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A7K
9th Nov 11, 9:00 AM
So I was reading Rock, Paper, Shotgun and I came across a recent article they posted.
http://www.rockpapershotgun.com/2011/11/09/rps-asks-which-games-made-you-weep/


And this got me thinking about all the games that have garnered a strong emotional reaction from me. An obvious one to anyone in this community would be the Return to Kharak from Homeworld, Which evoked several emotions in me namely Sadness, Anger and Vengeance. I can name others Shadow of the colossus, Ico, The Longest Journey, Planescape torment.

So to broaden the scope of the discussion, which games have made you FEEL STRONGLY and how would you compare that to other media you partake in?

P.S. - "The subject did not survive interrogation."

I always felt rather smug during that cutscene

Shuma
9th Nov 11, 9:22 AM
Well, i can think of two recent ones from the top of my head, the first one would be Fable II when you return to Oakvale, just made me feel sad and depressed. The other being Dark Souls, for some reason the Ash lake area just had me stand in awe at it, the look and the music that starts playing as you enter it are just impressive. Too bad it's a barren empty world with nothing but deadly man-eating clams for enemies.

One from a Relic game would be in Winter Assault, when you're in the last mission trying to survive an onslaught from 2 or 4 enemy bases and then the Necrons arrive and completely wipe them all out, only to have the necrons slowly march towards you blowing up everything in their path, that sent a chill down my spine, but in short, i get a bigger emotional reaction from videogames than from movies or books or any other media, for starters, no movie has ever made me angry, videogames on the other hand can be pretty damn frustrating in some cases, remember Ninja Gaiden? I'm still not capable of finishing it.

Pocktio
9th Nov 11, 9:22 AM
The only games that springs to mind is Brothers in Arms and Mass Effect. The stories and characters in them were totally immersive, I wouldn't say I weeped but I was emotionally attached to the proceedings which rarely happens in games.

Other games have had similar moments, but overally they are just moments so don't compare tot he game-spanning awesome that is BiA and ME.

Like...Gears 3 when Dom asplodes. Had me at the edge of my seat screaming NOOOOOOOO. Rest of the story ... not so much.

Ra owa
9th Nov 11, 9:29 AM
Half-Life2 Episodes make me RAGE!!! I want to shoot/beat-with-crowbar those flying potatos (read: Advisors). They will pay come Episode 3......they will pay...

Rincewind
9th Nov 11, 9:39 AM
Planescape Torment, Grim Fandango, Gabriel Knight 1 & 3 spring to mind. I was totally immersed in Mass Effect 1, don't know if that counts. I once spent 10 hours listening to "Wards" on repeat.

Jopax
9th Nov 11, 9:46 AM
I've been reading the WC lore lately and it reminded me just how well made those cinematics were and how some had a rather big effect on me. Mostly those including Arthas and his slow descent into darkness. Then ofcourse there is the Orc campaigin ending and the the stuff about Illidian, just kind of sad how most of the main characthers end up.

Other than that, i'm not sure what else had a bigger impact on me, there certainly were some things but i really can't remember them now X)

OhJohnNo
9th Nov 11, 9:47 AM
I think there should be a rule in this thread against listing any section from Homeworld. Not because it doesn't deserve a mention (it most certainly does) but because it's so obvious it doesn't even need to be mentioned.

So other than The Obvious, I'll go with several parts from Halo 3. I always feel very emotional during the final cutscene and end credits, for several reasons. The (http://www.youtube.com/watch?v=S4BmVdBD0Iw&feature=related) music (http://www.youtube.com/watch?v=tPyNSQ2BuJ8) is obviously a part of this (Halo 3's soundtrack is so successful on so many levels, and the same goes for the rest of the series), but the cutscene itself is very emotional, being a memorial service to all the billions of people who have died in the huge war. There are photos plastered onto the memorial, of the bravest soldiers - and there's a little 117 scraped into it, too. It's the only recognition John-117 can ever receive, because under UNSC laws, you're not allowed to acknowledge the death of a Spartan - they're always just "missing in action". And during the end credits, the camera is rolling over the sparse African terrain, with these beautiful mountains (lit by the setting sun, as clichéd as that sounds) in the background.

