Cleron
27th Apr 04, 6:04 AM
Untill recently ive not had a computer powerful enough to run HW2 so i didn't bother to buy the game until a month or two ago. Now i have it of course i can finally have a go at modding it and this rather simple mod is just a few tweaks and new tech's that i felt made it closer to how i originaly thought the game would be like. Some of the things are similar to what others have done but it's still a bit different then the others. I consider this mod complete as there's not much more i am capable of doing to it at the moment but if you have some problems with the new balancing then ill see about smoothing things out, also your all free to have a go at fixing some of the small problems (aka limited Ai ability) if you wish.
Mod changes (Most but not all and not exact)
Kushan
Ms now has a 3rd lvl of armor that ups health to 500,000
Defense weapon power on the MS upped to 240 & range to 6000 bullet speed 5000
Carrier hull defense weapons upped to 300 with a 6000 range & 5000 speed
Shipyard hull defense is now the same as the MS
Carrier Cloak Gen Sub now cloaks for longer and over a greater range + it also cloaks cap ships
Flak Frigate now has a "personal" cloak tech that adds the cloak ability to the ship. It only effects the ship there's no area effect.
Marine & Field frigates now have tech to research equal to the others so you can improve there abilitys
The field frigate's special now runs for longer ( i think 300-400) but takes longer to recharge then it dose to use up (times are around 1m 22sec run 210 charge)
Field frigate cost reduced to 1050 from 1250, seamed a bit high.
All frigates now have a 3rd Armor lvl that ups there health a small amount, i was almost happy with them before so in most cases there's only around a 5k improvement in armor (30,000 Ion 32,000 Flak 34,000 Marine 28,000 Torp & FF. Maxed)
Torp frigate was upped to 14,000 Hp from 12,000
The Field Frig was lowered to 14,000 from 18,000
The Marine Frig was lowered to 17,000 to keep the max armor upgrade closer to the others (was 36 from 18 & is now 34 from 17)
Ion Cannon Frigate now has 2 advanced techs you can research after BC tech. First is the weapon range upgrade that ups the range to 6000 & the second (you need to research range before the power upgrade) increase IC power up to 450 making small fleets of these quite deadly while not uber... originally the power was 500 but i found that a bit to much.
Pulsar Corvette now has an advanced Weapon upgrade that boosts the weapon power from 54 to 70 but once again you must research BC tech before you unlock it.
Dreadnought has been added to both sides upon start up. It now has the Trinity cannon effect for the turret witch looks much better then the old blue pulses, it also has a 5000 hp power increase to help cope with low lvl BC's (from 25,000 to 30,000) witch it was actually below. The speed and movement has also ben upped to Destroyer standards as well as improved Regen rate. It's not uber by any means and your Dread should be able to counter it enough so your bombers can destroy it before it becomes a problem. It is after all a one time only ship.
You also get 4 AC's 5 bombers & 10 controllers upon start up (including the dread... and each side gets one of those)
Finally the hig Destroyer has a tech (Weapon Refit) that gives the Destroyer a 21% increase in power, this was added to help it cope with lvl3 frigate armor. It's only available after... yup you guessed it... BC tech.
Ion Frig upped to 800 ru
Marine frig upped to 750 ru
Pulsar range of the BC upped by 400
Bc base speed upped to 75
Platforms have had there health upped a bit there now maxed at 11500 hp, they have a fast Regen rate and the Kenitic guns have range & power improvments. There still far from uber though, perhaps even "ok". Ion plat has been left pretty much as is other then the listed changes... i remember the problem with platform rushes and wanted to avoid it.
Hig BC was actually upped in it's lvl2 speed cost because i felt it was too cheep
All these advanced tech's not only take a while to research but also cost you a pretty penny so your really going to have to pick and chose what you want other wise you will defiantly run out of money fast. A lot of this stuff especially the ion frig is now powerful enough to really chalange a BC rush... you could do it before but now it's much easier to take down a BC. BC's arnt useless but they do now need fleet protection much like the original HC of HW1 (witch was never used).
Vaygr
These guys i felt were the underdogs so i tried to fix what i could to make them a better race but with all the advances i gave the Higgs im not sure if i have leveled things out or stuffed it up lol.
Lance fighters have a power improvement tech that gives the ship a 25% boost up to 54. It's unlocked by BC tech
Laser Corvettes now actually fire "Beams" or i should say vgr pulsars like the lance fighter... no other changing has been made as these ships are already extreamly powerful but instant damage can only make em better
Ms Hull weapons are the same as the Hig Ms
Carrier hull defense weapons have a range of 6000 a speed of 5000 & a power rating in game of 320... a little more then the hig carrier
Vgr carrier like the hig carrier can now cloak longer over a greater area & can also cloak cap ships.
Vaygar Bc missile weapons have had there fire time halfed to 15 seconds, of course i also had to half there weapon power to keep the BC's in the same class but this simple tweak makes the Vgr BC much more reactive and not as wast full.
Bc pulsar range upped 400
Bc base speed upped to 75
Assault Frig tech now cost's 100 ru Less
Assault Frig now has personal cloak tech to research just like the Hig counterpart.
