View Full Version : [The Tau 1.01] Updated Helmets and Tanks
14th Mar 11, 1:42 PM
Dissappearing for a week on holiday, so decided to upload what I have.
To install, extract gameassets into the dow2 retribution folder :3 click yes to all
Will release update packs when I'm back etc etc, hope you guys enjoy it :3
Cadians - Fire Warriors
Catachans - Pathfinders, may switch to kroot
Lord General - Lordy dude of awesomeness, dont question it.
Storm Troopers - Stealth suits
Heavy Weapon Team - Fire warriors
Sentinel - Crisis Suit
Ogryns - Auxilliary Ogryns
Laser turret - Drone with twin carbines
Bolter Turret - Drone with minigun looking things
Commisar - Etheral
Sergeants - Prettier helmets
Leman Russ - Hammerhead
BaneBlade - Hammerhead with extra bitz n gibbunz
Chimera - Devilfish
Valkerie - That thing someone mentioned in page 2
Inquisitor - She might stay the same
Wargear like power fist and voxcaster
14th Mar 11, 1:44 PM
14th Mar 11, 2:04 PM
YESS!! NOOODLE I ACTUALLY LOVE YOU!!!!!
well as far as game love concerns ;)
14th Mar 11, 2:06 PM
thats it nastynoodle, you are hereby one of the best modellers iv ever seen other than shuma, excelent work!
14th Mar 11, 2:13 PM
@Hellcobra+Harrydude thanks :3
@GeneralKong Shuma rules the roost on modelling for now, I'm terrible lol :P
And to everyone, I know the legs of the battle-suit aren't perfect, but I've had to cannibalise a sentinel to get it ingame, and its the best I can do, also, bear in mind you'll be viewing it from above 99% of the time, and you wont even see em.
14th Mar 11, 2:22 PM
Pull this off noodle and you will almost certainly be the best modeller, unless shuma ever releases that dark eldar stuff he has in his wardrobe.
and Horus when he releases his WoA
14th Mar 11, 2:32 PM
Fantastic. Only big turnoff is going to be IG voicelines, unless that can be fixed as well ontop of it all. Apart from that, great stuff!
14th Mar 11, 2:35 PM
@Caeltos as long as its possible to import audio into dow2 itll be fine ^^, and I'm worried by the fact that you get aroused by my mods, lol
14th Mar 11, 2:55 PM
This is very interesting work, I could only wish for Necrons... 'Dark Crusade II'. :)
If this trend keeps up there might be a real reason for the Deamonhunt and Steel Legion mod teams to give a slight sniff of interest towards DoW2, perhaps others as well. By that time yourself or Shuma might have beaten them already. :D
14th Mar 11, 3:09 PM
Unit Plan Rough Idea
- Lord General - Shas'o
- Commisioner - Etheral
- Guardsmen - Fire Warriors
- Catachen - Path Finders
- Ogren - XV88 Suits
- Stormtroopers - Stealth Team
- Sentinal - Crisis Suit
- Leman Russ - Hammerhead Gunship
- Chimera - Devilfish transport
- Turrets - Drones
14th Mar 11, 3:22 PM
Ugh Tau ;) Looks pretty cool, i really, really like how you cannibalized the sentinel to make the xv... something battle suit, very creative.
14th Mar 11, 3:27 PM
Awww thankyou shuma <3
It took some work lol, even managed to get the gun on his arm moving around as he shoots >w< I dont know any of their names either, just figured the tau need some loving as you're working on dark eldar, someone must be doing grey knights.. and necrons are boring IMO
14th Mar 11, 3:48 PM
and I'm worried by the fact that you get aroused by my mods, lol
I can't help myself. Must be a side-effect of being swedish I suppose.
14th Mar 11, 4:02 PM
Fire Warriors with lasguns. Lol.
Looks cool, Noodle. Too bad it has to be a replacement for Guard rather than an addition to the game.
14th Mar 11, 4:11 PM
@Bastonne1 Shush you, it's being fixed
14th Mar 11, 4:33 PM
Quick question, will this alter the campaign?
14th Mar 11, 4:35 PM
Will you replace the guns as well?
14th Mar 11, 4:42 PM
Tsk, DC to dow2 tau port, crafty ;)
If I may suggest something, I'd clean out the dark dirt blotches from the texture before filtering the normal map, those indents look weird...
14th Mar 11, 4:50 PM
I'm fairly sure they are dow 1 tau myself. Textures and models are too uncanny looking (And ive seen a lot of dow 1 models upclose in my FOK days).
I do however have a tau firewarrior and and stealth suit, hammerhead/devilfish/drone harbinger variants and pulse rifle that may be of use if you are so eager to get them ingame :D
And there is some gk stuff to. but they will need custom anims :)
14th Mar 11, 5:14 PM
does the taus head in the first pic look lopsided to anyone else?