Of course, you then find out that Chief is still alive... but how long is he going to be out there, in deep space? Hundreds of years is my guess. Well, unless Halo 4 is good enough for me to accept it as canon.

After that, even the main menu can make me feel emotional (in it, the camera flies along an old, broken road, with Covenant ships circling in the distance, a full-on fleet of them just about visible in the further distance, the Dreadnought standing in the middle of the massive Forerunner pit, and the Banshees flying overhead on patrol). Especially when this (http://www.youtube.com/watch?v=yyDZscyf8lU) or this (http://www.youtube.com/watch?v=5TMhVqz7Alc) begins to play. There's this serene, slightly terrifying beauty about the whole scene, and at times, it makes me feel very sad (or maybe "weary" is a better word, but it sounds too melodramatic). Here's Earth, our crown jewel, and it's in tatters - and the Covenant just do not care. You can just barely hear the plasma beams they're using to clear the dirt off their precious Forerunner metal, and sometimes I've felt like I could sit there forever, watching them.

Even the multiplayer maps (which, as I've said once or twice before on these forums, I like to look around, as they contain great passive storytelling and atmosphere) can make me feel emotions ranging from awe, to sadness, to mystery, occasionally even slight fear. A favourite of mine is Orbital, which is set in a space station - a port, to be exact, where you can embark to other planets. You can look out of the window and see Earth, in all its beautiful glory, below you. Little clusters of white clouds hanging over the landmasses, the sun shining off the sea. Apparently, there's an algae bloom going on. You can see the grey blur of the huge cities, too, nestling by the coast. Inside the station itself, there are displays, with destinations on them - other planets. Some flights are listed as "delayed", which always makes me tear up a bit. They're not delayed. We all know what's really happened to those flights - to those planets, even. Earth is the last one left - and despite all the times the game shows you what's happened to Earth in the campaign, it's always the view from that window which makes me remember "this is what we're fighting for" more than anything else, to borrow a clichéd phrase. Is it sad that a game (a "generic shooter", no less) is inspiring these sorts of emotions in me? Maybe, or maybe games are just maturing as an art form. People say Halo has no subtlety, sometimes. I can never be bothered to refute them, but I disagree - and always will.

A7K
9th Nov 11, 9:59 AM
So I'll definitely agree on the Homeworld point, That game amongst any here goes without saying for its many moments.

I also have to agree on your points about Halo, it always inspires a certain amount of awe in me and the way in which it is presented leaves me with a sense of wonder. And those moments where you realize that the situation is almost hopeless resonates in me as a human being. It makes me hope we never have to stand on that precipice in our future, it would be a dreadful thing to behold.

An example is at the end of Halo: Reach when noble 6 is fighting the Elites off camera as they take him down, it all seems so pointless until you realize that the sacrafice all added up to something that in the end even though he died alone he made a difference.

And moving to Warcraft I have found that the depth of storytelling can often elicit a reaction from me, In WoW I play Horde and I can tell you that Loyalty to Thrall isnt just something we do for shits and giggles, its more an acknowledgement of the character and ultimately the things he represents and stands for. If anything that elicits pride in being Horde and to know that Thrall represents that.

To add to that thought I'd like to point out anger too, I've been genuinely angry in a game and not because of the game itself but an event in the story that made me angry. It may seem like the wrong kind of game to bring it up in but COD: MW2 the No Russian mission, the pointless slaughter just enraged me I found myself hating Makarov as the story progressed just for that one callous act.

Integrity
9th Nov 11, 12:30 PM
Recettear made me squeal like a schoolgirl, through-and-through.

Trizzdog
9th Nov 11, 1:07 PM
There's one game that gave me the most love, the most joy, the most fun out of any game... and at other times, invoked the deepest, most seething rage one man could ever experience. That game... is Men of War.

After playing that game's multiplayer extensively, I'm surprised the majority of my furniture is still intact. No other game, book, movie, whatever, can invoke my emotions like Men of War. I think the funny part is that the story within the game had nothing to do with it, it was the gameplay itself. Well, except maybe the hilariously bad voice acting...

