View Full Version : Tau Campaign
Triceron
6th Jun 04, 5:48 PM
Hey all!
This might be a bit early to announce or even plan, but I'm thinking of making a 5-mission campaign based on the Tau. What I'm aiming for is a high quality campaign set in the Warhammer 40k universe.
What I want to achieve with this campaign is simply to tell a great story through gameplay. I plan to keep this short with 5 missions so that even if all five missions are done, I can always go back and add more side missions or even multiple path choices for players to choose, making the story a little less linear.
I'm also aiming for making the campaign look good. Currently I have modelled a few Fire Warriors and I may be adding a few more units, but I'm not aiming for a complete mod. If you wish to see and discuss a full Tau mod, you can do so here (http://forums.relicnews.com/showthread.php?t=27197).
You can take a look at the Fire Warriors in this link (http://www.cgtalk.com/showthread.php?s=&threadid=147188) .
You can also take a look at the Ethereal in this
link (http://www.cgtalk.com/showthread.php?s=&threadid=149555) .
The basic story of the campaign will be based on a world which the Ethereals have chosen Tau colonization. You will find remnants of an IG force stationed on the planet Your mission is to command a force to rid the Imperial presence on the planet. There will be side missions, special characters and other little twists along the way to make things interesting.
I will be explaining more about this campaign as things develop. If you have any ideas on what you might want to see in this, feel free to discuss :)
JANZERKER
7th Jun 04, 5:37 AM
Hey! I have seen your 3d models.
Only want to say this : YOU MAN ROCK!
IMPRESSIVE!
Why dont you try to put in contact with the people organising Dark Millenium mod. I am sure you can do the tau part.
He, he =)
When will we see a Battlesuit shot? =)
IWAssassin
7th Jun 04, 4:18 PM
We talk all the time, I'll convince him to make all the Tau Models and let DM use them some time (:
Russian Ninja
7th Jun 04, 7:21 PM
I like it. If that's anything to go by I'd say that this could turn out to be something special (Wish I could design graphics like that. Artistic Talent < 0)
Pahakarhuz
9th Jun 04, 11:53 AM
If you haven't yet made the campaign story, I have an idea for you. In fluff there is some stories about 'human auxiliaries' that have chosen the way 'greater good'. If there is going to be some IG in your campaign you could have this 'falling of the imperial soldiers' as part of the plot. As they say in fluff the Tau are willing to take allies in their fight 'for the greater good'.
Damn, I like these space commies.
Triceron
9th Jun 04, 3:40 PM
I'm one step ahead of you on that :) One of the commanders advising you will be a Gue'Vesa Shas'El commander who gives you advice on what to expect from the IG. You may even get to use a few Gue'Vesa along the way ;)
Dorky_24
10th Jun 04, 5:55 AM
i am an ex Warhammer 40k follower and the main threat to the tau empire were orks and tyranids so i think that these could be handy for side missions or even another campaign
Asklepios
10th Jun 04, 6:08 AM
Your models are utterly AWESOME ! Keep up the good work !
I am very excited at the prospect of being able to play a campaign with your mod. I will be following your progress surely :)
[Death_Jester]
10th Jun 04, 6:48 AM
sweet models dude... utterly mind boggling :P
amazing how many ppl are starting mods, and the game isnt even OUT yet :P
btw, do you think it would be possible to have side paths for if you lose a mission? i.e, you hafta protect the ethereal... he dies... you go down one path, he lives, you go down the other.... hmmm...
Triceron
10th Jun 04, 11:45 AM
The current plan is 5 missions. I have a basic idea for what will happen in each mission, and there will be a main plot to it all. Right now I don't want to plan too much because I have absolutely no information on what the campaign tools will be like.
I don't think I'll have different paths set for the grand scale missions, but I'm really thinking of incorporating maybe branching paths for any of the smaller side quests that could happen, and have those quests affect the battle situation later in the game. Side quests like giving cover fire for a friendly Pathfinder squad might end up having Pathfinders join you and provide artillery assaults later in the game, whereas if you don't find the pathfinders you might be able to access another side quest instead. I'm hoping to make these options obvious to players while still keeping a flow in gameplay so that players will know they can always play the missions again and try a different approach.
We'll see how it works out :)
Volcanus
11th Jun 04, 2:17 AM
DUDE these Tau models rock! i cant wait to see the battlesuit
SPOON!
11th Jun 04, 11:37 AM
FUUUUUUCK!
I was starting to do some tau models after my GCSE's but looks like your one step ahead me... or ten... Bugger. still only 6 days and i'm FREE FREE FREE :)
Blackfang
11th Jun 04, 12:20 PM
Hey Triceron,
It seems yourself and a few of us others are trying to work towards the same goal! Drop me an e-mail on timothybrazier@hotmail.com subject tau mod, maybe we can discuss what happens in further depth, or whatever really!
P.S. Like the models dude, hope to work with you in the future ;)
Blackfang :D
senor_kickass
12th Jun 04, 3:15 PM
I have a few ideas for mission plots, and if you want to know e-mail me.
Drunk-Spleen
12th Jun 04, 8:02 PM
man that is niice, and the poly count is even lower than the actual ones. Keep at it man, im with you all the way, probably not much help considering i cant model and you got skinning down pat. but i could do icons/artwork and stuff like that if u need it.
Lumburg
12th Jun 04, 10:48 PM
hey man, nice models.. i was wondering where you got the program to make models for DoW?? is it out yet???
Oblivion
13th Jun 04, 1:28 AM
please tell me you're keeping in contact with turel. The last thing we need is an argument over who has the better t'au mod. :matrix:
Triceron
13th Jun 04, 2:04 AM
Hey guys!
I think I'll try and clear a few things up. I'm not making a full blown Tau Mod here. My main focus is to make a campaign that's enjoyable to play, something with a lot of challenge and replay value, and even have a nice fluffy story with some characters to love and hate throughout the experience. I want it to look good, to play good, and altogether be one neat little package you can play, finish and say 'WOW!'. I was heavily inspired by Auspex' The Antioch Chronicles for Starcraft, and how legitimate it felt in the whole Starcraft universe, and this is ultimately something that I want to do for DoW.
As for the models, they're just something for me to do and something for me to play with to make the campaign a little more interesting. And besides, I really love Tau fluff, and I want to make this campaign take another look inside both being a commander and being Tau. I'm not here to make a full-blown Tau Mod though. The number of different units I'm creating is going to be fairly limited. I have Fire Warriors, Pathfinders, Drones and an Ethereal so far, and the only others I think I will add will probably be the Devilfish and Orca troop transports and maybe some modified IG Gue'Vesa. I won't be making any of the specialty suits or Kroot units. (Yes, I know, boo hoo... Get over it!). Will you see these units made by me in the future? Highly doubtful, as it's much too much work to create so many different units with different animation sets. There are many other aspects of the campaign I would like to try and focus on other than just pumping out models and animation ;)
I haven't talked to either Blackfang or Turel, but I just want to let both know that I'm going to stay neutral in my efforts of creating these Tau units. Both of our projects have different goals. They want a Tau mod, while I just want a Tau Campaign. I seriously hope the best for the Tau mod, cuz it's shaping up real good real fast :)
And please, don't let me stop any of you from modelling a fire warrior or any other Tau in general. Even if I already have a firewarrior made, your model will be your own. Have fun with modding!
Also, in the future to avoid any confusion, just refer to this as the Tau Campaign and Turel and Blackfang's project as the Tau Mod :)
Or you could think of a name for your campaign and call it that? might separate the two a little better
SpartanArchon
13th Jun 04, 11:00 PM
looking good - very good - and i know you would make SO many ppl happy if you made a crisis battlesuit...
*puts on an innocent, puppy-dog look* Pwease? *his eyes tremble, ready to cry*
BrianGeneral
14th Jun 04, 3:31 AM
Em,Tau Campaign,Fire Warrior's one?
(i'll post my own stories later coz I havin exam.Dath to the Chaos-like Hong Kong education!)
ps:what's your texture in the fire warrior's link for?For gta3?
Triceron
14th Jun 04, 11:46 AM
No, this campaign has nothing to do with FireWarrior (PC/PS2 game).
And... erm... What does GTA3 have to do with the textures?
BrianGeneral
15th Jun 04, 10:29 PM
Finally I have some time to design a story for this campaign......
The continuous fighting between Blood Ravens and Chaos/Orks/Eldar spread the battlefield further and further.
And they accidentally stepped on the soil of Yar'den(own designed:lol:),the newest planet that Tau had claimed as their own.
This planet,compare with T'au or Earth,is a very small one.
But the race acquring this planet can ensure their trade route/tansportation network is stable and unharmed.
Blood Ravens,Chaos,Orks and Eldar all wanted to take this planet and demolish their enemies.
As we know,Tau will put all their efforts to repel hostiles acquring their planet.
So the fighting between Tau and others begins......
Not a very good story,huh?
But I think you'll like it;)
However,it may not only 5 missions for this story:lol:
Felstorm
16th Jun 04, 9:20 AM
Would you be making an entirely new IG force ore just taking bits from DOW
SPOON!
17th Jun 04, 12:04 PM
There isn't a full army list i think only a couple of units
so most if not all would have to be your own work
Double Post
Will u do a FULL tau mod or do u stop at the Campaign
Triceron
27th Jun 04, 12:05 AM
All the IG units that I'm going to be using will most likely be the ones Relic already provides.
Currently the plan is going to be the campaign, and that's it. There are no plans for a full blown Tau mod, and as I've explained it before there is another Tau mod in progress so if you wish to see a full mod, that's your best bet.
Wintermute
28th Jun 04, 11:18 AM
Man, Triceron, terrific work. Absolutely fantastic.
I'm new to the relic forums, been a 40k-head for years and I'm just getting back into TbT after a couple years hiatus; its great to see the dedication everyone has to the universe. Rock on.
Dante
30th Jun 04, 11:58 AM
ok i dont know much bout making character models or what the poly count means or whatever, I only know that Triceron's tau fire warroirs look mucho bueno!!! and i also liek the idea of it being like missions, because i dont wanna just play with blood ravens all the time!!! I salute you!
Amazing.
Simply Amazing.
Triceron, if you wouldn't mind could you please drop me a PM explaining the basics of skinning models, as I have no idea on how to do it? Thanks a lot.
Triceron
8th Jul 04, 11:57 PM
Here's a quick little update, an entire day's worth of work (I lost about 4 hours of work due to a crash ARRGH!!). Its currently ranking at 3300 triangles, 2000 for the Devilfish itself and 1300 for the 2 gundrones. I'm probably going to make a couple lower poly Gun Drones just for this. Crits welcomed, enjoy!
http://img78.photobucket.com/albums/v293/Triceron/TauDevilfish2.jpg
Cailet
9th Jul 04, 2:09 AM
Sweeeeeeet. Dammit you ought to make the Tau mod because this stuff is too good not to use. Have you got any 'skin' versions of that like you had for the Ethereal and Firewarriors?
