View Full Version : most unmoddable abilities ever...
16th Jun 11, 4:00 AM
My wise modding brethren, is there any way to mod the damage dealt by the new avatar´s wailing doom (i´m able to modify the old attacks, just not wailing doom3 which is the current one, perhaps it uses the damage described in the later ones?) and the inquisitor´s purgatus and judgement abilities? They are a pain to understand, there´s nothing in weapons, nothing in ebps/projectiles, nothing in action instance. I don´t know what to do =_= any ideas?
16th Jun 11, 4:22 AM
The action environment stuff? I don't really venture forth into that kind of thing, but they are simple enough to see what your doing with it when you break it down bit by bit.
It often sets a target, how long it lasts, the area effect and co-ordinates (thats the more complex bit by the looks of things) any delays and such. You can use it to find entity health and iirc squad member counts and other such like that. I haven't seen whether it actually deals any damage with the wailing doom ability, but it assigns the avatar a variable, so it's likely referenced somewhere else.
They exist in action_instance/pvp - Purgatus damage values seem to be contained within ig_purgatus_effects.rbf (at the bottom, under subactions > damage).
I can't find any reference to the damage or knockback in the Wailing Doom files, beyond action calls to simulate the physics effect of the knockback (presumably).
16th Jun 11, 6:16 AM
Yeah, that´s what i have found as well. I just found something under the purgatus_self ability that says damage constant = 500. Maybe that´s the damage the outer ring does...i don´t know. the damage of judge i found in ebps, pvp, imperial guard, projectiles, inferno shot
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