Integrity
9th Nov 11, 3:21 PM
Trizz:
Haff you effer driven a submarine before? Me neither!

Infidelicious
9th Nov 11, 3:24 PM
Men of War for me...

Your tank is Firing at an enemy tank... *Failure to penetrate*

In your head it's like this: "Man, that sucks but I'm still safe from this far away, I'll kill him when I reload"

*Enemy tank fires, destroying the main gun of your tank*

Everyone within 5 miles can hear when you scream this...


"FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"

Contrasted with doing something like Shooting a Panther in the side with a Daimler armored car, after it gets flipped over by artillery fire.

Where the only sound for a minute afterwards was manical laughter and a series questions that boil down to holy fuck did you see that?

Busby
9th Nov 11, 3:28 PM
Ah yes. Men of War. I remember one tank battle where my M3 Lee gallantly charged the other teams Panzer IVs and actually knocked one out before having its hull crushed. The crew bailed out but where gunned down by Jerry MGs before they could loot the TNT. All was not in vain though, as the Germans charged past the Lee's wreck, one of my allies Sherman fired. The shoot missed its target, and instead hit my M3 at an odd angle and bounced off, right into the Panzer IVs engine deck, exploding it. You will be remembered little Lee. May your aim always be in the reach zone, because guys, get ready for awards.

Integrity
9th Nov 11, 4:37 PM
May your aim always be in the reach zone, because guys, get ready for awards.

For some reason this line made me truly LOL and miss playing Men of War dearly.

n0z3k1ll3r
9th Nov 11, 4:50 PM
I cried a lot through System Shock 2. A lot. I still do whenever I replay it. Can't get through a few bits without breaking down, specifically:the deaths of Bronson, Diego and Delacroix

Afoxi
9th Nov 11, 9:25 PM
http://www.youtube.com/watch?v=uIRo0iT0qNw

Similar reaction. Well, not really.

Akranadas
9th Nov 11, 9:48 PM
Would you kindly...

A7K
9th Nov 11, 9:58 PM
I still havent been able to summon the force of will required to play Amnesia, just watching others play it scares the beejeesus out of me.

Ewokz
9th Nov 11, 10:33 PM
I'll second Halo, the ending of Reach felt so hollow and sad, at least that's the best word I can think of. Humanities best and brightest tried there best to succeed and indeed they dealt a blow to the covenant and set in motion events that would eventually save mankind, but its just sad. Seeing the devastated wasteland the Covenant made, and then many years later some of the last of our species coming to investigate one of the worlds that was so harshly attacked. The helmet of someone who, along with his squad mates was so undeniably dead but fought on all the more, his death wasn't in doubt but it was still upsetting and just plain depressing when it came anyway.
I found much of the ODST and Halo 3 to have a similar effect, but even in the mission Oh,John,no! described my emotions weren't as strong as they were at the end of reach.

I'll add a few more games and such up tomorrow, bit late to write anymore atm.

Skyline Pete
10th Nov 11, 2:28 AM
"Would you kindly" had my jaw on the floor.

Otherwise the part in AC2 where Ezio's family is hung made me pipe up a bit and go on a murdering rampage in game.

Aesaar
10th Nov 11, 4:24 AM
Freespace 2: Blue Planet: War in Heaven. No game ever managed to convey the "you're horribly fucked" feeling better than the GTD Imperieuse jumping in and shredding your battlegroup halfway through Delenda Est (to crowning music of awesome). The rest of that mission consists of killing bombers while you run like hell. Makes it abundantly clear that the UEF doesn't have the strength to stand up to the GTVA militarily.

Shoota Fodder
10th Nov 11, 10:19 AM
Would you kindly...

Best twist I've ever seen in a game. Genuinely, I did not see it coming at all. I thought I was on the last level where you have to kill Ryan then suddenly BOOM, that comes out of nowhere.

