View Full Version : Increasing popcap to 999
15th Dec 10, 8:15 AM
This mod change the popcap to 999 and fix the upkeep shit
Remember to read the installation
15th Dec 10, 12:52 PM
Simple, but WORKING. Like some of this, Thanks.
18th Dec 10, 4:35 PM
Good work quick-silver, now you also have a basic idea of the workflow for creating mods with the RN community ;)
19th Dec 10, 3:37 PM
I havent been able to get this working correctly, it crashes about 80% of the time I try to start it solo, unless I move the two .sga files in the archive to the popcap folder, and I'm unable to play it with a friend who has the same mod (we downloaded it at the same time) because it says his version differs.
I checked my game files cache, it's ok, and removed all my other mods
Additionally, the target for the shortcut doesn't work correctly with the directions in the readme as well: "C:\Program Files (x86)\Steam\SteamApps\common\dawn of war 2\DOW2.exe" -dev -modname popcap
This one does though: "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 20570 -dev -modname popcap
28th Dec 10, 4:12 AM
ok make shure you and your friend have the same patch and have you read the Installation?
what patch are you using make shure you have the latest patch
Try this: open steam, go to library "Games" right click on DOW2 and open properties the "set launch options and wright this -dev -modname popcap then just open Dow2
28th Dec 10, 8:18 PM
We got it resolved, patching and the mod were ok, we installed it correctly (we play a lot of mods). It was an issue with another mod that made some changes that I guess overlapped with this mod or got auto-loaded. Wiped, reinstalled, works
29th Dec 10, 6:24 AM
7th Jan 11, 4:41 AM
Great that youve fixed the upkeep. This can be really fun over multi. Not so funny against cpu due to its repeating insufficient routines . Did a quickstart onslaught fest on Highwaste map with 3 tyranid expert cpu. Poor AI spams always certain things like Carnifexes till death,regardless of what you have :P I had 10 Termies,8 Dev+2 Plasma Dev,6 Tac,6 ASM in the end and this little(!) but mixed force was sufficient against the tyranid hordes :D
10th Jan 11, 8:42 AM
I have created a new one that give you more power and requisition :P
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