View Full Version : IGN Space Marine Footage+ 3 New Enemy profiles *SPOILERS*
Misterpeanut288
2nd Aug 11, 4:22 PM
Some SP footage featuring blood ravens enjoy.
Autocannons, blight drones, drop pods oh my! (http://www.ign.com/videos/2011/08/02/warhammer-40k-space-marine-developer-commentary-the-forces-of-chaos?show=HD)
Blood Ravens vs Demons (http://www.ign.com/videos/2011/08/02/warhammer-40k-space-marine-gameplay-forces-of-chaos?objectid=555-5555)
BR vs CSM (http://www.ign.com/videos/2011/08/02/warhammer-40k-space-marine-gameplay-chaos-space-marines?objectid=555-5555)
Anyone else noticing noticing audio coming from the SM/CSM that isn't "ERRRGHH!" "HRRRRMPH!" "AUUUUGH!?" I swear I have heard a couple of "Kill the Space Marines!", "Space Marines to kill!", "They are behind the ****!" "Grenade!" and something about the Emperor's peace though I can't say for sure.
Enemy profiles (http://www.spacemarine.com/blog-post/introducing-3-new-chaos-enemies)
They added a blight drone to the game though it would e more appropriate to call it a chaos drone since it doesn't appear to be nurgle aligned cool non the less.
SPEZZMAREN
2nd Aug 11, 5:34 PM
Very nice. My excitement grows with each new video.
Plus, it seems my theory about the Blood Ravens being a relief force is correct.
Chompster
2nd Aug 11, 6:25 PM
Chaos(blight)drone??! wow i sure as hell was not expecting that thing to be in the game. awesome!
but whats up with the CSM exploding in a cloud of dust when they die.. and only 1 execution animation per weapon? ehh..
Well gee, Blood Ravens? This must be a clever trick by Relic to confuse us and misguide us! And that tower clearly has nothing to do with Chaos, no sir, nothing at all.
Yep.
Well, i for one am glad to see the Blood Ravens kick some demon ass.
SpaceMarineFan
2nd Aug 11, 8:17 PM
I suppose that means the Space Marines ending in Retribution was the canon ending.
Well we've known that Gabriel Angelos ended as Chapter master for ages, so, yeah. The question is what happened to the other races.
Slade_Templar
2nd Aug 11, 8:34 PM
comments on the video make me rage seriously. How can people think this is even remotely like gears, other than it has chainsaws. It doesn't play like gears in any way, shape, or form.
Vuther
2nd Aug 11, 8:41 PM
Anyone else noticing noticing audio coming from the SM/CSM that isn't "ERRRGHH!" "HRRRRMPH!" "AUUUUGH!?" I swear I have heard a couple of "Kill the Space Marines!", "Space Marines to kill!", "They are behind the ****!" "Grenade!" and something about the Emperor's peace though I can't say for sure.
I haven't found the time to watch them yet, but thanks for this - it bodes well to me.
TheV3ng3ance
2nd Aug 11, 8:50 PM
Video skips around all over the place.
Nightwolf
2nd Aug 11, 10:27 PM
Oh for godsake more bloodravens? Is this how every game is gonna be, bloodravens,ultrasmurfs,bloodravens,ultrasmurfs <.<
Shuma
2nd Aug 11, 10:30 PM
Yes, deal with it.
Akranadas
2nd Aug 11, 10:53 PM
Blood Ravens are Relic's home grown chapter... the next Question then. Is Gaberial Coming?
Red Dox
3rd Aug 11, 1:05 AM
God I hope not. Gabes place (as chapter master) is elsewhere and not playing redshirt support for the real main charakter ;)
-----Red Dox
Pocktio
3rd Aug 11, 1:52 AM
Tiresome kill-syncs and oh how I predicted, the tainted pyskers work exactly the same as weirdboys.
Other than that it looks really funsies. Nice to hear some voiceplay too, though all I managed to hear clearly was 'KILL THEM ALL'.
