View Full Version : My catachan IG army
donut-IG
13th Jul 04, 12:45 PM
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Leman Russ battle tank (battle cannon, hull Lascannon, heavy bolter sponsons)
Leman Russ Exterminator (TwinLinked Exterminator aoutocannon, hull heavy bolter, heavy bolter sponsons)
Leman Russ Demolisher (demolisher cannon, hull Lascannon, plasma cannon sponsons)
Chimera Armored transport (multilaser turret, hull heavy bolter)
30 catachan veteran Devils (improved BS and WS both by 1)
2 Lascannon teams
3 catachan snipers
colonel Straken (plasma pistol , Bionics , shotgun)
2 sentinels (multilasers on both)
I dono what to get next im thinking about more snipers, or a basilisk maby.
Sir Guppy
13th Jul 04, 1:46 PM
i dont get this. this appears to be a catachans army list taken from codex catachans, but then you have 4 tanks which i thought were illegal in a catachan army. also i wouldnt bother would a basilisk, its armour makes it to vulnerable, also you dont seem to have the mandatory 2 troops and 1 HQ, you need to form your guardsmen into 2 platoons, with a Command HQ, as you cant have chimeras in a catachan army.
mayb im wrong i aint read the catachan codex in ages.
Stormblade
13th Jul 04, 1:53 PM
Catachan veteran devils? You using Catachan codex I guess then? well from this list id say its a very small army for a guard one, so you might want to drop something and get more troops, though im not sure what because I have never seen the catachan codex...
Dante
13th Jul 04, 2:34 PM
as far as i know, the catachan codex is now obselete. The new rules allow you to "buy" doctrines to make reg. Ig to catachans, tallaran, etc. get that codex, then tell us what you have with updated rules, and then people might be able to help...
Dr Hobo
13th Jul 04, 5:20 PM
Looks to be the beginning of an army. You cannot add a Basilisk at this point as the three Leman Russ variants use all the available heavy support picks. Also, you are very light in terms of infantry for a guard army. It us often a good idea to put in a fair number of cheap squads with a heavy weapon mixed in to make you opponent send some fire their way. This takes some of the heat off your tanks.
You will want to add some ogryns or commissars to give the army some hand to hand ability. Without this it would be shaping up to be a one dimensional shooting army, which tend not to be very successful.
Also, I suggest dropping the sponsons off the battle tank, as the battle cannon would be the weapon of choice when stationary. When moving the battle tank can only fire one weapon, so no need for extra guns in the sponsons.
Sir Guppy
14th Jul 04, 1:40 AM
When moving the battle tank can only fire one weapon, so no need for extra guns in the sponsons.
unless the battle cannon gets destroyed and in the new rules you would be able to more 6 and fire a lascannon and 2 heavy bolters, or get 3 heavy bolters and if you battle cannon gets destoryed you have a mini exterminator :D
Let me tell you sumthing bout Basilisks....
I had one Basilisk....
when i took on a tyranid army, coming at me in a fortified position for 12 turns only my basilisk and my captain survived (yes, he was a captain, NOT a heroic senior officer)
the basilisk itself blew apart squad after sqaud at range with its 100 + inch range. on a ping pong table that counts + im an Awsome guesser (only 1 shot was short and that was only by 10 inches AND it still killed 2 geanstealers).
in short, the basilisk is more than a worthy addition to any imperial gaurd army. and id rather take one of them than a standard leman russ. the extra points can be used to get some conscripts or even invest to another squad.
Maybe invest in some Storm troopers if you can get them (considering that the catachan codex as Dante says may now be obselete) i had a squad of 8 with a flamer. 10 geanstealers surprised them and they cut them down to like only 1 creature then killed it in combat. pity they got mauled next turn by the second brood :/
donut-IG
14th Jul 04, 11:25 AM
i didnt put together my HQ and troops I just listed the crap i have. And if the catachan codex is obsolete that pisses me off. And ya baslilisks have weak armour but thats why you hide it and use indirect fire.
I was gona buy some ogryns but have you seen the price tag ? but i guess so seeing how they are big chunks of metal
Stormblade
14th Jul 04, 12:00 PM
Ogryns arnt a good idea anyway... if you want a counter-assault squad use conscripts and plenty of them. Put them in the way of an enemy squad with close order drill and most people might even get a little scared of assault such a big unit (just put more than 20 conscripts in for gods sake...
hey . does a preacher affect conscripts? cause i just tholught sticking a preist in with a bunch of conscripts would equal death by millions of pointy bayonette ends.
Sir Guppy
15th Jul 04, 1:45 AM
hey . does a preacher affect conscripts? cause i just tholught sticking a preist in with a bunch of conscripts would equal death by millions of pointy bayonette ends.
a priest is an adviser, so he would have to go with Command HQ, Command Section, then i think you would be free to choose your next unit, cos their is no official heirarchy i can find in the guard codex of who has advisers first. so you would need to buy at least 3 priests.
Double Post
i didnt put together my HQ and troops I just listed the crap i have. And if the catachan codex is obsolete that pisses me off. And ya baslilisks have weak armour but thats why you hide it and use indirect fire.