And yeah, I bought Amnesia: The Dark Descent on one of the steam sales back in summer. Played mibby the first 15 minutes of it. Haven't willed up the courage to pick it up again. :)


http://www.youtube.com/watch?v=H4w0_n1Yras&feature=related

And afoxi, I think this one is less put on than that one. This guy sound genuinly terrified. Funniest thing I've ever seen. :)

Best part is 4:20 onwards :)

Siber
10th Nov 11, 10:59 AM
Even putting aside emotions of elation on achieving a goal, I've gotta plug Iji here. Little freeware game about an innocent girl waking up to find there's been an alien invasion and now she's a cyborg supersoldier thrown into the deep end. It's possible to complete the game without killing any enemies, or you can kill hundreds. Iji's attitude and(minimal but very effective) voice acting changes to match your actions. Getting to the last level on a pacifist run and accidentally getting a kill, and hearing Iji's sobbed apology, actually makes me feel guilty. Games don't achieve that often.

And her cries of pain on getting killed always elicit sympathy pains from me. Ouch.

Niftyeye
10th Nov 11, 11:02 AM
ROFL!

That reminded me of playing FEAR when I was slightly younger, everytime I would get frightened or made jump (which was often) I was pause, gather some courage, and carry on, sometimes going on teamspeak helped as well :D

As for games that affected me, Id definetly have to say Mass Effect 2 is up there, the ending is awesome, especially if your crew all survive, as Shepard stares out into Dark Space at the coming reaper threat, it really made me think 'f*ck yeah! Bring it OOON!'

World in Conflict was pretty powerful as well, in fact its probably one of the best single player experiences I had on the PC, not counting the even better online of course.


http://www.youtube.com/watch?v=r8v8iT4ajQE

Kind of depressing as the camera pans out and you see Ambulances rushing by..

Rotlung
10th Nov 11, 11:09 AM
Both BioShock games were somewhat emotional for me, though BioShock 2 was more impactful (especially once I got to the end).

Planescape: Torment was also excellent in this regard, mostly towards the end (somehow saying your final words to the companions who stuck it through with you to the end is incredibly heartwarming). I'd probably want to play that game again if it weren't for the combat.

Edit: Yeah the world in conflict campaign was great too.

Especially the part when one of the characters sacrificed himself to a nuke or something and there's all the chatter going on between the characters about it.

Niftyeye
10th Nov 11, 11:53 AM
Bannon :(

I just watched every single cutscene from WIC, Soviet Assault included, some guy uploaded them all to his channel, gripping stuff.

Cable
16th Nov 11, 2:03 PM
I'm going to mention BioShock too. The introduction where Andrew Ryan gives his amazing speech made me break out in goosebumps in sheer excitedness and apprehension of what was to follow. The whole Would you kindly... plot twist tied my stomach in a knot. I'd say it was one of the most recent games to bring out such emotions.

Norsehound
16th Nov 11, 2:20 PM
For some reason I'm always touched by the loneliness of the (nearly) empty buildings along Highway 17 in Half-Life 2. Wondering what kind of people lived there, what happened to them, and how long their things have been here when they were gone. I'm also a fan of Myst for pretty much the same reasons.

CommissarRezail
16th Nov 11, 6:44 PM
Home world 1 really hit me, those damn cowardly taidian attack my planet when i was off trying out my new hyper gate core. No it was no mercy everything that had taidain on it had to go. If i was at Kharack at the time, i would of whoop that attacking fleet ass.

PetarB
16th Nov 11, 8:13 PM
First few missions in Homeworld, goes without saying.

Another one that really made me sit back and think a few times was Lionhead's Black and White. Now there was a beautiful game with some groundbraking ideas. It did feel unfinished though, and there were several very frustrating things about it, however I felt it was a wonderful game in invoking emotion. Never played the second one though.

Norsehound I absolutely understand about HalfLife 2... I felt the same way. There was a real sense of loss and sadness in that game that I think may not have been quite intended by the folk at Valve.

HOWEVER, the most emotion eliciting game for me would have to be battlenet Diablo 2 on Hardcore Mode. Other online hardcore players will understand why...

