View Full Version : Gore Mod
Shalaska
16th Sep 11, 6:18 PM
After looking around I managed to find the file that handles the persistance of gore. I discovered that infinite duration is in fact impossible and results in gore clearing immediately, HOWEVER, it is quite fine with 999999 seconds (which is 277.7775 hours) so that should be long enough to satisfy. Let me know if there are any problems with it.
Get the mod: http://www.mediafire.com/?fkdd1zsg8cpwbko
Kam!kazee
18th Sep 11, 10:29 AM
Nice find! was looking for something like this for a while, just didn't have the time to check which file controls it. Looking at it it was painfully obvious :P I chose a more reasonable 80 seconds for the blood to stay, since IMO it's ok to vanish after a long time, but 15 (30) seconds was just too short.
ShineDog
18th Sep 11, 12:27 PM
Hmm. Am I doing something wrong? I've extracted this to the preview directory and done the exact same things I do to run helmet mods, but I dont see any changes. Any idea what I'm doing wrong here?
Shalaska
19th Sep 11, 9:22 AM
What is happening, when you get blood on you does it still disappear after 15 seconds?
ScorpyX
19th Sep 11, 5:52 PM
nice idea - thx
need change blood textures too :]
Majic
19th Sep 11, 6:48 PM
Blood for the Blood Mod!
ShineDog
20th Sep 11, 4:30 AM
Yep, still fades away.
Shalaska
20th Sep 11, 10:17 AM
Hhhmmm.... that's weird make sure it is located at \warhammer 40,000 space marine\preview\sim\attributes\instances\gore_description\blood.attr_pc otherwise I'm not sure what to tell you as it is working for me and it seems to be working for others as well.
Chong
22nd Sep 11, 2:54 AM
where is this folder ?
I don't seem to have a preview folder under space marine.
Is this in Steam\steamapps\common\warhammer 40,000 space marine\ ?
Shalaska
23rd Sep 11, 6:59 PM
Yes that is where you should have extracted this which will create preview and the rest.
Zipline
22nd Dec 11, 9:04 PM
I'm attempting to use this mod for the exact opposite of its intended purpose- that is, remove the gore altogether. I noticed this
I discovered that infinite duration is in fact impossible and results in gore clearing immediately
and assumed that I could edit the mod and get that exact result. For some reason it isn't working.
I've extracted the .attr_pc file to XML and opened in Notebook++ and went in and changed both instances of 99999 to 0, as well as any 1s to 0s. The gore remains. Or at least, there's a spray of blood when I hit an enemy. What should I do to remove this effect?
EDIT: And, of course, I've re-converted the XML back to .attr_pc and located it in the correct folder, the one that this mod installs. I've also inserted the "-usepreview" line into the Steam launch options menu for the game. HOWEVER, when I do insert that line the online becomes locked for me, and I am unable to access it. What do I do?
mastersaim
23rd Dec 11, 4:51 AM
but the ork blood....isn't green?
cerberos008
24th Dec 11, 12:23 PM
@Zipline
Not sure if there's an easier way to remove the blood fx, but a working solution I've discovered would be to go into each melee weapon's attr_pc file and edit out all the blood fx entries. Theres alot of entries to go through with that method, so it can get very tedious. Another solution would be to edit out the blood fx directly from the master_fx.oppc archive. I've never tried editing anything from that file before so I can't confirm if it'll actually work, but it might be something you can look into if you're willing.
Zipline
23rd Jan 12, 9:21 PM
Not sure if there's an easier way to remove the blood fx, but a working solution I've discovered would be to go into each melee weapon's attr_pc file and edit out all the blood fx entries. Theres alot of entries to go through with that method, so it can get very tedious. Another solution would be to edit out the blood fx directly from the master_fx.oppc archive. I've never tried editing anything from that file before so I can't confirm if it'll actually work, but it might be something you can look into if you're willing.
I've been tinkering around in the files trying your ideas in my off time. I've hit a wall. Or, more accurately, two. First, the manual method isn't working because I cannot locate the weapon attr_pc files. The only .attr_pc file on my computer right now is the one I downloaded for this mod. Second method took some getting used to, since I'm not used to command-line programs and the tool comes with zero instructions (the readme is useless), but I finally got it to spit out a folder for master_fx. I've located the various "blood" and "dismember" files in said folder, but they're all PSYSTEM or .dds files that I have no idea how to edit. Simply deleting them would be a terrible idea, methinks. I'm not even certain the dismemberment system can even be messed with, TBH, without breaking the physics engine. If I do manage to get that figured out though, I'd still be stuck because I see no way to repackage the master_fx folder back into the master_fx.oppc file, thus getting the game to read it. Headaches!
but the ork blood....isn't green?
I looked into this too, back when the game trailer was released. Short answer is, "Dunno." There are official sources saying it's red, and just as many saying it's green. Basically GW is too lazy to fix a color for it, or a reason.
Mantaray
23rd Jan 12, 9:25 PM
but the ork blood....isn't green?
orks respire via lungs in the daytime. stands to reason that they'd have red blood cells riite?
Shuma
23rd Jan 12, 9:39 PM
It was green back in the day, iirc it was said that it just looked better red when painted on the miniatures, so if you ask me, canonically it's green, people paint it red in art, miniatures and videogames because it looks better.
Or we can just go with: "it's 40k i don't have to explain shit, some orks have green blood some orks have red blood".
One thing i know, is that Tau definitively have blue blood.
@Mantaray:
The most striking feature about the Orks is their green skin. Combined with their green blood, Magos Biologis have come to the conclusion that, rather than a complete reliance on the consumption of nutrients in the form of food, Orks have a primitive and basic ability to photosynthesise. This would give them a tremendous advantage over other races as they can reduce their supply lines to ammunition and fuel and all the other parts of war, but without the need to transport perishable goods. The blood of an Ork is also interesting, in that it contains countless distinct fungal organisms and has a chlorophyll high content, with trace elements of carbon and copper. This would account for the green colour of the blood and shows that photosynthesis is an important part of the Ork structure.
From Xenology. In short, like with everything in 40k, it's whatever color you want it to be.
SirJasonT
28th Dec 12, 5:04 PM
I could need some help with this Mod because its not working for me blood is still fading away after a few seconds.
I put the Preview Folder in my Space Marines directory and it looks like this now: C:\Program Files (x86)\Steam\SteamApps\common\Warhammer 40,000 Space Marine\preview\sim\attributes\instances\gore_description also i added the -usepreview in the start options.
It would be nice if someone could help me :D .
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