nathaniak
2nd Oct 10, 12:51 PM
http://i1036.photobucket.com/albums/a450/nathaniak/Untitled.jpg
Mod status: Suspended
Current version: 0.1.1
Expected time until next update: Ages
http://www.mediafire.com/?ug9nm1wyw9i8q
Ok. Due to issues in that distant realm known as Real Life, I can no longer allocate the time to work on this mod. I may continue to add new content every now and again, and will probably update it every few months to keep up with patches. I hope to continue with this mod fully when a good time appears.
--------------------------
-Legal-
--------------------------
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels,
Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka,
Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork,
Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid,
Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters,
vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered
in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
---------------------------
-Changelog-
---------------------------
Version 0.1.1
General
-Fixed programming error that stopped custom maps from appearing
-Changed the appearance of the 'Campaign' button on the main menu
Version 0.1
General
-Added 'Desert Fort' map
-Added 'City' map (incomplete)
-Removed all heroes from the game
Tyranids
-Only hormagaunts, termagaunts and rippers available from base
-All above units deployed at no cost
-All above units with offensive AI
Eldar
-Removed all units from offensive HQ in preperation for armoured guard
-Changed offensive hq entity to small bunker
Orks
-Ony sluggas and shootas available from base
-All above units deployed at no cost
-All above units with offensive AI
-Space Marines
-Moved tactical marines and devastator marines to T3 in defensive HQ
-Removed all other space marine units from defensive HQ
-Added (from left to right) infantry squad, grenade launcher special weapons squad, plasma gun special weapons squad, conscripts and captain (WIP hero)
Chaos
-No changes
---------------------------
-Other Information-
---------------------------
Mod made using Cope's DOWII Toolbox V1.83
Mod packaged using Cope's DOWII Toolbox V1.83
Mod designed for Warhammer 40,000: Dawn of War II and Warhammer 40,000: Dawn of War II Chaos Rising V2.4.2.5229
Images edited using Paint.NET V3.5.5
What is The Time Of Ending?[/B]
The Time Of Ending is a defence mod set in the darkest days of the Imperium of Man, as the 41st Millenium draws to a close. From all sides, the greatest empires fall upon each other in a desperate battle for domination. From the galactic east, and the hive fleets of the Tyranids, to the Eye of Terror, where the pure Warp meets reality, in the west. In 744.M41, Taggarath, the Seer of Corrinto, predicted this time, where the light of the Emperor would fade from space, swallowed by an approching darkness, calling it the Time of Ending.
What will the gameplay style be like?
Firstly, races will have an attacker and a defender faction. The game will automatically place the right HQ on the battlefield. The defender will be able to select his forces from a variety of troops, whilst the attackers will be limited two or three selections of swarm troops (e.g. for tyranids; hormagaunts, termagaunts and ripper swarms). I will create scenarios with different levels of difficulty with multiple enemy bases. If I can get a defensive AI working well I will create scenarios where you have allies.
You will build troops with the intention of holding your base for as long as you can against hordes of enemies including the odd elite enemy if I can get it to work. I am probably going to cannibalise the victory point system to provide a countdown option.
Will you be using all races?
Yes, with a couple of exceptions. Firstly, due to my knowlage of the background, I feel that Space Marines and Eldar are not suited to a horde attack. As such, the Imperial Guard replace the SM, and mechanised IG (using SM vehicles, as some regiments do) replace the Eldar, both in the attacking race. If there is demand, I will release a version with SM and Eldar as offensive races. Secondly, there will be SM in the defensive Imperial army, but more 'fluffy' marines, alongside Guardsmen.
How will heroes and globals fit into this?
Actually, there will not be heroes deployed at the start in this mod. Instead, each race will get only a starting unit which will take the place of the hero. The defender will be able to deploy heroes from their base later into the game. You will only be able to use one hero at a time.
On globals, attackers will have abilities that spawn more elite enemies at the base, and I am planning to give each offence race a weak nuke as well. For defenders, I am still thinking about which abilities to add, but all races will probably have a global that deploys a turret, as well as a nuke of some sort, and maybe some reinforcement abilities.
Will you be adding custom maps for this mod?
Yep! For one, this mod will not really work on default maps, with both sides ending out as the attacker! I aim to have at least 5 maps in the first release, designed with defence in mind.
When will this mod be released?