HunterX
16th Nov 11, 9:39 PM
I felt the same way about the villages along Highway 17, but what really got to me the first time I played HL2, crawling along the struts of that bridge towards the end of that chapter triggered a sense of dread so deep it triggered a brief episode of vertigo. It was the first time I could remember playing a videogame with a deep ravine like that and actually thinking, "It would be really bad if I fell off this beam I'm crawling along right now. Don't look down, don't look down, don't look down..." The cliffs in the first half-life didn't even come close to eliciting that kind of response because it looked like the ravine was painted onto the skybox (which it was). The bridge ravine in HL2 had a depth to it.

Ewokz
16th Nov 11, 10:04 PM
Minecraft seems to have a similar vertigo effect on me when I'm high up, seems to be magnified when I'm carrying loot.

JAL-18
16th Nov 11, 11:52 PM
I know a lot of people underrate it, but Bioshock 2 really elicited some strong emotions from me. I was literally squirming more and more with each successive choice I had to make in the story, and the final cutscene (that music!) was really satisfying. Some with the Minerva's Den DLC: I was peelin' them onions something fierce.

Also, if Bioware makes me watch the Normandy get attacked/destroyed again in ME3, I am going to die of sadness. I love that ship. :(

sporty
17th Nov 11, 12:12 AM
Got a bit of an odd contribution, Deadly Premonition. A bit out of line since I didn't actually play it (no console, and gameplay/controls are supposedly quite clunky), but watched the playthrough with commentary by supergreatfriend (http://supergreatfriend.com/). The plot gets too absurd (for my liking) towards the end, but the characters really grew on me. Almost moved to tears in the end :(

Proripper
17th Nov 11, 1:11 AM
Deus Ex: human revolution. For most of the story I was thinkin 'meh', then I realised that I had gotten really quite attached to some of the characters, the guess what one of them died.... The result: rage rampage through the whole level killing everything I met....

And then, to crown it all off, I found the very same character's body lying on a dissection table in a room quite literally filled with blood. Murderous rampage doesn't quite cover my reaction.....

Loved the story though, the endings really make you think....

Malachi
17th Nov 11, 3:37 AM
Recently, that would be Vampire: The Masquarade - Bloodlines. I was generally roleplaying a Camarilla Tremere, enforcing Masquarade rules on everyone and generally being a dick.

So, after finding out that Julius, the thin-blood vampire with a speech problem, has been revealing details of Kindred existence to a movie script writer, I decided he has to die. This would be the by-the-rules punishment, and I just could not let him live simply on his word that he's not going to do it again. Too much risk involved for every un-living Kindred. Allowing him to just leave the city would just lead to him endangering the Masquerade somewhere else. So it was the only option, even if I genuinely pitied the poor sob.

So when I told him I was sorry, I actually meant it. Then he started running, so without a second thought I unleashed he Blood Boil spell on him. I still hear his screams.

corncobman
17th Nov 11, 3:58 AM
Bioshock induced rage for me when I first played it because it crashed every time I got drunk, so much so that I uninstalled it and didn't play it for over a year. Then I installed it on a different machine and I was hooked.

Super Meat Boy for pure hair-ripping frustration, and the sense of achievement when you actually finish a level that you've been stuck on.

I'd also have to mention the previously mentioned Assassin's Creed II for the previously mentioned reasons.

Claw of Lorek
17th Nov 11, 9:18 PM
Morrowind(wonder how it did not get mentioned) because you grow attached to the land and it's inhabitants and Then they promptly backstab you. It is because of Morrowind that I did understand how Apollo(Diamedes-for those who don't know) felt when he realised that everything he believed in and stood for was merely a ploy masterminded by his very own Chapter Master. That and Morrowind really looked and felt unique(well over 85% unique to be exact)-where else have you seen ancient Wizards who live in Mushroom Towers(House Telvanni, of course)?

Dark Crusade...it was my DoW entry point and I grew so attached to Lukas Alexander that I flatout refuted official lore. That and atmosphere in original DoW(Tartarus, Gabe et al) was magnificient(who can really forget Sindri Myr?). Overall it had quite an effect on me.

