model’s last Armour/Invulnerable saves are failed on a 1. In case of multiple failures, just check if there’re any 1s inside.
+1 if the winning model retains all his/her wounds. (That is, unwounded)
+1 for Orks. (Yes, no joke. It’s gonna to be a skilled Ork to kill someone with his gun!)
-1 if the opponent is defeated due to something else other than your weapons’ fire (Like Perils of the Warp, Overheat, 10 on the Injury Table, etc), or the opponent is defeated without wounds made (such as JotWW, Gift of Chaos, etc).
-1 if the winning model itself is reduced to under half wounds (rounding down), -2 if the model is out of action (these can mean you are able to get one roll on Advancement Table once after rolling for Injuries, if applicable).

2: Well……something has gone wrong with the character because of his streaks, no matter the reason (maybe it’s Chaos, or somehow his trusty weapon hit him). Roll on Injury Table instead.
3: Nothing. Maybe you need to improve your skills by a larger degree.
4: +1 BS
5: Roll a D6 again, 1-3: +1 T, 4-6: +1 W
6: Enemy in cover receive -1 Cover save (if any), in addition to other modifiers. This can stack up to -3.
7: Roll a D6 for this list. 1-2: Roll again, Grant a single……1-3 re-roll to-hit, 4-6 re-roll to-wound when using a single weapon on the character. Determine which weapon if 1 or more weapons are carried. (Neither can stack so only 1 re-rolls will be available for each round of fire, and no re-reroll still stand) 3: Your current weapon's AP value lowers by 1 (up to AP1), 4: Your current weapon fires one more shot than normal (in case of Dual Pistols, the second shot doesn't grant re-rolls) 5: +1S for the current weapon. 6: Grant a single weapon of your choice from your race, providing the unit entry allows that and your character can carry it (Such as hands’ limitations, hardpoints, weapon choices, etc. Unused weapons can be saved for further use). Notice you can only have ONE weapon of each type (except Pistols, up to one pair per type), so don’t think about stacking multiple Plasma Guns! Alternatively you can get one piece of Wargear that isn’t initially on your character, normal rules apply. Same for Psychic Powers.
8: Another D6 will be rolled. 1-3: +1 Leadership. 4-6: +1 Strategy Rating (up to 5).
9: Next round you'll receive D3 basic fire support from their own race, which will help your character by firing from the background, ie, they can't be harmed. (Basic Marines/Sisters/GKs for SM and CSM/SoB/GKs, FWs for Tau, Guardians for Eldar, Warriors for Crons) Orks (Shoota Boyz), Dark Eldar (Warriors), IG/Inquisition (Guardsmen/ISTs), Gaunts (Tyranids) will be D3+2 instead. Not Cult Troops/Aspect Warriors/etc though. Daemons DO NOT receive any, since they have no generic units that can shoot without dedicated to their gods.
10: +1 Armour Save.
11: +1 Invulnerable save, 6+ if haven’t got any yet.
12: Iron (insert it for yourself) of the Gods: +1 W and ignore “Dead!” results if any comes up in a particular round of rolling injuries (be it due to stat reduction or a 2 on the table), but cannot stack.
==============================================
Character Injuries
To add more fun to this challenge and taking reference from Warhammer’s Path to Glory, I’ll create a Character injury table. This table will be rolled BEFORE rolling for Advancements. Whenever the character……
-is taken out of action (reduced to 0 wounds)
-is wounded before he runs away from battle (so assumes he was hit critically and lost his nerve)
-as the victor of the round but is reduced to under half wounds (rounding down, so 3-wound models will take a test if he only has 1 wound left)
Any model which fits the above conditions will roll a D6. On a:
-4+ if it subjects to either 2 or 3 above;
-5+ if he’s taken to 0 wounds;
-6+ if reduced to 0 wounds by Instant Death;
The character somehow manages to shrug off the wounds (or barely knocked unconscious) and is alright for now. If not, a roll will then be made on the following table for him. The following modifiers about the last/fatal wound(s) apply to the rolls on the table and they stack:
+1 if the shot can’t negate his armour initially (that is, the AP is higher than the Armour Save). This includes AP- weapons.
-1 if the last Armour/Invulnerable Save is failed on a 1. In case of multiple failures, just check if there’re any 1s inside.
-1 if being wounded by AP1/AP2 wepaons.
-2 if being wounded by a weapon that can inflict Instant Death (even those with EW rule still count).
The results also stack with each other AND that of Advancement Table.

2: Dead, dead, dead! This player is now removed from the game. (Yes, not joking)
3: Roll another D6. 1-2: Your current weapon malfunctions and must be abandoned, forcing him to use a stock weapon. Those got all their weapons lost he must retire from the game. 3-4: Roll another D6 again------1-3 -D3 Weapon Strength for the current weapon (if it’s being reduced to Strength 0 it must be abandoned), 4-6 –D3 AP of the weapon (AP- weapons treat it as 1-3). 5-6: Your current weapon can only ever fire 1 shot. If it’s a one-shot weapon already, successful to-hit must be re-rolled.
(For those who use Psychic Powers, use this amended 3------ 1-2: One of your Psychic Power is lost. Those who have no ranged weapon AND Psychic power must retire. 3-4: Roll another D6 again------1-3 -D3 Strength for the current dominant psychic power (if it’s being reduced to Strength 0 it must be abandoned), 4-6 –D3 AP of that psychic power (AP- weapons treat it as 1-3). 5: Your current power can only ever fire 1 shot. If it’s a one-shot weapon already, successful to-hit must be re-rolled. 6: Add 1 dice to your Psychic Test onwards and take the highest 2. Multiple rolls of this can lead to further increase.
In case of powers which don’t have a particular strength or number of shots, treat it as a 6.)
4: Roll another D6. 1-2: Lose ALL character/race special rules they enjoy, such as Increase Cover saves, FNP, WBB, Fearless, issuing Orders, etc. 3-4: Lose one your additional, NON-DEFAULT Wargear (upgrades, Marks of Chaos, etc all count), regardless of when they are granted (excluding weapons). 5-6: Lose the current weapon’s advantageous special rule/ammo/attached part, etc. If none, colsolt the result of 3. (Feel free to ask which are included, as there’re just too many)
5: Roll a D6 again, 1-3: -1 T, 4-6: -1 W (from profile). If either is reduced to 0 he’s treated as dead. For one-wound models, treat it as -1 T.
6: -1 BS. If reduced to 0 he must retire. (He can’t fight on anyway)
7: Roll another D6. 1-3: -1 Ld (to minimum of 2), 4-6: -1 Strategy Rating (to minimum of 1)
8: Roll another D6. 1-3: -1 Armour Save (up to none), 4-6: -1 Invulnerable Save (up to none).
9: One arm is smashed. He can only use one-handed weapon ever since (Tau battlesuits treat it as a 3). Those without both arms must retire.
10: Before each game the player must pass a Toughness test (using the base Toughness). If failed, he must rest for this single game (opponent auto-wins) but don’t roll on this table afterwards. Multiple 10s means he needs to pass EVERY Toughness test for each 10s he acquired.
11: Grant Preferred Enemy rule (as Main Rulebook, but as shooting version). Another D6 will be rolled. 1-3: Prefer that particular enemy. 4-6: Prefer that enemy’s race.
12: Luckily survived. Roll immediately on Advancement Table.

Rolls on this table will start from those with LEAST points earned from the competition, after putting the latest round’s results into motion.
If a Twin-Linked weapon (or Dual Pistols) got its statistics reduced, treat the two as two separate weapons afterwards (one with normal stats and one with reduced stats).

Note that if your Injuries come to work, it'll work from your non-natural stats first (such as 5(6) will become 5) and so on, while Advancements will recover to your natural stats first (like a T2 Guardsman will return to T3 before going T3(4)).

==============================================
The Championship
This game will immediately enter its final stage when only 8 players are left. As such, there’re no round limits for achieving such goal! But as mentioned at Injury Tables, the table will be rolled from those with least points earned, so if only 8 characters left (who’re supposed on the top of the list), even they’re eligible to roll on Injury Table on that round, the game will immediately enter this round.

