View Full Version : Genetic Muntants
AlphaPrimate
15th Mar 02, 3:27 PM
Well now that the game is "finished" someone.... *errm relic *erm.... should know if godzilla or the other randomized creatures are in the game.
So you guys playing the game... *cough* clint... *cough cough* jayhawk.....*cough* might be able to help me out here :nod:
Sabin
15th Mar 02, 5:20 PM
Heh, so far they've been keeping SP pretty much a mystery, but I’m guessing it's probably in SP (if it's still an available option) - With the most recent combiner screen there isn't any random buttons… doesn't mean it's not in MP, as it could be a game type. :idea:
Griffon
15th Mar 02, 5:43 PM
I believe that Jennifer Hawke stated that all screenshots so far came from the multi-player game, that we have not seen anything of the single-player.
Aquarius
15th Mar 02, 5:57 PM
Confirmed. She has.
AlphaPrimate
16th Mar 02, 4:14 PM
yeah but i would think that something liek a mutant would fit more in to MP since otherwise the SP story line might be kibnda weird with a randomized button
Griffon
16th Mar 02, 6:21 PM
No, you make your army before the game in multi-player. Someone could just sit there hitting the random button til they got it, and put it in their army. It wouldn't really work. And in single-player, well, its about mad scientists, why can't they have mutants?
Aquarius
17th Mar 02, 12:38 AM
I am 98 percent sure there will be mutant sigmaizations in SP. In a review, one writer speaks of Rex Chance at the begining being attacked by a Saber Tooth Scorpion.
AlphaPrimate
17th Mar 02, 1:44 AM
No, you make your army before the game in multi-player.
Yes you can... but I'm pretty sure you don't have too. That means that the button can remain in MP.
...Saber Tooth Scorpion.
Isn't that just a tiger crossed with a scorpion?
Griffon
17th Mar 02, 1:57 AM
no, actually I'm pretty sure that you have to make your army before in MP. You cannot capture creatures in MP. Aquarius, where did you read that review with a saber toothed scorpion? I don't know if that would be a random creation, but I've never read that review. Got a link? I really hope randomizer is in SP though.
Helix
17th Mar 02, 1:58 AM
Yes you can... but I'm pretty sure you don't have too. That means that the button can remain in MP.
Actually, from what we've seen and heard, you do have to make your army before hand because you probably won't be able to capture animals in mp, only in sp.
And, btw, most tigers aren't "Saber Toothed". Saber Toothed tigers are long extinct, they died out sometime around the last ice age.
Edit: oops. griffon beat me to it...
Aquarius
17th Mar 02, 9:18 AM
Raag. Just lost all my text in a crash.
AlphaPrimate, you do not capture animals in MP. And you create your army before you enter.
Jen has confirmed this via iCC's forums;
the act of "capturing" a creature actually means you are blueprinting its' DNA.
once you have that DNA blueprint, you can use it as many times and in as many different combinations as you like.
all creatures are unlocked from the start in MP. you create your army before you enter the game and have all animals to choose from.
the animals available in SP progresses with the missions
The review I read is located
here (http://www.gamespy.com/previews/march02/impossiblecreatures/).
The story follows Rex Chance, an adventure who gets a note from his long-lost father who has been doing genetic research on animal with a Dr. Upton Julius. Chance takes off for an island off the coast of South America to find his father and when he arrives he is accosted by sabertoothed tiger scorpions.
I know they are long dead, thus either making them mutants, or the evil madman somehow found Saber Tooth DNA.
AlphaPrimate
17th Mar 02, 8:31 PM
Well that sabertooth Tiger thing that Aquarius just posted makes since but if they don't allow you to mix a creature during MP then the games will not be strategic at all.
I know you cant capture creatures but without being able to make different creatures on the fly means that there are no ways to counter attack a creature that is kicking your a$$.
Aquarius
17th Mar 02, 8:42 PM
Well that sabertooth Tiger thing that Aquarius just posted makes since but if they don't allow you to mix a creature during MP then the games will not be strategic at all.
