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Vaarok
19th Apr 02, 8:42 AM
Allright! Star Wars has got to be the largest internationally-recognized piece of contemporary fiction since the bible, and while LucasArts has recently been pitching crap onto the computer-game market, Jedi Knight 2 is the (obscure BG2 reference) bejuril in the dungheap.

Once again, you're Kyle Katarn, mercenary under contract to the New Republic. As per the previous games in the series, you've gotten uglier, as your characters' facial model is the second most hideous thing I've seen since the fake-teeth and forehead applique makeup job on Maw in the first Jedi Knight.

Fortunately, everyone else in the game, with the exclusion of a bad guy or two (notably one of the boss baddies, who looks like a female Robin on crack), looks spot-on to the SW universe. (Stormtroopers are incredibly authentic, and far too high-poly for their own good)

The weapons are similarly a combination of good and bad, however. It seems Raven had ripped almost all their weapon code from Elite Force, as most of the new weapons effects are far beyond "eerily familiar," while old weapons have been tweaked in ways that are not for the best. For example, the Bowcaster effect is identical to the alt-fire of the Tetryon Pulse Distruptor, and the grenade launcher on the Heavy Repeater is *very* akin to the Scavenger rifle grenade.

Similarly, the old E-11 stormtrooper rifle is now incredibly inaccurate and seems almost to lag between pulling the trigger and firing, and feels nothing at all like the old standby of the previous two and a half games. The basic pistol has been similarly mutilated from it's position as a powerful and slow backup gun, now nothing more than a strange rip of the Unreal pulse pistol, complete with worthless primary shot and charging alt-fire. Also adding to the Unreal-ish feeling, there's a shotgun-type weapon that will make any Tournament champ feel right at home...

(Textures on some weapon effects are also ripped. The lightning texture used for the personal shield, Force Lightning, and Concussion Grenade Launcher is that same old one from the EF welder)

Fortunately, or unfortunately for some, you'll probably never have to cope with the strange new weapons, as you also get the lightsaber and force powers.

Gone are the days of four swings, a block, and a wide slash. Get ready to open up that can of whupass and jedi-flip like Qui-gon, because the saber is movie-grade. Not only does it reduce enemy jedi to corpses amid flashing sparks and the hum-and-sizzle of electricity and energy blades, but it is so useful I found myself mentally forcing myself to use guns on occasion.

Combine the above saber with an immobilizing Force Grip, a tricky spinning or tumbling Force Jump, or a bulet-time slow-mo Force Speed, and watch limbs sever and stormtroopers fall in clouds of sparks.

The storyline of JK2 is fairly good, with a couple nice twists and some tedious stretches, but manages to convey the plotline in a decent enough manner.

But, more importantly than the storyline, the environments. According to RAven, the Q3 engine can't handle the same sense of space, and so they've made more confined maps, with lots of switchbacks and trickiness. Unfortunately, this is where the game tanks. I've spent maybe two hours in the first four missions hunting for a switch to unlock a door or deactivate a something, and it becomes incredibly frustrating when you discover that you were supposed to just chop open a grate hidden in a corner. If your lightsaber can mow down enemies and carve open certain passages, why not just saw through a regular door like Qui-gon does to that massive blast door in EP:1?


Overall, JK2 is a good sucessor to the series. It's not quite the same feel as the prior three games, with tighter environments and more quake-style puzzles, but it does well enough by the series, and offers fantastic lightsaber/force combat in scenic environs.

8/10

Darth Maul ain't got nothin on me!

Harmanoff
19th Apr 02, 11:20 AM
I saw some clips from this game on tv yesterday. I'm getting it, no doubt about that!

Firebird1
19th Apr 02, 12:52 PM
It's a good game. Sure there are problems, but thats what happens when you use the Q3 engine so many times. But I guess that is the way that Video games are done today.

If any of you see me out there, give me a hollar...

sajuukar
19th Apr 02, 11:02 PM
Doest thou mean that I shalt not purchase this software if already I have Elite Force??? (Not counting the lightsaber though... that alone is worth buying the game IMO :D )

11) Thou shalt not belive the Bible to be a work of fiction... forgot that one... :angel:

The5thElephant
24th Apr 02, 8:26 PM
I love this game. Both MP and SP. Disruptor rifle......ggguurrrgglleeeeee..... anyway. Lightsaber fights are amazing. Much easier to sever limbs. But only arms are severable. BUT! I found out how to fix that. Press 'Shift ~' and the console window will come down. Type 'helpusobi 1' and press enter and on next line type 'g_saberrealisticcombat 1' and press enter. Now you can cut of: Head, Arms in two places, torso, legs. Very fun. Can be quite disconcerting though. Throwing lightsaber and watching it slice cleanly through a rodians head and his disruptor shot hit another enemy is very frightening (actually happened to me). Game needs a couple of patches to fix some sound problems and the shadows need to be smoother, every polygon has it's own seperate shadow and shadows move around occasionally in weird ways. Otherwise great addition to the series (amazing map design). Map Designers at LucasArts have this tendency to fill their maps with bottomless holes. Quite annoying.

Helix
24th Apr 02, 9:32 PM
Yes they are annoying but it is also great fun to Grip or Push bad guys into them. ;)

Good review Vaarok, I agree on most points.

Murph
25th Apr 02, 6:16 AM
use g_saberrealisticcombat 3

its even better.

ceejayoz
25th Apr 02, 8:47 AM
Originally posted by Helix
Yes they are annoying but it is also great fun to Grip or Push bad guys into them. ;)
That seems to be the reason for 'em... and yeah, it certainly is fun to pick up a reborn and drop him down a chute :p

Vaarok
25th Apr 02, 8:56 AM
I once saw a Reborn screw up and Force jump right off a cliff in Bespin_streets. Rather anticlimatic after leaping upon me, saber drawn and screaming "do you fear me?".

No. Not really.

bluevorlon
25th Apr 02, 9:11 AM
If anyone hasn't already,

there's a great SP Lightsaber map called the ladder, which you can get here (http://www.jedi-outcast.com/filebase_details.php?f_id=43).

You, your saber, the force, and wave upon wave of reborn.
Just extract the map into your /base directory and then type into the console, 'devmap ladder'

Enjoy!

:D

$iLk
25th Apr 02, 1:04 PM
Go to jk2files.com, download the Enyak Mutilator.pk3

It automatically does the Severing things, without using the cheats. No console, no hassle.

Also you can use a double bladed lightsaber like Darth Maul in Multiplayer.

Unfortunately the server has to be running on the console command DEVMAP.

if it is, switch to your lightsaber, turn it off, open console, type in /thedestroyer and hit enter.


Be amazed.

Pic here. (http://www.geocities.com/c_ooper/index.html)

bluevorlon
25th Apr 02, 2:05 PM
You can use the double saber without the mutilator also BTW.

Unfortunately, it moves exactly like the regular saber, and you can't use it in Single Player...

Rodimus
25th Apr 02, 7:09 PM
i got the collectors tin with all three games and it came with a nifty lightsabre keychain! :up:

it's bright, bright blue and it would make good rave paraphernalia
:D

i've also been playing multi and i've noticed that the secondary fire of the repeater is much too powerful......i can score over a 1000 defending the flag and i never get to touch my little light stick

The5thElephant
25th Apr 02, 7:26 PM
What difference is there from g_saberrealisticcombat 1 to 3?