Let's not get sidetracked with where the assets may originally come from. That's a job for the moderation team, and I must say NastyNoodle has displayed significant initiation and awareness of any issues that may arise :)
14th Mar 11, 6:16 PM
Holy crap, Noodle. You're freaking amazing... I'm... I'm speechless.
14th Mar 11, 6:32 PM
nice job - thats some quality conversion of the assets especially the normal maps
still shows how little improvement there was asset wise from DoW1 to DoW2 - all it really is is some fancy shader effects =P
14th Mar 11, 7:58 PM
All the new games are big on fancy shader effects ;)
15th Mar 11, 12:02 AM
Would be great, if you two could cooperate. Especially because we can't let these guys play with inferior Imperial lasrifles.
I think there should be at least one Kroot unit. And Ogryns (because they're melee) seem like a good idea to me.
Thank you for this great idea and your efforts to realize it! Did you also had in mind to do a sound mod?
15th Mar 11, 12:46 AM
does the taus head in the first pic look lopsided to anyone else?
yes kinda but its to do with what angle the Firewarrior is standing at plus the Tau helmets being asymmetrical.
15th Mar 11, 10:02 AM
I was talking to noodle about that kroot thing she said there quite hard to do as there body shape and movements
15th Mar 11, 1:53 PM
Hey guys, small update, check the screenshots :3
15th Mar 11, 3:18 PM
Sexy stealth suits and pathfinders are they?
15th Mar 11, 4:59 PM
Would it not make more sense to have Lord General to be the Ethereal and his retinue to be ... you know. Ethereal Bodyguards, or is it to Tau Fire Warrior Bodyguards or something?
15th Mar 11, 7:41 PM
Thearedically yes but take into the account that to make them into fire warriors would also make storm troopers into fire warriors makes abit more sense having them as stealth suits because of the fact that they can well.... you know go stealth and be made into a variety of options just like lore. Ethereal as Lord general... Doesn't sound too shabby tbh.
15th Mar 11, 8:42 PM
It was just some food for thought. :3
15th Mar 11, 9:11 PM
Nice, will we have in the future fully online compatible mod, that replaces all IG to Tau? :) Like unit models, voices, portraits, weapon special effects
15th Mar 11, 9:41 PM
I love you game goddess!!!!
15th Mar 11, 11:34 PM
is this mod going to be online compatible???!
16th Mar 11, 12:25 AM
I really have a thing for getting rid of guardsmen don't I? It's all been coincidence I swear x3
Noodle: I see you as a Commissar killing one trooper at a time just to wipe them all out.
Thearedically yes but take into the account that to make them into fire warriors would also make storm troopers into fire warriors makes abit more sense having them as stealth suits because of the fact that they can well.... you know go stealth and be made into a variety of options just like lore. Ethereal as Lord general... Doesn't sound too shabby tbh. Not necessarily. All you would have to do is change the rbs of the Lord general/Ethereal so his retinue points to a different model/framework to what it is now. Would be quite easy to do. Well easy for someone who can do the coding that is.
16th Mar 11, 6:36 AM
I think this mod is supposed to be ranked compatible, so no rbf editing will happen in it. I don't know much about Tau but you could just make the stealthsuits replace catachans and stormtroopers be fire warriors with white helmets, who iirc are the elites of the Fire warrior caste or something.
16th Mar 11, 8:53 AM
I don't think its just white helmets Shuma, I believe it depends on the type of Tau, As you can also get red helmets, all depending on the colour scheme.
16th Mar 11, 9:48 AM
Hey guys, need some testers, pm me your steam accounts if you're interested
16th Mar 11, 9:48 AM
This would be really nice as a new race too, if we can mod in such things.
16th Mar 11, 10:07 AM
@Deus not really possible I'm afraid
16th Mar 11, 11:12 AM
Several people are already saying that there is a way to do that, how its possible is beyond my knowledge but all I know is that they say its possible.
16th Mar 11, 11:17 AM
Yea, you need to change the interface on the main screen and add the race to the selection list, and then add all the links for units in that race in the army painter and blarrg it all gets complicated
16th Mar 11, 11:19 AM
16th Mar 11, 12:04 PM
Not necessarily. All you would have to do is change the rbs of the Lord general/Ethereal so his retinue points to a different model/framework to what it is now. Would be quite easy to do. Well easy for someone who can do the coding that is.
if that were to happen editing the .RBF would deny the online compatibility of the mod :O which would just be argh!
And tbh I do like the Shas'o to have stealthsuit body guards and I wanna see what the vox caster will be.
16th Mar 11, 4:37 PM
Also shouldn't the stealth suits be locked colours Black and red?
16th Mar 11, 6:08 PM
Hey guys, updated with lord general :3
16th Mar 11, 6:18 PM
wow.........brilliant work :)
16th Mar 11, 6:47 PM
Can you change his sniper rifle to a railrifle?
16th Mar 11, 8:34 PM
Damn the general looks awesome, well, for a Tau.
16th Mar 11, 11:47 PM
very good! but for some reason the white helmet on his back looks abit out of place
but still fantastic looking general, Can't wait! To use this mod!