The 8 players will be drawn into four 1 on 1 battles through a draw. These will be an attrition knockout match that losers will be immediately dispatched------though any Injury Tables can still be made on the victors if applicable. (Of course I’ll announce the results of the draw beforehand) With 4 players left, they’ll be redrawn into 2 one-on-one fights, and so on, until a single playe left standing.
The one who come out as the top will be eligible to fight my entry, as the Last Boss of the game.
Being the Last Boss I’ll have 170pts to spend with. My entries will be disclosed once the finalist teams are seen, but actually I’ve already decided beforehand. Also, being the Last Boss of the Game, my entry will be Fearless and can re-roll the Strategy Rating Roll. (Odds are, however, my guys may get unlucky in the rolls, and I’m famed for displeased by the Dice God in the store)

If you’re able to defeat my entry, he will be crowned as the winner of this Challenge!
==============================================

IMPORTANT NOTES
1.


i. Entries shall be made clearly and coherently.
When entering the game, please state your intention to enter and the entry you wish to submit clearly. This may change a bit over time with changes of mood/idea theft from others/others nicking your idea before you get time to enter it. It’s also advised to post a short message if you have edited your entry before all editing are disallowed.
If your entry is not clear then I holds final say-so on whether it is entered (see rule 2).

ii. “Down here, I’m God”
I have the last say. If anything is uncertain, then my decision is final. This is a dictatorship and not a democracy. “All hail BG!!” Yeah. That covers it. Of course, if you find out any unfairness to my judgments upon you/others, feel free to discuss with me but I have the right to make the final decision.

iii. The Dice Gods are fickle
In any challenge, taking a super tooled up entry does not guarantee victory. The Dice Gods have a habit of messing with peoples’ minds by granting quadruple 6s or double snake eyes (to count, like Moo's Legendary Plasma Rolling Strikes, or my Royal Armour Save Suckage, etc). So if your entry dies on it, um, well let’s say "glutious maximus", “those stupid dice are produced by (fill in desired names)”, etc, and then don't waste time complaining me. Instead, accept that the Dice Gods are displeased with you for now and go out to sacrifice a D6 to them. This should solve the problems in future.


2. Listen to the Mods. They can be participants like all of you but their rules regarding posting styles, behaviors, etc. still apply to everyone (They’re Mods of the forum afterall). If you offend any rules set by them and got kick out of this thread, then I can’t help with it (The kicked player’s entry is then lost with no refunds as it’s assumed that he can’t take part in the competition anymore). So BEHAVE YOURSELF!

3. Since my PM box is full, if you have any enquiries/complaints/etc please do via E-Mail or MSN (it’s the same one of my E-mail) I’ll answer them ASAP. (I check my mailbox everyday)

4. The rounds will be completed at no fixed time. Man, just look at MooFreaky and Dooks Dizzo’s works. Great works needs time, so be patient.;)

5. IMPORTANT NOTE! All announcements’ time limits will be referred to GMT+8 (unless stated), which is my current time zone.

==============================================
Other than these, have fun. Now submit your name and wait for the draw!
Maximum number of participants for this time is 64, and the official cut-off line will be on 12AM, 10/8/2010 at GMT+8. Afterwards one can still join, but it's recommended to join earlier since latecomers may be disadvantaged------though it could be on the other way round......

BrianGeneral
2nd Aug 10, 12:37 PM
Roster
0rph3u5 - Dark Eldar Haemunculus on Jetbike (#66)
Aesaar - Tyranids Zoanthrope (#15)
Atlas - count-as Space Wolves Rune Priest (#46)
Ceasar409 - Imperial Guard Veteran (#14)
Danustar - Eldar Farseer (#11)
Dragoon - Space Wolves Lone Wolf (#31)
Exetus - Blood Angels Librarian (#18)
Fading Echo - Sister of Battle Canoness (#44)
Gorb - Nurgle Chaos Sorcerer (#85)
GrimDark - Tzeentchian Chaos Lord (#3)
Karon - Space Marines Captain (#40)
KingOfFools - Chaos Obiliterator (#56)
LoneGamer - Tau Crisis Commander (#35)
Morfangdakka - Orks Big Mek (#7)
Perriwinkléé - Nurgle Chaos Sorcerer (#5)
ph03nIXx - Herald of Tzeentch (#28)
quozzo - Ordo Malleus Inquisitor Lord (#118)
redsun95 - Ordo Mallaus Inquisitor Lord (#43)
SpitfireMK461 - Chaos Terminator Champion (#46)
Ten Tigers - Blood Angels Librarian (#6)
Tristan Sjet - Tyranid Prime (#59)
Wedlock49 - Nurgle Chaos Sorcerer (#25)
Xenith - Thousand Sons Aspiring Sorcerer (#28)
=================================================
Battle Archive
Round 1 (http://forums.relicnews.com/showthread.php?251588-Lost-The-1st-Shooting-Challenge-Gaiden-(64-Seats-Official-registration-till-10-8)&p=3926925&viewfull=1#post3926925)
=================================================
Position standing


Name---------Points--------W/D/L---------Special Attributes
Aesaar 5 1/0/0
Atlas 5 1/0/0
Danustar 5 1/0/0
Dragoon 5 1/0/0
GrimDark 5 1/0/0
Karon 5 1/0/0
KingOfFools 5 1/0/0
LoneGamer 5 1/0/0
ph03nIXx 5 1/0/0 Lose MoS
redsun95 5 1/0/0
Ten Tigers 3 0/0/1 -1BS
0rph3u5 0 0/0/1
Caesar409 0 0/0/1 Lose Carapace Armour
Exetus 0 0/0/1 -1Sv
Fading Echo 0 0/0/1
Morfangdakka 0 0/0/1 -1BS
Perriwinkléé 0 0/0/1 -1Sv
SpitfireMK461 0 0/0/1
Tristan Sjet 0 0/0/1
Wedlock49 0 0/0/1 Reroll successful wounds (WoC)
Xenith 0 0/0/0

GrimDark
2nd Aug 10, 1:26 PM
The rules are not 100% clear to me (who makes the rolls? can we still assault or is it only dakka?) I'd like to throw this guy into meatgrinder:

Redshirt'eh
Codex Chaos Space Marines
Chaos Lord
-Daemon Weapon
-Mark of Tzeentch
145 points

***EDIT Default weapon to use - deamonic weapon ranged attack

ph03nIXx
2nd Aug 10, 4:01 PM
Same questions as Grim, entry follows:

Waaaghboss GutzRIPPAAAA
Codex: Orks
Waaaghboss
+Warbike
+Power Claw
+Cyborg Body
+Attack Squig
150 points

Well, the only important thing is the bike anyway... if we are not assaulting ;-)

Perriwinkléé
2nd Aug 10, 4:25 PM
Sorcerer Giles
Codex: Chaos Space Marines
Chaos Sorcerer
+Mark of Nurgle
+Gift of Chaos

Alot ot take in rule-wise, but I suppose it'll become clearer when the game gets going.

Edit: Wow no assualt really restricts your choices as Chaos, but nevermind here is a basic sorcerer.

Ten Tigers
2nd Aug 10, 4:58 PM
Cool. Sounds like fun. I also am not sure if I fully grasp the rules but I like trial by fire so...

Codex: Blood Angels

Name: Lord Castiel
Model: Librarian
Powers: Smite & Blood Lance
Options: Terminator Armor & Storm Shield

Total: 145 points

I think you guys might be wasting points on the melee wargear and stuff. I may be wrong but I don't think there will be any assault phases here. It sounds like this is just a shooting gallery.

morfangdakka
2nd Aug 10, 5:59 PM
Well this should be interesting to see what happens.

Big Mek Bagof Nuttzz
Codex: ORks

Big Mek
Shokk Attack Gun
Burna
Cybork Body
'eavy Armour
Attack Squig
Ammo Runt

Total: 148 points

BrianGeneral
2nd Aug 10, 6:59 PM
Yes, the topic is exactly what it says: NO ASSAULTS. Only shooting. So you can adjust your characters.
However taking an Ork to a challenge like this can be interesting......
And if you don't know already, I'll make the rolls, just like Moo's challenges.

Oh and I remind all who wants to join this again: A SOAPED-UP CHARACTER DO NOT GUARANTEE VICTORY. And as your character may have the chance to grow/deteroriate (and accounting to all these factors), pushing its stats to the limits right now may not a good idea.

Atlas
2nd Aug 10, 7:01 PM
Edit: Actually on second thought, I like to just watch these more than participate in them.

BrianGeneral
2nd Aug 10, 7:14 PM
Updated a bit of Injury Table in the rules.

And I forgot to mention: One must state what weapon they're using. There won't be any ad-hoc switches in the fights (as silly as it may be). If not, they will use their default RANGED WEAPONS.

Edit: Lol Atlas, joining in will be more fun than just watching from the sideline......

Danustar
2nd Aug 10, 8:56 PM
Sign me up.

Candi'da
Codex: Eldar
Farseer
+Runes of Warding
+Spirit Stones
+Fortune
+Mind War
+Singing Spear

143 points

EDIT: Default Weapon is teh Mind War thanx :science:

Ten Tigers
2nd Aug 10, 9:31 PM
I can tell you are probably gonna have to hold our hands during the first couple of rounds BG. I think I got a good idea of what's going on but I am more of a tactile learner.