Warhammer Online...some of it's quests are so masterfully written that they simply have to provoke emotional reaction from a player(the fact that you have actually read the text is given in this context). These emotional quests are located either in High Elven or Dark Elven(curse them unloyal, perverse Druchii-though it is a sad day when a brother has to kill his own brother...) zones. Quest texts, lore and art are actually only reasons to play the game(in short:I.P.)

Space Marine(yes, it's story is actually good)... In the end when you have saved a god damn planet and Inquisitor simply confines you I was simply furious. I mean where is justice in it all if you are going to be confined no matter what? That and fellow Battle Brother betraying you. Some of SM's scenes are quite unforgettable. Lore adherence is a plus.

Retribution...destruction of Typhoon Primaris also upset me greatly. That and Tyrea's speech during the Eldar campaign(the one about how there is nothing left but the unscathed statue of Bloody Handed God{Khaela Mensha Khaine}-pure 40k essence). Ork campaign was ridiculous and entertained me greatly as did Merrick and Castor's constant bickerings. Overall a fine product(not to mention that the victory in Annhilation mode actually feels Like one-a quality so greatly missed in today's strategy games...)

And of course...Baldur's Gate, Planescape:Torment, Neverwinter Nights (the big three).

Note that I DID NOT mention games that are built to outright vex you because I find that such games have not provoked positive emotional reaction but the negative one. Meaning that I find such games faulty.

Akranadas
17th Nov 11, 9:30 PM
Yeah, the Eldar Retribution campaign was great, the writing was actually good (compared to the others) and the characters interesting enough to get attached too. However, when it came time for group to fight other Eldar, I nearly lost it (I love Eldar fluff in all its strangeness) because the mood was just spot on, it was warlike or anything like, it was simply sad; the dialogue was sad, the mood was sad, even the music was sad. Which really sent the message that Eldar don't like killing each other.

The music still sends shivers down my spine http://www.youtube.com/watch?v=soGdBxGwzbA

Claw of Lorek
18th Nov 11, 6:26 AM
And how about Dark Crusade and it's aftermath and you Akranadas? I remember that you too negated official lore but not because of Lukas but because of Farseer Taldeer. How did resolution of it all in Retribution affect you? And do you think we'll see Vance Stubbs ever again(that is if he fled Kaurava)?

Akranadas
18th Nov 11, 7:02 AM
I think Retribution finished the tale of Taldeer quite well, a lot better than simple. She Dead. It's the kind of thing that works well within the fiction (Eldar siblings having connections, feeling each others pain ect). Shame she was "dead" though :(

CommissarRezail
18th Nov 11, 8:41 AM
Another one for me is kingdom hearts, every time i play it a kid inside of me just go "YAAAY". That kid doesn't stop the whole time, can't be helped. aww memeories, donald goofy, pooooh bear....

Ragnarok
18th Nov 11, 11:14 AM
I have a lot of good memories from many games, but one that really made me stand up and actually feel like depressed/proud was at the end of Metal Gear Solid 3. For all of you who haven't played it, it really is an AMAZING game with an amazing ending.

Final Fantasy 9 and 10 also had some pretty memorable moments.

Niftyeye
18th Nov 11, 1:12 PM
While I never really could get into the multiplayer, the campaign of Modern Warfare 2 had me gripped at points.

The scene where General Shepard shoots you and Ghost point blank, and then sets you alight with a cigar... I was utterly speechless, and gleefully mowed down hordes of Black Ops soldiers afterwards in the finale.

A7K
22nd Nov 11, 2:27 PM
I should also mention Shalebridge Cradle from the Thief series, never before or since has a game been able to induce such terror in me. And not the jumpy kind of terror but straight up overwhelming dread, where your scared too turn the next corner or go down those steps.

ph03nIXx
8th Dec 11, 1:52 AM
Damn, I shouldn't be reading such threats... everytime I run across some spoiler and think "daaaaamn..."

Seems I have to let Bioshock lie around for a year again before I forget the whole "would you kindly" thing... Gears3 not so much, until - if ever - it comes out on pc, I will have forgotten that anyway.

But back to the matter at hand:

- Mass Effect 2.

The first playthrough was just... damn, that whole suicide mission is so well designed narrative-wise... if you are not feeling that, I don't know if you got any feeling at all.

