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Thorno
22nd Sep 11, 1:47 PM
Boltgun Mods


Bolter Changes

Fully automatic with lower rate of fire
Magazine capacity of 30
Ammo reserve of 180 (6 mags)
Has Stalker Bolter audio and visual effects

Bolt Pistol Changes

Moar Damage
Has Stalker Bolter audio and visual effects

Storm Bolter Changes

Lowered rate of fire (still twice the fire rate of the bolter)
Drum Magazine contains 60 rounds
Ammo reserve of 240 (4 mags)
Has Stalker Bolter audio and visual effects

Download Link

http://www.megaupload.com/?d=78MRMREP



Bolter Changes

Fired semi-auto (One round every click)
Magazine capacity of 30
Ammo reserve of 180 (6 mags)
Has Stalker Bolter audio and visual effects

Bolt Pistol Changes

Moar Damage
Has Stalker Bolter audio and visual effects

Storm Bolter Changes

Lowered rate of fire (still twice the fire rate of the bolter)
Drum Magazine contains 60 rounds
Ammo reserve of 240 (4 mags)
Has Stalker Bolter audio and visual effects

Download Link

http://www.megaupload.com/?d=TGSEB1VX



Bolter Changes

Bolter Changes
2 round bursts
Magazine capacity of 20
Ammo reserve of 120 (6 mags)
Has Stalker Bolter audio and visual effects

Bolt Pistol Changes

Moar Damage
Has Stalker Bolter audio and visual effects

Storm Bolter Changes

Lowered rate of fire (still twice the fire rate of the bolter)
Drum Magazine contains 40 rounds
Ammo reserve of 160 (4 mags)
Has Stalker Bolter audio and visual effects

Download Link

http://www.megaupload.com/?d=26MVAK81



Bolter Changes

4 round bursts
Magazine capacity of 30
Ammo reserve of 180 (6 mags)
Has Stalker Bolter audio and visual effects

Bolt Pistol Changes

Moar Damage
Has Stalker Bolter audio and visual effects

Storm Bolter Changes

Lowered rate of fire (still twice the fire rate of the bolter)
Drum Magazine contains 60 rounds
Ammo reserve of 240 (4 mags)
Has Stalker Bolter audio and visual effects

Download Link

http://www.megaupload.com/?d=BIV0B9U4



Off-hand mods


Bolter Changes

Bolter held in Titus' left hand at all times when equipped (like in jump-pack levels)
4 round bursts
Magazine capacity of 30
Ammo reserve of 180 (6 mags)
Has Stalker Bolter audio and visual effects

Bolt Pistol Changes

Moar Damage
Has Stalker Bolter audio and visual effects

Storm Bolter Changes

Lowered rate of fire (still twice the fire rate of the bolter)
Drum Magazine contains 60 rounds
Ammo reserve of 240 (4 mags)
Has Stalker Bolter audio and visual effects

Download Link

http://www.megaupload.com/?d=XAIQLQGZ



Bolter Changes

4 round bursts
Magazine capacity of 30
Ammo reserve of 180 (6 mags)
Has Stalker Bolter audio and visual effects

Bolt Pistol Changes

Moar Damage
Has Stalker Bolter audio and visual effects

Storm Bolter Changes

Storm Bolter held in Titus' left hand at all times when equipped
Lowered rate of fire (still twice the fire rate of the bolter)
Drum Magazine contains 60 rounds
Ammo reserve of 240 (4 mags)
Has Stalker Bolter audio and visual effects

Download Link

http://www.megaupload.com/?d=76612YS5



Download Link

http://www.megaupload.com/?d=DC4302EM



Download Link

http://www.megaupload.com/?d=H7VTI6RH



Download Link

http://www.megaupload.com/?d=77E8XWPE



Download Link

http://www.megaupload.com/?d=DGJ6Y33Z



Other downloads



Heavy Bolter Changes

Slightly lowered rate of fire
Overheats slightly more rapidly
More damage
Has Stalker Bolter audio and visual effects
Changes do apply for the brief Valkyrie flight


Installation

Unpack this file after unpacking one of the mods above, merging and overwriting when prompted.

Download Link

http://www.megaupload.com/?d=6RLK0AIU



A Bug...

Bolt Pistol and one handed weapons are missing reloading sounds.

Mangoose
22nd Sep 11, 2:18 PM
I like it. :up:

Pocari
23rd Sep 11, 6:13 PM
semi-automatic (2 rounds every pull of the trigger)
Slightly OT, but that's not what semi-automatic means. Wikipedia is your friend.

Thorno
24th Sep 11, 2:20 AM
Yes, burst is different to semi automatic. But in this game the actual in-game change is from automatic to "wargear\trigger_policy\semi_auto".

If it confused you then I'll change it.

Pocari
24th Sep 11, 4:30 AM
Well it just caught my eye, the description did explain what it actually does, tbh.

RayvenQ85
24th Sep 11, 11:04 AM
Standard Bolter Magazines have 30 rounds in them and the burst fire mode of the bolters fire 4 rounds per trigger pull. Fluff wise anyway.

Thorno
24th Sep 11, 11:35 AM
Tried it, but 4 round burst is quite annoying imo.