Dragoon
2nd Aug 10, 9:34 PM
A few questions for ya BrianGeneral
1) How do combi-weapons work? 1 use only in the entire tourney and then counts as a boltgun, or could potentially regenerate?
2) Would Blood Angels/Space Wolves/other varient marines count as Strategy rating 3 (since they are a form of space marines) or as 1 (for being 'other armies')
3) just want to be sure, are unique/special characters allowed?

Ceasar409
2nd Aug 10, 11:44 PM
Veteran Guardsmen w/ Meltagun, Carapace Armour 20pts

I reduced the points buy 10% for the squad because the veterans cant be bought individually.

well anyway this is the model i want

Aesaar
3rd Aug 10, 1:13 AM
Swarley
Codex: Tyranids
Zoanthrope

60pts

Main attack is Warp Lance.

ph03nIXx
3rd Aug 10, 2:07 AM
Okay, that's different...

Shu-Gath
Codex: Chaos Daemons

Herald of Tzeentch
+Chariot of Tzeentch
+Master of Sorcery
+Bolt of Tzeentch
+Boon of Mutation

130 points

Questions:

- Character Related: As the challenge rules state must state 1 weapon and Master of Sorcery lets me fire one more weapon then allowed, does this apply to the challenge too?
- Rules Related: You said no switch of weapons allowed? That's per fight, isn't it?
- Rules Related: As I got into 40K with the 5th - what the hell is a strategy rating?

MooFreaky
3rd Aug 10, 2:36 AM
Place holder.

I shall be entering... I'm thinking of doing something a but onorthodox just for shits and giggles, but we shall see. Will make an entry when I have more time (off to sport now...)

However, just to add this in... after fighting everyone you then have to fight your guy? So you could beat everyone and then still actually not be the winner (there would be no winner)... that would be a rather disappointing way for this whole thing to finish (for everyone, not just the person who faced you).

Exetus
3rd Aug 10, 3:21 AM
Epistolary Bereas
Codex: Blood Angels

Librarian w/
Blood Boil
Blood Lance

BrianGeneral
3rd Aug 10, 3:35 AM
At work, answer a few question first.

@Dragoon
1. Basically still once-per-round, however if the Injury roll takes the weapons off (or the attachments, as listed) then it'll be reduced to a normal Bolter.
2. Count as 3. In the past we got some players take ISTs to get SR3, but since we'll be playing single model now it'll be OK.
3. No, as stated. I just can't get use to the word "Unique" instead of "Special Characters"......

@ph03nIXx
1. Maybe I messed that up. To clarify, one should not take more weapons than they normally carry (like 4th BT, they still got the hand limits), but for those like Tau battlesuits, they can still use their maximum weapons provided their rules allow. So in your case, you can.
2. Once you norminate your weapons of choice (be it 1 or 2) prior each fights (and you should declare clearly right now what you're using as the initial choice of attack, especially for the psykers), you'll stick to that weapons/powers in that fight until you change that again after each round. (at least 24 hours of grace period is given for this) You won't know what you're facing each round anyway.
3. For those who don't know, Strategy Rating is the mechanism for the players to decide what missions to play in 4th missions. I don't have the rulebook at hand right now, but each army will have a rating for that. In this challenge, I roll the same number of dice according to the entry's army's SR and take the highest. Higher go first, tie goes together.

@Moo
This has been what we've been playing for the past 3 SCs right?:wtf: You even beat my boss in the 1stSC, check the Black Library.:p And of course, if they're unlucky then things will go wrong as in 2ndSC, but still, there's always a plot behind......

Xenith
3rd Aug 10, 3:41 AM
Place holder -


Sorceror Ahra'beth of the Thousand Sons...90pts
Aspiring Sorceror: Gift of Chaos, Mark of Tzeentch, Bolt Pistol, Inferno Bolts, Force Weapon

Points to come - at work...

GrimDark
3rd Aug 10, 3:51 AM
BrianGeneral - how do you set Chaos Daemons strategy rating? Their codex showed up after Strategy Rating was phased out.

BrianGeneral
3rd Aug 10, 4:05 AM
Oh shit, yeah.
I guess they'll stick in line with the old Chaos, since they're in the same book in 3rd (2 IIRC).

Aesaar
3rd Aug 10, 4:24 AM
I'm not sure about Advancement's basic fire support. Seems to favor marines. A set points total would make more sense, IMO.

BrianGeneral
3rd Aug 10, 4:33 AM
Well, the number of basic troopers helping will be 1-3, so it's random. And if you ask me, Crons and Tau's basic firepower will be more lethal than Marines. Understand the concern though. (And no, you won't need to fight them, they'll just provide covering fire from behind)

Wedlock49
3rd Aug 10, 4:42 AM
Que'Thalos
Chaos Sorcerer
Wind of Chaos
Mark of Nurgle

Que'Thalos hails from the Daemon world Tenochtitlan a world ravaged by plauges and ruled over by two minor warp entities Solios and Seluna. The world is a plaything of Grandfather Nurgle, he allows Solios and Seluna to survive as they bring him great amusment as he slowely crumbles statues of them, their vanity knowing no bounds they push the people of the planet to build bigger and bigger monuments to them. Que'Thalos lived in a small primitive village, Nurgle saw promise in him and blessed him many times, he brought a plauge of pox to the planet of his own concuction which pleased Nurgle greatly, coming to him in a pox induced halucination Nurgle promised Que'Thalos Daemonhood if he would travel the universe spreading his new contaigen, Que'Thalos agreed without hesitation.

Que'Thalos attacks by manipulating the winds to spread his pox, He directs strong gusts of warp-wind at his enemies which corrupt and infect them, as the target dies their soul is sucked into Que'Thalos and is mixed in with the pox as well as all the other souls the pox has claimed.

(Que'Thalos is not a space marine, he uses the statline and wargear to show the many gifts Nurgle has bestowed on him over the years. The force weapon represents how potent his pox is for example.)




hrmm... will Gift of Chaos function as it is? If so I want to take this;

Que'Thalos
Chaos Sorcerer
Gift of Chaos
Mark of Nurgle

If I can't have him I'l go for;

Codex: Witch Hunters

Ordo Heriticus Inquisitor Lord
Hexagrammic Wards
Psycannon Bolts
Rosarius
Combi-Melta
Psychic power: Scourging

I wont write any fluff for her until I find out if my Sorcerer can't compete.

Aesaar
3rd Aug 10, 4:43 AM
You could try D3 for anyone with a S4+ weapon, and D3+2 for anyone else (and Orks).

BrianGeneral
3rd Aug 10, 5:08 AM
The Sorcerer is fine, thoguh GoC IIRC isn't a really effective way to deal with these enemies (and it counts as "defeated other than weapon fire", since it causes no wounds like JotWW------"no armour saves" doesn't mean it's a wound).

I'll consider the support fire issue once I'm home.

ph03nIXx
3rd Aug 10, 7:02 AM
Shu-Gath
Codex: Chaos Daemons

Herald of Tzeentch
+Chariot of Tzeentch
+Master of Sorcery
+Bolt of Tzeentch
+Boon of Mutation

130 points

Initial Attacks will be Daemonic Gaze and Bolt of Tzeentch.


Originally posted by BrianGeneral
2. Once you norminate your weapons of choice (be it 1 or 2) prior each fights (and you should declare clearly right now what you're using as the initial choice of attack, especially for the psykers), you'll stick to that weapons/powers in that fight until you change that again after each round. (at least 24 hours of grace period is given for this)

Question: As a clarification for me as for everyone else - though the Daemonic Gifts from C:CDs have the same names as the psychic powers in C:CSM, they aren't Psychic Powers, right? They are - as in "weapons with fancy names" - shooting attacks that don't require psychic tests?

Aesaar
3rd Aug 10, 8:19 AM
Is 5 wounds, a 4++ save, Eternal Warrior, and 2 fairly strong powers not enough?

It is worth saying that ph03nIXx is correct. According to p.73 of Codex: Daemons, Daemonic Gifts are not psychic powers.

LoneGamer
3rd Aug 10, 8:23 AM
Two questions:

1) What is the starting range between combatants? Especially with Tau, that can be a big difference in loadout.

2) What is the rationale behind denying Tau drones? They are additional models, sure, but they are technically wargear. Is it an issue of extra wounds going around?

Dragoon
3rd Aug 10, 8:27 AM
Roho the Soul-render
Space Wolves Lone Wolf
+Terminator Armor
+Combi-Plasma
+Storm Shield

65pts


Fire Plasma, only use Boltgun if Plasma used/nonfunctional.