Triceron, as always, you have shown just how good you are at this stuff. i cant wait till you get it skinned.
ZzGashi
13th Jul 04, 1:47 PM
Those models rock man :up: :up: :up:
Triceron
24th Jul 04, 2:43 AM
Here's an update on the Devilfish skin, and an update on the Fire Warrior as well.
http://img78.photobucket.com/albums/v293/Triceron/TauDevilfish7.jpg
http://img78.photobucket.com/albums/v293/Triceron/TauFW6.jpg
Richtofen
24th Jul 04, 2:56 AM
:O
Prettyful...
Those models are amasing they look apsulutlie brilliant just one thing i have to say is that the gun drones on the devil fish are to thin they look like a flat disc.
rocket_Magnet
25th Jul 04, 2:15 PM
those are some fantastic models you have there tric, and i cant wait to see the finsihed campaign, and while you dont want to do any of the suits imo for it to feel like a tau force, you need to include one, maybe not to be used as an "elites" choice like terminators, but since you have mentioned a shas'el i think you need to spend some time on making one.
Have a choice of what you want him to be carrying and stick with it, since it will only be the commander you wont have to create extra weapons and the animations, its only one unit, so it should be simpler to do than a sqad of suits or suits that would be used frequently. Even if you choose not to create a crisis suit, i eagerly await the campaing, and good luck with it :)
King Raa
25th Jul 04, 4:25 PM
:jaw: < Point made. Good job on them models man.
Mal'Caor
25th Jul 04, 9:37 PM
What program are you using to make those models? I'd be interested in working on some stuff myself.
Shakrith
26th Jul 04, 2:08 AM
That is some nice work. The lines and ridges in the armour are well-rendered... is it just the black-on-yellow or is it bump-mapping which makes them look so good?
Who Cares?
27th Jul 04, 3:23 AM
Ya what progarm are you useing i did a fast serch and all i could find were 150$ plus costing ones.
But VERY VERY nice work!
Strangefate
27th Jul 04, 5:55 AM
There's a nice list about 3d/3d packages here
http://www.gamedev.net/community/forums/topic.asp?topic_id=202348
free and whatnot with links... tho if you've never done models before, good luck.
hey!
you are very talented!. I cant wait to see your next model (s), and if this mod goes ahead i will definatly try to get hold of it and mabye one day ill see you on the battlefield. :D
+ you know anyone who's thinking of doing a necron mod, i think the wraiths would look phasing in and out of terrain
ZzGashi
27th Jul 04, 2:38 PM
Nice skin for the devilfish i :salute: you
Dante
27th Jul 04, 9:18 PM
wow...simply stunned... if God was a skin pack...itd be yours...
Maximus Decimus
28th Jul 04, 4:40 PM
These are simply amazing. Do you work in the industry? If not you should lol.
Hey you should get in touch with Turel and possibly receive permission to use his crises suit model for the game, all you would have to do is texture it.
rocket_Magnet
28th Jul 04, 6:38 PM
maximus triceron has decided to do his own crisis suit,
BaronVonSnakPak
28th Jul 04, 7:50 PM
my god.....beautiful.
i know its asking ALOT, but itd be insane if there was enough units youd made to be able to just play skirmishes with the ai. that way when you beat the campaign, you can keep playing as the tau without going through the story, or figuring out what happens here, etc.
Vaine
28th Jul 04, 11:49 PM
Looking good, you using GMax for those? I was getting started on a Tyranid mod for a hive campaign, those little buggers love the polys.
FireWarriorUK
30th Jul 04, 4:15 AM
@Triceron: I've been a Tau collector from Day 1 and I never even dreamed to think that they would find a place in DoW (mainly because they hogged Fire Warrior and stole the Space Marines thunder).
You've made all of us Tau fanatics happy to bursting point by mearly making Ethereals and Shas'la (Fire Warriors) for us, don't listen to those who are trying to pressure you into doing more (you've got us that wound up with your awesome work!), these models are, frankly, the best independent modding work that I've ever seen and I don't think that many here would dissagree.
You do what you can, doing a whole races worth of skins etc I think would be spreading yourself too thin and would therefore detract from the quality, which would suck.
Keep up the good work.
Schlock
30th Jul 04, 7:12 AM
This stuff is AWSOME :bandit:
I mean it looks like it could be in video games.
Mabye you should think about getting involved in game development.
Any way human Auxilerys would be a cool adition just don't do them now.
It would be better for you to wait for the game and just take IG and just modify them.
philgreg
31st Jul 04, 11:52 AM
could I ask how the game ets sold? Can u get a licence and sell it like any other game or will it be an order job?
I am a Tau playerr and those models are awesome.
Triceron
31st Jul 04, 2:08 PM
if you're asking about the mod, all mods are free for download. It's illegal to sell a mod unless officially backed by the parent company and owners of the intellectual property.
Mal'Caor
31st Jul 04, 11:44 PM
A question comes to mind. Do you plan on having the colour selection thing be for undersuit, armor, gun and lens/eyes or do you plan on changing the eyes and gun part?
A question comes to mind. Do you plan on having the colour selection thing be for undersuit, armor, gun and lens/eyes or do you plan on changing the eyes and gun part?
With the textures he's been working on it seems as if he wants there to be just one scheme, unless he made the models/textures before DoW and they were just for fun?
Either way, DoW models that use the army painter don't really need any textures aside from some detail overlays considering that their textures can be any RGB color value. By default there are different color values for eyes and weapons, so if he does it like the other races they should remain as unique values.
Heh..somehow I have the feeling I completely skirted your question...oh well :D
Shakrith
1st Aug 04, 1:59 AM
I was thinking that since it's good publicity and stuff you could get Kuju to give you the Fire Warrior tau models, as long as you give them a nice little ad in the credits or something...
ArchonArokN'ah
1st Aug 04, 2:54 AM
It's illegal to sell a mod unless officially backed by the parent company and owners of the intellectual property.
Like Counter-Strike. THat was a good mod. But then they commercialized it, and it had all these wierd names e.g. A bullpup is a style of gun (the clip is behind the grip, unlike the classic, where it is infront), not a specific one. The one they call the bullpup is the Stey Aug...
Yeah, anyway, I think that a Tau campaign would be fairly entertaining. Stealth Suits :)...
Hawley
1st Aug 04, 12:48 PM
Like Counter-Strike. THat was a good mod. But then they commercialized it, and it had all these wierd names e.g. A bullpup is a style of gun (the clip is behind the grip, unlike the classic, where it is infront), not a specific one. The one they call the bullpup is the Stey Aug...
they had to do that to avoid getting hassled by the gun companies
Davor
2nd Aug 04, 12:54 AM
Man this sounds/looks awesome, Triceron! If you ever need any help with the campaign I'd love to lend a hand. I'm planning on my own custom Space Marine chapter campaign but I'm a big fan of the Tau as well. Sadly I'm way better at map making and balancing custom units then I am modeling/texturing.
demace
2nd Aug 04, 2:58 AM
great work triceron, it looks sweeeet!
btw when ur done, i wouldnt mind hosting the mod, or asking a friend on tauonline to host it :D
KrootMerc
4th Aug 04, 2:35 PM
Very nice workTri. those are some sweeeeet models. You gonna do the Kroot???
Di$array
4th Aug 04, 4:19 PM
WOW!!!
that all i can say, am really looking forward to thsi mod and as a Tau player best of look to you. and some really impressive models there :D
I'm glad to see another talented artist here.
This reminds me of a story. I was going through the forums, trying to do some sort of moderation, since the techies around here rarely get in fights or act really stupid. So I was checking people's sigs for standards-compliance and checked on Triceron's sig image. It was exactly within limits. Then I read the sig, and the rest of his identifying marks, and felt really dumb.
Cmdr. Dante
6th Aug 04, 10:42 AM
I have to say ... these models are awesome .. my best mate ..(A TAU lover) says 'bout time the Tau was recognized ...
Keep up the good work .. can't wait to see a Hammerhead or Devilfish ....
Triceron
6th Aug 04, 2:45 PM
Erm, the Devilfish is there on page 3 :P
Di$array
6th Aug 04, 3:42 PM
so how is the mod going???, am new here :D
Sephiroth
7th Aug 04, 7:17 PM
Excellent work! Everything so far is very accurate to their tabletop versions, and I love the way you've modified the Ethereal to carry an Honour Blade. Through, I'm saddened to hear you won't be including battlesuits or Kroot (ah well, beggers can't be choosers, right?).
I'm curious, will these models simply be the skin going over other units, or completely new? Will you be making buildings for the campaign? Will selecting units, will we hear them talk, etc?
Very awesome models!
Keep up the good work. I will monitor your progression.
D2F
20weedall
9th Aug 04, 2:25 AM
Why do we have to have tau i mean they are possibly the worst race in 40k all they need to do is say fire and the enemy dies and they are about as interesting as watching paint dry (p.s I DON'T LIKE TAU)
Di$array
9th Aug 04, 3:44 AM
yes maybe to you :rolleyes:
Triceron
9th Aug 04, 11:27 AM
Why do you have to watch paint dry? :)
Rollnon20s
9th Aug 04, 1:44 PM
i am an ex Warhammer 40k follower and the main threat to the tau empire were orks and tyranids so i think that these could be handy for side missions or even another campaign
Well the game for PS2 you fight the ig and sp
Shorty
13th Aug 04, 12:26 PM
Triceron, do you have a site where you have got other pics of your models that you havn't shown here? I would really like to see them if that were the case. :D
edman
14th Aug 04, 6:00 PM
Triceron your models are incredible! Keep up the good work :)
Any modders who are making 40k armies take a look @ the dark millenium website.
Heres the link :
http://www.swcombine-asp.com/darkmillennium/news.html
Another thing, I hear about a so called '12 unit limit,' for DOW. I hope it dosent exist because despite the fact the the DOW BETA rocks, I still think a lot of units are missing.
Triceron
16th Aug 04, 4:07 AM
http://img.photobucket.com/albums/v293/Triceron/TauArtisan2.jpg
Here's a concept of the Fio Caste builder character. He will be a special character with a few worker abilities construction and repair.
Russian Ninja
16th Aug 04, 4:47 AM
Hmmm, interesting. Not much has been said on either the Earth or the Water caste, especially the Earth caste. I assume that this guy will be somewhat similar to the Ork Big Mek, but more builder oriented. Maybe a few 'tech' abilities (like some form of Tau teleporter) thrown in, but perhaps he'll be more shooty but only mediocre up close.