17th Mar 11, 5:07 AM
very impressive !!
17th Mar 11, 8:17 AM
Can you list which squads are being replaced with which Tau counterpart? Also, might I suggest a Tau Orca Dropship as a replacement for the Valkyries? (Seen here: http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-AIRCRAFT/TAU-ORCA-DROPSHIP.html)
17th Mar 11, 9:11 AM
Good idea :)
17th Mar 11, 9:12 AM
It is, it drops vehicles iirc.
17th Mar 11, 9:15 AM
Good then use it
17th Mar 11, 12:23 PM
Updated with Commissar, check him out and give me your thoughts.
17th Mar 11, 12:52 PM
i love the commisar, looks like a tau official or govenor
17th Mar 11, 1:37 PM
The general looks great (too bad you can't have crisis suit commanders).
The Commissar looks a bit like a Crisis Suit pilot/tank crewman imo. Your work is awesome. Keep it up!
17th Mar 11, 3:37 PM
Portaits need to be added to the to do list ;)
17th Mar 11, 3:56 PM
What about necrons in the future, after finished Tau? :) Maybe replace tyranids with Necrons or any other race?
18th Mar 11, 1:40 AM
@Bastonne1 I don't understand what your post means.
@Harrydude No, they dont.
@ Exisor No. I'm not doing a race mod again, way too much work lol
18th Mar 11, 7:56 AM
Weapons look great, Nasty!
18th Mar 11, 7:59 AM
that wouldn't work anyway - fast moving, weak, numerous race with a slow moving, extremely tough but expensive race? that wouldn't work at all =P
not to mention none of the animations would transfer at all
18th Mar 11, 8:30 AM
Weapons look great, will they be shooting the blue stuff like in Dark Crusade? or stick with the lasgun stuff?
18th Mar 11, 8:49 AM
Hopefully blue stuff, but last on my priority list.
18th Mar 11, 10:15 AM
Well, now I'm confused.
In the campaign Angelos says Adrastia is a member of the Ordo Malleus. She introduced herself as coming from the Ordo Hereticus. And what have we got here? Evidence that she is in fact associated with the Ordo Xenos!
Yeah, those radicals do everything to become famous...
18th Mar 11, 10:18 AM
Angelos never said she's from the Ordo Malleus.
18th Mar 11, 10:31 AM
For the record.
This is why I have contacted an old ally within the Inquisition. Adrastia of the Witch Hunters.
- Gabriel Angelos
Also the whole fleet is presented as sailing under the flag of the Ordo Malleus.
EDIT: Sorry, I was wrong. The Witch Hunters ARE the Ordo Hereticus. I always confuse this because of that book Malleus Maleficarum, a "guide" for recognizing witches (non-fictional). However, Adrastia travels together with a Fleet of the Ordo Malleus.
18th Mar 11, 10:39 AM
Adrastia is not part of the Ordo Malleus fleet. She is an Inquisitor with the Ordo Hereticus, in Subsector Aurelia at the request of Gabriel Angelos to investigate his claims about Kyras falling to Chaos, and if he has fallen, kill him and end the taint, removing the need for Exterminatus and therefore saving the subsector.
18th Mar 11, 12:20 PM
She is authorised to use any means necessary. 'Any' means. Beans, Roquefort cheese, and Broccoli.
18th Mar 11, 12:29 PM
19th Mar 11, 10:47 AM
19th Mar 11, 3:18 PM
(my attempt at Tau Wargear Icon)
sorry about the triple post, forgot the edit button :(
19th Mar 11, 6:34 PM
Nasty... You disappoint me... Roquefort is delicious. This is fact.
20th Mar 11, 5:01 AM
New better General icons
http://i736.photobucket.com/albums/xx6/theeruptor96/ig_general_armour_epic.jpg http://i736.photobucket.com/albums/xx6/theeruptor96/ig_general_armour_legendary.jpg http://i736.photobucket.com/albums/xx6/theeruptor96/ig_general_armour_rare.jpg
still rubbish, but you know, Im using paint.net :L
20th Mar 11, 4:13 PM
This is pretty freakin awesome. Tau are pretty cool kinda race. The pics look very nice.
22nd Mar 11, 11:59 PM
Noodle... I love you... I will have your babies any day... and on that note... if you can replace the IG completely in voice and icons/UI I shalt make you supreme goddess of your own world... it may be something like Proxima Centari 25 but its a very good world.. yanno not a hiveworld full of smelly people...
24th Mar 11, 5:30 AM
Inquisitor - She might stay the same
Well NastyNoodle, it has to be said that for general aesthetics the line-up looks good and Inquisitors are known for working with Xenos when it suits them, For the Emperor, so it works well especially as she appears in all the campaigns.
24th Mar 11, 1:56 PM
v1.00 Has been released!
24th Mar 11, 2:57 PM
How do you play this? no readme or install instructions
24th Mar 11, 3:12 PM
24th Mar 11, 3:19 PM
just put the .sga files in the mod folder
24th Mar 11, 5:11 PM
What about audio? Was it changed, or is it changeable?
