PDA

View Full Version : [PERFORMANCE][1.4]To Relic-Game stutters



NeoHunter
16th Aug 04, 7:06 PM
Hi.

I recently upgraded to version 1.4 but the tutorial still stutters badly. I was hoping that maybe you can help me see what is wrong with my system since some people have the same problem as me and some do not.

I have included the links to my warnings.log, local.ini and dxdiag.txt files in this thread since you did mention that you don't want us to copy and paste the entire thing here.

warnings.log (http://freespace.volitionwatch.com/excellence/warnings.log)

local.ini (http://freespace.volitionwatch.com/excellence/Local.ini)

dxdiag.txt (http://freespace.volitionwatch.com/excellence/DxDiag.txt)

Totmacher
17th Aug 04, 2:11 PM
Go into your BIOS settings and up your AGP Apeture size. Try 128 or 256MB.

Qwaar-Jet
17th Aug 04, 4:12 PM
This is the same problem i'm having.......wait, you expect me to go fiddling in the BIOS? Is there a slightly less suicidal option?

hairless
17th Aug 04, 9:39 PM
I tried both 128 and 256 and no difference

Lt. Zaphon
17th Aug 04, 9:59 PM
Disk Defragmentation did wonders for my tutorial, although it hasn't worked for many.

NeoHunter
18th Aug 04, 3:49 AM
Well, I changed the AGP Apeture to 128MB and it was still the same. My guys would hop a little. Meaning there is a slight lag.

Anyway, I will try defragmentation. Maybe it might work.

Psychor
18th Aug 04, 7:05 AM
Go into your BIOS settings and up your AGP Apeture size. Try 128 or 256MB.

I boosted mine from 64 MB to 256 MB and I can say it did seem to help some. What I noticed is when clicking on the mini-map now I immediately go where I have click, where as before there was some delay before the destination showed up. However, scrolling is still not as smooth as it could be and that is unfortunate.

For those who don't know what AGP Apeture size is, it is the amount of system memory shared with an AGP graphics card in order for it to have more memory to process textures and other visual data.

NeoHunter
18th Aug 04, 7:29 AM
So, if my graphics card is 128MB, can I increase my AGP Apeture to more than 128MB then?

Psychor
18th Aug 04, 7:41 AM
So, if my graphics card is 128MB, can I increase my AGP Apeture to more than 128MB then?

Yes, you just do not want to set it higher then the amount of system RAM in your machine. Setting it to 128 MB should be enough, but I went ahead and did 256 MB. ;) I might scale it down when I have more time to test it.

As for defragmenting in general, that really should not result in much of a difference unless your drive is so horribly fragmented - i.e. you haven't defraged in ~ year and you install/uninstall applications daily. :alarm:

NeoHunter
18th Aug 04, 7:50 AM
I was talking about my 3D graphics card RAM and not the system RAM. If you must know, I have 512MB of RAM. My graphics card is 128MB. So, you are saying I shouldn't exceed my graphics card RAM or the 512 MB RAM?

ÜberJumper
18th Aug 04, 8:33 AM
http://www.ocfaq.com/article.php/overclocking/vidcard/43

Jerry1978
18th Aug 04, 8:34 AM
if you exceed your system RAM in AGP Aperture Size what do you think will happen?

that is correct, your computer will explode. :bombface:

therefore do not do it.

Psychor
18th Aug 04, 9:56 AM
I was talking about my 3D graphics card RAM and not the system RAM. If you must know, I have 512MB of RAM. My graphics card is 128MB. So, you are saying I shouldn't exceed my graphics card RAM or the 512 MB RAM?

I answered your question in my original reply, but let me clarify. Simply put you can make the AAS anything you want, just do not exceed your system RAM. System RAM is the RAM located on your motherboard and not your video card. In your case you seem to have 512 MB of system RAM and 128 MB of video card RAM. ;)

loop
18th Aug 04, 3:20 PM
Tried setting aas to 128 and even 256, did absolutely nothing. *sigh*...I give up. I'll try the final version when it comes out but I guess it probably won't be any different.