One of the few actual followers of Lerato, Minstrel of Souls, a sorcerer of the thousand suns. Roho even among the standards of the Thousand Suns has an extreme hatred for their ancient enemy, the Space Wolves. Allowing his soul to be willingly modified by the ever shifting magics of Chaos, Roho has morphed his single mindedness into a weapon that makes him nearly impervious to pain, fearless to even the most powerful enemies, and determined to rent apart the bodies of the most powerful of souls for his dark lord. Devotion to this goal brings him here, where more potent souls shall be freed from their shells.

Xenith
3rd Aug 10, 8:29 AM
Just wondering, is there any benefit to using a cheaper character?

BrianGeneral
3rd Aug 10, 8:58 AM
@Aesaar
Daemons suffer from disadvantages though, since if their means of defeating enemies are gone, they're done for. Besides they don't have much choice to "stock" with. Oh and remember, they can *accidentally* lose their special rules.

In case ofDaemonic Gifts, they'll go to the Normal Weapons when their "weapons" goes wrong.

@LoneGamer
1. 6", stated in the rule.
2. This rationale was also used in 1stSC if you're kind enough to check BL. Game-wise, in 1-to-1 fights an extra body/wound do matter, especially when Tau Drones are all pretty useful in their own means. (GD for Offense, SD for Defense, MD for support) It's also fairer for all to just enter by one model.
(I play Tau as well, so I understand your issue)

@Xenith
As mentioned in the advancement table, if you're able to defeat a model worth at least 1 times of your own (in terms of points), modifiers are added for the advancement. So if you're 1/3 worth of the opponent, at the very least you won't suffer from 2 or 3 there.

Xenith
3rd Aug 10, 9:02 AM
Ah, yea, I didnt remember seeing that, quite a lot of text to take in at once! :)

Looking forward to how this turns out, I think I joined the forums just as the last one ended!

LoneGamer
3rd Aug 10, 9:09 AM
Okay, then.

Codex: Tau Empire
Shas'o Li'na: 142 points
- Crisis Commander (Shas'o)
- Fusion Blaster
- Plasma Rifle
- Shield Generator
- Stimulant Injector
- Hard-wired Multi-Tracker

Default tactic: Fire both weapons, hope the enemy doesn't have invulnerable saves.

BrianGeneral
3rd Aug 10, 9:54 AM
After various opinions from the players, some rules are added addressing the Daemons, and the "supporting fire" part.

We have 51 seats left vacant, and more players more fun of the game, so tell others to join!

Edit: Yikes, just accidentially deleted my first post. Pending on the Mods to undelete that. Don't let the registration stop though.

MooFreaky
3rd Aug 10, 10:15 AM
As penance for making me take all that time (like 2 seconds) to undelete the first post, it shall never be deleted again. Plus I have the right to change it at any time to say what I want it to say. The post now belongs to me! That is the deal, no backsies.

Mwuhaha think of the possibilities!

BrianGeneral
3rd Aug 10, 10:22 AM
ROFL, that's actually funny Moo, and thanks.:)

I shall never use the normal edit button again since it can be mistaken with the "Quick Delete"......

ph03nIXx
3rd Aug 10, 10:32 AM
@Aesaar

It is more than enough - I would have gone down either road. It was just that when I read BGs post, I remembered a situation that came up last tournament - obviously about DGs and Psychic Tests - and as I was too lazy to look it up, I just asked for it =)

My own Daemons Army doesn't really need it as I play Khorne, but my bro is starting a Tzeentchian Army and as I'll be propably be fighting them some time soon, I wanted to know.

Karon
3rd Aug 10, 11:06 AM
Sounds fun

Codex: Beastmen

Wargor
-The Steel Claws
-Ramhorn Helm
-Heavy Armour
-Shield

136 Points

Oh, wait.......

Codex: Space Marines

Captain Todbringer

Space Marine Captain
-Storm Bolter
-Hellfire Rounds
-Auxiliary Grenade Launcher
-Storm Shield

138 Points

Main Attack is Hellfire Loaded Stormbolter, along with the attack of the AGL (I'm assuming It will still fire along with the stormbolter)

ph03nIXx
3rd Aug 10, 12:18 PM
-- need more fluff here --


Shu-Gath
Codex: Chaos Daemons

Herald of Tzeentch
+Chariot of Tzeentch
+Master of Sorcery
+Bolt of Tzeentch
+Boon of Mutation

130 points


Once upon the time in the west (the galactic west that is):

With the angelic voices of the Warp still chanting in His/Her/Its ears, Shu-Gath, Herald of the Manyfaced, the Manynamed, the Prince of Lies, the Shaper of Fates, burst into the material realm.

It was High Noon - well, it wasn't a moment before, but since Shu-Gath wished it, it was. He/She/It hovered over the battlefield, taking in the szenery. What a great day for a vacation, he thought, fire, death, pain, corpses everywhere... The Others would be pretty jealous, I think *hihihi*.

Slowly His/Her/Its flying chariot drifted onwards, pulled by His/Her/Its two trusted Daemon Servants C'lint Eas'two'od and Char'les Bron Son. He/She/It had thought those Screamers into being aeons ago, their names plucked from some puny mortals brain - just to see with what totally significant meaning to the names His/Her/Its peers would come up with. Shu-Gath chuckled as He/She/It thought about how enraged they had been when He/She/It told them that those names had only been meaningless thought-fragments made up by some mortal... *hihihi*

But what is that? Shu-Gath thought as He/She/It saw a gathering down there on the planes. A host of puny little Fleshlings... how dearing. And they are fighting for something! *hihihi* Perhaps I shall take it from them, just when the last one alive is ready to take the price *hihih...WOAAAH*

Just as Shu-Gath leaned over the railing of his charriot and willed C'lint and Char'les closer to the ground, a Melta Blast burned through His/Her/Its billowing essence. The hole closed at once, but His/Her/Its eyes boiled with fury, flames shooting in all directions. You dirty little Fleshling!!! YOU DON'T KNOW WHO YOU ARE F**KING WITH!!! DIVE!!! And with the powers of the Warp at His/Her/Its command, Shu-Gath charged into the fray...

Karon
3rd Aug 10, 2:42 PM
Hahahaha, C'lint Eas'two'od and Char'les Bron Son.

redsun95
3rd Aug 10, 3:16 PM
Inquistor Vandis
Codex: Daemonhunters
Inquisitor Lord 45
+Artificer Armor 15
+Master crafted Psycannon 45
+Icon of the just 25
+Psychic hood 20

150 points
Default weapon: Master crafted Psycannon

Will add some fluff for him another time :)

Fading Echo
3rd Aug 10, 4:14 PM
I think this works out legal. The Sisters have never done well in any of the challenges, but I'll take one out for a spin, and in true Adepta Sororitas fashion, the modus operandi will be to set things on fire.

Canoness Naomi Veritas
Codex: Witch Hunters
Canoness
+ Bionics
+ Dual Inferno Pistols
+ Mantle of Ophelia
+ Cloak of Saint Aspira
+ Psyocculum
Total: 123
Main Attack: Dual-wielded inferno pistols.

Use Spirit of the Martyr at all times.

Edit: Added a psyocculum. Should help against any pesky Grey Knights or tricky Harlequins.

BrianGeneral
3rd Aug 10, 7:56 PM
Roster listed in #2.

Xenith, your Sorcerer's point costs are off by 10pts and must fix it.
Perriwinkléé, Tigers, Morfangdakka, Danustar and Exetus, you all haven't officially declare your default attack means.

Also in order to make things clearer, "losing all additional wargear" in the Injury Table has been clarified: that includes ALL NON-DEFAULT (from the entry) ones, but now tuned to losing one at a time.

SpitfireMK461
3rd Aug 10, 10:31 PM
Champion Aureses
Codex: Chaos Space Marines
Terminator Champion
+Reaper Autocannon

65 pts.

Atlas
3rd Aug 10, 11:18 PM
Ooooh screw it. I'll join in.

Brother Lykurgus, Librarian of the Steel Dragons (from my counts-as chapter, fluff to follow)

Born on the arid world of Acheron, Lykurgus has been hardened since his birth centuries ago. Brought into the Steel Dragons chapter alongside a dozen other youths, he was tagged early by the chapter's priests as a psyker. Assigned to the fourth company, Lykurgus has been a faithful companion to his master, Lord Deimos, as potent an asset for his gift of prescience as he his a tool of terror on the battlefield. Earning the right to be clad in Tactical Dreadnought Armor by single-handedly holding back a clutch of daemons that sought to overrun his wounded commander on the world of Charon during the Siege of the Acheron System, Lykurgus has proven himself a formidible warrior time and time again since then.

Today, however, he has sunk to his lowest low. Focusing all his power to shield his comrades from a sorcerous attack, Lykurgus found himself blasted into near oblivion. Believing their comrade to be lost to the warp with no trace of his body or his wargear, his company departed the battlefield with heavy hearts. In truth, Lykurgus had been deposited on a distant world unkown to him, far away from his brothers.