My Tau are all messed up. I reckon you only changed the all rank 1 models, and left the beefed up version unchecked? Seeing as my ogryns are still the same, and etc.
24th Mar 11, 5:16 PM
Iirc DoW II's audio is one of those things that no one knows how the fuck it works, last i heard of that was that Santos and Cope were working on something on that front, not sure what happened with that though.
24th Mar 11, 5:17 PM
I just downloaded your mod, and althought i had already seen the screenshots i was still really impressed by the models they are great. AWESOME JOB! and thanks for sharing it.
24th Mar 11, 6:06 PM
Define all messed up, I'm almost certain I changed all the ranked models, if not I can throw a patch together. And Ogryns are staying as Ogryns for now.
24th Mar 11, 6:36 PM
Finally, Downloaded and testing. Found it funny as when you click on them in the campaign it says "The Tau Empire is loyal defenders of the Imperium." I laughed at that part lol.
24th Mar 11, 6:54 PM
For an example, my normal guardsmen are of rank 12+, which means they have goggles and their normal helmets and whatnot. However, in the modification. They have the goggles still on + helmet, but the rest of the body is completely fine. Ogryns from the note in OP, is saying they have some different suits, no? They seem to have the exact same model as before if that's not the case.
24th Mar 11, 7:27 PM
Well I played the first two missions of the Tau(IG) campaign and noticed that on the HammerHead(BaneBlade) the turret on one of the sides seems to be hovering next to it and now attached to it. I appeared to be this but I never looked to intensively at this. If I get more time I will look more at it but I have to go to bed now.
25th Mar 11, 3:09 AM
As much as I appreciate Shuma's work I have to say this is my favourite cosmetic mod of all time!
The aspects I like the most are the battlesuit sentinel, how well the Kroot models fit to Catachans and the turning underside cannon of the devilfish Leman Russ or whatever that may be.
- the Hammerhead's (Baneblade) main turret does not turn
- some replacement for the demolisher cannon is needed (atm it looks quite ridiculous when using it)
- if its possible, the Baneblade's explosions should be changed to so something more plasma-like
- the Devilfish seems to have only one turret in comparison to the Chimaera, that has multiple activateable turrets
- this turret is also static (because of the original model?) and should be somehow changed
- the Sky Ray Gunship does not fire any missiles
- it would be great, if the animation could be as dynamic as the Manticore's
- the Kroot troopers lack of variation like the original Catachan squad
- however, it would be much nicer if you could do better than Relic and give at least the Sergeant a unique model (shaper for example)
- the multilaser drone does not work as intended
- it looks like the normal multilaser turret with some weird textures in its current state
- heavy turrets have no new models
- the HQ turrets also
Besides this general issues I'd like to suggest some more profound matters:
- change the appearance of the HQ to some hightech Tau building
- change all Imperial weapons to alternate Tau versions (e.g. Kroot rifles instead of shotguns, rail rifle instead of autocannon)
- meaning that all laser effects should be changed to something that looks blue or plasma (the shuriken effect could also be used, because its blue and rapid firing)
- keep your mod in its current state and do a alternative Kroot version
- changing the Lord Commissar to a Kroot shaper (Anghkor Prok if you want fluff legitimaton)
- changing the Crysis battlesuit to a krootox with a kroot shooter on it (like in DoW)
- changing the Ogryn auxiliaries to a squad of Kroot shapers
Thanks again for this great mod! I'm all for some future versions and hope some people of the modding community will aid you in further development.
Let me know what you think of my suggestions and please don't feel offended by them. My English isn't that great and I'm not the best diplomat.
- bunkers should also change in appearance
- the Bloom Mod (http://forums.relicnews.com/showthread.php?258365-Retribution-Bloom-Mod) isn't compatible
25th Mar 11, 4:32 AM
Ok Guys, thanks for the comments, just remember that as I said, the mod is NOT finished, I was just going to be dissapearing for a week, so thought I'd give you all a present, evidently I released it too early. PS. All of these things are exactly why I wanted testers, but only 2 people pm'd me.
With regards to the tanks, if you can think of a better way of doing them, by all means tell me, but right now I'm limited to keeping them to the exact same proportions and animations as the as the originals, which makes it really really hard to do. As an example, on the baneblade, the turrets on the sides are almost inline with the main turret, which means I cant use the two drone placements at the front, so instead I used two hovering drones instead, as right now, I cant think of a better solution. If you can, by all means tell me. With regards to its turret turning, It should be turning lol, I'm going to have to back to it and find out exactly why it stopped.
25th Mar 11, 4:36 AM
I didn't mean to browbeat you. Enjoy your vacation. I think my reply is a pretty good test and how does it make a difference whether I post the results here or send them via private message?
And what do you think about more Kroot?
If you want someone to translate the text into German, tell me.
25th Mar 11, 5:49 AM
No I like the constructive criticism, its very useful. Posting it here is fine.
