View Full Version : Army Advice
11th Aug 04, 7:31 PM
I have been (very) slowly collecting Warhammer for about 2 years, but I am not very into. Seeing as I rarely play, i still consider myself new to the game.
I started 40k with Chaos, and recently i bought a bit of Necrons so i could do something new.
I have now come to a time where I shall buy again, but I am not sure where I should go with each of my armies, and now I am looking for advice on what to get next.
Current Chaos units-
1 Land Raider
Current Necron units-
3 Scarab swarms
I am considering either khorne berserkers or thousand sons for Chaos, and either a squad of Immortals or a Nightbringer for Necrons.
Any helpful advice is welcome.
11th Aug 04, 7:42 PM
stay with CSm for now, you have a pretty nice army already just get more standerd troops paint them up, give em specail rules and play with some people!
12th Aug 04, 2:45 AM
For chaos i'd get more marines... possibly thousand sons? Rubric terminators are pretty tough squads.
And for Necrons... if can stomach more wariors get them there pretty powerful if you want to play but I don't really like the models... destroyers however look pretty good and if you do play a game with them then you have a fair bit of speed.
12th Aug 04, 2:52 AM
seeing as neither of your armies is rules-legal, you'd be better off making your bigger army valid by the rulebook. get more CSM, and make squads of ten, preferrably six of them. max out your troops, they're fun.
12th Aug 04, 5:40 AM
Hehe, good advice. but SIX squads of ten CSMs??? Theres your army right there for Christs sake, there is a such thing as VARIETY you know, and while TROOPS choices may be good, variety is neccessary, as you will lose without it.
12th Aug 04, 6:03 AM
more armies need maxed troops, its a fact. more and more people get super cheesy armies of maxed elites and heavy support with minimum troops. those armies suck. variety isn't everything, specialisation is much more important. pick a job, focus your army on it, and you will excel. pick a load of jobs, splatter your army all over them and you will be mediocre.
motley armies never win, ask any GW employee.
12th Aug 04, 6:13 AM
You can still specialise against a particular enemy and still have variety you know. Go to a tournament with that idea and you will surely lose. Besides, TONS and TONS of troops can get very clustered, depending on the terrain. Besides, what if the opponent has an indirect firing Basilisk, a Demolisher, and basic Leman Russ? Your "lots of troops" will become "none left". You need variety in both, weapons and units if you're going to be able to take out anything that stands in your way. Thats a fact.
Quote from Ghost In The Shell: "Over-specialise and you breed in weakness".
12th Aug 04, 11:50 AM
I am aware my armies arent actually legal.
I know that with Khorne, if an HQ has the mark of khorne, than berserkers count as a troop choice. I would guess the same is for thousand sons.
12th Aug 04, 1:53 PM
Yes many more armies need more troop choices (perhaps not all completely maxed out... but 4 in 1500 pts is pretty good) and many troop choices have a lot of variety. special weapons, heavy weapons, squad sergeants, transports... they do have a lot of variety. Although you will need units from other places also (such as fast attack... *attempts to look innocent) which they'd make landspeeder varients squadronable... but troop choices are what wins you the game mostly (except perhaps max heavy support in low points games...). And ThirdDanScoota... not all that much variety in units is needed, mostly just weapons. A more heavily armed squad/vehicle here, assault-orientated squad there and a faster squad/unit there and you have enough veriety usually. Another unit or so in one of those and you have your army good at that thing, then you have a load of troop choices. Troop choices are good. They'll win you the games by beating opposite troops while the rest of the army supports/ffinishes off (finish off can be assault/fast squad). Thats quite a bit of variety with most of your army still in troops.
12th Aug 04, 4:22 PM
I recommend taking a good look through the codex. Pick the army you like both fluff-wise and visual. Take it's minimum requirements and whatever unts you like. play some small games and add/remove units that didn't perform well or you sorely needed. but from what you currently have, i suggest at least 15 marines and a normal chaos lord.(or for necrons an some extra sqauds to prevent phasing out and perhaps a monolith.)
14th Aug 04, 7:10 PM
You should choose a specific marine chapter, whether it be a god aligned group or something like Night Lords. They all play considerably different...which is the point, and the real fun with Chaos. They can make tons upon tons of armies, and each will play differently then the other.
Thousand Sons just kind of...steadily move while laying down lots of bolter and psychic fire.
World Eaters...pretty much just charge.
Death Guard wait to be attacked, and then crush on the counter-attack.
Emperor's Children play the mid-field game, hopping around and firing at about 24" while rushing into CC.
IMHO i'd focus your army in one direction and then make a choice.
15th Aug 04, 1:18 PM
get loads of khorne berzerkers and bloodlletters, that should do the trick for yay ;) and some rhinos ;)
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