Alone with no companion but his silent servo-skull and nothing but his blade and bolter, Lykurgus finds himself best upon by his chapter's ancient gene curse. Slowly, paranoia begins to set in. The Isolation is a slow, cold curse compared to the flaws of other chapters. There is no great strength or ferocity to be channeled by the doomed warrior, no blissful delusions to hide the truth of his own fate from him. There is only burgeoning madness, eating away at his mind. His is painfully aware of his impending demise, watching as his sanity and composure is washed away piece by piece. Soon he will be reduced by the Isolation to little more than a catatonic husk, moving and fighting by instinct alone, all thought and identiy driven from his soul.

Space Wolf Rune Priest
Terminator Armor
Combi-melta
Chooser of the Slain
Wolf-Tail Talisman
Saga of the Beastslayer
Fury of the Wolf Spirits
Jaws of the World Wolf

Default is Fury of the Wolf Spirits

EDIT: Yeah, shitty fluff. I'll make it less bleh later.

BrianGeneral
3rd Aug 10, 11:22 PM
Actually no. You HAVE to choose your form of attack (which you can change after each round finished, eg when you think weapon A isn't going well in previous fights, you can use weapon B), BUT even I will only know who one will play against with upon the ballot (which I'll only made after at least 24 hours from the previous round), so it's up to you to manage your weapons of choice, not me. So in your case, you have to choose a single form of attack instead of such situational change.

Atlas
3rd Aug 10, 11:26 PM
Alright. In that case, default is just Fury of the Wolf Spirits. I'll edit that into my post.

EDIT: Damn my inability to make decisions...

BrianGeneral
3rd Aug 10, 11:41 PM
Yeah, forget it's the case. However, as SB/Bolter's profile (Assault 2/RR) aren't really matter in 6", I guess I'll let him go this time. (Words are that GW aren't allowing this initially)

Danustar
3rd Aug 10, 11:46 PM
Ok, edited post.
Singing Spear plsthx.
You HAVE to choose your form of attack. Sorry I'm still unsure about this.
By attack you mean specifically the default ranged weapon?
Otherwise I guess my default attack will be Mind War - which I had assumed I could use in the same turn.

EDIT: Ok gotcha. Mind War it is.

BrianGeneral
3rd Aug 10, 11:49 PM
Either Psychic Powers or Ranged Weapon (as they're usually one or another in the shooting phase), your pick.

Wedlock49
4th Aug 10, 12:44 AM
I'm going to go and edit Que'Thalos for this, I'l give him something that suits his fluff better.

EDIT: Done, anyone who gets where I got most of my fluff gets kudos and one person of their choice infected with the pox.

Ten Tigers
4th Aug 10, 12:59 AM
Sorry. Blood Lance is my primary attack.

BrianGeneral
4th Aug 10, 4:47 PM
We gotta need more people here man......
And as mentioned earlier, several members have to fix their entries or mkae some declarations, so do it quick.

KingOfFools
4th Aug 10, 5:12 PM
I never participated in one of those,
I'd like to enter a Chaos Obliterator, weapon of choice is the TL plasma gun.

ph03nIXx
5th Aug 10, 2:05 AM
Well more people... why is me not on the rooster then?

Gorb
5th Aug 10, 3:08 AM
Reserved.

Getting this in before the slots vanish.

Tristan Sjet
5th Aug 10, 8:13 PM
Hm, Someone's got a thrope already..
In that case i'll take a Tyranid Prime with a Deathspitter and regen.

Oh, can i take regen, and if i do, will it do anything?

E: Ah, thanks for clearing that up. It's final then. The prime's called Deathwyrm.

BrianGeneral
5th Aug 10, 9:09 PM
Yes, once it's your turn to shoot you'll be able to test for Regeneration.
If it's final I'll drop you down with that Prime.

Also, added some stuff back to Advancement table regarding weapons.

ph03nIXx
6th Aug 10, 6:50 AM
After looking at the advancement table again:


10: +1 Armour Save.
11: +1 Invulnerable save, 6+ if haven’t got any yet.

Since Daemons only have Invul Saves - except for models with the Iron Hide gift -, how is the "10" result handled? Do I get a 6+ Armor save? Since in the very improbable case that I get multiple 10er results, there might be some time when the armor save gets better than my 4+ invul...

BrianGeneral
6th Aug 10, 9:07 AM
Yes you will have actual Armour Saves.
But you should notice that you may have stepped back two steps first since Injuries are more common.....:P

We continue to need new blood so don't hesistate, join in the fray!
(Non-MEQs are prefered:P)

Wedlock49
6th Aug 10, 9:12 AM
if we start getting a little desperate for contestants could we create 2 chars each? It'd cut down on the wait.

BrianGeneral
6th Aug 10, 10:19 AM
Not that fast, really.
While 64 is a big number, so far our number of contestants are OK, just want to have more to join. As such, the cutoff line will still on 10th.

Xenith
6th Aug 10, 12:23 PM
Updated post #20 to contain my characters point cost.

Initial chaos sorc was too many points, so went with an aspiring sorceror, For The Changer Of The Ways.

Remember with the MoT I get to use gift 2x at the start of the turn, and then get my bolt pistol in the shooting phase :)

Also, the roster has my entry in post #28, when its actually in #20.

Looking forward to game start, BG.

Am I right in thinking that the only way for models to be eliminated is to die or lose all their weapons/powers?

0rph3u5
6th Aug 10, 2:17 PM
I submit:

Phear'Var, Haemunculus to the Cabal Of Eternal Silence

To those who had just walked through the Galleries Of Eternal Silence where all sound is sucked away into emptiness of broken souls forever trapped in these dark halls, the ambient screaming of the poor victims in laboratory of Phear'Var, Haemunculus to the Cabal of Eternal Silence was unbearable noise. But if the person to enter these dark rooms with walls of painted in blood and decorated with skin was of the noble Eldar race and no bound by delusions of wisdom and such, he or she would appreciate the work that was done here like one would appreciate most beautiful music.
Phear'Var's work was among the most masterful, there was no creature (apart form the Daemons of the Chaos Gods) in the known galaxy he could not break and reduce to an empty husk. That was of course if the subject survived the dark genius' ministrations.
Injectors and other applicators for various chemicals line of the rather pristine and unfashionably undecorated operating slab the Haemunculus is using for his dark art. They are ready at any time to receive another victim who would learn that there was no end to pain as long as there was just one bit of sanity left in it.
However the even skills of such a master without peer have limits. Most of the chemicals need for the proceedings in this laboratory are impossible to acquire for someone who has not wandered the dark city of Commorragh and has yet to see all its dark corners and hidden depravities. To fully embrace his wicked creativity Phaer'Var has to travel the Webway with Warriors of the Cabal Of Eternal Silence and stalks the battlefields of the galaxy for the lost, the forgotten and the unwary.
The only mercy to their fate is that death will certainly come to them at the end of these infinite seconds between life and death. The only relieve there is to them is that those who have been taken alive will suffer even beyond that - as death is all the mercy a Dark Eldar will ever be able to grant you.

Source: Codex Dark Eldar
Unit: Haemunculus (HQ)
Wargear:
+ Reaver Jetbike
+ Shadowfield
+ Stinger
+ Destructor
+ Soul Seeker Ammunition
+ Xenospasm
= 135 Points

Note that Soul Seeker Ammunition is for the Jetbike's Splinter Rifle only (so no re-rolling or ignoring cover saves with the Stinger or the Xenospasm)

The Priority of ranged attacks is as follows (tough only one can be fired per turn):
Stinger>Destructor>Xenospasm>Jetbike Splinter Rilfe

ps. thank ph03nIXx for getting me into this with my trusty Haemunculus (though I haven't had him on a jetbike before)...

BrianGeneral
6th Aug 10, 6:54 PM
Xenith, actually your turn is only there once it's your turn to shoot, so it's either GoC or the BP, not both (same for all "your turn" stuff like Regeneration). I'll assume you'll use GoC as your main eh?

0rph3u5: Is that actually Terrorfex? Also, as you can only fire one weapon per turn, from your order of choice the Terrorfex won't be used until your Stinger is lost. And I checked the codex, Soul Seeker Ammo doesn't work on Stinger.

0rph3u5
7th Aug 10, 2:31 AM
Yes, I figured that I would have to lose the Stinger in order to use my other weapons - but as it is a special chase weapon (check the stats) I thought it would be lost pretty fast

Xenofex is under Arcane wargear... it's a Terrorfex with normal shooting stats - using just a Terrorfex is senseless 'cause the Terrorfex/Xenofex is used instead of shooting (they are considered normal weapons) and I still want to do damage in that round

As for the Soul Seeker Ammo, I did point out that it's boni only work for the Splinter Rifle of the Jetbike

EDIT: BTW, am I correct that the same goes for the Stinger as to JotWW or GoC?