Im tempted to turn the commissar into a Kroot, that idea was interesting.
25th Mar 11, 8:27 AM
I initially did not know how many beta testers you had or I would of contacted you and sent my Steam name. I will continue to test when I go home and keep the suggests till you get back.
25th Mar 11, 9:40 AM
Hi, first of all your mod is great,but i see the head of the Fire Warrios like the guardsmen...Why?
25th Mar 11, 10:38 AM
Fixed the helmets and baneblade turret, also replaced the commissar with a Kroot Shaper, tell me what you think
25th Mar 11, 11:26 AM
Adding New Race
25th Mar 11, 11:36 AM
Bring the commissar back :'( I miss him
Also give the commaders arm back, I miss it :'(
25th Mar 11, 12:09 PM
Sounds like a good idea Maks, and yay on 100th post!!! Go me!!
25th Mar 11, 12:15 PM
Surely adding it as a new race, would take aways the online compatability?
25th Mar 11, 1:52 PM
Does it matter? She could simply make 2 versions.
25th Mar 11, 7:25 PM
Does anybody have the original .ucs file? I backed mine up but it somehow got deleted.
26th Mar 11, 3:45 AM
I do, I can upload it later today, I also have a *codex* version of the Tau mod UCS file in case you wanted something like that
26th Mar 11, 5:32 AM
hey noodle im just wondering since im pretty much the only one without retribuition its it ok if you like i dunno put it in dow2 normal to replace the nids or something cos i really badly wanna try out yur mod in dow2
thanks Joekid13 :)
26th Mar 11, 5:49 AM
Well I can't test it either as I have only 1 third of Retribution, ha ha. :D
I only have the none working Beta.
26th Mar 11, 6:28 AM
@Joekid That wouldn't work as all of the Fire warriors would have bent backs and everything, They all use animations from The Imperial Guard race without those animations you would have Wierdly animated firewarriors :L
26th Mar 11, 6:51 AM
Did you get my PM noodle?
26th Mar 11, 7:52 AM
Noodle is on holiday -.-
27th Mar 11, 5:38 AM
Just gonna put this here so Noodle sees it when she gets back.
I downloaded the new version that changes the commissar to a Kroot shaper but he still has the Etherals portrait.
27th Mar 11, 10:23 AM
As I suggested, it would be nice if you had two versions of your mod.
The "original" way, with the Etheral commissar etc. and an alternative one with more Kroot. Would satisfy everybody, I guess.
27th Mar 11, 4:06 PM
Another problem I am having and can't figure out how to fix is when I delete the files from this mod it still says in the movies on the character and stuff the tau names not the Imperial ones. Like for Guardsmen it says Fire warriors. Does anyone know how to change it back?
Not something that's to bad just wanted to know if there is a way to fix it.
27th Mar 11, 4:57 PM
you possibly havent backed up your ucs file, you'll have to get a new one by deleting the current one and then verify game cahe to get a new one, or someone might be able to give you one on this forum
27th Mar 11, 5:07 PM
Oh so I have to replace ucs file with a original one. Turns out I had a original one sitting in another folder so I replaced the one in local and it works now. Thank you.
27th Mar 11, 6:08 PM
no problem :)
28th Mar 11, 7:11 AM
Hi I just registered because I' having trouble installing this mod. the instructions provided are confusing.
It appears this mod eidts the imperials 0.o
28th Mar 11, 8:22 AM
That's exactly what it does. It replaces IG with Tau. So it's working as intended.
28th Mar 11, 4:30 PM
holy pulse riffles!!this is awsome work tau wow great job.
1st Apr 11, 11:55 PM
this mod is awesome, those pics are really cool.
Sorry for my noobyness but... could anyone explain me how to intall properly the mod?
2nd Apr 11, 12:40 AM
In your steamapps folder which is under program files then steam then steam apps you should find your retirubtion folder. Then inside that you should find a folder called GameAssets and inside there should be a folder called mods. If there is not one simply make one. Both of the SGA's should simply be placed in said mods folder.
2nd Apr 11, 7:10 AM
The commisar lord is now a kroot ingame, but portrait does not reflect that. I'd personally feel better if you were to make the commisar lord a tau, as a kroot executing fire warriors looks really goofy. eager for ported dow 1 voice lines, the valkerie, turret, and building are still imperium (any chance teh building can be changed?) I'd suggest making the plasma guns the fire warriors get to be plasma rifles, the long tubular thing. for the leman russ, any chance of making it the baneblade model with out the flying drones, and giving the BB sensor spines or something? it's hard to tell chimaemeras from lemans as of now. the bane wolf's poison gas is coming out of no-where, not that i have any suggestions to fix it :P the sargeant for the tau have chains sword, which doesnt' look very good on him, the commisar added to the squad has a bolt pistol, equally not good. I'm sure you're aware of many of these things, just putting my thoughts out. This is an amazing WIP, and it made me uninstal shuma's death korps ^^
4th Apr 11, 4:48 AM
noodle, your PM box has maxed out, you need to delete some stuff from it
4th Apr 11, 6:29 AM
4th Apr 11, 10:21 AM
Heya guys, just thought I'd check up on the forum. On a beach though, so cant do much editing right this moment.