Liljagare
3rd Aug 11, 11:09 PM
I was disappointed now.. :(
Generic looking combat, I've allready seen the chainsaw execution more than enough, AI tries to shoot whilst in
cover..
*siiiiiiiiiigh*
silencer
4th Aug 11, 1:58 AM
Will there be an autocannon in MP, as a weapon for the devestator/havoc?
that would make my day up, as NO splitscreen ruined my day.
deepjay
4th Aug 11, 2:00 AM
The same killing moves over and over are seriously concerning. The combat might feel better when playing, but watching it..I struggled to get to the end of those videos.
Nightwolf
4th Aug 11, 2:05 AM
In my opinion only story can save this game from being nothing more then an average.
Yeah, good luck finding an above average story in a Warhammer game. :p
@Deepjay:
Well not if there's as much variation as Ruined said there was, his post disappeared after the forum crashed but i believe he said "2 sync kills per weapon per enemy" or something like that.
----------
Yeah, good luck finding an above average story in a Warhammer game. :p
@Deepjay:
Well not if there's as much variation as Ruined said there was, his post disappeared after the forum crashed but i believe he said "2 sync kills per weapon per enemy" or something like that.
Slade_Templar
6th Aug 11, 4:54 PM
So what exactly does FREE 30 day DLC mean?
Like, after 30 days its free? Its free for everyone who buys the game new for 30 days? On day 30 there is free DLC?
On day 30 there is free DLC?
This is the current understanding.
The impreshion i'm left with is that they just couldn;t finish it in tiem for release and so are going to release it later. The exact when of later is good too. Help generate renewed intrest just as the best of it starts flaging. They're probably also going to bundle the first non-hotfix patch with it i imagine for efficciancies sake, and 30 days is a good time frame for that too.
SPEZZMAREN
6th Aug 11, 5:51 PM
I must agree with Carl. They did something similiar with Section 8: Prejudice.
Carach
7th Aug 11, 4:25 AM
yet they were tweeting some months ago talking about how finished the game was that there was loooooooads of time for polish..
*Sigh*
There's really no such thing as polish. They're niot going to waste man hour, (and thus money), on too many littile details unless they expect to get somthing out of it in terms of more customers. Polish in this case doubtless meant getting things like Co-Op working. Finished just meant they got SP and MP sorted.
yet they were tweeting some months ago talking about how finished the game was that there was loooooooads of time for polish..
Actually they also said so here in a forum post, replying to me in fact when i said they should delay the game. Called it. ;)
@Shuma: Given their comment about polish and it's scale of importance the game Is going to be finished at release. The thing is somthing like Co-Op is allways going to be "polish". Polish is just another way of saying: Nice optional features we'd like to put in, but not at the expense of the release date.
Game companies, being heavilly reliant on initial relase income for their major funding, are allways oporating on a model of: Greater time between releases = less income. That means the only valid reasons not to release the instant it is finished are:
1. Addittions to the game that will produce a greater income than is lost through increased development time.
2. Release contracts are allready finalised and an earlier release date is not possibble.
All they said in the tweet and the forum post was that they'd completed all primary design and development goals, and where now using the bit of spare time they had to add extra's they'd like to put in. Clearly Co-Op mode is an extra, not a core feature. Which makes sense.
CommissarRezail
7th Aug 11, 8:56 AM
No doubt relic will add it after release, like last stand, everyone knows relic break all the forum rules on how to work a game :).
Hirmetrium
7th Aug 11, 9:00 AM
Seems the forum ate macbug's post saying "exactly what it says" in regards to the coop mode/DLC.
I'm actually still liking the look of space marine a lot. I don't know what you guys were expecting - its like seeing the same sync kills in dawn of war again and again. Ranged combat looks extremely varried (nice to finally see the storm bolter in action, looks like a meaty weapon) and melee looks like its cleverly worked in. I'm even more excited to see how blood ravens work into the plot.
