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Demargon
11th Feb 11, 2:28 PM
Hi everyone.

First, I post because I haven't seen, after a long time searching, something who really looked like my problem. if i'm mistaken, my apologies.

Well, My problem is that I can't find a way to max out upgrades points for the force commander without somehow disabling the battle cry, which become a simple piercing cry without any battle cry update.

what I did was nearly all the different ways to increase the upgrades points to have the maximum from the begining of the campain. I edited squads.lua, to max it out, I modified the discretionary_upgrade to have a lot of upgrade points, etc...
I just used the same old way i used a long time ago when editing the first campain.

now the core of the mess : I'm talking about a points cap in the title, because it seems that, when i go over a certain quantity of points, the upgrades are diabling.

an other way to put it :
here it works fine, with a "fully" upgraded (with all upgrades we can have with this config) battle cry

squads =
{

{
attributes =
{
corruption = 0,
ranged = 15,
stamina = 20,
strength = 20,
will = 20,
},

and here it does not, only a piercing cry

squads =
{

{
attributes =
{
corruption = 0,
ranged = 20,
stamina = 20,
strength = 20,
will = 20,
},
not talking about :

squads =
{

{
attributes =
{
corruption = 0,
ranged = 50,
stamina = 50,
strength = 50,
will = 50,
},

Of course I modified the limit of max discretionary points in the sbps file.
I only see three options
first, there's a hardcoded cap and i'm &#\รง?[
second, there is somewhere a way to modify this cap and i didn't saw it
third, it would need to modify upgrade per upgrade in order to diable the upgrade check (solution i have not tried yet, pretty long to do, because for a real test, it would require to edit all upgrades to be sure that none are messed)

If anybody has an idea to solve this, i'll be more than grateful ^_^

Chaos Godstone
11th Feb 11, 5:20 PM
Have you edited the tuning_info.rbf?
The leveling section details the points awarded each level-up by this line:- discretionary_attrib_points: x;
As always, where x is a number of points. :)

In your first example the discretionary points slots available is a total of 75, whereas the second modifies the slots to 80. Now if the tuning_info.rbf has not been touched you will still receive 75 points.

Demargon
12th Feb 11, 1:22 AM
thx for the answer but it's not the problem. i tested it. and it would appear i did not tell thing the good way.

the problem is not with the points i can get, in the end, every points are allocated, 20 or 2000, no real problem with that, so even if i putted 0 everywhere in the squads.lua, and modified it with the tuning_info.rbf, things stay this way, because, wheerever comes the points, it's still too much.
i.e. I used a squads.lua, with 5 everywhere, in order to activate the battle cry, with the "chapter's fury" perk. and allocated lots of points via tuning_info.rbf. the problem appeared the exact same way that with the 50 50 50 50 squads.lua

thx anyway

I hope other ideas are gonna come ^^