Anyway, keep up the good work.
Shorty
16th Aug 04, 1:04 PM
Hmmm, interesting. Not much has been said on either the Earth or the Water caste, especially the Earth caste. I assume that this guy will be somewhat similar to the Ork Big Mek, but more builder oriented. Maybe a few 'tech' abilities (like some form of Tau teleporter) thrown in, but perhaps he'll be more shooty but only mediocre up close.
Anyway, keep up the good work.
Unfortunely the Tau have no teleportation technology what so ever. :(
IndigoFang
16th Aug 04, 7:03 PM
A good plaot thing could include something with the main characters investigating the whole o'shava mystery thing. Also I know nothing about how hard it is to mod but how hard would it be to mod a hammer head if u already have a devilfish all you would need was the gun. anyways good work and best of luck to ya
Mal'Caor
16th Aug 04, 7:46 PM
I really like that concept art. How did you make it? Be as specific as possible :P
Richtofen
17th Aug 04, 3:09 AM
like some form of Tau teleporter
Tau don't have teleporting technology. The Imperials don't really, but they have some left over from the golden age. Tau aren't as advanced as humans used to be so they don't have them yet and that stage of teleporting is just a brief personal warp jump, and the Tau aren't big on the whole warp thing anyway. For actual physical teleportation, they would need Necron technology :)
BTW awesome concept art :). If he had a little kor'vessa designator drone to help him survey the area and followed him around, it would be fantastic! :)
emperorex
17th Aug 04, 3:54 AM
:Dtriceron ur my hero! all your models are very well done i am continue like that and u will soon and your mod! (i play tau in the TT :D )
Double Post
one question are you going to do crisis,stealth or broadside armours?(i like them too much)
Richtofen
17th Aug 04, 3:58 AM
he said no but im sure he will be tempted to do a tetra or piranha :)
emperorex
17th Aug 04, 5:35 AM
he is not going to make crisis armour?
rocket_Magnet
28th Aug 04, 11:16 AM
im sure he said if you look earlier on hes got the concept art for the crisis, but hasnt started as hes a bit busy....
I dont think that the Tau earth caste should be a combat unit, the Tau have a very structured caste system, and well haveing even a slightly offensive minded earth caste unit would be abhorrent to Tau mentallity. They really should be relegated to building only, with a limited attack for self defence only but it shold be practically nothing.
Shakrith
28th Aug 04, 3:52 PM
Or we could have modified battlesuits to build. I mean, Tau fire caste are the only ones present on the whole field, so...
No the Earth caste as a builder works, cause in the tau fluff, when they do build bases its the earth caste who does it, however the earth caste unit should not be anywhere near a big mek type unit, more like a cultist but with no weapons, and slightly more hp, though they might have large suit type constructs which they use for construction, I dont know, Or drones could use drones to build things.
Tau Commander
28th Aug 04, 4:14 PM
if u look at pictures in the codex the earth caste people have some sort of mechanical arm.
artemis
28th Aug 04, 6:01 PM
No the Earth caste as a builder works, cause in the tau fluff, when they do build bases its the earth caste who does it, however the earth caste unit should not be anywhere near a big mek type unit, more like a cultist but with no weapons, and slightly more hp, though they might have large suit type constructs which they use for construction, I dont know, Or drones could use drones to build things.
i'm not much on tau fluff but what your describing seems like an scv from starcraft. is that sorta the gist of what earth caste are?
Shakrith
28th Aug 04, 6:15 PM
[QUOTE=Richtofen]Tau don't have teleporting technology. The Imperials don't really, but they have some left over from the golden age. Tau aren't as advanced as humans used to be so they don't have them yet and that stage of teleporting is just a brief personal warp jump, and the Tau aren't big on the whole warp thing anyway. For actual physical teleportation, they would need Necron technology :)[QUOTE]
This is wrong. Tau have "warp skimming" technology for spacecraft, and any form of Warp travel is a teleport in the truest sense of the word: a gate to far away. Tau are nowhere near as advanced as Golden Age humans. Golden Age humans had superweapons capable of destroying whole solar systems, and exterminatus weapons are just the lower end of this technology. The golden age humans were quite literally invincible with technology surpassing every other race bar the Necrons. Even then, there are rumours within the more heretical Adeptus Mechanicus that the humans actually had plundered necron technology and reverse-engineered it close to the end of the Golden Age, and may have even surpassed the Necrons. The Tau lack of teleportation, as they are not a psychic race (or so it seems to the Imperium), and cannot therefore fully enter the warp. Even orks have tellyportaz, and this is how they reinforce. How will the tau reinforce their squads? There appears to be no way in fluff they can without warp skimming, and for a living creature to do this would be awfully dangerous.
Triceron
29th Aug 04, 12:48 AM
Understand there's a line between fluff and gameplay, and there will be elements of gameplay that will defy all fluff. It's like the Orc Blood thing, Some say Green blood, some say Red, but the most practical answer is red because it shows up best against the green skin. In Firewarrior (The novel) Tau are explained to have Cyan blood, but I'm most likely going to stick with red because it's in the game. And since squad reinforcement is in the game, I will be using it. Does this need to be explained? I don't think so. As long as the game mechanics work, people will be fine with it. I mean even in DoW, even though people know teleportation technology is rare to come by people can still accept gradual reinforcement because it's an RTS. I just hope people don't get too caught up in fluff and overlook the important things.
Also, I'm going to be using that character as a builder. Yes he will have an attack, but just enough damage to defend himself. The Earth Caste Builder here won't be a front-line fighter, but he will have skills similar to that of the Big Mek.
And remember that my goal here is a campaign, so many of the elements of gameplay will be more like an RPG rather than a full-blown RTS. Lots of focus on characters, lots of missions to accomplish, and hopefully lots of scripted events.
-Edit- The Earth Caste builder in the concept is indeed a Special Character, a Hero character of sorts. In my campaign there is no need for strict builders because there are few buildings to be made, and whatever buildings are needed will be provided by this character. The closest example I can give of what this campaign will sort of be like is Blizzard's Orc Campaign, where it's a pseudo RPG-Adventure rather than a base-building thing. And as a side note, I'll try and stay fluffy and not cross the lines too much like giving the builder an ion-cannon adapter for his arm or a warp-teleportation device :)
Shakrith
29th Aug 04, 1:57 AM
Earth Caste builder is just a builder... the Mek is a hero, that doesn't make sense... over at the other thread we regard him as just a builder. What will tau reinforcement be represented as?
Shorty
29th Aug 04, 2:22 AM
This is wrong. Tau have "warp skimming" technology for spacecraft, and any form of Warp travel is a teleport in the truest sense of the word: a gate to far away. Tau are nowhere near as advanced as Golden Age humans. Golden Age humans had superweapons capable of destroying whole solar systems, and exterminatus weapons are just the lower end of this technology. The golden age humans were quite literally invincible with technology surpassing every other race bar the Necrons. Even then, there are rumours within the more heretical Adeptus Mechanicus that the humans actually had plundered necron technology and reverse-engineered it close to the end of the Golden Age, and may have even surpassed the Necrons. The Tau lack of teleportation, as they are not a psychic race (or so it seems to the Imperium), and cannot therefore fully enter the warp. Even orks have tellyportaz, and this is how they reinforce. How will the tau reinforce their squads? There appears to be no way in fluff they can without warp skimming, and for a living creature to do this would be awfully dangerous.
I just want to make one thing clear: there is a huge differense between warp travel and teleportation. Tau got limited warp travel abilities, but no teleportation technoligy whatsoever.
Triceron, you are doing the right thing by not make reinforcing any different from the other races. That is great, but what someone here suggested that your Earth caste should be able to teleport stuff doesnt sound right.
I love your work btw! :D
Shakrith
29th Aug 04, 3:13 AM
Teleportation is the moevement of an object from one place to another using less than the minimum distance in space than the distance in a straight line between the two points. Warp travel fulfils just that. Ergo, warp travel is teleportation.
Shorty
29th Aug 04, 6:07 AM
Teleportation is the moevement of an object from one place to another using less than the minimum distance in space than the distance in a straight line between the two points. Warp travel fulfils just that. Ergo, warp travel is teleportation.
Warp travel = open a hole into warp space and travel through it and then open another to real space. Teleportation = brake up your body to atoms, move the atoms to the location you want to be and then put the atoms back together so that you become whole again. Tau can travel through the Warp short distances. They can not, however, teleport like Space Marine Terminators or those dudes in Star Trek.
Shakrith
30th Aug 04, 2:34 AM
Tau can't travel through the warp, they can send an unmanned (unTaued?) spacecraft to "skim" the border between warp space and real space to gain unbelievable speed. Though not as good as the Warp itself (distances in the warp are less than the parallel distances in realspace).
By the way, the Imperials cannot teleport according to your odd definition. Space Marine terminators deep strike via personal Warp portals. It is confirmed in basically all fluff you can find.
And, were you to disassemble your atoms, you would die. Simple as that. You would be completely and utterly dead and wouldn't even leave a corpse, and nobody would know: a perfect, complete replica of you, with all thoughts, memories and physical capabilities attached. Exactly like you, to another person it would appear to be you, and to that replica they would feel perfect continuity with you, but you would be dead, and they would be the same person (but you'd still personally be dead!).
Teleportation is any mode of travel involving less travel than the minimum using a straight-line distance. An example of teleportation that (if gravitational anomalies could be stabilised) would be perfectly safe is a wormhole, a rent in space-time connecting two points in space-time to each other. You would still actually travel, complete and corporeal, but you would move a distance thousands of orders of magnitude less than you would normally.
Kained
30th Aug 04, 4:46 AM
Shorty's right in definition and explaination. Shakrith you need to research the subject better before making statements like that.
Tren2100
30th Aug 04, 4:51 PM
Yea erm you people have lost the point triceron just said in simplar terms "screw the fluff im making something that works" so shut up about all the fluff that now accounts for jack s**t :Slap:
Anthonace
31st Aug 04, 12:55 AM
Tau can't travel through the warp, they can send an unmanned (unTaued?) spacecraft to "skim" the border between warp space and real space to gain unbelievable speed. Though not as good as the Warp itself (distances in the warp are less than the parallel distances in realspace)....
Actually the Tau's spacecraft can "warp skim" while they have tau in them, otherwise they would not be able to colonise the worlds they have in their short technologicaly advanced time period (they have had less than 6000 years to develop warp skimming and colonise their local area, and they have)
sorry if I was incomprihensable...
Shakrith
31st Aug 04, 1:54 AM
Shorty's right in definition and explaination. Shakrith you need to research the subject better before making statements like that.
Excuse me?