So far i have no complaints about Space marine, i expected less so i'm pretty happy with it.
Thorno
7th Aug 11, 11:08 AM
Can't wait to play it. You can have criticisms but still think it looks great can't you?
Pocktio
7th Aug 11, 11:09 AM
Yep. I may bitch and moan but I am really looking forward to it. It shall be a favourite of mine for eternity.
Wildcard84
7th Aug 11, 11:12 AM
Clearly Co-Op mode is an extra, not a core feature. Which makes sense.
This is what makes me sad. In my opinion, all story driven (console) 3rd. person shooters should be built around this concept. Good story, tight action AND your good friend (who is also excited about the universe/game setting) to share the experience with.
And in this, the gears of war comparisons are justified in my opinion. And if you look at the Killzone 2&3, although there weren't coop-mode, it was still designed around it (atleast with those various 'give your friend a hand'-type of events)..
Then to the gameplay vids i've seen so far:
-Enemy AI: I don't know if it's just me, but atleast i don't think that the various enemy types captures the feeling, typical to what you would expect from them (most notably Khorne Bloodletter patiently circling you just like you were dueling :Oogle: (well, actually you can be doing just that, but you should get my point : )
--Chaos marines seems to be having chain axes, yet i haven't seem them using them, even when titus hacks them with his power axe / chainsword.
-Friendly AI: Captain or not, Titus shouldn't be the only one using both ranged and melee. My point being, if your wingmen don't contribute in any way, idd rather not have them. For me, them just throwing a shot every once in a while just eats away the immersion, that could be so deep in a great IP like this. Please prove me wrong! ..But i haven't even seen the squadmates do a single brutal sync kill(or what ever they were called in this game)
Ok, so i am hardcore fan of the fluff, with all its uphills and downhills, but there are some things -even though i do 'approve' relic as official writers to the canon- that i am really really still trying to digest.
-Weaponry: Ranged
--Vengeance launcher: I know marines got access to the assault grenade launcher that is far more superior than your average guardsmen grenade launcher, but this? I hope that they justify the 'blueness' of the shots, looks a lot like plasmagrenades - which is a tech imperium does not posses.
--Meltagun: Stated being their 'shotgun'. The Most Effective Anti-Tank gun of the Imperium of Man in the 40k universe, and they call it a shotgun?
--Miniversion of lascannon: I think that even multilaser would be bigger than the gun he is carrying in a few vids, there is a reason, why lascannons are 'heavy' weapons, and usually given to the static troops like devastators.
Weaponry:Melee. Relic seems to have understood the importance of customisation to the true 40k fans, when it comes to multiplayer, yet so far i've seen only the power axe as a one-handed powerweapon option. (And i've come to understand that the power sword unlock was only for the mp as an unlock from kill-teams). Personally i would have liked the possibility to choose your powerweapon type when it comes available, possibilities how to do it too many to list here (as this post once again seems to get a bit lenghty :) )
I know this post seems to be full of negative energy, yet i agree with both Shuma and Hirm. Game itself looks good, and the weapons seems to have a decently satisfying punch in them, and i am eagerly waiting to get my hands on this :)
My greatest problem might be that WH40k has been my favourite universe for the past 15 years or so, and will no doubtedly hold the same spot for the future as long as it keeps running. And even though i am truly delighted for the game, and equally delighted that relic is doing it, i just can't help but to fear the dissappointments that might arise from rather small details - or the lack of them.
Only time will tell, and luckily, its not a long wait anymore :)
Servius
7th Aug 11, 12:13 PM
I find those videos disturbing. I'm even more disturbed if they're taken from a near-release version of the game.
- The melee animations are extremely repetitious. It's the same combo of slash moves every time, and the same execution move every time.