I was gona buy some ogryns but have you seen the price tag ? but i guess so seeing how they are big chunks of metal
ogryns are a briliant close combat force, but the models are kinda nasty. and anyway i thought in the codex catachan you couldnt have tanks. i cant find my codex so i cant check it but you prolly could.
and anyway i still think codex catachan is valid i aint read anywhere that it isnt.
donut-IG
15th Jul 04, 12:45 PM
you can still have tanks its just not a pure deathworld force
Exetus
15th Jul 04, 12:53 PM
Honestly, this looks a bit like the start to an Armored Company list for a Catachan group... which makes no sense. Codex: Catachans, as far as I know, IS obsolete. Deathworld Veterans are probably still approved, but they have to fit within the new IG Codex and Codex: Catachans doesn't really fit that mold. Thus the re-introduction of the Armored Company. They will prolly do the same with Catachans. The parent Codex is Codex: IG. All other IG armies must fit that mold until derivatives of the NEW codex are published.
Sir Guppy
15th Jul 04, 2:04 PM
Honestly, this looks a bit like the start to an Armored Company list for a Catachan group... which makes no sense. Codex: Catachans, as far as I know, IS obsolete. Deathworld Veterans are probably still approved, but they have to fit within the new IG Codex and Codex: Catachans doesn't really fit that mold. Thus the re-introduction of the Armored Company. They will prolly do the same with Catachans. The parent Codex is Codex: IG. All other IG armies must fit that mold until derivatives of the NEW codex are published.
that would probally make sense
Full_ork
22nd Aug 05, 10:45 AM
Sorry to bump a month old thread but a quick question.
If the catachan codex is obsoulete, then why is it dlable? Why distrubute something if it can't be used anymore?
Brother Wolf
22nd Aug 05, 2:36 PM
Codex: Catchans isn't obsolete, just revised: http://us.games-workshop.com/games/40k/catachans/default.htm
No longer can you take Deathworld Veterans in a conventional IG force, (yes, this screwed me and I had to revise 2 lists). If you wish to add Jungle Style DWVets to an IG list, you must use Jungle FIghters and other associated doctrines from Codex: IG
Deathworld Veterans list created using the Codex: Catcachans Army List PDF, (identical to the actual print Codex except for the first 2 pages), cannot use ANY vehicle other than Sentinels and then only Deathworld Sentinels, (Heavy Flamer only, no multilasers!). That means NO CHIMERA, NO BASSY and NO LEMAN RUSS, (The exterminator is no longer even valid in IG lists and must be taken from Imperial Armor with opponenet's consent). They also have NO ACCESS to Lascannons. Finally, Catachan Devils are a 0-1 unit which consist of a vet sgt, 4-9 devils and if desired and officer. So max size is 11, not 30.
Based on what you have access to and wish to use, I would suggest building a conventional IG force using the doctinres Veterans, Jungle Fighters and Hardened Fighters.
General Nuke Em
22nd Aug 05, 3:36 PM
Month old thread? More like year old thread.
Full_ork
22nd Aug 05, 3:51 PM
Oops, misread the date.
And thanks for clearing that up, this can be closed or left to die or whatever.
Catachan
20th Sep 05, 5:51 AM
:confused: I play Catachan Ig My question is about the Ambus (surprice attack)
i mean what happen whit the Catachan Codex and the new of Imperial guard Can i still use the Catachan codex or i need use the new rules of Imperial guard Codex cuz i dont like the new rules of Catachans there plz help me whit that peapole
Full_ork
20th Sep 05, 10:04 AM
With the guards.
You can take a doctrine point and take jungle fighters, which makes them have most of what the catachan guys have. Or you can use the actual catachan codex alone, either way, you can't mix units from each. (Save commisars and Ogrems and hw mortar squads).
So you can't take a devil's squad in a regular IG army. However, you can field them in a catachan only army, using the rules for the catachan codex.
The ambush is described in the catachan codex, basicly if not dected you can suprise your opponet, however if you use JFR's, you must inform your opponet beforehand that they are being used.
Brother Wolf
20th Sep 05, 5:36 PM
First, Codex: Catachans is identical to how it was before EXCEPT that you can no longer take Catachan units like snipers & devils in a conventional IG force. If you own a copy, just disregard the first page and you'll be fine.
Second, for my money I'll take Codex: Catachans forces over Jungle Fighters doctrines any day if I'm making a dedicated Jugle force. The options available in C: Cat make the models well worht their cost, (Ambush, Gung Ho, DW Snipers, etc). However, they aren't for everyone.
Finally, if you want to have tanks AND man-portable heavy flamers in the same list, then building a force using the doctrines from Codex: IG is exactly what you're looking for. In fact, we have house ruled the doctrine 'Jungle Fighters' as 'City Fighters' for use in urban arenas. All other options are the same except you exchange junlge/forest for city/urban and it works out quite well for them.
Catachan
21st Sep 05, 5:39 AM
ok guys ty for help really :) now i can play good :) ty all for help me
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