Blitz, I'm aware of all those issues, but thanks for listing em anyway. If you have any better idea's for tanks, bearing in mind that they need to be kept at the same proportions, and turrets can only be moved up and down, for their rotations, feel free to tell me.
Khorne, I've deleted some msg's sorry bout that
4th Apr 11, 1:45 PM
alright, suggestions for tank. The hammerhead as 2 main guns, one fires a template, the shorter stubbier one, and the other is the rail gun you put on the baneblade. I'd suggest keeping the railgun on the baneblade, but putting the other gun on the leman. someone mentioned the orca dropship for valkerie, and i'm all for it. for the banewolf??? poison thingy, i'd suggest making it a piranha, if possible, you could just put it up higher off the ground so that the poison is coming out of the turret.
4th Apr 11, 2:08 PM
problem is, none of the imperial designs really match what you need for the tau stuff. sure, number of guns, but there is no way to move the position of the sponsons and have them work probably without a) making new animations b) breaking online compatability.
maybe a better approach would be making the Imp's like a tau auxillery force (gue'sheva or something right?) to explain the mysterious prescence of imperial tanks, and have some cool human/tau mashups for the infantry. new skins would be able to cover things you can't really replace (eg. tanks, ogryns)
Oh, i like that idea, you could even go crazy with some stuff and mix and match imperial/tau stuff, like this thing:
4th Apr 11, 2:49 PM
Trust shuma to one up me and fine some epic modeling work ^^
Dude, Inquisitor=Kroot Shaper, Do it!
Also I think it would be a bit for fitting for the BB to be the DoW 1 equivalent to the Tankship thingie. Also def. make Cata's kroot, they *need* kroot in some way/shape/form. Another idea for kroot is modify the level up bonuses to just give them health and speed, although this might be breaking them to OP status xP
Also, seeing Shuma's work, you are basically on par with him in terms of textures and stuff, imho, epic work.
8th Apr 11, 11:15 AM
Where can I find the rest of the files?
8th Apr 11, 11:16 AM
the rest? there is only one file, Noodle doesnt keep a download for ever files she makes only the most recent
21st Apr 11, 7:27 AM
is this still being worked on?
Please don't bump a dead thread with nothing but a request, Helpless. If there is news to post, the mod creator will post it.
21st Apr 11, 9:16 AM
my apologies, i didnt realise it was dead
12th May 11, 3:37 PM
Just to clarify, its not dead, I'm just swamped right now with uni stuff. Also, looking for an animator to work on an iphone unreal app.
2nd Jul 11, 7:37 PM
i personally am not a very good modder. but i have looked at both dow 1 and 2 files and realized something. for one, dow 1 files are in rbd format unlike in 2 in which they are in rbf files as you may know. so i was thinking that if you could find or make a converter that turns rbd files into rbf files. this would allow you to mod the tau or other DoW 1 races into DoW 2 much easier. also allowing you to put in the pulse carbine that the fire warriors use rather then lascanons. i cant say for sure if this will work but for a modder like you i think it might be very useful. hope this idea serves you well in the coming mods.
3rd Jul 11, 12:07 AM
i have a question that hopefully can be answered. i have a mod of my own that i have put allot of work into. but i really would like to play as the tau. so, is it possible for me to export the SGA files of art and import them into my mod for me to use them myself? thankyou in advance.
3rd Jul 11, 7:13 AM
probably not for dow2 unless youve specifically modded dow 2 to have tau, but have a go and see and find out what works n what doesnt
8th Jul 11, 5:01 AM
i personally am not a very good modder. but i have looked at both dow 1 and 2 files and realized something. for one, dow 1 files are in rbd format unlike in 2 in which they are in rbf files as you may know. so i was thinking that if you could find or make a converter that turns rbd files into rbf files. this would allow you to mod the tau or other DoW 1 races into DoW 2 much easier. also allowing you to put in the pulse carbine that the fire warriors use rather then lascanons. i cant say for sure if this will work but for a modder like you i think it might be very useful. hope this idea serves you well in the coming mods. Not jumping your case, just letting you know. Even though DoW2 is a sequel to DoW1, they are actually 2 seperate games, legal-wise. To import DoW1 assets into DoW2 would be quite illegal, according to the EULA you agree to when you install the games. Technically, even modding is illegal, since it modifes the files included, but game companies are normally smart enough to realize the additional interest in games that is created by mods, and let it pass. Relic has even shown some support in the past (be nice to see some for DoW2!), so most of us would rather not abuse that latitude. ;)
23rd Jul 11, 2:54 PM
you should be a lawyer, or some other legal top knot.
i'll see if i can find some stuff for your mod, good luck.
29th Jul 11, 12:16 AM
Replacing our holy guardsmen with weaboo space communists? BLASPHEMY, you should be burned heretic lol.
