View Full Version : Boomtown DoW-preview
hybris
14th May 04, 12:22 AM
http://pc.boomtown.net/en_uk/articles/art.view.php?id=5153
the7th
14th May 04, 1:50 AM
Hey this is one of the better articles i've seen from E3. Its full of new information that i haven't seen before.
"and some brand new units designed by Relic and then approved by Games Workshop. One of these looked like an Orc rocket buggy of some sort."
"a Space Marine Force Commander, who can call down bombardments from atmospheric vessels."
(I remember a thread on this one a little while ago and it seems this must be one of the new super weapons.)
"the big Squiggoths can be set on fire. "
(I wonder if they run around squishing everything.)
"Each unit has 100 different animations"
(Wow thats a lot. Lets see 40 to 50 units * 100 = hard working team)
Thanks for the heads up hybris
RogueFox
14th May 04, 1:53 AM
"Force Commanders can call down orbital strikes" Interesting :)
EDIT Beat to the post reply button again.
hybris
14th May 04, 3:07 AM
"a Space Marine Force Commander, who can call down bombardments from atmospheric vessels."
(I remember a thread on this one a little while ago and it seems this must be one of the new super weapons.)
Yeah, I remember in the old Rouge Trader version of 40k, there was a possibility to buy orbital bombardments, like huge plasma bombs who scattered and divided over huge templates, which you had to announce in advance.
Seems nice, they've used some of the more fluff rules from RT. Now it only remains to implement the RT-rules for different planet types, animals, experience and mutations as well *smiles*
Cailet
14th May 04, 7:44 AM
Inquisition forces can do it now as well (you wouldn't believe the amount of them that go off target though)
Asklepios
14th May 04, 8:13 AM
Good review.
I especially liked this :
Relic put together the demonstration via scripted sequences, which send horde after horde of units against each other. The game’s cut scenes are built on these, so everything is based on in-game graphics, which the game can easily live up to.
Must be awesome ! Think I'm gonna need multiple hardware upgrades... :/
Dimension
14th May 04, 8:39 AM
mmh, kinda reminds me off that part in the WC3 - FT endings, where wave after wave of infantry is spawned, run at each other and strike down their opponents. i watched that scene over and over. naturally it was either a tie, or the orks won (ork is an anagram to "rokk" after all). so the humans got rokked so to speak.
anyways, very cool article, although the orbital bombardment has me slightly worried. i dislike WMD's...
Tacit
14th May 04, 8:40 AM
"Each unit has 100 different animations"
(Wow thats a lot. Lets see 40 to 50 units * 100 = hard working team)
Yes, our animation team is without parallel.
CobraCommander
14th May 04, 8:42 AM
i know some actual people that dont have 100 "animations"
ionfish
14th May 04, 8:46 AM
The animations I've seen so far are truly without peer. The Marine Dreadnought movement is absolutely spot-on, and the Banshees' hair, in an RTS game? Wow doesn't even begin to do it justice.
Sabin
14th May 04, 8:59 AM
Yeah, they really went all out with animation this time around, and it really does breath life into the game. :kami:
HobbyGuy
14th May 04, 9:05 AM
i disagree. the dreadnaught's movement isnt fluid enough. in the videos ive seen it staggers around shooting wildly. it appears to shoot at a different target with each step. its a space marine dreadnaught for cripes sake! its behavior should be nothing like the ork dreadnaught. thats really my only problem with the animations. everything else beyond excellant.
Sabin
14th May 04, 9:18 AM
I have seen it shoot in a similar direction even while moving in the videos I seen. :kami:
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