How? I mean, you have to think harder to come up with nine different combinations that you think will be the most effective. i.e. have some armor piercing creatures, while having some range creatures, while having some with keen senses, while having some who are able to launch effective water attacks, some that are armored well. This opens up much more room for messing with the combiner, and making the best of the units you already have.
Helix
18th Mar 02, 12:45 AM
About this making your army before the game thing, I think that means that you pick nine base creatures before the game. Once you start playing you can combine them with each other any way you want. At least, thats how I interpreted it, I could be wrong.
QuickSloth
18th Mar 02, 9:42 PM
The Answer (http://pc.ign.com/articles/354/354744p3.html)
Sound interesting? Here's the real kicker. You can only have 9 different creatures in your army at one time. In the single player game, you'll be able to create and substitute creatures on the fly, but they've deemed this a bit silly for the multiplayer game since they wanted to keep the pace fast and furious. So a main part of the strategy for the game, hence the balancing style, is the creation of effective types of armies. With around 41,000 creatures to choose from and only 9 slots available, the process takes on a skill of its own. You can create whole armies of just level 1 creatures if you think you can rush and win. You can create whole armies of level 5 creatures if you think you can research fast enough to get them out before you're attacked.
9 creatures, not base animals. I hope I cleared that up:)
Anyway, with so many different abilities, I don't see how it can't be strategic. Besides, how could you possibly create a creature in the chamber, while still managing the game against a live opponent. It just wouldn't work.
Aquarius
18th Mar 02, 10:03 PM
Yes, nine different creatures. That can still mean up to 50 units. Also what about this (http://www.relicnews.com/images/galleries/br/br2.jpg)? It says 30/50 with a creature icon next to it.
Griffon
18th Mar 02, 10:49 PM
A lot of those 30 animals are duplicates of each other, of nine different base types. Thanks for the preview Aquarius, I love the idea of saber toothed scorpions. I have to see that. It seems like Relic took up my idea too )
In addition to the creatures that ship with the game, Relic is aiming to release a new creature every month on the Internet. They also plan to release a full-blown tool set with the game, making it even more extensible for the community.
A new creature every month! Hooray for relic!
AlphaPrimate
18th Mar 02, 11:28 PM
Ahhhh...... got it :nod:
Griffon - did it say how they would handle the event in multiplayer if one person had a downloaded creature and the other person didnt. Or if someone made a super creature to try to cheat :err:
And just to make sure i didnt miss it.. we still unsure about randomizing of creatures right?
Griffon
19th Mar 02, 12:16 AM
No, it didn't say anything about player-made creatires or super-creatures, and yes, we are still not sure if randomizing is in the game. I imagine if you made a creature though, there would be some sort of point system. I don't think you could choose the cost of the creature, or the tech level, so any "super" creature would probably be skill level 5 and cost a billion resources, making it almost impossible to make. That's just what I think though. :)
Sabin
19th Mar 02, 2:09 AM
so any "super" creature would probably be skill level 5 and cost a billion resources, making it almost impossible to make. There isn't going to be anything like a walking god (all-around uber creature), and Pike pretty much in his battle was using up to level 5. Just depends on your creature list composition whether or not the enemy may seem ridiculously strong or on par with your army.
Also, you could always edit a new or existing creature in and make something ridiculous. :D
Pike
20th Mar 02, 11:22 PM
Seems like people are a bit confused about the amount of creatures you can have in-game. It's 9 folks. These are 'combined' creatures. You choose them before an MP battle. QuickSloth had the right idea.
Hope that clears stuff up :D
Adamas
17th Apr 02, 2:35 PM
Aquarius said "It says 30/50 with a creature icon next to it."
About the 30/50 thing, I was thinking it was a population issue. You have 30 creatures made and the limit that was set is 50. What yall think?