Inf Frigs now cost 750 Ru
Heavy Missile Frigates now cost 800 Ru
Ive added back the cloak sensors for the carrier & the MS im not sure if i did something stupid but i though they were already in there before the patch.. dono how to alter the info as it comes up as a proxy sensor... i just hope they work because the new cloaking abilitys really will require you to be careful now.
HMF now has upgrades similar to the ion frig (yes BC tech to unlock again) it has a range upgrade that increases the range to 4800 & a warhead yield upgrade that increases power to 440.
HMF Hp down to 15,000 base
Inf Frig hp down to 17,000 base
Con missiles now launches twice in a burst, the second shot fires about 2-3 seconds after the first
One of the problems with the Vaygar was the extra cost of getting an upgraded BC as opposed to a Hig BC so ive made a number of small tweaks all over the place taking a few hundred Ru's hear and there. The difference now is around 4000-4500 from a 9450 or so difference. The Vgr bc also builds slightly faster then the Hig bc now. However like i said it still costs more to upgrade the ship. Shipyard was lowered 200 ru in cost so was BC tech i think... lvl 2 health down a full thousand the ship speed by only a few hundred. Hig BC was actually upped in it's lvl2 speed cost because i felt it was too cheep... lots of small things that arnt to harsh (other then the lvl2 health drop)
MS now has an Adv armor that will take it up to 500,000 like it's Hig counterpart
Platforms have been upped like the higgs so they to have a cap of 11500 hp and a fast Regen. Auto turret upgrades are the same as the higgs but the Missile platform has a damage upgrade.
Once again the Destroyer has a tech that allows for a 21% increase of power :)
Vgr Hull defense guns now have a larger angle of fire & similar in range & speed to the higg ms so you will see ships with these fire em now.
(Edit) Patch increases Command vet cost to 700 & increases squad size to 4 while lowering the hp to the standard 400. The ship can now attack like any other ship but like before it still has no weapons. Because of these changes i can allow the AI to build it & the ship as a hole (i feel) is much more usable.
Over all this mod makes things much more like the original HW where frigates are kings but BC's can still kick some major ass. None of the changes will wow or amaze you but there certainly are a few more was to counter now then there were before & the new supper cloaking carriers are going to be a real pain in the ass for those of you who don't keep a good sensor net up. The Ai will use the new Health Upgrades for the frigates but most of the other stuff it wont use. Still those should be enough to give you a taste... the original Ai is rather limited and when i changed it or i should say "tried" to it just ended up dead as a post.
Have fun :) it's not much but it might keep you busy for a few minutes & best of all it's only a little over a meg.
Download it hear
Http://www.tgu.org.uk/users/cleron/pic/SimpleCleMod.zip
Or hear if TGU is down (This page includes the new patch)
http://www.geocities.com/cleron_2000/ (http://www.geocities.com/cleron_2000/index.html?1083053503171)
Mod changes (Most but not all and not exact)
Kushan
Ms now has a 3rd lvl of armor that ups health to 500,000
Defense weapon power on the MS upped to 240 & range to 6000 bullet speed 5000
Carrier hull defense weapons upped to 300 with a 6000 range & 5000 speed
Shipyard hull defense is now the same as the MS
Carrier Cloak Gen Sub now cloaks for longer and over a greater range + it also cloaks cap ships
Flak Frigate now has a "personal" cloak tech that adds the cloak ability to the ship. It only effects the ship there's no area effect.
Marine & Field frigates now have tech to research equal to the others so you can improve there abilitys
The field frigate's special now runs for longer ( i think 300-400) but takes longer to recharge then it dose to use up (times are around 1m 22sec run 210 charge)
Field frigate cost reduced to 1050 from 1250, seamed a bit high.
All frigates now have a 3rd Armor lvl that ups there health a small amount, i was almost happy with them before so in most cases there's only around a 5k improvement in armor (30,000 Ion 32,000 Flak 34,000 Marine 28,000 Torp & FF. Maxed)
Torp frigate was upped to 14,000 Hp from 12,000
The Field Frig was lowered to 14,000 from 18,000
The Marine Frig was lowered to 17,000 to keep the max armor upgrade closer to the others (was 36 from 18 & is now 34 from 17)
Ion Cannon Frigate now has 2 advanced techs you can research after BC tech. First is the weapon range upgrade that ups the range to 6000 & the second (you need to research range before the power upgrade) increase IC power up to 450 making small fleets of these quite deadly while not uber... originally the power was 500 but i found that a bit to much.
Pulsar Corvette now has an advanced Weapon upgrade that boosts the weapon power from 54 to 70 but once again you must research BC tech before you unlock it.
Dreadnought has been added to both sides upon start up. It now has the Trinity cannon effect for the turret witch looks much better then the old blue pulses, it also has a 5000 hp power increase to help cope with low lvl BC's (from 25,000 to 30,000) witch it was actually below. The speed and movement has also ben upped to Destroyer standards as well as improved Regen rate. It's not uber by any means and your Dread should be able to counter it enough so your bombers can destroy it before it becomes a problem. It is after all a one time only ship.
