View Full Version : ok i made my first 3d max chainsword_epic model all way need help knowing some stuff
21st May 11, 8:15 PM
ok i finaley can make my own models.yay
now i need to know how do i get it in the dow2 ret game.
do i make it a model or object.
it export correctley but when i check it in sontos model editor its invisible.
any ideas or at least a short tut on when you make your models in 3d max
what you do to get it in there ty for whoever replys.and for my first chainsword_epic model it looks prettty good for first time i think.btw i folowed hh tut on the demon prince to make this.but he never finished it but it got me this far.
21st May 11, 8:34 PM
in max should be a editable mesh for export with skin on top
in game its a .model file for testing and a released game packed to an sga
check your shaders its almost always them when you get nothing in the model editor.
santos has a readme instruction along with his tools, should explain how to export stuff
21st May 11, 10:04 PM
ty uncle_aneasthes ill try that wish me luck.
21st May 11, 11:05 PM
no worries mate will be interested to see your chainsword
21st May 11, 11:09 PM
still trying getting this in ugh but i wont give up.
23rd May 11, 6:03 AM
i meent to make a post not poll dam no sleep does this to you,well plz look at poll and decide wich to fix the problem .
and as allways ty for all your help people it is appriciated more then you know.
23rd May 11, 7:48 AM
There can be several reasons for mesh to be invisible in Model Editor. Please check if you have shader files extracted into correct directory. There might be also some errors reported when opening Model Editor or loading your model, which you can find in the log file. Make sure you have at least one mesh selector defined as well.
23rd May 11, 8:12 AM
Send the model over, I'll give it a quick look over and let you know where you may be going wrong.
23rd May 11, 8:42 PM
ty santos ,and hh,right now hh i have to make it over agin but will send it to you if i caint get it to work agin.
24th May 11, 1:05 AM
why make it over again, its a small model.. just tweak it XD
24th May 11, 1:55 AM
oh sorry because it got lost in the warp,well i got angry and deleted it.
24th May 11, 8:28 AM
A good rule of thumb is: Never delete anything.... if you can help it. An error down the road can always be fixed later when you have the know how and experience to fix it and you'll release it wasn't so bad.
If you can, move on to make something else so you aren't slowed down and wasting time being stumped on something. I've seen some people get disheartened and just give up in my earlier teaching people days because they couldnt fix an error that stopped them in their tracks. Modelling isn't like wood, once you screw it up. Its flexible and fluid. You can improve things later.
24th May 11, 2:49 PM
ty hh budy,dont worry i know it hard to mod most time but ill never give this up.
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