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DARKMASTER
19th Mar 04, 11:46 AM
A large part of this game will be fighting(if im not wrong) and i wonder if you will see scars on the terrain and stuff? Like if someones spraying bullets with some automatic weapons we will see dirt flying where the bullets hit and stuff. That would be awesome. And what about decals? Will the dead bodys be lying around for a while? If the ground is blood-stained and full of bodies it will add alot to the atmosphere.:cdance:
This is technical so me thinks you can answer this:nod:
Cisst
19th Mar 04, 1:31 PM
I certainly would like to see an option where you could have some sort of dead body stay. if you have a very fast computer or you play it some years from now you can turn that fuction on and recreate those art scenes with marines standing on piles of bodies and shooting down in the fray :D
Tacit
19th Mar 04, 4:09 PM
Originally posted by DARKMASTER
This is technical so me thinks you can answer this:nod:
What makes you think that? ;)
DARKMASTER
19th Mar 04, 5:06 PM
I was rather HOPING you would answer that :)
FluxX
19th Mar 04, 6:12 PM
The easy and games designer and games player friendly option would be (IMO) using a txt doc customisable GFX settings...
As it seems some publishers/programmers prefer to have a more simplistic gfx options in game.
In game the settings are all normal, and optimised, but with the TXT or ini file you can set (for instance) battle scars/decals to any number you want...
Some people are already using extracted files from HW2 and just modding the values from a low number to a high number. Changing the draw distance ect.
This means its easy to change. I don't know how easy / difficult it would be to impliment though...
Megas Menandros
19th Mar 04, 6:52 PM
Peint it red cuz it go FASTA!
MAD BOYZ (my own little pet creation)
(rushing toward a marine installation near you!)
Cisst
20th Mar 04, 12:07 PM
This means its easy to change. I don't know how easy / difficult it would be to impliment though...
Well, it would probably already be implemented, 'cause if there's a function that makes decals and bodies disappear (which is usually the case) then there is the possibility to disable it, or at least set the timing to an ridicilously high value.
But on the matter of us changing that value is an whole other story :)
Edit: ( oh by theway.. Tacit are you dutch or from dutch ancestry? i just wondered because of your surname :) )
Shakrith
20th Mar 04, 2:15 PM
I think that weapons should inflict different and preferably awesome death scenes. Las and melta weapons cause these glowing spots on the armour where they hit, bolters might kill like Halo's needler (the bolts thud into the flesh and after around a second they all detonate and blow the guy to bits), if necrons are included all along the gauss arc it flays a greenish-glowing hole down to the skeleton, if eldar are in then the enemies are shredded into bits by hails of shurikens.
I guess radgoll physics and a modifiable unit model could allow for spectacular deaths leaving actual holes through the guys... not being a great programmer I don't know how this could be implemented exactly but it'd sure be cool!
Uzgah
20th Mar 04, 4:24 PM
MAD BOYZ (my own little pet creation)
No offense mate but I remember MAD BOYZ from both 2nd Ed 40k and SpaceMarine/Epic:40K...
How'd they become yours? If you don't mind me asking?
DARKMASTER
20th Mar 04, 7:35 PM
busted:p
ObsceneName
20th Mar 04, 11:11 PM
They cant last forever well craters i dont see why not but that would require probably some pretty powerfull machinery and
well bodies well that woulld require stuff that isnt even out yet seriously after lets say a hour long game bodies will be stacked so high man you'll get a better framerate on a atari
DARKMASTER
21st Mar 04, 4:21 AM
well if you got a big rig you should be able to decide yourself right? I totally agree in the death animations for the different weapons but seing glowing spots on armor for the massed units are just too much to ask of. It will strain the cpu bigtime. Thats all decals to. But maybe the bigger units like Dreadnaughts and tanks could have it. Other RTS games dont have different death animations at all. well they might have but it doesnt matter what you're killing a units with. This game doesnt really need the WARHAMMER 40k franchise to succed cause its gonna evolute RTS in several ways. (the warhammer 40k setting is cool thou;))
Dimension
21st Mar 04, 5:36 AM
different death animations are crucial. one of the things i loved about homeworld was that there were like 4-5 different explosions for fighter, 3-4 for everything bigger, PLUS the glowing blue sphere when a unit was killed by an ion beam. fecking awesome!
Marucs
21st Mar 04, 9:51 AM
Dead bodies/wreckage is definitely doable. If you just keep them low-poly they'll barely make a dent. Just look at what TA did a long time ago.
As for deformable terrain, that would be cool. As long as only the big guns would actually change the geometry, otherwise you'd end up with an untraversible landscape pretty soon.
Deformable terrain is a main feature in an RTS called Perimeter. I'm sure Relic could handle it if necessary, but
I think decals on the terrain to show blast marks would be just as snazzy.
Dimension
21st Mar 04, 11:17 AM
how about having some people running around the battlefield picking up your fallen? i mean, some of them might not be dead, and if i recall the fluff correctly, the corpses have the geneseed extracted so it can be implanted into new recruits.
ComanderSeagoon
21st Mar 04, 12:02 PM
Hi, first post BTW.
yeah SMs have apothocarys (SP?) that do that, IG suposidly have small companys of medics that are asigned to a battle or have medics in each squad.
orks? they just trample them
and i can not see chaos caring.
Any way the game will almost defenatly ahve medics in it. :D
Sorry for any spelling mestakes.
Uzgah
21st Mar 04, 1:01 PM
and if i recall the fluff correctly, the corpses have the geneseed extracted so it can be implanted into new recruits.
If I remember rightly thats a job of the Apothocaries. Part of their duties is too recover the geneseed... I can't remember where I read it, I know I did, that geneseeds aren't replaceable and every fallen marine's geneseed must be recovered to ensure the Chapter...
Might be wrong, someone before, mentioned a huge stockpile on Mars... either way.... meh
Maximus Decimus
21st Mar 04, 1:59 PM
yes that is true and so not to cause any confusion such as "shouldnt marines die out cause they dont recover each and every seed", geneseed reproduces and multiplies in a space marine and that is the only way to get more geneseed and ensure the chapter as not each marine would be recovered especially in battles lost.
it would be a great feature where say the cap on ur marine army increases everytime you recover geneseed OR does not decrease everytime you recover geneseed. if you recover extra geneseed then that is added to the total cap but does not increase the cap, instead only works against degrees therefore it is first removed before actual cap pts r removed.
example:
cap 90
recovered extra 10
cap 90+10
lost 8
cap 90+ 2
a marine produces say .5 geneseed and if lost you lose .5
this would either make games rlly challanging and fun or destroy the game depending on how it is implemented..abviouslly should be better done than my example.
ObsceneName
21st Mar 04, 3:21 PM
How about we just forgot about geneseeds they would be just another resource.
Keslov
21st Mar 04, 4:55 PM
Originally posted by ObsceneName
How about we just forgot about geneseeds they would be just another resource. i agree
Maximus Decimus
21st Mar 04, 6:24 PM
yeah you drive a hard point lol i agree.
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