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ionfish
29th May 04, 2:56 PM
This thread will contain a comprehensive list of all buildable structures in the game.


Space Marine structures

Stronghold
The headquarters for all Space Marine operations. It can create servitors to construct additional buildings as well as Scouts. This building can be upgraded twice to unlock higher-tier structures.
http://moe.hwcommunity.com/RN/LiberBelli/SM_HQ_Kopie.jpg



Plasma Generator
Generators produce power, a resource needed for higher-level units and structures.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Plasma_Generator_Kopie.jpg



Gun Turret
Armed with twin heavy bolters, gun turrets can repel infantry assaults on Space Marine bases.
The turret can be upgraded with a dual rocket launcher to defend against vehicles.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Turret_Kopie.jpg



Barracks
These allow the Space Marines to bring reinforcements in safely from orbit. Most infantry units are created here.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Barracks_Kopie.jpg



Armoury
Upgrades for your infantry units can be researched here. It also enables heavy weaponry upgrades for your marine squads.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Armoury_Kopie.jpg




Machine Cult
All Space Marine Vehicles are dropped off at the Machine Cult.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Machine_Cult_Kopie.jpg



Sacred Artifact
Through the Artifact you gain access to Special units and abilities.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Sacred_Artefact_Kopie.jpg



Orbital Relay
The Relay grants access to Terminators and provides deepstrike abilities for your units. It also enables the Force Commander to call down an orbital bomb strike.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Orbital_Relay_Kopie.jpg



Listening Post
Built on Strategic Locations and Relics, the LP increases the requisition rate, provides protection for the location and can be upgraded with heavier armour and a powerful bolter gun.
http://moe.hwcommunity.com/RN/LiberBelli/SM_LP_Kopie.jpg



Thermo Plasma Generator
The big brother of the Plasma Generator can only be built on slag deposits, but provides massive amounts of power.
http://moe.hwcommunity.com/RN/LiberBelli/SM_Thermite_Plasma_Kopie.jpg

ionfish
29th May 04, 3:28 PM
Ork structures

Orky Fort
The upgraded main building allows for the constructions of basic combat units and builders. Four gunners on towers help defend it from enemy infantry.
http://moe.hwcommunity.com/RN/LiberBelli/ork_orky_fort.jpg


Listening Post
The Listening post generates more requisition when constructed on strategic points or relics. It also protects them from being capped and can be upgraded with anti-infantry weaponry.
http://moe.hwcommunity.com/RN/LiberBelli/ork_listening_post.jpg


Generator
Similar to the Space Marine's plasma generator, this structure generates power.
http://moe.hwcommunity.com/RN/LiberBelli/ork_generator.jpg


Bigga Generator
This generator can only be built on slag deposits, but creates large amounts of power.
http://moe.hwcommunity.com/RN/LiberBelli/ork_bigga_generator.jpg


Boyz Hut
Ork infantry is trained here.
http://moe.hwcommunity.com/RN/LiberBelli/ork_boyz_hut.jpg


Waagh! Banner
A large banner providing ork resource as well as basic base-defense capabilities. It can be upgraded with improved weaponry.
http://moe.hwcommunity.com/RN/LiberBelli/ork_waaagh_banner.jpg


Da Mek Shop
The shop allows for the construction of ork vehicles.
http://moe.hwcommunity.com/RN/LiberBelli/ork_da_mek_shop.jpg


Pile O Gunz
This is where upgrades for most units can be researched.
http://moe.hwcommunity.com/RN/LiberBelli/ork_pile_o_gunz.jpg

ionfish
31st May 04, 9:40 AM
Eldar structures

Webway Assembly
The Eldar HQ warps in Bonesinger construction units and basic combat infantry as well as the seer council. A few upgrades can also be researched here.
http://moe.hwcommunity.com/RN/LiberBelli/eldar_webway_assembly.jpg


Webway Portal
These warp gates allow the Eldar to bring reinforcements directly to the battlefield. After upgrades, the gates are capable of relocating buildings, cloaking surrounding structures and healing nearby infantry
http://moe.hwcommunity.com/RN/LiberBelli/eldar_webway_gate.jpg


Support Platforum
Anti-infantry base defense. The twin scatter lasers can be upgraded to a single large-caliber D-cannon, capable of defending the base against more heavily armored threats.
http://moe.hwcommunity.com/RN/LiberBelli/eldar_support_platform.jpg


Plasma Generator
Highly advanced Eldar power generator.
http://moe.hwcommunity.com/RN/LiberBelli/eldar_plasma_generator.jpg


Thermo Plasma Generator
Generates considerably more energy than regular generators, but can only be built on slag deposits.
http://moe.hwcommunity.com/RN/LiberBelli/eldar_thermo_generator.jpg


Listening Shrine
The shrine can be constructed on strategic points and relics, providing increased requisition rates and protection from capping. It can be upgraded to increase armor and add weaponry.
http://moe.hwcommunity.com/RN/LiberBelli/eldar_listening_shrine.jpg


Aspect Portal
The Eldar version of the Barracks, this building also allows for different research. Once upgraded with different aspect stones it can produce most Eldar infantry units.
http://moe.hwcommunity.com/RN/LiberBelli/eldar_aspect_portal.jpg


Soul Shrine
Advanced technologies can be researched here
http://moe.hwcommunity.com/RN/LiberBelli/eldar_soul_shrine.jpg


Support Portal
Eldar vehicles are warped in here. Can be upgraded with three different aspect stones to unlock different vehicles
http://moe.hwcommunity.com/RN/LiberBelli/eldar_support_portal.jpg

Moe
9th Mar 05, 6:26 AM
Chaos structures

Desecrated Stronghold
The Chaos Space Marines' HQ can train builders called heretics as well as basic combat units. It can be upgraded twice to unlock higher-tier buildings and units.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_HQ.jpg


Plasma Generator
Even the forces of Chaos need power, which is produced in this building.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_generator.jpg


Bolter Turret
A base defense structure, the turret is armed with a heavy bolter gun and can be upgraded to sport dual anti-vehicle rocket launchers.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_bolter_turret.jpg


Chaos Temple
Chaos Space Marines are trained here. This structure can also requisition other infantry units and research a few upgrades.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_barracks.jpg


Chaos Armory
The armory enables certain squads to carry heavy weapons and provides upgrades for most units.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_armory.jpg


Machine Pit
All Chaos vehicles can be built here, including the fearsome defiler walker unit.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_machine_pit.jpg


Thermo Plasma Generator
This generator makes up for the fact that it can only be built on slag deposits by providing large amounts of power. It is highly unstable and will damage surrounding units and structures if destroyed.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_thermo_generator.jpg


Sacrificial Circle
The Sacrificial Circle provides access to Possessed Space Marines as well as upgrades and hero units.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_sac_circle.jpg


Daemon Pit
This structure provides access to highest-tier units, including the gigantic bloodthirster.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_daemon_pit.jpg


Listening Post
Built on strategic points or relics, this structure increases the rate of requisition, protects the points from decapping and can be upgraded with anti-infantry bolters.
http://moe.hwcommunity.com/RN/LiberBelli/chaos_LP.jpg