dukes
27th Jul 04, 3:24 AM
OK, so Game-Space may not be a particularly good name for it, it might be called the Game World, although I suppose really its the playing environment .
Basically, having read the other threads I feel that this is another issue that needs deciding early on in the development.
What type of game "system" is going to be used?
Points to be discussed:
- Are there going to be ground units and non-anti-gravity units that can be used as well as these anti-gravity-ships?
- Is there going to be an "unlimited" (e.g. operation flashpoint) game world, where you can just fly off in one direction and carry on going, or is it going to be limited in one system or another. Particular limiting systems include most RTS's "world" limits (boundary), Battlefield games "desertion" system (you can go outside the gamespace for a limited time but will lose health once that time expires), or Tribes2's system where mission objectives cannot be completed outside the game-space's limits (so you drop the flag on capture the flag, or whatever).
Points I don't really think need to be brought up are the UI and other graphical bits, its merely the "nature" of game-space that needs deciding here.
Basically, having read the other threads I feel that this is another issue that needs deciding early on in the development.
What type of game "system" is going to be used?
Points to be discussed:
- Are there going to be ground units and non-anti-gravity units that can be used as well as these anti-gravity-ships?
- Is there going to be an "unlimited" (e.g. operation flashpoint) game world, where you can just fly off in one direction and carry on going, or is it going to be limited in one system or another. Particular limiting systems include most RTS's "world" limits (boundary), Battlefield games "desertion" system (you can go outside the gamespace for a limited time but will lose health once that time expires), or Tribes2's system where mission objectives cannot be completed outside the game-space's limits (so you drop the flag on capture the flag, or whatever).
Points I don't really think need to be brought up are the UI and other graphical bits, its merely the "nature" of game-space that needs deciding here.