- The enemy bodies don't react to any of the hits. Maybe their shooting animations get interupted, but they're still standing completely upright and un-nudged while getting hit with a 50 lb chainsaw. This instantly breaks immersion and makes me feel like my weapon isn't real, or is really weak, potentially made out of foam.
- The AI seems REALLY dumb. The friendly AI doesn't react at all to friendly fire. At one point, the player shoots an allied Blood Raven in the back of the head with an auto cannon and the Blood Raven doesn't react at all. Again, this makes me feel like either I'm using a completely ineffective weapon, or I'm playing a badly designed game.
- The friendly AI also completely ignores enemies behind them. There's one point where, some how, the SMs advance past a CSM and totally pay him no mind. The player turns, looks at the CSM. The CSM kinda slowly turns towards the player and starts jogging towards him shooting from the hip. That's attrocious.
- The enemy AI doesn't seem much more aware or intelligent. There are several instances of CSMs parrying the player's melee blows with their guns, even though the CSMs have melee weapons available. Are these CSMs the sort of brainless clones that Fabius Bile has been working on? They sure seem to act that way. Hell, Star Wars clone troopers had more sense and awareness than these guys seem to.
- There's also a scene where the Chaos IG guys don't react at all when the player wades into them with the chainsword. He engages one, while the other bad IG just sort of slowly jog past, occasionally shooting from the hip. What the hell is this, Dragon Age 2? No, that's not fair. In DA2, the mindless enemies at least acknowledged your presense among them.
- You know, cover plays an imporant part in the TT game, the RTS game, and the fluff. I'm not saying they should have a sticky-cover system like GoW, but please, slowly jogging around in the open in front of a squad or more of CSMs, Iron Halo or not, you're dead. These are not peasants with gunpowder guns, or even PDF with their glorified flashlights. These are fucking Chaos Space Marines. These are guys who have over 1,000 years of combat experience, who were created by a much earler, purer process, and who are empowered by Chaos gods. As with the weapon examples earlier, if they can't kill someone who's playing like a noob, then they must be SO much worse than the noob, which completely erodes any respect I may have had for them. That, in turn, completely erodes any sense of accomplishment could have gotten from defeating them.
- I can't believe they let you jog backwards and strafe-jog laterally. That, and the rediculous speed of the tumbling and weapon-swapping (at least relative to the jog and melee attack speed), is just as jarring and immersion-breaking as seeing a screen full of pink Master Chiefs skipping around a Halo map. What was meant to be thought of as cool, tough, and badass becomes comical and rediculous.
- Why the hell do the CSMs just disappear after you kill them? Even if they were just empty suits animated by sorcery, you'd still have an empty suit lying on the ground. How can I feel any sense of progress if I can't see the results of my exertions?
The fact that the player jogs around in the open like an idiot, shoots his own teammates in the head with weapons that punch through tanks, and never dies once, completely undercuts any sense of tension or fear or awe I might have for the opposition or Space Marines in general. And if I'm not impressed by the opposition, then how can I feel any sense of accomplishment from beating them?
I'm nervous. The first video was posted less than a week ago. The game's supposed to be on shelves in a month. I wouldn't feel so nervous if this was basically a tech/visuals demo released 6 months or so before the release date, but if this is pretty much how the game will be on release... This game just went from a day-1 buy to a test rental. Hopefully it's not as bad as it looks. If the devs know it's better than the impression I've gotten, it would really be in their best interests to release a demo early, like before September. I'm always suspicious of games that don't release demos until after they've been on the market for a month or so. It tells me the folks behind the game thought a demo would do more to harm initial sales then boost them. For a counter-example, see Deus Ex.
Thorno
7th Aug 11, 12:29 PM
The fact that the player jogs around in the open like an idiot, shoots his own teammates in the head with weapons that punch through tanks, and never dies once, completely undercuts any sense of tension or fear or awe I might have for the opposition or Space Marines in general. And if I'm not impressed by the opposition, then how can I feel any sense of accomplishment from beating them?