Source: Webster's New Millennium™ Dictionary of English, © 2003 Lexico Publishing Group, LLC defines "teleport" as the instantaneous transmission from one point to another without traversing the space in between. Is that not what I said (in more specific terms though it may be)?
Were one to disassemble, one would die. It bloody well doesn't matter that you're reassembled, you die a swift, painless death. The thing that is created is exactly like you, is you, but you are dead, and it is not. The actual process of disassembly cannot cause anything other than death: the reassembly is merely recreation of you, not actually sustaining your own life.
Not only that, but Imperial teleportation is facilitated via the medium of the Warp: all documented accounts in fluff of teleportation (excluding that of the Necrons; the word "phasing" has been used so as not to cause confusion. That is inexplicable transmission instantaneously from one point to another without traversing any other form of medium) are involving Warp jumps. Warp Spiders do it, Terminators do it, Obliterators do it, even bees do it;)... where was I? Anyway, the teleportation in all Imperial technology, as with all Young Races, is via the Warp. No other teleportation is possible except to the Necrons. Their mastery of realspace physics and technology is unfathomable.
I think you should've done more research!
Sorry to interrupt discussion.
Triceron
31st Aug 04, 4:07 AM
Shakrith, your definitions were, and I quote
the moevement[sic] of an object from one place to another using less than the minimum distance in space than the distance in a straight line between the two points
Which is slightly different from
instantaneous transmission from one point to another without traversing the space in between
The difference is in the words "Less than" and "Without". Teleportation is different from warp travel because Teleportation is always instant. Whether the startup time takes long or the process of transfer is gradual, the effect is immediate. Your definition is of Warp Travel, which simply is a means of transportation that exceeds normal speeds by 'travelling a shorter distance than A to B'.
Of course this is all still sci fi, nothing really factual. But to take an example from Star Trek, you can see it's obvious that warp and wormhole travel is different from their "Beam me up, Scotty" teleportation, and Warhammer 40k applies similar sci-fi physics.
Also, on the topic of Teleportation, I'm curious as to why you think teleporation would leave a replica of you, and why that would really matter. If it walks like you, talks like you, acts like you and thinks IS you, then what does it matter if the real you has died? You're technically still alive through that replica. It's sort of a moot point to make, as well as an infactual statement without much proof. I have never heard of that theory before, where teleportation kills one off and leaves an exact replica, and I'm pretty sure this is not mentioned in any 40k fluff. I'd also be curious as to how this could be even proven if it wasn't pure science fiction.
And just to clarify, reinforcing firewarriors in this campaign won't involve atom disection. Tau teleportation will exist because a Wizard did it.
-Edit- Yay! Post 100! *Pops off champaigne cork*
Richtofen
31st Aug 04, 4:22 AM
Teleporting in 40k is different.
Imperials version of teleportation is almost instantaneous warp travel, like a couple of terminators going into the warp for .5 seconds to travel from a ship to a planet for example (they can still be ravaged by daemons). Human and Eldar technology and their empires ARE (or were in the case of Eldar) solely based around the warp.
Necrons, however are pure realspace scientists. They use teleportation in the true sense of the word.
Triceron
31st Aug 04, 4:29 AM
Ah, thanks for the clearup.
Then I guess for Deep Striking, Teleporation is simply a commonly used misnomer. But the difference in Warp Travel and Teleportation can simply be a matter of time. Teleportation is always instant. If a short-distance warp can be near instant, then I guess it would be fine to call it 'teleportation' for simplicity sakes.
Kained
31st Aug 04, 4:32 AM
Theres some good Twilight Zone and Outer Limit programs that deal with the issue of the death of the original. The book Timeline also raises the problem since in the book they specifically say they're not sure how the copy is rebuilt but that it works. The point is the original dies.
This is just the classical form of teleportation, the facsimile transmission of the object. Travel through a Wormhole or other such medium is called displacement, the original is not destroyed but physically moved. Wikpedia definition (http://en.wikipedia.org/wiki/Teleportation). Learn to read, it wouldn't have mattered as much if you hadn't had raised the misconception that the Tau cannot travel the Warp.
Going back to renforcement it could be a wizard or just the guys sneaking back to their units after a night on the tiles. As Triceron says its an important part of gameplay and theres no other useful way to do it.
Shakrith
1st Sep 04, 2:14 AM
Also, on the topic of Teleportation, I'm curious as to why you think teleporation would leave a replica of you, and why that would really matter. If it walks like you, talks like you, acts like you and thinks IS you, then what does it matter if the real you has died? You're technically still alive through that replica. It's sort of a moot point to make, as well as an infactual statement without much proof. I have never heard of that theory before, where teleportation kills one off and leaves an exact replica, and I'm pretty sure this is not mentioned in any 40k fluff. I'd also be curious as to how this could be even proven if it wasn't pure science fiction.
That is not 40k fluff, it is applied logic. All 40k teleportation works via the warp (except for phasing, that's purely inexplicable). Think about the consequences of being disassembled atom by atom: complete, utter, catastrophic failure. There is no way you could survive it. There is no special connection between your composite atoms and yourself, and to you, now rather dead, and should there be an afterlife living ;) it up there, and a perfect replica of you exists. To everyone else it is you: nobody feels your death. It's like dying without the sting. For everybody else's intents and purposes, you are alive. Other people's intents and purposes don't necessarily mean you still are. It looks like you, talks like you, feels to itself like you, and is you, but you are dead and it is not. Your atoms are arranged exactly as they were with you, but they have been disassembled and this results in inevitable, fatal, problems.
Richtofen
1st Sep 04, 2:18 AM
Always thought that about the 'disassemble then reassemble' teleporting theory. YOU die but you don't. To everyone else you are the same person but you yourself are quite dead.
Shakrith
1st Sep 04, 2:22 AM
This is just the classical form of teleportation, the facsimile transmission of the object. Travel through a Wormhole or other such medium is called displacement, the original is not destroyed but physically moved. Wikpedia definition (http://en.wikipedia.org/wiki/Teleportation). Learn to read, it wouldn't have mattered as much if you hadn't had raised the misconception that the Tau cannot travel the Warp.
I am not sure if this is a positive or negative comment. Displacement is almost indubitably teleportation: the (one may question instantaneous) transferral of an object from one place to the other without travelling the intervening space. One may question whether it actually does travel this space, in an odd sense, though.
Kained
1st Sep 04, 3:22 AM
Well in your previous post and this, its a question that probably won't be answered till someone actually does it. Who really knows for sure.
thewizard
1st Sep 04, 11:43 AM
hey what about the tau tanks there several from forgeworld that you could base them on like the baracuda
and theres evan a extended gun mod for the hammer head to have it twinlinked
and battle suits great mod idea there mate
Triceron
1st Sep 04, 9:52 PM
But you still don't answer my question when I say- Why does it matter?
Think of it this way. If I choose a tomato from a grocery store, buy it, teleport the tomato to my house KNOWING that it is but a trasmitted copy which has the exact same firmness, taste, color and quality as the one I chose, why would it matter if it was 'just a copy' at all? Similarly if what you said about human teleportation being exact in every way except the fact that it is a copy, then why does that still matter? Even if you die a million times, you still live on. It's not like your copy will act differently as if it was someone else, it is still you. The only dillema I see is a moral one, where people would view teleportation as "killing machines", but that's a whole different story and irrelevant to the point.
Again, assuming that your statement is true, why does it matter? In context, these are warriors we are teleporting into battle, warriors who are sent out to fight and DIE. Unless the teleporation technology in question is subject to creating inferiour copies (Which would be an engineering malfunction), it shouldn't matter how these people are being transported. What key component is there from one person's conciousness and their copy's conciousness that makes the original worth 'saving'?
Richtofen
1st Sep 04, 10:27 PM
Similarly if what you said about human teleportation being exact in every way except the fact that it is a copy, then why does that still matter? Even if you die a million times, you still live on. It's not like your copy will act differently as if it was someone else, it is still you.
It doesn't matter what comes out the other end you WILL die, just that someone exactly the same as you comes out the other end. You as you know yourself will die. But there is no possible way of testing it though. Anyway, this is WAY off topic. The common way of troops getting the field in DoW is a beam of blue/white light. Orks use orange light but the others are the same. I'm assuming Tau will use the same method. It isn't fluffy or anything but troops get there because they do.
Kained
2nd Sep 04, 12:43 AM
I think you need to expand on the arguement, 'You will die'. There are some salient points you are missing.
If you're created instantaneously at another place, then that other person is you. Take for instance the Arnold Schwarzenegger film, 6th Day. The clone thought with every part of his being he was the original. He had his memories his hopes and dreams. The film lead the viewer to believe he was the original, until the original was found. Which leads to a few questions.
a) If humans are mere biological entities, then the copy will be you, as it contains all physical data about you. Down to the last memory. There would be nothing to differentiate the copy and original. Even if the original dies you live on as the copy.
b) The concept of soul and individuality. When the copy is made and the original dies the physical body is made exactly. Yet is there more than the physical body that makes us who we are? Most religions believe we have a higher form. Is it intrinsically linked to the body or is it a free form entity? If the original dies then does the soul of the original move on, or will it find the copy? Will the copy create its own soul? Is it true death or merely the death of the physical host.
What are you working on at the moment Triceron, while you ponder the philosophy of the world?
Richtofen
2nd Sep 04, 1:29 AM
If you think about it, the copy is exactly the same as you in every respect but isn't you. To everyone else, it is you but if you teleport, you still die it is just as you said, someone exactly the same as you steps out the other end, but it still isn't you. In 6th day, both Arnolds were exactly the same person but they were different. The moment you walk into that teleporter, you're dead. When you are reassembled, it is like a clone of you, but it still won't be 'you'. It's dying without anyone knowing but leaving your body for someone EXACTLY the same as you to inhabit.
The concept of soul and individuality. When the copy is made and the original dies the physical body is made exactly. Yet is there more than the physical body that makes us who we are? Most religions believe we have a higher form. Is it intrinsically linked to the body or is it a free form entity? If the original dies then does the soul of the original move on, or will it find the copy? Will the copy create its own soul? Is it true death or merely the death of the physical host.
Exactly, but though, even without souls, the whole conciousness thing applies. Lol, I think in the Imperium such discussions would be heresy :P
Shakrith
2nd Sep 04, 2:23 AM
But you still don't answer my question when I say- Why does it matter?
Think of it this way. If I choose a tomato from a grocery store, buy it, teleport the tomato to my house KNOWING that it is but a trasmitted copy which has the exact same firmness, taste, color and quality as the one I chose, why would it matter if it was 'just a copy' at all? Similarly if what you said about human teleportation being exact in every way except the fact that it is a copy, then why does that still matter? Even if you die a million times, you still live on. It's not like your copy will act differently as if it was someone else, it is still you. The only dillema I see is a moral one, where people would view teleportation as "killing machines", but that's a whole different story and irrelevant to the point.
