Entropius
7th Aug 04, 3:42 PM
On Quatra, the bases (specifically #1 to #2) are within teleport range of each other.
Additionally, the back of #2 is out of sight range of the rearmost #2 listening post.
This means that, as Eldar in #1, you can teleport a bonesinger back there and build a webway gate out of sight. Meanwhile, get a couple (three is good) of support platforms with D-cannons either researched or researching, and then make a second webway closer to the enemy base. If he sees it while it's building and attacks it, warp the D-cannons (and possibly a squad) near the first webway and clean up; otherwise, warp the cannons in at the edge of the second webway's control radius.
From there you can kill a few buildings and points, make brightlances from the webways, and continue to push into his base. This may work less well against orks because of their easy access to rokkits; both times I've done it, the victim was marines/chaos. One of them tried to hold me with bolter turrets; I annoyed those with brightlances, which outranged them. After that he attacked from the front; I just brought the d-cannons back (tele had recharged) and used those, plus the LP they hit, plus my farseer+guardian squad, to repulse him while continuing to haywire-bomb buildings and make a general mess with the push.
I haven't tried it, but just popping in with a bunch of spyders and making a big mess (you've got haywires, use them!) could be the baseball-bat-to-the-face to the D-cannon/brightlance push's rapier. Same basic trick, much less finesse... but no chance of them finding the webway.
Don't think any balance changes need to be made, but map-makers need to take eldar teleport into account when making maps.
Additionally, the back of #2 is out of sight range of the rearmost #2 listening post.
This means that, as Eldar in #1, you can teleport a bonesinger back there and build a webway gate out of sight. Meanwhile, get a couple (three is good) of support platforms with D-cannons either researched or researching, and then make a second webway closer to the enemy base. If he sees it while it's building and attacks it, warp the D-cannons (and possibly a squad) near the first webway and clean up; otherwise, warp the cannons in at the edge of the second webway's control radius.
From there you can kill a few buildings and points, make brightlances from the webways, and continue to push into his base. This may work less well against orks because of their easy access to rokkits; both times I've done it, the victim was marines/chaos. One of them tried to hold me with bolter turrets; I annoyed those with brightlances, which outranged them. After that he attacked from the front; I just brought the d-cannons back (tele had recharged) and used those, plus the LP they hit, plus my farseer+guardian squad, to repulse him while continuing to haywire-bomb buildings and make a general mess with the push.
I haven't tried it, but just popping in with a bunch of spyders and making a big mess (you've got haywires, use them!) could be the baseball-bat-to-the-face to the D-cannon/brightlance push's rapier. Same basic trick, much less finesse... but no chance of them finding the webway.
Don't think any balance changes need to be made, but map-makers need to take eldar teleport into account when making maps.