View Full Version : right moving speed for the tiger II Turret
6th Nov 10, 8:55 PM
i wanna know which number would be right at the turret speed for the _Tiger II
i asked some people and read more than 2 books but everyone tells different things
sometimes the turret needs 1 minute to turn and some times its less than 30 sec
which is right?
6th Nov 10, 9:09 PM
A lot of German turrets were powered by a hydraulic motor that depended on engine power to operate. In the case of the Tiger Ausf. B, the engine was governed at 2500 RPMs. When stationary, the engine could be revved up to 2000 RPMs to give the turret extra power, which allowed it to traverse at about 19° per second. On the move - or at lower RPMs - the turret traversed much slower. I don't remember the exact number, but usually 1000 RPMs was standard for turret power on the move, so I would say 19° / 2x = 9.5° per second would be a good estimate. So, in a way, both are right. One setting allows for the turret to rotate 360° in 38 seconds and the other in only 19 seconds.
6th Nov 10, 9:25 PM
then ill choose a slower turn turret ^^
this tank is hard enough to kill....
6th Nov 10, 10:04 PM
you could make it so it was faster when stationary, just have a requirement action for a modifier apply action which increase horizontal traverse
6th Nov 10, 10:29 PM
can you show me how to make this?
step to step
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