Again, assuming that your statement is true, why does it matter? In context, these are warriors we are teleporting into battle, warriors who are sent out to fight and DIE. Unless the teleporation technology in question is subject to creating inferiour [sic] copies (Which would be an engineering malfunction), it shouldn't matter how these people are being transported. What key component is there from one person's conciousness and their copy's conciousness that makes the original worth 'saving'?
An average tomato is generic in humans' eyes. It doesn't matter which is which. They are not conscious.
A human is conscious, and deaths are a tragedy. The fact that there's another one matters not: a person has died.
Double Post
And the problem of "soul" exists too. If there is some higher order and we have metaphysical souls, then would that transfer with the atoms and in essence keep us alive? If there is no soul, death from disassembly is entirely inevitable. If there is a soul (which poses all sorts of problems in and of itself) then the original dilemma still stands, with a twist: would another soul be created? I am in favour of the view of death. There is no way under current science (this is not a religious argument here: I am ignoring religion at the moment in this largely scientific discussion) that you could live through being destroyed in such a way.
Richtofen
4th Sep 04, 3:30 AM
Triceron, I was thinking about what to call our mod when I had an idea. You're doing a campaign, and we're doing a multiplayer mod for the same race. I know you want to keep doing your campaign and not the multiplayer, but I was thinking, since the majority of players of DoW think that we buy warhammers at the warhammer store, what about putting your campaign as part of our mod. That way, players who speak with improper use of the word warhammer ("can I buy a box of 7 warhammers?") will know a bit about the Tau. I know you don't want to get into the multiplayer aspects of the game, but you could finish your campaign and help out with the models/skins for us and vice versa, I think that would be cool. So basically, we would have a mod with a 5 mission campaign AND full multiplayer capabilities. You don't have to though, but I thought it would be a nice/cool idea. :)
Shakrith
4th Sep 04, 3:34 AM
The Tau multiplayer mod and campaign most certainly must be combined. Triceron can help with the multiplauer, and the multiplayer team can help the single player campaign out.
Tango 1
4th Sep 04, 3:35 AM
what can be the objective or storyline for the single player though?
Richtofen
4th Sep 04, 3:42 AM
no doubt something to do with the Greater Good.
Tango 1
4th Sep 04, 6:05 AM
please don't tell me something like fire warrior.......
Shakrith
4th Sep 04, 5:48 PM
Fire Warrior storyline= dodgy.
Here's an idea: the Tau assault upon the world of Nimbosa. The Tau codex has a bit of story to that, and the 4th ed rulebook (yay!) has a picture of the Aun'vre leading the army in. We could flesh that out, with a hostage situation (marines capture the ethereal, you start with an army and have to reach the ethereal within the time limit), and maybe Chaos turning up (temporary treaty between Marines and Tau to fight the Chaos).
Richtofen
4th Sep 04, 6:58 PM
Which is almost the same as fire warrior...
I don't think it would revolve around a captured ethereal. It is NOT easy to capture one and the Imperials have never been able to capture one (according to tau dex). If it's a capture thing, then it could be a Fio'O it a Kor'O or something that would be important, but if failed, would not affect the fluff (a captured ethereal would mean that Adeptus Mech could find out how they control the tau).
My idea for a storyline is:
Tau and the Imperium have secured a truce. Then, Chaos conducts a raid on the Tau artefact world of Arthas Moloch (it gives them a reason to attack, if they are looking for treasure). The Tau see this is betrayel by the Imperium (they think that chaos are either Imperial or renegade humans) which sparks the war up again. A Tau commander senses a 3rd party (the chaos) and goes searching for answers. He meets up with an inquisitor/marine captain (captain Taelos if the Imperial Fists) and they find out that a chaos incursion is coming. Both warn their armies and then both ally against chaos.
Thats my little storyline :)
As long as it doesn't have corrupt governors probing ethereals, tau battleships dueling with an imperial ship at BROADSIDES or a fire warrior who knocks up a hefty lot of kills including: dreadnoughts, a company of marines, 2 daemon princes, a warlord titan, a chaos spawn, a valkyrie and a lord of change then it will probably be a decent storyline :).
Shakrith
5th Sep 04, 12:30 AM
On the subject of Imperial Fists, have you seen the new Captain Lysander? Yep, he got a big promotion (from sergeant to Brother-Captain of the First Company) and he's wearing the new pattern assault terminator armour. I'd love to see that sort of armour in Dawn of War!
But the Arthas Moloch idea is intriguing. The Alpha Legion have had presence there before the exterminatus bombardment of the planet, and the Imperials are very worried about the influence of the Dark Gods upon the fledgling tau. I think the Chaos forces rising again on Moloch (maybe a massive daemonic incursion, with heaps of horrors, possessed, thirsters etc and the Tau have to fight them in one mission?), and the Imperials, Eldar and Orks could all turn up. One hell of a ride... plus you could have a run-in with Farsight Tau hell-bent on stopping you from taking their world.
Richtofen
5th Sep 04, 12:48 AM
Yup :)
All that bolter drilling must have paid off for good ol' lysander!
I'm all Imperial Fists Captain crazy atm because I've been reading Inquisition War with Imperial Fists Captain Lexandro d'Arquebus (the marine from Space Marine). Then the marine captain I assosiate with Tau the most is Taelos (because of that story in Codex Tau) and now GW decides to plonk an awesome new mini on their website! Space marines are looking awesome! I'm thinking that all the creative talent/minatures that GW makes has been 99% taken from warhammer and put into 40k cause Ogre Kingdoms.....suck.
I dunno about Moloch being a Farsight world, it's no closer to the enclaves than Vior'la. And farsight tau haven't proven to be evil and it's very hard for a Tau to be possessed by daemons because their souls don't burn as strongly as human ones, and so attract daemons MUCH less. Tau minds barely register in the warp at all. I think we should start a poll up,
In your opinion, who made the Dawn Blade:
-A Chaos weapon
-A Necrontyr/Ctan weapon
-A Sword of Vaul
-Other
Another Poll:
What do you think of Commander Farsight:
-Evil
-Under super secret orders from the Aun'O.
-Corrupt by the Dawn Blade
-Is bloodthirsty (mont'au).
-Not evil but wishes a different life.
Shakrith
5th Sep 04, 1:14 AM
It cannot be a sword of Vaul (wrong size, also it does not resonate with Eldar power), and it is likely to be Chaos (alpha legion presence on Arthas Moloch) or a C'Tan phase weapon (descriptions, possible xenos source, rumours of a sepulchre on Moloch).
Farsight is likely to have been corrupted by the Dawn blade (either influence is evil).
Richtofen
5th Sep 04, 1:23 AM
was there a description of Vaul's swords?
And all the codex says is that it flickers with unknown energies. I suppose the Old Ones come under the Vaul category.
Shakrith
5th Sep 04, 1:35 AM
The Swords of Vaul are massively powerful Witchblades. There was an article on the C'Tan in a White Dwarf years ago, and the swords of Vaul were small enough to be carried by the Eldar heroes and were essentially Witchblades through which warp energy could be channeled not only into the enemy but also to sustain and strengthen the bearer. The Dawn Blade is far too large to be one of these, and also has not the shape of an Eldar weapon.
Richtofen
5th Sep 04, 1:40 AM
fair enough.
Missed that article
Shakrith
5th Sep 04, 2:07 AM
I think the idea of Arthas Moloch is quite a good one. Alternately, we could focus on Nimbosa, that world featuring heavily in fluff as the first imperial world attacked.
Richtofen
5th Sep 04, 2:15 AM
True. but it is Triceron's campaign
Radman
7th Sep 04, 9:27 PM
:idea:
Im not sure this is right, but Triceron this may sound stupid, you are trying to make an officlal Tau expansion pack?
If so, it would be cool to have playable Tau units. I just hope we will get to see the other races to fight: tyranids, necrons,..etc
Last_Crusade
7th Sep 04, 9:58 PM
About the Tau and warp travel... Tau don't have a navigator strain. Meaning no warp eye. They have no conductivity to the warp so they can't travel in the warp thus leaving them relatively unaffected to the lure of chaos or travel at a speed supposedly faster than skimming. Although it is faster than I could run and that is usually all that matters.
About the polls, I think the dawn blade should have been forged by a piece of a ctan phase weapon. Ie: A piece is shattered yadda yadda and is found as a meteor. Is forged into the dawn blade. Wait, that can be a concievable reason for all the sword/Godly weapon types.
Commander Farsight should be mont'au since he is leader of a sept that specializes or considers close combat as important as ranged combat. What if Commander Farsight is considered the first Tau psyker? Farsight can be just be a cloak around the idea of farseer, and he might be able to see a couple seconds into the future similar to Jedi. Thus letting him be proficient in CC unlike normal Tau.
Shakrith
8th Sep 04, 1:49 AM
I don't think he's a psyker: Tau don't have psykers. If Farsight were a psyker, it would be a pretty big revelation and the Imperium would be extremely worried.
Warp skimming is not as controlled as warp travel and it takes three times as long to complete any given journey.
C'Tan "living metal" cannot be forged: it is nanotechnological and does not respond to forging the way a metal does.
Farsight isn't Mont'au because of his close combat tactics: it is merely a tactical adaptation because of the wars with the Orks.
Richtofen
8th Sep 04, 3:52 AM
It is common belief that it is the sword whispering to farsight. Yes, his close combat nature is called 'ork fighters' because remarkably, they fight orks.
Tau call Chaos: Mont'au. The Terror is what happend when tau fought tau. The Issue with the XV8 on the front, which also had the steam tank, had a story battle from a commander of tau vs chaos. He basically described chaos as 'mont'au' and the battle is called "The battle of Mont'au". He basically is disgusted at 'slaanesh' for killing and causing violence for the sake of it, which is the complete opposite of what the tau believe in. Basically, at long range, and to a tau inexperienced, there is no difference between chaos humans and imperial humans. Those who know, and can tell the difference, basically see chaos as humans who have fallen to the Mont'au.
As for their ranged preference, Tau's eyes are unable to percieve depth. Range finders and targetters help (a lot!) to their ranged weaponry but in close quaters, it will take them double the training of a human to be at a human standard. Since Farsight is 300 years old, he has obviously honed his close combat abilities.
And the best analogy I find for Tau warp travel, is long sea voyages. Navagators are compasses. Humans have compasses and so can travel in the deep ocean to wherever they want. They can be blown off course etc and lost in the sea, but most of the time, they will find their way.