Cobra72
17th Apr 02, 5:37 PM
Gee, Sherlock, what was your first clue?:smash:
Aquarius
17th Apr 02, 6:15 PM
It can't be. There is a limit of 9 creatures in MP and they are keeping SP under tight wraps.
Griffon
18th Apr 02, 12:11 AM
Sure it can. I'm 99% sure that the 30/50 means that you have 30 creatures (and henchmen) with a pop cap of 50. There are 9 different TYPES of units, but you can build as many of each of those as you want. We have seen this in screenshots, several of the same creature, as well as more then 9 creatures in a screenshot.
Aquarius
18th Apr 02, 1:32 AM
Originally posted by Pike
Seems like people are a bit confused about the amount of creatures you can have in-game. It's 9 folks. These are 'combined' creatures. You choose them before an MP battle. QuickSloth had the right idea.
Hope that clears stuff up :D
I thought the same, but Pike has played the game and he said just 9 units in-game.
ViciusPhil
18th Apr 02, 4:07 PM
And of course, there is always the possibility if you make a unit to good, it will require 6th level technology to create.. and you cant get 6th level technology...
Helix
18th Apr 02, 4:46 PM
And of course, there is always the possibility if you make a unit to good, it will require 6th level technology to create.. and you cant get 6th level technology...
No, there is no possiblity of that happening. Or at least very very little. I highly doubt that Relic would make it so you aren't allowed to make some creatures.
Aquarius, I think it would be kinda a crappy multi game if you could only have a total of nine creatures, which seems to be what you are saying. I think they are right, that player has 30 creatures\henchmen with a total possible of fifty at the moment.
QuickSloth
19th Apr 02, 5:33 PM
I agree with Helix. Example:
I have...
6 henchmen
+3 tiger/cobras
+3 gorilla/lemmings
+4 rhino/chameleons
+2 archer-fish/camels
+4 eel/ants
+2 elephant/lions
+2 shark/eagles
+3 hippo/bulls
+1 Lobster/whale
=30 creatures out of 50 total (composed from henchmen and 9 base creatures)
I have enough room for 10 more henchmen and 10 eel/ants. Is that helpful?
Aquarius
19th Apr 02, 6:16 PM
::Laughs:: What happened here?
First it started as;
QuickSloth
9 creatures, not base animals. I hope I cleared that up
Then;
Me
Yes, nine different creatures. That can still mean up to 50 units. Also what about this? It says 30/50 with a creature icon next to it.
Then it totally turned around to this;
Me
It can't be. There is a limit of 9 creatures in MP and they are keeping SP under tight wraps.
QuickSloth
=30 creatures out of 50 total (composed from henchmen and 9 base creatures)
I'm not disagreeing to just disagree here, but it seems everyone seems to shift against me when I come to the actual point. I understand the icon and the 30/50 thing, and I'd rather have it like this, but everyone was saying the exact opposite before. ::Shrugs:: Maybe I'm just misreading everything, no problem really.
[edit]
OHH!!I get it now, you guys thought I was talking about only nine different animals you can combine together to begin with. Okay.. that cleared it up.
Gnome
20th Apr 02, 12:10 PM
Hey all. lol, what a lot of confusion you've all made! I'm going to see if I can help untangle the mysteries of the population cap and nine units, once and for all :yippee:
In Impossible Creatures, you make combined creatures by taking two stock, real world animals and designing a creature blueprint. You are allowed to have a maximum of nine different creature blueprints in your army, which you then have access to build once in a game.
So... there are 50+ stock animals to choose from which you mash together in the combiner and shake up to make your creature blueprints.
There are nine slots in your army list for you to fill with blueprint designs which you later build in the game.
Aquarius was right, the 30/50 is a population cap setting that was being used in that particular game. That means that if you add up all the henchmen and built creatures existing in the world on your team, you could not exceed 50 units. The player had 30 units at that moment.
Hope that that helps!
QuickSloth
20th Apr 02, 1:16 PM
Yeah:dance:
Thanx Gnome!:up: And don't by shy to clear up any other questions in this forum.:)
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