Xenith
7th Aug 10, 8:48 AM
Yup, GoC for the main spell, if you please! I still get to cast it twice though, right?

BrianGeneral
7th Aug 10, 8:58 AM
Because that item is actually called Xenospasm, thus the confusion. Not get it.

We now have 20 entries......
1 Tau
1 Dark Eldar
1 Witch Hunters
1 Daemonhunters
1 Tyranids
1 Orks
1 Imperial Guard
1 Eldar
5 Marines
6 CSM +1 Daemons

Man, why other races are so unpopular?
Also, remember to amend your entries if you didn't, and if you're just watching, join the fest!

Edit: Yeah, just because it's not really count as a shhoting weapon......
Guess, the next SC in the future will put some issues regarding these.

Xenith
7th Aug 10, 9:12 AM
Unpopular suff is T3 so will be instagibbed by plasma, maybe? Or that the codex cannot make a decent shooty character for 150pts?

0rph3u5
7th Aug 10, 1:12 PM
Sorry BG, didn't bother to look up the correct translation - Xenospasm it is then

corrected my submission-post too

Tristan Sjet
7th Aug 10, 7:47 PM
Edited my last post yesterday, forgot to point it out. you can go ahead and sign me up now Brian.

BrianGeneral
8th Aug 10, 10:33 AM
ALL WHO SHOULD FIX OR CLARIFY THEIR ENTRIES SHOULD DO IT ASAP.

As said, though one can choose to join later, it's not really a wise thing to do.

BrianGeneral
9th Aug 10, 8:34 AM
LAST 12 HOURS FOR FIRST ROUND ENTRANCE.

So get your stuff fixed ASAP.

BrianGeneral
9th Aug 10, 10:27 PM
First take is now closed.
Jeez, are my challenges always that unpopular?

While one can still join later on, they'll only take part at least in the second round.

Edit:
Since no declarations are made, Exetus will use Blood Boil, Morfangdakka /w Shock Attack Gun, Perriwinkléé /w Gift of Chaos and Wedlock49 /w Wind of Chaos.
No changes can be made before the first round ends.

Gorb
10th Aug 10, 2:46 AM
Whups, too slow.

Dark Eldar Archon with Shadow Field and . . . Disintegrator? Failing that, I think a Splinter Cannon is in the relevant wargear list.

I miss not having my Codex with me.

I prefer the heavier shot to the weaker blast from the Disintegrator, obviously.

Xenith
10th Aug 10, 3:11 AM
Gorb, can an archon even take a dark lance?

BrianGeneral
10th Aug 10, 3:48 AM
Nope, so you should take another one Gorb.

Xenith
10th Aug 10, 4:39 AM
Mmm, Gorb, its pick one standard unit entry, and then over the course of the game it can aquire new weapons - so you could take the archon, or a warrior with a dark lance.

Exetus
13th Aug 10, 12:14 AM
I'm sorry, BG, I shoul dhave let you know that Blood Boil, being listed first, was my primary attack anyways. Trying to be a little different than a default Blood Lance guy.

Gorb
13th Aug 10, 12:32 AM
Updated my character.

morfangdakka
13th Aug 10, 11:39 AM
Sorry Brian I thought I had declared. I wanted the SAG as the main gun and if that blows up then switch to the flame thrower.

0rph3u5
14th Aug 10, 5:25 PM
Dark Eldar Archon with Shadow Field and . . . Disintegrator? Failing that, I think a Splinter Cannon is in the relevant wargear list.

Sry Gorb but again you have an invalid choice there... Archons are very limited in their choice of ranged weapons (pistol and/or rifle only)...

Gorb
15th Aug 10, 3:37 AM
Hokay, fine, revised entry (jeez :p)

Codex: Chaos Space Marines
Unit: Chaos Sorceror
Upgrades: Mark of Nurgle, Doombolt and Plasma Pistol
Points: 145

Exetus
15th Aug 10, 4:52 AM
But in what order?

Gorb
15th Aug 10, 7:42 AM
Doombolt and then Plasma Pistol. I discussed this with Brian on MSN. Stop picking me apart guys :D

Xenith
15th Aug 10, 9:11 AM
Gorb, you spelled plasma pistol wrong in your entry...













made you look.

ph03nIXx
15th Aug 10, 5:07 PM
*laughs*

rwong spelling is just anohter kind of desiase to Nurlge ;-) If there ever was such a thing as wrong spelling ;-)

EDIT: When are we goin to start this, btw?

BrianGeneral
16th Aug 10, 12:03 AM
Uh, this should take a while since I got my personal stuff to do first. Damn the internship reports......

Wedlock49
16th Aug 10, 8:23 AM
BG, my attack is shown in my fluff. I thought I'd made it pretty clear as to how he would attack. Either way, Wind of Chaos is what I wanted.

redsun95
25th Aug 10, 3:03 AM
*tumble weed*

Perriwinkléé
26th Aug 10, 3:58 PM
*The call of a distant eagle*

Ten Tigers
26th Aug 10, 4:38 PM
*soft howling of the wind*

BrianGeneral
26th Aug 10, 10:27 PM
Sorry guys, as mentioned I have to deal with my schoolworks first (in addition to my visit to the US later this month), so this holdup will reach probably mid-September.
Don't panic, I haven't forget this thing.

GrimDark
26th Aug 10, 11:09 PM
I... don't know. Does this take longer than writing above post + few rolls of dice?

Then again what do I know.

BrianGeneral
15th Sep 10, 7:25 AM
Sorry for the holdup, things are REALLY that hard to finish them all......
Now. Here's the EXPECTED FOR LONG First Round.
==============================================
As the winds stopped carrying whispers to your ear, the tomb rests in silence.
Looks like this place was abandoned for long ago, and you think you’re the only one who found this place.
Will there be anything good in the deepest part of it? Only their advance will know.
But no. As you turned a corner you see another unknown figure walking towards your direction. With no choice you draw out your weapon and aim at him, as the other does the same.
You won’t know if you can kill him, but at least you hope to knock them unsconcious so that you can continue your journey.
Noises of firearms were heard in the back. You know you two aren’t along either.

You must fight for your life.
But do you know what you’re doing here?
==============================================
Round 1
A 5+ cover is provided in this round.
Since there’re 21 people in this round, the unlucky everydude of the round is……
Xenith the Sorcerer.
The luck goes well for him as a 2 comes up, meaning that he’s fine for this round.

The rest of the draws
Dragoon vs Exetus
The Lone Wolf and the Librarian let loose together this time (6/1/1 vs 6/1/2).
The Combi-Plasma scores a hit, causing a wound on the Librarian who fails to save the wound on a 4.
For the Librarian, he passes the Psychic test and cause a wound on the Wolf, but the trusty Storm Shield protects him. In this case the Librarian barely holds his nerve as the Leadership is passed on 10.
Then the two fire together again (2/3/5 vs 2/5/1).
The Wolf’s Bolter hit once again which wounds, and the Librarian is nailed down on a 1.
But at the same time the Blood Boil strikes home, though the Storm Shield protects him again.
Dragoon wins (5 to 0 points)
Exetus has to take the Injury Table (1) with 0 modifiers (+1 for being hit by Bolter, -1 for failed save on a 1)

ph03nIXx vs Ten Tigers
ph03nIXx’s Sorcerer takes initiative and strike first (2/5 vs 2/3/4).
Bolt of Tzeentch hits and wounds (both 6s), as 2 Daemonic Gazes hit the Librarian but cause no wounds (1 and 2), but the Storm Shield saved his life on a 3.
The Librarian strikes back with casting Blood Lance, as the Herald lays in range the Lance hits, causing a wound which isn’t saved on a 1. Fearlessness wound saved on a 4 though.
Despite the wound the Herald is fast enough to fire first in the second round as well (6/6 vs 1/3/4).
Bolt of Tzeentch cleanly misses, while Daemon Gaze only cause one hit (2 1s) which wounds, and the wound is saved by the Terminator Armour.
The Librarian casts Blood Lance again, targeting the Herald and wound it, but in the end the shot doesn’t harm it.
Both sides proceed to fire at the same time in the third round (5/6 vs 2/2/6).
The Bolt hits and wounds, while all 3 Gazes hit and all wounds. Meanwhile the Lance is cast, hitting the Herald but doesn’t wound it!
Still the Librarian is able to block all shots with his equipments.
As such both sides continue to fight by firing their weapons (1/6 vs 5/6/6).
BoT hits and wounds again as only 1 Gaze hits and causing a wound; the Lance is barely cast on a 10, hitting and wounding the Daemon.
Again the Librarian saves all wounds, as the Daemon fails to save again on a 1! Subsequent Fearlessness wound cause it to eat another wound on a failed 2, leaving it with 2 wounds left.
Both side don’t want to waste further time then, and proceeds to fire together again (4/6 vs 2/3/6).
The Bolt misses again as hit from 2 Gazes cause no wounds! At the same time the Lance is cast and nearly missed the Herald (total of 8 on 4D6), wounding the foul creature but the Invulnerable helped.
The Librarian proceeds to attack first (1/2 vs 3 3s and 4), casting the Lance, hitting and wounding the Herald, though it’s still saved.
In return the Bolt hits and wounds, as 3 hits from Gaze cause 2 wounds.
Both Gaze wounds are saved, but the Bolt ended this match as the save is failed on a 1.
ph03nIXx wins (5 to 3 points)
Ten Tigers has to take the Injury Table (2) with -3 modifiers (-1 for AP1 weapons, -2 for Instant Kill weapons)
ph03nIXx has to take the Injury table (3) with 0 modifiers