Tau on the other hand, don't have compasses, so they have to stay within sight of land to find their way, which, since they can't go into the deep ocean, can't go as far or the quickest route through it.
Thats the best way I can think of describing tau warp travel :)
Shakrith
8th Sep 04, 11:44 PM
Tau, not only lacking "compasses", actually lack sails, to continue the analogy. Sure, they can row all they want, but they aren't going to cross the vastness of the warp any time soon. They can actually only travel at the very borders of warp/realspace, and this "skimming" is not particularly well controlled.
They also lack a gellar field, or a "hull" (to beat the analogy to death). This means that were they to breach the warp barrier fully (which at the moment they actually can't) they would simply be obliterated in instants by daemonic forces. The Gellar field is highly advanced psychic technology (some say derived from Martian and Cadian Necron ruins) and the Tau have no understanding of psychic powers at all.
Richtofen
9th Sep 04, 1:12 AM
But the thing is, Tau souls have almost no presense in the warp, so they wouldn't attract daemons, at least, not nearly as much as an Imperial ship (which has 10,000+ crew).
Since looking into the warp causes your brain to explode, the tau must have had a blast of a time (haha) figuring that out.
Shakrith
9th Sep 04, 2:10 AM
Lol, but while tau souls lack presence, they would actually be physically in the warp, and thus they would still be vulnerable to daemons.
Richtofen
9th Sep 04, 2:15 AM
true, but (souls have been thought of as lights) tau souls dont glow as much, coupled with the fact that there aren't that many tau on board one of their ships and that they don't stay in the warp for long and you have (from daemons view) a couple of LEDs viewed from a kilometre away, or, in the case of an imperial ship, you have stadium lights. Just like moths to light, the daemons will almost always head for the imperial ship, and just like moths to lights, bump into the window (gellar field). But yeah, sooner or later, a Tau ship will succomb.
Shakrith
9th Sep 04, 2:17 AM
I don't mean Tau ships skimming when they enter the warp; I mean that were the tau to enter the Warp wholly, they would tend to be rather dead. Extraordinarily so.
Richtofen
9th Sep 04, 2:31 AM
:o
Yes. Much much dead tau!
Shakrith
9th Sep 04, 2:42 AM
Mm... very...
I was thinking, Arthas Moloch would be a very good place to fight. Necron relics, Chaos, Imperium, eldar intervention, and orks are all present nearby.
Shorty
9th Sep 04, 6:41 AM
Mm... very...
I was thinking, Arthas Moloch would be a very good place to fight. Necron relics, Chaos, Imperium, eldar intervention, and orks are all present nearby.
But isn't it forbidden to go to Arthas Moloch?
Shakrith
9th Sep 04, 11:10 PM
To Imperial citizens, yes. To Imperial soldiers under command of the Inquisition or to Space Marines, no, it is not forbidden. Chaos and Orks don't care aout rules, and Eldar are aliens and do what their farseers instruct they must. The Tau don't (didn't?) comprehend the foul evils beneath the surface.
Last_Crusade
13th Sep 04, 2:08 PM
But going to arthas moloch usually require a reason from an ethereal or something for the greater good. Wonder how the involvement of chaos or eldar would work.
Shakrith
14th Sep 04, 1:02 AM
But Ethereals don't need to be involved, remember O'Shovah?
Triceron
14th Sep 04, 12:21 PM
Woohoo! The demo mods are comin out real nice and looks pretty simple to add new races into the mix. The model files are all new tho, so we'll all have to wait till Relic leases out their mod tools before we can import custom units into the game.
I'm getting the firewarrior prepped up for import as we speak.
And just a teaser pic for some of you, here's the crisis suit that I've been working on, in secret ;)
http://img.photobucket.com/albums/v293/Triceron/TauCrisis3.jpg
That's cute! It's like a big roly-poly Tau.
Tau Commander
14th Sep 04, 8:58 PM
triceron are you gonna donate that to the tau mod :flamer:
Shakrith
15th Sep 04, 1:52 AM
Please do, triceron. Though its proportions are very anime...
Richtofen
15th Sep 04, 3:06 AM
Yes triceron, a few pages back we proposed something a bit like working together, but different :)
Take a look if you're interested.
Nice battlesuit! Big head though :(
It is quite anime
Babagarnu
15th Sep 04, 11:16 PM
Great models Triceron, I believe these are the best models for a mod I have seen so far in DOW.
I hope you do consider giving the Tau Race Mod team permission to use your models as 1) like I said they are awesome, and 2) it means the mod can come out sooner with more peeps working on it.
Other than that, any progress on your campaign? Any spoliers for the story line? Keep up the good work, I just love your stuff and can't wait to play it (I'll most likely finish Relics campaign first though :D
Skewerd
16th Sep 04, 12:00 AM
hehe all this talk about joining forces can get poor tired old skewie from modeling those damn Firewarriors in his off hours of work :D
Richtofen isn't allowed to read that >.> <.<
Richtofen
16th Sep 04, 1:40 AM
Richtofen isn't allowed to read that >.> <.<
Damn, guess I should be in trouble then hey?
Na, Skewie, ur doin awesome!
Keep those infantry flowing! :D
Tango 1
16th Sep 04, 2:43 AM
awww...... such a cute little crisis suit :) reminds me of a SD Gundam :p
Shorty
17th Sep 04, 5:37 AM
That is a very nice Crisis suit. You can really do no wrong. :up:
Shakrith
17th Sep 04, 4:15 PM
It is just a little... well... cute.
Maybe Triceron would like to join the (other) Tau mod team? Ask Richtofen about it.
Richtofen
20th Sep 04, 3:45 AM
So tri, do you want to 'join'? Or are you content to live the life of O'shovah? :D
Annatar
20th Sep 04, 4:21 AM
Its not Tricerons fault, because he has accurately modelled what he sees, but the Crisis suit looks like a toy you might find in a Macdonalds happymeal.
In terms of accuracy to the original, your model is flawlesss, but I just cant see this looking right in DOW.
Im sure people would not mind if you took some slight 'artistic liberties' to give it an edgier...more dangerous look.
Other units such as SM termies have been slightly modified in DOW, and to be honest I think this unit requires the same treatment.
Perhaps slightly narrow and lengthen the torso, and make the arms a bit narrower, the antenna on the helmet could maybe a slimmer. In effect make the whole thing a bit less squat and cute (as other have put it).
Basicly, you would get better results if you modelled it off some artwork, rather then the actual GW minature.
I feel bad for saying this, seeing as I have nil 3dsmax abilities myself....but.
Richtofen
20th Sep 04, 4:30 AM
Personally, the main thing that struck me was the huge head, but that might just be the way it is being looked at.
But if you want it critiqued: Head too big, shoulder joint too close, thigh plates a little thin.
Shakrith
21st Sep 04, 12:48 AM
Should stretch it out a little, shrink head. Really, conform to the artwork rather than the model (the model is a bit odd). I quite like it though.
As Richtofen said, want to join? I am sure it would be easier to amalgamate the Campaign with our mod (name soon!) and thus less work for all involved and the work put out is better. See?
demace
21st Sep 04, 2:10 AM
imo it would be best if the mod and campaign did join - that way we (the gamers) get the best models of all the ones created so far, and both the campaign and mod come in a complete package.. and also in a balance sense, we can play the campaign for practice and getting used to the weapons, units, vehicles, abilities etc, and then use them in the multiplayer (because they have the same balance etc)...
and also it would probably get us the mod faster :D
Shakrith
21st Sep 04, 3:05 AM
Precisely.
Whaddya say, Triceron?
Falcon
21st Sep 04, 4:50 AM
Sorry to ask but i am confused on what u are proposing are u going to create majority of the tua race and HQ leaders.
emperorex
21st Sep 04, 6:58 AM
i know that u would do a crisis suit!^^
nice job!!
Triceron
21st Sep 04, 5:38 PM
Okay, I'll work on changing the proportions and making it look more like the concept art rather than the models. I'll try posing it out too.
As for joining the Tau Mod, I wouldn't mind if you guys use my models in exchange for me using some of the Tau mod stuff (Like voices or effects or whatnot). PM me and we can talk more about it.
Ennui
21st Sep 04, 5:46 PM
awww, we should really all merge :(
save a lot of effort and people would only have to install one thing.
Guilliman
21st Sep 04, 11:08 PM
awww, we should really all merge :(
save a lot of effort and people would only have to install one thing.
yes, but I have a verry good feeling the campaign will be done even before our first public releas
When we have the first public releas, we could add the campeign (if Triceron wants offcours)
A merge would be cool tho
Hey Triceron, dont forget to hang out on our Tau Boards :s
http://clanforums.relicnews.com/viewforum.php?f=72
Cheers :beer:
Richtofen
22nd Sep 04, 1:23 AM
As for joining the Tau Mod, I wouldn't mind if you guys use my models in exchange for me using some of the Tau mod stuff (Like voices or effects or whatnot). PM me and we can talk more about it.
Like some sort of trade?
I'm sure we can work something out!
Shakrith
22nd Sep 04, 2:09 AM
Hmm... I'm sure it would work better if we had a complete merger.
Mal'Caor
22nd Sep 04, 7:08 PM
has there been any further work done on this mod?
Bongo
23rd Sep 04, 5:32 PM
You guys still need a mapper? Id love to give it a shot. PM me.
Shakrith
23rd Sep 04, 7:22 PM
Well, on the campaign side, no work. But Richtofen's Tau mod has had a lot of work!
Richtofen
23rd Sep 04, 11:24 PM
It's not my mod.
It's everyone's who contributes mod!
Shakrith
23rd Sep 04, 11:44 PM
Of course. That's true. I agree so long as you don't whip me *cringes*
Richtofen
23rd Sep 04, 11:49 PM
Got dow yet?
Shakrith
24th Sep 04, 2:03 AM
Yup! :D
ANARCHY666
24th Sep 04, 11:18 AM
with extreme luck i get it saturday
else it'll be monday :( (pre-ordered and live in the netherlands where i can't pre-order, which mean my game gets a few extra days worth of travel before it reaches me)
can't wait to blow away some eldar :P
Triceron
24th Sep 04, 12:59 PM
With the recent knowledge of what IG units are and aren't in the game, I'm currently working on adding a few at the moment :)
Still waiting for the tools to be released tho.
Shakrith
24th Sep 04, 4:03 PM
Lo and behold, Triceron speaks! What say ye to our offer?
Ennui
24th Sep 04, 4:43 PM
I think we should combine - make things a lot easier for both teams and for the people that want to play Tau; so they don't have to install 2 mods and learn how to play both of them.
Shakrith
24th Sep 04, 7:01 PM
Also, the art is better: we have the lovely work from our team, plus Triceron's stuff. Then there's continuity through the Tau race, and campaign is worked upon by more people.