I recently made another playthrough making a character to import into ME3 next year. For this I got all the DLC stuff Bioware put out. Completing Lair of the Shadowbroker way before goin onto the suicide mission, Liara and Shepard came back together in my game. Just after starting the suicide mission and getting it on with Miranda though, I ran across an article concerning Biowares recent statements about love interests in ME3. I actually spent about 3 hours straight to find a way to reverse the whole Miranda thing, just to realize that it was waaaaaaaay to late to do that... that made me feel like ... "fuck dammit..."

- Dead Space 2.

That game had me on the edges of my seat all the time. Not because of it's spookyness, but because of a lot of things I ran across during playing it. This may sound as if I am easy to get to emotionally... but really, stuff like this hasn't happened to me for quite some time. Arriving at the kindergarden the first time... "No please do not let them have done this..." Zombie children. Later, having to go through the kindergarden... the soothing "sleepy music" hearing all those babies cry, just to discover that they come crawling at you, crying, but exploding you to death...

At the same time finding that log about "children need real soil to grow up" - at first I was like "whatever"... but then seeing that playground with steel decking painted green for grass and walls and roof painted blue for sky... that somehow felt like "okay, she's right"...

Maybe it's easy to hook me on stuff like that, but the whole Isaac / Nicole thing was giving me goosebumbs... at least from that point onwards that I activated subtitles as Nicole is sooooo hart to understand at times... also the whole Strauss / Ellie thing... "You owe me an eye, you asshole!"

The worst part for me though: About midgame, trying to make your way to the gouverment sector of the space station you are on, you are goin up into an old solar array to get power to the sector you are in. You get up there and discover that this solar array had a maintenance chief that died a long while ago, judging from his remains. You have to grab his body to hold it into the DNA scanner to be let in further by the place's AI - but you also find logs about what he did up here here and there... reading how he tried to get out of that place, the AI holding him there and him getting more and more crazy due to his lonelyness, that somehow got me.

A7K
8th Dec 11, 7:40 PM
Does making you fee like a kid an emotion? I recently played super meat boy and I felt like i was 8 Playing Super Mario again, That is an AMAZING platformer.

Akagi_Ryu
9th Dec 11, 3:03 AM
You can laugh all you want, but for me (lately at least) it was Demon's Souls. On 4-2 I almost cried when I finally went through the reapers, the ghosts, then the golden skeletons, then the bloody invisable wench that I killed without dying once... then there was another ghost and OMFGLAZORdead... I... almost cried manly tears.

And I don't remember the last time I was screaming so loudly at the TV "Eat that, MF, YES, YES, YESSSS~" as the first time I managed to beat the boss on 1-2.

Then as I finally got to the True King Allant I pittied him, I really did. As he was crawling in his shambled state, barely able to move...
I took my sweet, sweet time enjoying the view of the one guy behind my struggle. Then I slowly walked thowards him and with a grinn of limitless satisfaction I slashed time and time again at his frail form before finally unleashing a firestorm on his quivering corpse.

And then... I was happy.

PS. Final boss of world 5 made me actually sad o.o;;

Open Blue
9th Dec 11, 3:52 AM
When I was 11, Final fantasy IX came out. It was my first of the FF series and before-hand the most story-driven game I'd played previously was Zelda.
Anyway, some of the story elements were some pretty heavy-handed stuff, the main one that hit me hardest was the story of Vivi and how he struggled with his creation and existence. Every time I hear the theme song for Frontier Village Dali (http://www.youtube.com/watch?v=tKc-U80G9l0), I can't help but cry shed a single manly tear.

GrimDark
9th Dec 11, 4:22 AM
The Good:

-Bioshock - the revalation was HUGE, the good enging was the most heartwarming thing ever

-Kharak is burning, that music through whole Homeworld campaign...

-I will always keep sound of Super Nailgun (Quake 1) close to my heart. It was The FPP (not fps, that's frames per second, silly internet) for me

-Half Life (the first part of the game) was pure excellence. Not once and not twice I sneaked close to troops to listen their radio chatter (They acually had separate words in game files and had dozens of combinations configured through txt file)

-expansion to Serious Sam - at the last level, when defending in small piece of ruins from near endless armies(!) of enemies... There was something pure in that. Just you, your gun, and finger on a trigger. Glorious. Oh, and fire from the sky just because.