Pretty sure someone in Relic said all these demos are played on casual/easy mode.
Servius
7th Aug 11, 12:47 PM
I hope you're right. That at least would excuse the player's lack of dying. But I've often found that difficulty setting just change the damage or HP modifiers for the player and/or enemies. I rarely find upping the difficulty changes the intelligence of the AI, so almost all the other problems I mentioned probably still exist regardless of the difficulty setting.
Pocktio
7th Aug 11, 12:55 PM
It also ruins immersion. Seeing a CSM plasma bolt kill you instantly while you need multiple hits on them for a kill is pretty dumb.
Nightwolf
7th Aug 11, 1:37 PM
I wonder who's the last boss in the game, i hope not the chaos lord. I mean he's badass and all but he is revealed already,maybe some greater demon? bloodthirster maybe since we saw bloodletters.
I also noticed the lack of corpses, especially the drone simply vanishing into a puff of smoke. No debris or physics? Seems like the Ork dead tended to linger but I could be wrong. Executions will get semi-monotonous but I've played many a game where you only have 1-2 kill animations and it didn't really affect gameplay.
I already have the game pre-ordered so it's not like I won't play it but that video was not terribly encouraging, for many of the same reasons Servius mentions. Visually, it looks superb. I knew Relic would deliver on graphics and voice talent: they always do. Gameplay is what will sell this game and carve out a niche for more titles, though. Thus far, it hasn't screamed "life-crushing time sink that will destroy marriages and school studies" and that's what envelope-pushing games do. :P
Misterpeanut288
7th Aug 11, 5:35 PM
I also noticed the lack of corpses, especially the drone simply vanishing into a puff of smoke. No debris or physics? Seems like the Ork dead tended to linger but I could be wrong
It was stated somewhere on this forum or the community forums that they did not include permanent corpses to accommodate players with consoles/lower performing PCs.
Chompster
7th Aug 11, 8:45 PM
so those with computer that could handle it are just gonna have to suck it up?
i know it sounds very selfish but the more devs move to consoles the more they ignore the PC gamers and dont even seem to bother making certain things ,like permanent corpses, optional for those that could and do want to have it. but these sort of things shouldnt be expected i guess from games that are designed on consoles..
at least DICE hasn't abandoned us, so there is still hope.
its so unhealthy here lol every time something gets me excited again about this game, there something else that gets me down and makes me doubt if it'll be any good.
but it shouldn't, most people here havent even played the game and are basing their concerns on demo videos and short clips of areas while not even having played the whole game. you have to be a complete idiot to think they would show us everything before the game gets released. yea sure some things like the AI behavior could make you uneasy but again you dont know if its actually like that there could be a bunch of reasons they're so dumb in the videos, earlier work, easy mod whatever.
we just need to CHILL and STOP STRESSING.. GAMES GONNA BEE FIIINE!!.. CHILL OK!! :trix:
Slade_Templar
7th Aug 11, 10:25 PM
Dice hasn't abandoned PC?
You seriously think that the PC version isn't just the xbox version with higher-resolution textures, better particle effects, and has servers that can hold more than 24?
Akranadas
7th Aug 11, 10:53 PM
Vice Versa. Either way; Relic has to work to the lowest common value when building a console game. With Console memory being pitiful, having bodies remain is a tall ask.
Shuma
7th Aug 11, 11:37 PM
God damn consoles.
Akranadas
7th Aug 11, 11:52 PM
It's where the money is, and with a successful title which could be Space Marine, who knows what relic could tackle next.
The graphics do, apparently, scale for PC owners.
But, keep on moaning. Heaven forbid that Relic wanted to develop a console game for once.
Akranadas
8th Aug 11, 12:44 AM
They already did make on for a console :P
silencer
8th Aug 11, 2:11 AM
so far the game looks good to me, the videos are probably just played on easy/casual indeed.
It's where the money is, and with a successful title which could be Space Marine, who knows what relic could tackle next.