Though I like this mod im still a guardsmen at heart so i probably wont use this mod that much unless it gets a new race
Oh, i like that idea, you could even go crazy with some stuff and mix and match imperial/tau stuff
We already have Heretic baneblades, Give a baneblade to the tau and the other races will want one too (imagine a necron baneblade lol)
I've decided to ask a question :P
ive done everything that the instruction wanted from me but it still didn t work...
Ive put the files in to the gamesassets directory, copied dow2.module chenged its name to Tau.module
inserts these lines :
archive.21 = GameAssets\Tau_attrib.sga
archive.22 = GameAssets\Tau_data.sga
Saved it and set as steam starting option -modname Tau
so which of these reasons might be the right one??
1.Dow 2 Retribution is updated and now the mod doesnt work anymore...
2.I've installed it in german sooo thats the reason why it didn t work.
3.I've got the Eu version of the game and thats the reasons....
so please tell me what is my fault what can i change or what should i make to play it :P
Ohh i forgot the fail log:
RUN OPTIONS: -modname Tau
06:02:23.08 WORKING DIR: 'd:\program files\steam\steamapps\common\dawn of war ii - retribution'
06:02:23.08 USER: 'XXX'
06:02:23.08 LOAD COMPLETE GlobalInit Core Systems 0.000
06:02:23.16 GAME -- Failed to find mod 'Tau'.
06:02:23.16 LOAD COMPLETE GlobalInit MOD & Filesystem 0.078
06:02:23.16 APP - Multi-threading Enabled
06:02:23.16 XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
06:02:23.16 LOAD COMPLETE GlobalInit Init XThread 0.000
06:02:23.16 LOAD COMPLETE GlobalInit Render Window 0.000
06:02:23.16 LOAD COMPLETE GlobalInit Scene 0.000
06:02:23.16 LOAD COMPLETE GlobalInit Load Scheduler 0.000
06:02:23.16 LOAD COMPLETE GlobalInit FileLogger 0.000
06:02:23.16 LOAD COMPLETE GlobalInit Resource Tags 0.000
06:02:23.16 LOAD COMPLETE GlobalInit Unique Check 0.000
06:02:23.19 ParentalControls: Games Explorer found.
06:02:23.19 ParentalControls: Module found.
06:02:23.19 ParentalControls: IGameExplorer::VerifyAccess() call succeeded (0x00000001).
06:02:23.19 ParentalControls: access granted.
06:02:23.19 LOAD COMPLETE GlobalInit Parental Control 0.031
06:02:23.19 LOAD COMPLETE GlobalInit App Lua 0.000
06:02:23.19 LOAD COMPLETE GlobalInit Profile Manager 0.000
06:02:23.19 FILESYSTEM -- filepath failure, missing alias 'DATA:config\sysconfig.lua'
06:02:23.36 LOAD COMPLETE GlobalInit System Config 0.172
06:02:23.36 LOAD COMPLETE GlobalInit Relic Online Data 0.000
06:02:23.36 NetworkManager::Create - creating network manager
06:02:23.38 SteamService: region is DE
06:02:23.38 Net::ThreadFunction - Entering network thread function...
06:02:23.38 MessageInternal::CreateChannel: Created channel GSTP
06:02:23.38 Session::Initialize - info, initializing session object, using threads.
06:02:23.38 Transport::Connection request to lan://255.255.255.255:6112
06:02:23.38 AutomatchInternal: Instantiating
06:02:23.38 PartyInternal: Instantiating
06:02:23.38 MessageInternal::CreateChannel: Created channel PRTY
06:02:23.38 MessageInternal::CreateChannel: Created channel QCKM
06:02:23.38 Session::Initialize - info, initializing session object, using threads.
06:02:23.38 Transport::Connection request to lan://255.255.255.255:6112
06:02:23.38 FILESYSTEM -- filepath failure, missing alias 'data:config\onlineconfig\badwords.lua'
And Yes, i put the mod in gameassests and the module in the main directory.
30th Jul 11, 9:34 PM
@Z3R0: you can put it in Gameassets/Mod folder and it will still run
Thanks for replay, but that didn't helped... But finaly i got it :) You must do more then just copie the module file you must rename the top to the mod name... its just that easy but nobody said it :)
2nd Aug 11, 4:50 AM
Sorry to be so stupid, but I don't understand at all how to install this mod ! What is the folder where I must put your files ? You say "click yes to all", so it means there is another Tau mod file ? Where can I find it please ?
Ok, I should read all post of the forum before posting... but it didn't help me !
2nd Aug 11, 8:38 AM
Excellent modelling work ! But it rest the voices and the skills ! Because everybody knows that the Tau are the gods of ranged fire !!! One more time, excellent work.
11th Oct 11, 12:38 PM
hey guys!, little question here: i used the mod for retribution, and everything seems in order but one tiny smidgen: the guns are all pitch black with weard shader issues on them. well the lasgun/tau plasma rifle things, the bolter replacements are fine, and so are the hellgun/hotshot lasgun replacements. so im guessing its a retribution issue>?
or does my graphics card just not like your adjustments to the rifles XD?