20-30. I chose 20 because 30 felt a little imba at the current damage level. Same story for the Storm Bolter.

If people want the bolter with 4 round bursts and max mag sizes I'll gladly upload another version.

RayvenQ85
24th Sep 11, 1:29 PM
I'm just saying, if you're trying to make them true to lore, then your current is half that.

Thorno
24th Sep 11, 2:36 PM
Changed the Bolter to have a 4 round burst. But kept the link for the 2 round burst version.

Also uploaded a version that makes the Bolter one handed because it looks awesome...

Robatech
24th Sep 11, 4:01 PM
Iam not sure how much work this would be, but when I think of a bolter I think of it as being semi-auto, every time I pull the trigger 1 fast moving bolt of death is giong to ruin an orks day, Iam useing the 4 round system now and ive gota say, I alawys end up having 3 random bolts shooting after my first one goes into the orks head, seems like a waste to me. 1 bolt for each click i say!

Don the Oiler
24th Sep 11, 5:00 PM
It should be noted that W40K fluff changes with every published book, at one point the bolter was even caseless. Semi-auto, two-, three- or four-round burst, full-auto - you'll find evidence for any of these modes if you just read enough novels and codices. Change it to anything you feel comfortable with.

Shalaska
24th Sep 11, 8:43 PM
I am currently working on a Dark Heresy/Deathwatch inspired mod that will have the bolter firing as per the Deathwatch rules (3 shots per round which equates to 1 round every 1.667 seconds). I kept the damage on the bolter the same per second which means one round is enough to kill a boy but you will find yourself cycling a lot. Also since it takes a full round to reload Titus really takes his time with his 5 second reload :-). Anyway I just have the heavy weapons left and I will be ready to release the mod so if you are looking for a slower single shot bolter stay tuned.

Thorno
25th Sep 11, 3:08 AM
1 bolt for each click i say!

Not too hard at all Robatech. Semi automatic Bolter has been uploaded.

True Don. I'll just be releasing variants people ask for and ones that I find.

EDIT: One handed Storm Bolter is up and a one handed Bolter/Storm Bolter combo.

Chompster
25th Sep 11, 9:38 AM
tried out the 4 round burst, really like the feel of the bolter now. does the damage i expected it to do and sounds great with the stalker sound fx.
one thing i don't like though is that the burst is very slow.. i usually end up wasting ammo. ill try out the other ones I'm sure ill like them more.

btw does the semi automatic one shoot as fast as you can click or is there a slight delay between every shot?

Thorno
25th Sep 11, 10:15 AM
It does shoot as fast as you click.


i usually end up wasting ammo.

I prefer a 2 round burst. Feels like I'm wasting less when I'm shooting a single Ork.

jcd514
27th Sep 11, 9:54 AM
2 round burst seems right, if you want burst fire. According to deathwatch at least, the bolter's fire rate is S/2/4. Either single shot, 2 round burst, or 4 shots on full auto. The 4 shots isn't a "burst", it's how many bullets can be fired (on full auto) within the time frame of a single turn.

I guess this mod is nice if you want burst fire, but why not just let go of the trigger when you want to stop shooting? Since the bolter is capable of fully automatic fire, i don't see how the game mechanics aren't true to lore.

Mangoose
27th Sep 11, 12:20 PM
So perhaps a better way would be to simply modify the original bolter's visual/soundfx (change to Stalkers) and damage. But amplify the recoil/crosshair reticle increase to balance it out (try to make 2-round-bursts the most efficient; e.g. after 2-3 shots you are totally inaccurate at long range)?

Snakeb1te
19th Nov 11, 4:15 PM
Thankyou very much. You've improved the campaign by 75% for me :D the only thing i'm missing now is for the plasma gun and pistol to be made substantially more powerful.

By the way, I noticed that the off-hand bolter combination pack at the bottom doesn't work with the single shot bolter for me. Is that right?

That doesn't bother me much though, as I'll have the single shot bolter with the offhand storm bolter making everything nice n dandy. You rock Thorno, great work.

EDIT: Is there some way to combine the semi-auto boltgun with the off-hand storm bolter?

Thorno
21st Nov 11, 7:35 AM
Updated with different off-hand Bolter settings and a Heavy Bolter "patch".

EDIT: Automatic Bolters uploaded.

Eiríkr
22nd Nov 11, 1:50 PM
Would you kindly upload to somewhere other than MegaUpload? I always get "Unavailable" when I try to download...

abborre2
1st Apr 12, 5:46 AM
Me to, it says something about MegaUpload having been shut down or something. Anyway, I would be glad if you could re-upload the mods somewhere else or at least tell me how to change weapon sound effects properly, I was hoping that downloading some of the mods would, among other things, help me understand how one does that. I have for some time been trying to figure out how to change the bolter soundeffects to those of the stalker bolter to make the weaponsound a bit more powerfull and be more satisfying to use but whithout any progress. I have been trying to figure out what lines I have to change in the attribute file, but have been unable to find the ones that determin the soundeffect that plays when you fire the weapon. If you could either re-upload the mods, or give me a clue to what I have to change to change the audio when the weapon fires. Thanks in advance!

Edit:
Thank you! :D

Eiríkr
23rd May 13, 4:02 AM
Don't suppose any one is able to reupload these?