Well yeah, but that doesn't mean that i should be happy about it. ;)
Akranadas
8th Aug 11, 3:04 AM
Hey, if its Eldar themed DLC or anything. I'll be happy :D
Servius
8th Aug 11, 4:32 AM
The fact that it's cross-platform excuses the lack of persistent corpses, so long as this demo was played on a console version. Persistent bodies should definitely be an option for the PC version.
But again, even if it's a console version we're seeing, that would only affect the persistent bodies, not the (apparently) terrible AI.
I don't mean to be too negative. I probably will rent it, and I'll definitely play a demo if they make one available. And if it's fun, I'll definitely buy it. I want this to be a really cool game. But this situation reminds me of when I played a pre-release version of Robotech: Battlecry. I have the same feeling in my stomach now as I did then.
Hey! What's that supposed to mean? That game was awesome.
Chompster
8th Aug 11, 8:49 AM
You seriously think that the PC version isn't just the xbox version with higher-resolution textures, better particle effects, and has servers that can hold more than 24?it isnt. they even said so in a interview from Nvidia that BF3 is being built on the PC an than being ported to consoles. and yes it will have more then 24 players on PC, 64 to be exact.
http://www.geforce.com/#/News/articles/battlefield3-interview
but anyhoo, its something i would have wanted but not that its making me never want to play or anything so whatever and not wanting to irritate Gorb anymore with my whining ill drop developers pc consoles blah blah.. :)
Slade_Templar
8th Aug 11, 8:54 AM
it isnt. they even said so in a interview from Nvidia that BF3 is being built on the PC an than being ported to consoles. and yes it will have more then 24 players on PC, 64 to be exact.
I already knew it could support 64 players, not that I'd ever want to play in that kind of an environment unless they make the map larger than a square-mile or something.
If you take their word for the fact its being developed first for the PC then ported to the console, then that's fine. But I'd imagine they would make it for the demographic that will make them the most $$$, then up-rez it for the PCMASTERRACE.
SPEZZMAREN
8th Aug 11, 10:36 AM
If you watch the E3 (I think) thing you can see the guy playing it on the PC, and he specifically mentions its developed on PC.
ÜberJumper
8th Aug 11, 11:02 AM
I got to play the PC Demo a few weeks ago with Someguy down at Relic.
The build we were using was the E3 build, which was still missing a lot of stuff. I had concerns over the close quarters combat animation, and one set piece battle where you come across orks and chaos battling it out.
I was quite impressed with the world art and character art. The voice acting and effects seemed pretty sharp.
All in all it should be a pretty good/fun title. Loving the customization for multiplayer!
ÜberJumper
8th Aug 11, 3:04 PM
Hmmm this video...
http://www.ign.com/videos/2011/08/02/warhammer-40k-space-marine-gameplay-chaos-space-marines?objectid=555-5555
... looks a lot like what I played... but I don't remember that many opportunities to do special attacks (the B button showing up).
I wonder what build that's from?
BigSteve
8th Aug 11, 11:02 PM
All the footage is from the Xbox version (thats the demographic relic are trying to crack).
Servius
17th Aug 11, 9:11 AM
Hey everyone, not sure if this is common knowledge now (I didn't know it) but it seems that there WILL be a demo available Aug. 25 for PC and 360 and Aug. 26 for PS3. At least, so says Destructoid...
http://www.destructoid.com/warhammer-40-000-space-marine-getting-a-demo-208852.phtml
I think that's a great thing. I don't have Gamefly, so I renting this game would have been onerous. I'm happy for the opportunity to test it out before buying, because after seeing the IGN videos, I probably wouldn't have bought it, but I'm hoping the game is better than the videos seemed to suggest. I really want this game to be good.
Chompster
17th Aug 11, 9:52 AM
there's a thread about the demo
http://forums.relicnews.com/showthread.php?261941-Space-Marine-DEMO-Inbound!
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