20th Oct 11, 4:04 AM
Is it possible to make Tau Mod, but not to be replace race for IG? Like add-one race? Btw, Tau is awesome, great job! :)
20th Oct 11, 4:20 AM
no it is not possible to add another race yet (so far as i know) and this was only intended as a cosmetic mod so far as i know, and the maker of the mod is also moved onto space marine i think aswell, so most likely it wont go that far
20th Oct 11, 11:34 AM
The only other way to do it, which ive been meaning to work on, is to create a new teamcolor called 'Tau' and select the default Tau colors. Starting with guardsmen units, set a chapter animator attachment linked to the "Tau" teamcolor with the fire warrior armour and head, and your guardsmen will now look like firewarriors. Would have to do this for the whole army. The other problem im stuck at is there is a way to have squads use chapter specific Icons, though they dont work properly, and I havent found a way to make it point to chapter specific UI, so when you go to the HQ, it would still all look like imp guard and still say "guardsmen" for example. But hey you would have both the tau and imp guard playable, and the computer would be able to use them both too since no new AI needs to be added.
25th Oct 11, 2:14 AM
Do it! :D
21st Jan 12, 2:23 AM
Cool Tau mod so far, is there any progress for this mod? like COH it can create new faction, or duplicate IG all aspect for this Tau would be great ^^
21st Jan 12, 3:47 AM
Holy crap! That's absolutely stunning!
21st Jan 12, 5:37 AM
Ok sorry about this but to be perfectly clear all that is needed is to place the two sga files into the mods folder and then set launch options to -modename Tau? Or is there more? :confused:
21st Jan 12, 11:55 PM
oh wait never mind
3rd Feb 12, 9:00 AM
But I would change Imperial Guardsman (Fire Warriors) too Gue'vesa and Stormtroopers (Stealth suits) too Fire Warriors.
28th Feb 12, 11:52 AM
I cant speak english very good, but when i make that what you say, it doesnt work.
By me isnt a mod folder, only ModSamples and when i put it in, it doesnt work
Please help me
28th Feb 12, 3:35 PM
Make mod folder, put files inside mod folder.
13th Jul 12, 8:40 PM
If you guys are interested in me continuing this mod, and using the new battlesuits etc as units, post below
14th Jul 12, 1:01 AM
i say hell yes,and ill be upfront im going to use your and bloodravages tau stuff somehow for the uw mod to make a tau race. after i get chaos race done . then tau is next to be worked on there my favorite race,But you will get credit for your models and bloodravage will too.But id like to say "ty for making tau a possability to mod" shadowninja0069 out.
14th Jul 12, 3:12 AM
I pretty much thought that bloodravage finished the mod off and included it into his?
14th Jul 12, 3:28 AM
he did but im gona try redew alot the models like build the shaso tau battel suit thats looked like in dow1.dc stuff like that.
14th Jul 12, 6:36 AM
And I'm going to be upfront Shadowninja0069 and say that you need to ask permission first if you want to use it in something, not just "ty for making a tau mod kthxbai"
14th Jul 12, 10:52 AM
ok sorry nastynoodel thats what i meent to say, hell im not be working on the tau for awile any way i meent to ASK if its cool if i can use them for moddleing.and on that subject im real good freind with Bloodravage hes one most nicest moddlers here and you.but he fills very bad for what he done and he didnt do it on purpose.people just giveing request left and right for him to make this make that.And he left out your credits.but hes adding them into his mod and so will i "IF
its cool with you to use them.so im upfront and man enough to say sorry if i sounded like i was going to use anything with out your say so.im not like that and neither is bloodravage.we will do the right thing and credit you.because you deserve that, i love your models.And if and when i get to use your models and i'll make some cool stuff you can use ill send it your way.So we are on your side all way and im sorry if i sounded like a ass.I hope this helps let u know were not bad guys
who take advantage of moddlers .weve all got to work together hell theres very few of us still doing this shit now.so i hope to hear from you agin your freind shadowninja0069 and to let u know im sinser.sorry i caint speel worth crap lol.my real name is james michael honaker.talk to you later girl your one hell great moddler.and i hope good freind .
14th Jul 12, 2:14 PM
Since you asked, yes you can use the tau stuff for any future projects of yours, just make sure credit is given where its due. (and yes your spelling could probably do with some work ;) )
14th Jul 12, 7:25 PM
dont worry nasty, i will be sure to add you to the credits. (on our mod, meaning me and shadow's) great job on the models, havent released the version with them just yet, but hope to with your permission.
31st Dec 12, 3:17 AM
I've been working on implementing the Tau Commander into multiplayer (see: http://forums.relicnews.com/showthread.php?270521-Tau-Commander-(and-potentially-full-race)&p=1045420305#post1045420305 and I wanted to ask permission to use your models to get them into the game as a full race.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.