Danustar vs Morfangdakka
The Mek manages to outwit the Farseer and attempts to fire first! (1/3/5 vs 6) Unfortunately the blast just miss the pointy-head.
The Farseer then initiates the Mind War, passing the test on a 3 and goes head-on with the Mek……
But he only gets a 1 on the roll!
Still the Big Mek only manages a 2 in this case, meaning he has to take a wound……and not saved by Cover on a 4.
Terrified, the Mek runs away from the pointy-head and vanishes.
Danustar wins (5 to 0 points)
Morfangdakka has to take the Injury Table (2) with 0 modifiers

Aesaar vs Perriwinkléé
The Sorcerer manages to take act before the Floating Brain (4 vs 3/6).
But under the Shadow of the Warp the test is failed on a 13 (6, 4 and 3), though he doesn’t subject to Peril.
The Zoanthrope rises and passes the Psychic Test, though the Warp Lance misses.
Immediately the Zoanthrope follows suit and attacks (3 vs 1/2).
The Psychic Test passed, the Lance hit but fails to wound!
Seizing this chance the Sorcerer casts Gift of Chaos, but he suffers from Peril this time (1, 1 and 4)……and he has to take the wound after failing the second save on a 4 (the first is a 6).
The Gift is casted anyway, but the test is dead on a 4 and no transformation is made.
In this case the Sorcerer has to take 2 Fearlessness wounds, though he saves both.
The Sorcerer is then very pissed and attacks first (2 vs 2/4), but the psychic test failed on a 12 (1, 5 and 6). Bugs aren’t very kind to anyone, so the Brain passes the test and fires the Lance, hitting and wounding the Sorcerer.
The Champion of Nurgle is out on a 3.
Aessar wins (5 to 0 points)
Perriwinkléé has to take the Injury Table (5) with -2 modifiers (Instant Death weapons)

0rph3u5 vs Atlas
The Rune Priest moves swiftly as he go for the offensive (2/5 vs 3/4/6).
The Psychic Test is passed on a 7, 2 Freki hits result in Snake Eyes! Geri cause 2 hits and 1 wound which the Shadow Field easily saves.
In return the Stinger hits but fails to wound!
The Rune Priest then continues to press on (2/4 vs 3/5/5), passing the Psychic Test and cause 2 hits on Freki (1 wounds), 2 Geri hits both wound on 6s!
The Shadow Field breaks by Freki, wounding the Haemunculus. His Stinger hits and wounds, but the armour saved the Rune Priest.
Still he barely holds his nerve and stays on a 8.
Both sides fire together again (3/6 vs 2/3/6).
The Rune Priest barely passes his Psychic Test on a 10, causing 3 hits on Freki and 2 wounds on 6s! Meanwhile a hit from Geri causes no damage.
The Stinger hits and wounds.
But the Dark Eldar has to go down with a 1 and a 6, meanwhile the Space Wolf suffers from no ill effects.
Atlas wins (0 to 5 points)
0rph3u5 doesn’t need to take the Injury Table (6)

KingOfFools vs SpitfireMK461
A Chaos infight begins with both sides fire at each other at once (3/6 vs 4/6).
2 Plasma shots from the Obiliterator hits, wounding him twice. Meanwhile both Reaper shots hit and wounds as well.
The Terminator goes down on 2 4s, while the tough hide saves the wounds from the Autocannon.
KingOfFools wins (5 to 0 points)
SpitfireMK461 doesn’t need to take the Injury Table (6)

LoneGamer vs Tristan Sjet
The bug goes swift with its speed and attacks before the battlesuit (3 vs 6).
Its Deathspitter causes 3 hits (2 5s and 6) and cause 2 wounds, but the Tau saves them both.
Then the Tau unleashes its arsenal, but only causing 1 hit with Plasma Rifle while the Fusion Blaster misses completely. The hit also fails to wound on a 1!
Not giving up, the Tau decides to give another shot (6 vs 1).
Both Plasma shot hits and wounds, as the Fusion Blaster does the same.
The Tyranid Prime is lucky to left standing by saving one shot on a 5, while another 2 on 1s.
It then strikes back with 2 hits and 1 wound, still the armour saves the Tau. But under such grevious wounds the Prime is able to shrug off both Fearlessness wounds. Just.
Both sides decide to settle things out on the next round by firing at once (1 vs 1), no wounds are regenerated on 2 2s.
The Tau’s single Plasma hit wounds as the Fusion Blaster hit also wounds, while all 3 Deathspitter hits wound.
By dodging fast the Prime saves both lethal wounds, while the Tau saves all 3 wounds.
The Shas’O decides not to risk any chance anymore and let loose (5 vs 4).
Both Plasma hits (4s) wounds on 5s, as the Fusion Blaster misses again.
The bug manages to duck over one shot, but it misses another and is knocked out on a 4.
LoneGamer wins (5 to 0 points)
Tristan Sjet doesn’t need to take the Injury Table (6)

Karon vs Wedlock49
The Captain decides to attack first before the Chaos Sorcerer (1/6/6 vs 2/3).
Both Storm Bolter shot hits and wounds, but the AGL misses. The Bolter rounds wound the Sorcerer once on a 1 though.
The Sorcerer proceeds to cast Wind of Chaos successfully, wounding the Captain but the shield saves the shot. He chooses to stay on a 8 though.
And he’s able to outwit the foe and casts the Wind (1/1/2 vs 4/5) and succeeds, but it fails to wound.
In return both Bolter shot flies away on Snake Eyes while the AGL hits and wounds, which is saved by the Sorcerer’s armour.
Still the follower of Nurgle continues to attack (2/2/5 vs 1/6), casting the Wind but again fails to wound, again on a 3.
Then 2 Bolter hits wound, as the AGL fails to hit again. The Sorcerer manages to save both wounds again.
Seeing it’s time to take back the initative the Captain fires first (1/5/5 vs 1/4), hitting the Sorcerer twice and wound, and the AGL hits and wounds again. One wound is unsaved on a 4.
Then the Sorcerer casts and wounds the Captain with the Wind, but it’s still unable to pass the Shield.
Seeing this, he barely holds his nerve and pass the Morale on a 9.
Both sides fire at the same time in this round (2/3/6 vs 4/6).
The Captain hits twice with the Bolter but both fails to wound! The AGL hits and wounds as a result.
At the same time the Wind is cast, but fails to wound on a 3 again. Though the Grenade causes no damage.
Both do the same like the same round by attacking together (3/4/6 vs 3/6).
A single Storm Bolter shot hits and wounds, while the AGL shot hits and wounds as well.
The Wind is cast again but fails to wound.
And the Sorcerer goes down as a result, on a 1, no less.
Karon wins (5 to 0 points)
Wedlock49 has to take the Injury Table (2) with -1 modifiers (-1 for failed save on a 1)

Caesar409 vs redsun95
The Veteran ditches all his fear and rush forward for a shot (5 vs 1/3/4), before the Inquisitor!
The Meltagun hits and wounds, still the Inquisitor’s Icon is too strong and stops the shot.
His Psycannon then fires two shots, wounding the Veteran twice.
He only saves one of them.
redsun95 wins (0 to 5 points)
Caesar409 has to take the Injury Table (5) with -2 modifiers (Instant Death weapon)

Fading Echo vs GrimDark
The Canoness’s dual wielding allows her to outrun the clumsy Chaos Lord and fires (2/2/5 vs 3/4).
The shots from the Inferno Pistol hits and wounds him, still it doesn’t pass his force field on a 4.
The Chaos Lord strikes back by firing two shots from his Deathscreamer, causing two wounds which did nothing.
Both sides then fire at the same time (1/3/4 vs 1/4).
The Canoness’ shot hit once, wounding her foe. Meanwhile 6 shots from the Deathscreamer cause 4 hits, causing 3 wounds.
The Inferno Pistol still can’t go through the Lord’s force field, but TRIPLE 1s come up and the Canoness goes down.
GrimDark wins (0 to 5 points)
Fading Echo doesn’t need to take the Injury Table (6)