-Most of Unreal. Music, looks, MUSIC, story hidden in scattered notes, that huge tower, first time out of that ship... Game still looks descent.

-Descent Freespace. Huge battleships exchanging fire - just one glancing hit on your fighter and you are space junk. Story had me hooked, satisfying kills and Dive! Dive! Hit your burners pilot!

-Silent hill. The first, second and a third one. The Room was ok'ish, homecoming was boring me to tears, had no chance to play newer versions as the newest console I have is Megadrive. I hope I do not have to explain why Silent hill is great to anybody? The most crazy thing I remember:
Mirror room from the SH3

The bad:

-Spore: Goddamit. I waited YEARS for that waste of space. I did not buy a game on the first day ever again. biggest disappointment ever. And rage. That will be my feeling when I think about that game

-Second Bioshock, reveal was nothing really
You can not kill yourself that *&% woman. I wanted that, I needed that. WHY.
Good ending:
Good ending: you DIE, girl sucks out your soul or something. Somehow it's a good thing, wtf
Neutral ending:
You DIE, girl is sad that she did not soul suck you
Bad(?) ending:
You die, girl sucks out your soul, and it's somehow worse than good ending? Not really.

-newest Deus Ex has rather lackluster ending section, same with endings

Niftyeye
9th Dec 11, 4:24 AM
Recently bought Mass Effect 2 on the PS3 with all the DLC... and Im pretty much hooked, never encountered a game as epic.

The Project Overlord DLC was pretty interesting as well.... that rogue VI made pretty scary sounds, it scared my mum who was watching me on it :O

Havnt got round to the other DLC yet, Iv only done Zaaeeds mission, does anybody know how to get the Thief? Whenever I land at the citadel I hear the console in the main reception area, but for the love of my I cant find it, maybe my game was being a bit glitchy at the time.

Anyway back to the game, its little gems like this which make the game for me, it feels real, and this guy reminds me of my old Drill Sergeant.


http://www.youtube.com/watch?feature=player_detailpage&v=hLpgxry542M

Flagg
9th Dec 11, 6:55 AM
Ooh, nice thread!

The only game ive played that genuinely made me feel tense and apprehensive were the Doom games. Even Doom 64 had this effect on me. You think you've killed all the bad guys in a huge room, you're down to about 7% health, and virtually no ammo. Suddenly you hear a Cyberdemon, Arch Vile or a Arachnatron approaching and you are completely cornered, but it's too damn dark to determine where it is!

Only three games have I ever felt quite attached to my characters and they are all RPG's made by Square.

Secret of Mana, FF VII and FF VIII.

DOW is still my favourite RTS/War game so I get a huge kick out of playing that game, commanding a big army, tanks, troops, etc. As for genuine laughs, Dungeon Keeper, Monkey Island games and The Sims made me do a few LOL's.

OhJohnNo
9th Dec 11, 7:55 AM
@Nifteye: "Little gems like this" indeed. I was honestly crushed when they removed the Cerberus News Network, it did unbelievably wonderful things for my immersion in the game. At least the spam e-mails were kept in...

BeakyZeParakeet
9th Dec 11, 9:55 AM
I just finished Warhammer40k Space marine... and wtf... i understand why titus went with the inquisitor but he busted his ass to save that planet.. i really hope there is a sequel with him.. because while he was a badass he was somewhat classy about it.. and he didnt deserve to be betrayed by stupid leanndros.

ph03nIXx
9th Dec 11, 10:24 AM
@Niftyeye

Concerning Kasumi - which has one of the best loyalty missions in the game btw -, when you get to the citadel at customs entrance, to the right side of those grunts with their drill sergeant, there is a news stand. go there and there should be a cue to activate it, resulting in a remote conversation with Kasumi.

Niftyeye
9th Dec 11, 11:03 AM
Thanks ph03nIXx! Ill do it when I fire up the PS3 next.