Simply put, I'm not sure. You can probably expect some sort of release before the end of the month, but I cannot garuntee it.
http://www.youtube.com/watch?v=HAEAYOzeWcg
http://www.youtube.com/watch?v=g8QJS3m_SHw
Mod status: Suspended
Current version: 0.1.1
Expected time until next update: Ages
http://www.mediafire.com/?ug9nm1wyw9i8q
Ok. Due to issues in that distant realm known as Real Life, I can no longer allocate the time to work on this mod. I may continue to add new content every now and again, and will probably update it every few months to keep up with patches. I hope to continue with this mod fully when a good time appears.
--------------------------
-Legal-
--------------------------
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels,
Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka,
Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork,
Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid,
Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters,
vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered
in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
---------------------------
-Changelog-
---------------------------
Version 0.1.1
General
-Fixed programming error that stopped custom maps from appearing
-Changed the appearance of the 'Campaign' button on the main menu
Version 0.1
General
-Added 'Desert Fort' map
-Added 'City' map (incomplete)
-Removed all heroes from the game
Tyranids
-Only hormagaunts, termagaunts and rippers available from base
-All above units deployed at no cost
-All above units with offensive AI
Eldar
-Removed all units from offensive HQ in preperation for armoured guard
-Changed offensive hq entity to small bunker
Orks
-Ony sluggas and shootas available from base
-All above units deployed at no cost
-All above units with offensive AI
-Space Marines
-Moved tactical marines and devastator marines to T3 in defensive HQ
-Removed all other space marine units from defensive HQ
-Added (from left to right) infantry squad, grenade launcher special weapons squad, plasma gun special weapons squad, conscripts and captain (WIP hero)
Chaos
-No changes
---------------------------
-Other Information-
---------------------------
Mod made using Cope's DOWII Toolbox V1.83
Mod packaged using Cope's DOWII Toolbox V1.83
Mod designed for Warhammer 40,000: Dawn of War II and Warhammer 40,000: Dawn of War II Chaos Rising V2.4.2.5229
Images edited using Paint.NET V3.5.5
What is The Time Of Ending?[/B]
The Time Of Ending is a defence mod set in the darkest days of the Imperium of Man, as the 41st Millenium draws to a close. From all sides, the greatest empires fall upon each other in a desperate battle for domination. From the galactic east, and the hive fleets of the Tyranids, to the Eye of Terror, where the pure Warp meets reality, in the west. In 744.M41, Taggarath, the Seer of Corrinto, predicted this time, where the light of the Emperor would fade from space, swallowed by an approching darkness, calling it the Time of Ending.
What will the gameplay style be like?
Firstly, races will have an attacker and a defender faction. The game will automatically place the right HQ on the battlefield. The defender will be able to select his forces from a variety of troops, whilst the attackers will be limited two or three selections of swarm troops (e.g. for tyranids; hormagaunts, termagaunts and ripper swarms). I will create scenarios with different levels of difficulty with multiple enemy bases. If I can get a defensive AI working well I will create scenarios where you have allies.
You will build troops with the intention of holding your base for as long as you can against hordes of enemies including the odd elite enemy if I can get it to work. I am probably going to cannibalise the victory point system to provide a countdown option.
Will you be using all races?
Yes, with a couple of exceptions. Firstly, due to my knowlage of the background, I feel that Space Marines and Eldar are not suited to a horde attack. As such, the Imperial Guard replace the SM, and mechanised IG (using SM vehicles, as some regiments do) replace the Eldar, both in the attacking race. If there is demand, I will release a version with SM and Eldar as offensive races. Secondly, there will be SM in the defensive Imperial army, but more 'fluffy' marines, alongside Guardsmen.
How will heroes and globals fit into this?
Actually, there will not be heroes deployed at the start in this mod. Instead, each race will get only a starting unit which will take the place of the hero. The defender will be able to deploy heroes from their base later into the game. You will only be able to use one hero at a time.
On globals, attackers will have abilities that spawn more elite enemies at the base, and I am planning to give each offence race a weak nuke as well. For defenders, I am still thinking about which abilities to add, but all races will probably have a global that deploys a turret, as well as a nuke of some sort, and maybe some reinforcement abilities.
Will you be adding custom maps for this mod?
Yep! For one, this mod will not really work on default maps, with both sides ending out as the attacker! I aim to have at least 5 maps in the first release, designed with defence in mind.
When will this mod be released?
Simply put, I'm not sure. You can probably expect some sort of release before the end of the month, but I cannot garuntee it.
http://www.youtube.com/watch?v=HAEAYOzeWcg
http://www.youtube.com/watch?v=g8QJS3m_SHw