Injury Table Rolls
Exetus (0 modifiers)
8->3: -1 Armour Save (Now 4+)
Morfangdakka (0 modifiers)
6: -1BS (Now 1)
Perriwinkléé (-2 modifiers)
10-2->8->3: -1 Armour Save (Now 4+)
Atlas (0 modifiers)
6: -1BS (Now 3)
Wedlock49 (-1 modifiers)
4-1->3->5: Successful hits must be re-rolled (In this case Successful wounds on Wind must be re-rolled)
Caesar409 (-2 modifiers)
6-2->4->3: Lose one your additional, NON-DEFAULT Wargear (Carapace Armour Lost, now back to 5+Sv)
Ten Tigers (-3 modifiers)
9-3->6: -1BS (Now 3)
ph03nIXx (0 modifiers)
4->4: Lose one your additional, NON-DEFAULT Wargear (1-3 MoS, 4-6 Chariot. 3 means Master of Sorcery is lost) And now must choose your main attack (Bolt or Gaze), if none selected before next round will be judged by random

Advancement Rolls
None this round

Ten Tigers
15th Sep 10, 1:02 PM
ph03nIXx’s Sorcerer takes initiative and strike first (2/5 vs 2/3/4).
The Bolt of Tzeentch hits and wounds (both 6s), as 2 Daemonic Gazes hit the Librarian but cause no wounds (1 and 2).
And the Librarian is downed on a failed cover save of 3.

Umm... I know you are god here and all that stuff, but I have an invulnerable save (Storm Shield) and that 3 makes it successfully.

BrianGeneral
15th Sep 10, 4:11 PM
Crap! I wrote you got SS but I was blinded......Redoing.

Edit: Done, result updated.

Ten Tigers
15th Sep 10, 5:02 PM
Gracias.

Atlas
15th Sep 10, 7:42 PM
I probably should have asked this waaay back when this started up, but I'm going to try and sneak it in before my round comes up. Chooser of the Slain is basically a marker that gives the priest +1 BS to any target in LOS. Will that just basically work out as the Priest always being BS5?

Danustar
15th Sep 10, 11:48 PM
O dear. Looks like Ceasar's vet has been predestined for a righteous annihilation.
Looking forward to the Oblit / Termi shootout!! :awesome:

KingOfFools
16th Sep 10, 3:16 AM
yeah I'm curious how it'll go.

BrianGeneral
16th Sep 10, 4:25 AM
Atlas: Yes, you'll be at BS5.
However since the Chooser isn't his default equipment, if you lose it on the Injury Table, you'll be back to BS4.

Atlas
16th Sep 10, 8:48 AM
Alright, thanks for the clarification.

KingOfFools
21st Sep 10, 7:18 AM
Brian? Did you die in the meantime?

LoneGamer
21st Sep 10, 8:48 AM
I hope not, there's a Tyranid Prime I need to fry.

ph03nIXx
21st Sep 10, 1:25 PM
Damn, I thought my one would go faster ;-) But I won =) So gogogo Shu'gath!

Tristan Sjet
21st Sep 10, 7:38 PM
I hope not, there's a Tyranid Prime I need to fry.


You're lucky I couldn't take a tyrannofex :P

(I'm hoping my absurd luck holds out... :Skull: )

BrianGeneral
23rd Sep 10, 8:59 AM
Just came back from a small visit to China for Mid-Autumn.
Don't worry, once I got my free time I'll continue, probably tomorrow.

Xenith
23rd Sep 10, 9:22 AM
Itching to kill people in the face.

GrimDark
23rd Sep 10, 9:26 AM
Itching to go like Huron and get Melta to the face

BrianGeneral
25th Sep 10, 11:04 PM
The round's result was finished a few days ago, but the forum maintanence prevented me to post it......
Roster and standings will follow.

All have at least 24 hours to switch your weapons (if you want to), as the next round won't start at least until 24 hours later. But once I announce I've started the new round rolls, no further changes can be made.

Oh, and if you're just watching now, ignore the thread title.
Post your entry and hop in at anytime.

GrimDark
26th Sep 10, 2:31 AM
Woo! Go Redshirt'eh! In your face Huron, my guy eats melta shots for breakfast! :D

Danustar
26th Sep 10, 3:13 AM
Ooh nice :)
Brian when you say "switch your weapons" can that be an all new load-out or just nominating a different primary attack from the existing entry?
Also, are edits or new posts easier for this?

0rph3u5
26th Sep 10, 3:24 AM
@Danustar: I guess, it's selecting one from the entry you already have...

I'll stay with my initial selection (Stinger FTW!)

BrianGeneral
26th Sep 10, 6:28 AM
Yes, select from what you've. You don't necessarily need to leave your words if you don't want to change though.

And if you do change stuff, make a new post.

Quozzo
26th Sep 10, 8:03 AM
I e-mailed you if i could join but i guess you never got it so here it goes anyway.

If its not too late to join can i include an Inquisitor Lord?

Codex: Daemonhunters
Ordo Malleus Inquisitor Lord Truculentius
+ Null Rod
+ Artificer Armour
+ Master Crafted Psycannon
+ Icon of the Just
Total: 150 points

Default weapon: Master Crafted Psycannon

btw you said that official registration is until 10/08 but im not sure if your using the American or proper way so its either October the 8th or the 10th of August, I assumed the former.

Wedlock49
26th Sep 10, 8:46 AM
geez! Que'thalos took one hell of a beating. That reroll on hits seems like one hell of a kick in the nuts!

Just checking; did you take the +1 toughness the MoN gives into account?

LoneGamer
26th Sep 10, 8:54 AM
Holy crap I rolled a lot of ones to hit. Spoilers seem to be broken right now, so I can't check - When do we get to roll on the advancement table?

BrianGeneral
26th Sep 10, 9:19 AM
quozzo: Welcome aboard. However two things to note: First, Since Null Rod and Unguents has conflicting uses (one ban the use completely, one nullify on 4+), so you better choose one of them. Second, Storm Shield in this case still follow the old rule of only usable in CC.
Oh, and ignore the thread title. This is supposed to be able to join at anytime.

Wedlock: Since Karon's SB is mounted with Hellfire Bolts, so it'll cause lots of wounds even if you're T4(5).

Edit: The Advancement table will only be rolled once a person hit its points on or more than 10.

Atlas
26th Sep 10, 12:31 PM
In my fight, were you just rolling for Freki? Fury of the Wolf Spirits uses both profiles simultaneously, so I don't understand why I was only getting three shots out of the power.

Quozzo
26th Sep 10, 12:35 PM
I changed my wargear in post #118

i used the null rod and unguents of warding because of the injury table, spoilers are also broke atm so i cant see how it all works but i think my current load out is much better.

BrianGeneral
26th Sep 10, 7:32 PM
Crap. Stupid Cheating Wolves......

Results redone, updated the standing as a result.

quozzo: I got it. And in this case Null Rod will always come first.
As a result, before his death or the loss of Null Rod, whoever uses Psychic Power against him will count as having no weapons and automatically loses. No Injury Table needed.

Tristan Sjet
26th Sep 10, 8:58 PM
Absurd luck a gogo!


Let's hope it holds :D

Atlas
26th Sep 10, 9:44 PM
Thanks for the quick fix BrianGeneral. Wow, totally turned that match around... I kinda feel like a jerk now.

Fading Echo
27th Sep 10, 6:38 AM
Ouch. The Sisters' curse in these tournaments remains in force, I see.

ph03nIXx
27th Sep 10, 8:17 AM
Okay, Primary weapon will be Gaze from now on.

SpitfireMK461
27th Sep 10, 9:41 AM
Man, I got destroyed. Guess my choice didn't work out as well as planned.

Xenith
4th Oct 10, 9:02 AM
Any news?

0rph3u5
11th Oct 10, 2:40 AM
Just curious... what happens if to my entry when the new Dark Eldar codex is out?´(that would be in three weeks if I'm not mistaken) - Do I've to change it inlcude the new rules or do we stick to the old one for the duration of the challange?

BrianGeneral
11th Oct 10, 4:43 AM
No, the rules will keep as 2nd until the end of the challenge, no worries.

I have some personal issue to deal with, but I'll start the next round soon.

Quozzo
11th Oct 10, 7:20 AM
Not sure if ts of any use to you, but i made a roll creator which should make rolling for wounds etc easier

http://s7.zetaboards.com/Librarium/pages/creators

Quozzo
21st Oct 10, 10:00 PM
Is this dead? havn't heard anything for a while.