You also get 4 AC's 5 bombers & 10 controllers upon start up (including the dread... and each side gets one of those)
Finally the hig Destroyer has a tech (Weapon Refit) that gives the Destroyer a 21% increase in power, this was added to help it cope with lvl3 frigate armor. It's only available after... yup you guessed it... BC tech.
Ion Frig upped to 800 ru
Marine frig upped to 750 ru
Pulsar range of the BC upped by 400
Bc base speed upped to 75
Platforms have had there health upped a bit there now maxed at 11500 hp, they have a fast Regen rate and the Kenitic guns have range & power improvments. There still far from uber though, perhaps even "ok". Ion plat has been left pretty much as is other then the listed changes... i remember the problem with platform rushes and wanted to avoid it.
Hig BC was actually upped in it's lvl2 speed cost because i felt it was too cheep
All these advanced tech's not only take a while to research but also cost you a pretty penny so your really going to have to pick and chose what you want other wise you will defiantly run out of money fast. A lot of this stuff especially the ion frig is now powerful enough to really chalange a BC rush... you could do it before but now it's much easier to take down a BC. BC's arnt useless but they do now need fleet protection much like the original HC of HW1 (witch was never used).
Vaygr
These guys i felt were the underdogs so i tried to fix what i could to make them a better race but with all the advances i gave the Higgs im not sure if i have leveled things out or stuffed it up lol.
Lance fighters have a power improvement tech that gives the ship a 25% boost up to 54. It's unlocked by BC tech
Laser Corvettes now actually fire "Beams" or i should say vgr pulsars like the lance fighter... no other changing has been made as these ships are already extreamly powerful but instant damage can only make em better
Ms Hull weapons are the same as the Hig Ms
Carrier hull defense weapons have a range of 6000 a speed of 5000 & a power rating in game of 320... a little more then the hig carrier
Vgr carrier like the hig carrier can now cloak longer over a greater area & can also cloak cap ships.
Vaygar Bc missile weapons have had there fire time halfed to 15 seconds, of course i also had to half there weapon power to keep the BC's in the same class but this simple tweak makes the Vgr BC much more reactive and not as wast full.
Bc pulsar range upped 400
Bc base speed upped to 75
Assault Frig tech now cost's 100 ru Less
Assault Frig now has personal cloak tech to research just like the Hig counterpart.
Inf Frigs now cost 750 Ru
Heavy Missile Frigates now cost 800 Ru
Ive added back the cloak sensors for the carrier & the MS im not sure if i did something stupid but i though they were already in there before the patch.. dono how to alter the info as it comes up as a proxy sensor... i just hope they work because the new cloaking abilitys really will require you to be careful now.
HMF now has upgrades similar to the ion frig (yes BC tech to unlock again) it has a range upgrade that increases the range to 4800 & a warhead yield upgrade that increases power to 440.
HMF Hp down to 15,000 base
Inf Frig hp down to 17,000 base
Con missiles now launches twice in a burst, the second shot fires about 2-3 seconds after the first
One of the problems with the Vaygar was the extra cost of getting an upgraded BC as opposed to a Hig BC so ive made a number of small tweaks all over the place taking a few hundred Ru's hear and there. The difference now is around 4000-4500 from a 9450 or so difference. The Vgr bc also builds slightly faster then the Hig bc now. However like i said it still costs more to upgrade the ship. Shipyard was lowered 200 ru in cost so was BC tech i think... lvl 2 health down a full thousand the ship speed by only a few hundred. Hig BC was actually upped in it's lvl2 speed cost because i felt it was too cheep... lots of small things that arnt to harsh (other then the lvl2 health drop)
MS now has an Adv armor that will take it up to 500,000 like it's Hig counterpart
Platforms have been upped like the higgs so they to have a cap of 11500 hp and a fast Regen. Auto turret upgrades are the same as the higgs but the Missile platform has a damage upgrade.
Once again the Destroyer has a tech that allows for a 21% increase of power :)
Vgr Hull defense guns now have a larger angle of fire & similar in range & speed to the higg ms so you will see ships with these fire em now.
(Edit) Patch increases Command vet cost to 700 & increases squad size to 4 while lowering the hp to the standard 400. The ship can now attack like any other ship but like before it still has no weapons. Because of these changes i can allow the AI to build it & the ship as a hole (i feel) is much more usable.
Over all this mod makes things much more like the original HW where frigates are kings but BC's can still kick some major ass. None of the changes will wow or amaze you but there certainly are a few more was to counter now then there were before & the new supper cloaking carriers are going to be a real pain in the ass for those of you who don't keep a good sensor net up. The Ai will use the new Health Upgrades for the frigates but most of the other stuff it wont use. Still those should be enough to give you a taste... the original Ai is rather limited and when i changed it or i should say "tried" to it just ended up dead as a post.
Have fun :) it's not much but it might keep you busy for a few minutes & best of all it's only a little over a meg.
Download it hear
Http://www.tgu.org.uk/users/cleron/pic/SimpleCleMod.zip
Or hear if TGU is down (This page includes the new patch)
http://www.geocities.com/cleron_2000/ (http://www.geocities.com/cleron_2000/index.html?1083053503171)