SchizoBadger
25th Sep 04, 12:38 AM
So when are you planning to have this mod out? I am very interesed.
Piccolo
25th Sep 04, 12:57 AM
as an avid tau play in 40k I have actually sat down after playing dawn of war for about a week now and worked out an entire tau tech tree and army list with weapons. If anyone wants to take a look at it I will be more than happy to pass it along just so i can play tau in dawn of war.
just throw me a private message on here if you want to see what I have been thinking about or hit me up on aim.
I would love to help model and code but unfortunately have no such talents to lend so I will throw my tau experience into the hat.
Richtofen
25th Sep 04, 1:00 AM
We've already done that, but you might have some better ideas so you can pm one of us with it if you want :).
Piccolo
25th Sep 04, 1:24 AM
richtofen, sent you a pm
would prefer to chat with some people about it so that we can better discuss each others ideas, since tau are a very tactically technical army to play.
Shakrith
25th Sep 04, 2:25 AM
I hope you'll like our... innovative... tech tree people. Let's just sa "brainwashing & propaganda" and leave you with that :bandit:
Ennui
25th Sep 04, 7:35 AM
if you want to help out with the mod, go to the Tau forum - http://clanforums.relicnews.com/viewforum.php?f=72
Why shouldn't we merge? It will:
1. Save people the time and annoyance of installing two mods for the same race.
2. Save people the time and annoyance of learning how to play two different versions of the same race.
3. Save tons of work for both teams.
4. Create a much better output, overall - better art, better models, and a better end product - a seamless campaign/MP Tau addition.
Triceron
25th Sep 04, 1:00 PM
2 ways you can contact me -
PM me and we can talk through there
-or-
Log onto irc.hwcommunity.com #dawnofwar and we can chat live about it.
I don't know if you have seen this but I thought I would throw it out. On gamesworkshop site they have an article (http://us.games-workshop.com/games/40k/tau/terrain/tau_terrain.htm) on how to make Tau terrain. The city they feature looks fantastic.
thought it might help you out when you start on structures.
bladeboy258
25th Sep 04, 10:20 PM
i don wanna anoy ne 1 but if u wanna do it u could sell the mod 2 relic 4 future expansions
if u do dat u could get a mountains worth of money n u cood get heaps of praise from it 2
if u don can u pm me wen da mods finished caus im not on dat much
Piccolo
25th Sep 04, 10:40 PM
bladeboy, learn english, it will help you in life
Tact will help you, Piccolo.
Piccolo
25th Sep 04, 11:51 PM
your probably correct but this is a forum and its hard to interpret tact but easy to notice really poor gramatical ability.
Shakrith
26th Sep 04, 1:09 AM
Tact and coherence are both important. Although piccolo, you are not entirely without fault yourself: is that a confusion between "your" and "you're" I see?
Alvin Flummux
27th Sep 04, 10:52 AM
[SvK edit]I just said "Back on-topic" That means, "Talk about Tau Campaign, and not something else"
Mossa
28th Sep 04, 6:28 AM
Originally posted by Shakrith
Please do, triceron. Though its proportions are very anime...
Originally posted by Richtofen
Yes triceron, a few pages back we proposed something a bit like working together, but different
Take a look if you're interested.
Nice battlesuit! Big head though
It is quite anime
Looks anime??? The Tau battle suits looks like that. Hard to not make them anime.
Yah. Head to big.
Shakrith
29th Sep 04, 1:52 AM
Tau battlesuits are anime, but what I mean is the particularly awful way anime characters seem to be short, squat, with big heads. The real tau battlesuits, while their design borrows from anime, is very Western with obvious European ideals of proportion and balance.
{+}MaRioNuKe
29th Sep 04, 2:49 AM
Ok once the mapping tools come out i can make some maps for your campain i'm a pretty good RTS mapper if i do say so myself I made quite a few very popular maps on warcraft 3
Shakrith
29th Sep 04, 2:52 AM
Or would you like to come over to the dark si... I mean our other mod to which Triceron may or may not be affiliated depending upon the very cryptic, question avoiding responses he has so far made? We might try to do an independent campaign even if he doesn't/hasn't join/ed us.
{+}MaRioNuKe
29th Sep 04, 3:24 AM
well i guess so what are you guys up to is there a page that i can go to to see i bet you put a link and I'm just being noobish ;)
Shakrith
29th Sep 04, 5:27 PM
Well you can go over to the Relic Project Mod forums where we (that is, Richtofen's team) have a public forum for your perusal, but as far as I know Triceron dosn't have a site yet. We, however,will have a snazzy site up soon!
Tren2100
2nd Oct 04, 6:11 AM
advertising what appears to be a rival mod here, thats pretty low.
Anyway i look forward to this Tau campaign it looks good, I mean i have completed the official campaign (finished it on monday) and need another one to go through plus i always thought Tau were pretty cool. Anyway I will continue to wait for this campaign to become available with great anticipation and keep up the good work.
Nah, the two mods are sort of co-operating. Besides, the campaign is single-player, and the mod is multi-player, so they don't even compete much.
Shakrith
2nd Oct 04, 9:28 PM
Hey, I'm in the right here with my shameless advertising: Triceron has decided (i.e. been coerced) that he really would rather amalgamate. So it's all right now.
taran
22nd Oct 04, 5:13 AM
Hey...i was just wondering what triceron and the mod team are actually doing...i dont see much differance between the campaign and the multiplayer..
Razor1_DRS
22nd Oct 04, 7:24 AM
Strength comes from unity, For the Greater Good!
Unfortunately, the links to the pictures dont work :-( so I can't see how things are progressing. I've seen you interview on the German/English DoW forum Richtofen, it sounds very impressive, cert gutt, vilen danke [my Deutch is not so good, particularily its spelling].
Richtofen
22nd Oct 04, 3:06 PM
im not german, lol!
Shakrith
22nd Oct 04, 3:15 PM
Speaking of seeing little done on the campaign, I haven't even heard once from triceron. I'm sure he's doing something worthwhile though...
Razor1_DRS
22nd Oct 04, 7:42 PM
My mistake Richtofen, german game name, mod interview on german website etc, sorry.
The link to the UGO Tau mod site are still blocked, oh well, post those picture here if you can plese, were all gasping to see what is what, thank you.
The pre-release pic of the Battlesuit looks good, but in comparrison to the models them selves, the head is not that huge, eve taking angles and perspective into account.
Shakrith
22nd Oct 04, 9:21 PM
That was from Triceron, earlier. We have (I think...) a better one somewhere.
Erasmus_Tycho
22nd Oct 04, 10:21 PM
So! Does this mean you'll show us your new website? :p Since your boards were murdered? :D
taran
23rd Oct 04, 5:27 AM
Have you got a site yet?
NRD80Y
23rd Oct 04, 6:10 AM
I must congratulate you on some very awsome Tau models. When GW Tau models first came out (bout 2-3 years ago) I had planned to make 3D models of all figures but only got as far as the Crisis suit (see below link). When DoW was released I was going to start again but everyone else is modelling them so I didn't. I think your models look much better than mine would turn out anyway. Can't wait to see more of your work in future. "For the Greater Good"
modwanterhelpme
23rd Oct 04, 8:22 AM
mission1 : the impy g's are getting attacked by the ork scum and are in deep shit, then the tau come down, onto the planet as in the 1st space marine mission as u no as the impy g's get the blood ravens, the tau are building a secret base as the orks splitt up, the tau attack the ork encampment
mission2 : i aint got this far yet
modwanterhelpme
23rd Oct 04, 8:24 AM
email me to tell me wut u think at dawnofwarcadian@hotmail.com
Razor1_DRS
23rd Oct 04, 8:49 AM
Nice Tau models NRD80Y, The land raiders look very good as well, but too many poly's for DoW graphics engine. Overall theough, nice portfollio, work in progress etc.
I never knew the old Rhino's were slightly smaller to the newer MkIIIb's, well done on the Space Wolves army [assuming it's yours].
taran
23rd Oct 04, 9:32 AM
if your short of tau units or not sure what orca dropships and stuff look like here is a good place for them.....(for triceron or any other tau modder):
http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_TAU_15.html
taran
23rd Oct 04, 4:01 PM
what do you think:
http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_TAU_15.htmlk:
Shakrith
23rd Oct 04, 4:04 PM
We think it's perfectly fine. We are using plenty of forge world things. What I am most worried about now is the demise of our message board: or private forum has all our data!
Razor1_DRS
23rd Oct 04, 4:13 PM
i think they know what they are taran, they have discussed at some lenght earlier in this thread, to use as few Forgeworld type models, as it would over complicate things, and also overbalance the game play toward what allready will be the shooty-est army in DoW.
Shakrith
24th Oct 04, 1:06 AM
Well I don't know who discussed that but it wasn't us. We are using the Pirahna, Drone Turrets, Barracuda, Orca, Tigershark, drone variants, and hammerhead weapon variants. That's about all of the forgeworld stuff bar Kroot!
Razor1_DRS
24th Oct 04, 3:28 AM
Oopp's, sorry, I got that mixed up with another Tau mod from sme other DoW Mod Forums. My mistake, i'm was tired when I wrote that.
taran
24th Oct 04, 9:14 AM
will you at all use the air castle models...?? its a long shit but just out of interest...hehehehe
taran
24th Oct 04, 9:15 AM
shot!!!!i meant shot!!!!!dont bar me!!!
oops....hehehe....typo
taran
24th Oct 04, 9:16 AM
You do realise there is another mod being made with tau and kroot combined.....though there is little or no progress on it.....
Erasmus_Tycho
24th Oct 04, 9:28 AM
From my understanding of this mod, it has almost all the models made, single player campaign is moving along, many of the models have been textured and there seems to be constant and steady improvement going on.
Mit Gas
24th Oct 04, 10:31 AM
textures need a bit of work like more defined edges and a bit more detail. I don't want to flame anyone's work and because I like constructive criticism I'm willing to tweak some textures a lil bit to get the crispy sharp look the Tau sport in the TT game.
Shakrith
25th Oct 04, 1:31 AM
There as far as I know isn't any other Tau mod. If there is... we would enter "negotiations" (read as: "hostile takeover"). Kidding... our own mod is a combination of two, and we're willing to take on more people interested in the Tau.
taran
25th Oct 04, 1:44 AM
should i post a link to the site where i found this other mod?
Shakrith
25th Oct 04, 2:58 AM
Do so if you wish.
Richtofen
25th Oct 04, 5:14 AM
then it's not a 'tau mod'
it's a tau and kroot mod.
kattchee
25th Oct 04, 8:13 PM
how or where can i see all the progresss on this mod. It sounds really cool.
chrysalis
26th Oct 04, 2:30 AM
Hello There!
I think that everyone said it already in the forum but since I couldn't read
everything I will give you my opinion about any possible TAU mod or official
release to this superb game DoW.
Taking global aspects of the game and evaluating all the possible races from the
game I think the TAU would be more similar to the SM and CSM style of
play/develop/construct. The Ork system is an unique one and it's very Orkish
style and the Eldar one is also very similar to the Eldar reality, but neither
of these 2 systems are similar or relative to the TAU.
The first aspect to have in mind is if the TAU would be similar to any exisiting
archetype in the game or if they would have a new archetype for their own?
Well, IMO I would go for the similar SM archetype. It's easy to build and it's
related to the TAU environment.
I would consider using a tech-tree based in the SM system so the building
structure would be the same as the units built upon them.
The Structures:
They would take a native structure that serve as Main Building, producing the
constructors (Drones) and a basic unit of fighters (human traitors).
The normal Generators and Listening Posts would be the same as normal, and
Turrets could be more upgreadable due to the Forge World new Turrets. They
could also come without mines and more Turret options.
Then they have the normal Infantry, Vehicles and Upgrades Buildings. They could
have a Masterized Building that allow the good stuff in, like the SM Sacred
Artifact. They could have a Space Port to allow Deep Strike units such as
Stealth Suits, Drones or Crisis Suits to come in the game as DS.
The normal remaining Buildings as same as SM Buildings.
Troops:
This could be the best issue to debate.
The Builders:
I don't know if there are any TAUs related to the building servitude in the TAU
fluff but I would like more to see Drones doing this job. In fact I guess
Drones could be more like the Gretchin/Grots in the Orks, but with few tricks:
-They came as one Drone who can be added another one to a max total of two (the
mythical TAU sentence "A pair of Drones")
-They came as workers but developing the main building they could have Shield
Generators to act as "shields" like Grots
-They will not act as a Drone Squad, only as Shield Drones
The Leaders/Single Units:
The Marines are based in 2 Characters and an Apothecary. The same as Orks. Chaos
and Eldar have 2 Characters and Huge Fellas!
I think that the TAU wouldn't need the use of an Apothecary or similar (Ork
MadDoc) but if so it would be certainly the Ethereal.
The Ethereal has to be one of the two possible Characters from the TAU, the
other could be a XV8 Crisis Commander or maybe some type of O'Shovah, a more
cunning XV8 Suit. This Character could have the option of a small Bodyguard to
act like the Eldar Seer Council. An Unique Squad along with the Character.
The Ethereal would act as the Inspiring Character healing morale from the
Infantry and with some usefull tricks.
The Infantry:
As basic Infantry unit to come with the Main Building I would go for the Kroots.
The Kroots normaly go through woods and stuff, always hidden and waiting for a
strike, and I guess this could be the main force as they are weak in general
aspects. If the TAU want to go with the Human Traitors so they would be the
main unit as it's more logical to be the weakest unit in the TAU, and reserving
a space for Kroots as a superior CC assault unit. Well, Kroot should be at
least upgreadable (I don't know if this is a word) for CC specialists, and be
leaded by a Shaper. I guess it's fluff enough for the Kroot Office!
I think FWs should come as SMs, in the Infantry Building. They will have no
heavy weapons upgrade but should came with strong shooting power due to their
Pulse Rifles. Half of the unit could have the Pulse Carbine upgrade, a weapon
with less firing rate but with a small amount of power and damaging a lot of
Morale. They could have the Photon Grenade who can stun opponents for a second.
They can also have a Shas'ui who can get a Markerlight upgrade to perform as
the Guide Eldar Psychic Power to benefit the shooting. They have to be heavy
shooters but be very weak in CC.
If we consider Kroot as the Assault Unit from the TAU then they'll have their
place as well in the Infantry Building.
After the 1st upgrade in the Main Building, there should be more options in the
Infantry Units, such as Stealth Suits, Krootox and Kroot Hounds.
The Hounds should come as fast attack unit and similar to the Chaos Horror unit,
a fixed number with no chance of upgrades/increase number. They could be
normaly produced or appear in one existing unit of Kroots, like a sneak dog
attack, the unit is created in the Inf. Building but released by a Kroot unit,
like a summoned Chaos BloodThirster.
The Krootox should come into play as the same way but with a difference, be as
slow as hell! Just like a Grav Plataform from the Eldar that come as Heavy
Infantry, the Krootox should be the same.
The Stealths would be the Elite from the TAU (along with the Suits)! They would
have the Infiltration spec along with the chance to come through Orca air
support. Their weapon should be hell on hearth and they would be tough as a SM.
They could benefit from a Shas'ui with anything pretty to make a mess on the
foes.
The Vehicles:
As troop transport vehicle the DevilFish come to be the one! Troop transport and
basic upgrades as a good weapon and 2 Gun Drones can work great.
Along with the DevilFish after few upgrades, they could have the PathFinders as
an integral unit. They can go with normal weaponry and then upgrade to the Rail
Rifles. It could be the same as the 2 Dreadnoughts, but one as DevilFish and
other as PathFinder unit, with the DF as well.
The HammerHead could be the tank. It could come with normal weaponry issue such
as burst canons, and then upgrade the turret for Ion Cannon or Railgun. They
could benefit from an additional upgrade of SMS, it could work fine.
Well, I don't know if you consider them a vehicle or not, but similar to the
Dread's I vote them as vehicles, the Suits!
XV8 Crisis should come as Skimmers, or have the Jump Pack issue. I vote them to
have some kind of FoF in Eldar, to make them Skimmers, more fast and agile but
resulting in lack of effectiveness that can be turned off as they land on the
ground to take a piece of fight. They can have a basic set of CC weapons (like
Dread's) and then upgrade to a different one from the weapons avaiable to them.
They can also take upgrades as for Shield Drones who are always attached to
them and acting as decoys to shooting, and upgrades for the Shield Generator
and a MultiTracker, allowing Crisis to have one additional heavy weapon,
different from the Dread's that can take only one of two, they could have 2
different weapons from 4 available.
The XV88 BroadSide would be the heavy version of the XV8, they could come
already with the TL Railgun and the optional side weapon, the SMS or the Plama.
They could also benefit from the upgrades for the XV8 just like the Drones,
Shields and Trackers.
I would go for 1-3 as unit size, and the XV88 could be as slow as Chaos
Obliterators to reinforce. I don't know if it could come as Deep Strike as the
XV8, I vote no for DStriking.
Also as Hounds and Chaos Horrors should come Drones. Yeah, Drones!! With no
morale at all, just killing machines (mini-version of them) Deep Striking
anywhere, comming in a small size of 4-5, reinforcing to a maximum 8 or
something. They could be given upgrades as Nobs/Council to upgrade all in one
unit to Heavy Gun Drones. Sounds cool!!
The BOMB:
All the 4 "families" in the DoW game have a bigger gun! SM got the Land Raider
and Orbital Bombardment, Chaos SM got the BloodThirster as Eldar got an Avatar,
and the Orks have the powerfull Squigoth, so what can TAU have?
Well, I go for a balanced fire power in general making them good to shoot. It's
easy to put some stuff as a Sky Ray for example, as good as hell, but that
would be nothing new to the game with the existence of Squiggy and Raider...
So, and what's about to use a Fusion Bomb?!
Yeah, using some unit Shas'ui to mark with a Markerlight an area or building or
unit and then firing a mass ton Fusion Bomb right on target, having a great
blast of particle energy much more powerfull then an Orbital Bombardment! And
much more accurate too!
I would like to know what do you think of mine ideas, are they good/bad,
old/new.
Thanks for the time reading this piece of crap, and sorry the bad English!
Take Care,
.chrysalis.
Razor1_DRS
26th Oct 04, 9:37 AM
I believe that such decisions have already been taken by the Mod Staff, but you do have some nice ideas. Unfortunately, all of what you have typed, has been discussed in one form, or another in the other earlier posts.
Shakrith
27th Oct 04, 1:58 AM
Good ideas, but I am afraid they have all been decided already.
Inquisition
27th Oct 04, 6:54 AM
Nice nice nice. Tau is a good idea for dow. Balancing them would hard i think. But damn...
Razor1_DRS
27th Oct 04, 9:36 AM
"...Balencing would be hard...", mmmmm, not really, they are the shooty-est race in WH40K, and one of the most manouverable as well.
Shadower
27th Oct 04, 9:50 AM
is there gonna be a multi-play version of this ca\use this is gonne rock :D
kattchee
27th Oct 04, 7:11 PM
how or where can i see the progress on this mod it sounds really cool.
tos death
27th Oct 04, 7:29 PM
very impressive keep up the good work:D
Shakrith
28th Oct 04, 3:19 AM
Ok, since so many of you have asked where you could see more:
I cannot reveal (under penalty of Richtofen's ire) the new site we are putting up, but you can go to www.clanforums.relicnews.com and look at our forum there. Lots of info in our public forum.
Shadower
28th Oct 04, 3:24 AM
is this a single player only mod or will it be a multi player as well?
Killer9870
28th Oct 04, 2:59 PM
Cool designs i have to admit that this idea rocks as i have a tau army in real life.
However i dont know how to mod well so i think it'll be a while before i get anything at ALL.
I think ill try and make some gun drones with the jetpacks and and all. :bandit:
If i manage to build it ill send it straight away.
P.S could you guys sorta help me with gmax because i get really stuck with this kind of thing. :D
Shakrith
29th Oct 04, 2:03 AM
The mod is multiplayer and singleplayer. The single player aspect is currently being handled by Triceron, while Richtofen, myself, Blackfang, Firewarrior [AoD], alf, Tibz if I am correct (anyone I missed?) are doing the multiplayer aspect, balance, art, etc.
In case you haven't heard, the New TAU Mod Website is at:
http://damocles.alfdesigns.net (http://damocles.alfdesigns.net/)
and the forums direct link is:
http://www.alfdesigns.com/phpbb2/index.php
-ALF :borg:
[edit] People Don't under stand that we've moved. I don't like to post like this. If there is a better way please let me know in a PM. I'm not supposed to be the front man. Thats Richtofens job. lol. I'm just trying to build a good user portal for people to find information for the TAU Mod [edit]
Shakrith
29th Oct 04, 3:38 AM
Alf, have you been cutting and pasting that reply? It's been all over our old forum, in every thread, in that (or at least similar) wording and formatting.
Captain Tiry
19th Nov 04, 11:28 AM
when can the mod be done?
Triceron
19th Nov 04, 12:47 PM
3 months, 2 weeks, 6 days. Give or take a few years.
Thats fast.. damn you guys are good... :D
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.