Qwaar-Jet
18th Aug 04, 3:37 PM
If this is not sorted before final release then I wont be purchasing the game, Relic are putting all the effort into the final release just so they can get the pounds off me, rather than in goodwill fix it for the beta.

loop
18th Aug 04, 9:13 PM
Does everyone here have dual channel RAM? For example, if you have 1 gig of ram do you have 2 sticks of 512's or just one stick of 1 gig? Also do you all have P4's?

I have a friend who doesn't have this POS stuttering problem and his comp's even a lil slower than mine. The main differences are that he has dual channel RAM and he has an athlon processor. I bet this lame stuttering problem is caused by something that involves the game AND the hardware trying to run it. If thats the case then the only way to fix it is to get new hardware, which just isn't gonna happen.

NeoHunter
18th Aug 04, 9:25 PM
I have a strong feeling that it could largely be the hardwares that are causing the stuttering in the tutorial which some people do not. Maybe if we asked everybody who played the Beta version what type of RAM they are using, we could be closer to finding out if that is the case.

For starters, I am using a Kingston 256MB DDR SD RAM. Only one stick. Virtually, it becomes 512 MB in the system.

Lt. Zaphon
18th Aug 04, 9:37 PM
Well my tutorial is back to stutterage.

1 stick of Corsair XMS 512mb DDR400 ram.

Anakaris
18th Aug 04, 10:02 PM
I think it's more of a CPU load issue and that it's trying to play catch up. DoW is largely CPU dependant after all.

I have two largely different computer configurations where the same things are happening.

loop
18th Aug 04, 11:10 PM
Well, forget about the RAM idea. Just talked to my friend again and it turns out he doesn't have dual channel RAM. Heh, this is starting to get ridiculous.

Jerry1978
19th Aug 04, 6:08 AM
is your stuttering just in the tutorial?

i think most problems revolve around hover units.

i also had some stuttering in 1.3 with 1 GB of DDR and less in 1.4.

one more thing: are you guys using Anti-Aliasing? That screws up the game in a lot of ways.

Qwaar-Jet
19th Aug 04, 6:55 AM
I do not have Anti-Aliasing or hover units and still have the problem.

hairless
19th Aug 04, 8:15 AM
I have an AMD 2500+ and 1 gig of dual channel (2x512mb) and I get stuttering. No AA/AF

Psychor
19th Aug 04, 8:22 AM
This is my story with v1.4 DoW. The "stuttering" has become my arch-nemesis and it must be stopped!

I have 256 MB of VRAM and 512 MB of system RAM (PC1066 RDRAM). All settings in DoW are set to MAX @ 1024x768x32 and shadows are DISABLED. AA and AF are also disabled - AA is bugged with DoF as most have found out by now.

I originally had my AAS set to 64 MB (default). When I would begin a tutorial there would be a lot of stuttering, when I would SCROLL between screeens. When I would selected a destination on the mini-map there would be a noticible delay before that location showed up. Multiplayer, however, was never nearly as bad as the above situations.

I then set my AAS to 128 MB. When I would begin a tutorial there would still be a lot of stuttering if I tried to immediately SCROLL between screens, but after a few seconds it would mostly all go away, as if it was done loading whatever it had to load. I had no problems selecting a mini-map location and immediately having it show up. Multiplayer was almost perfect now.

What does this all mean? To me it means you need to give DoW a good chuck of video memory to play with. In my situation it now has 384 MB of VRAM to mess with and that seems to be the magic number. I set AAS to 256 MB, but it didn't make it any better.

I hope this helps somehow.

Gangrene{HSN}
19th Aug 04, 9:38 AM
just started playing this last night, and it gets pretty choppy in the tutorial once i start to build vehicles and have a fair amount of troops.

i dont get it cuz i can run doom 3 in 1024x768 on medium settings and it flys.

a question to people without problems, what video card are you using, and what drivers for those video cards? i have a 9800pro and am using the new 4.8 drivers

as for the rest, i have a Xp 3000+ 512mbs of ram and a 36g raptor hard drive

hairless
19th Aug 04, 9:41 AM
I use Ati 4.8 and no diff from 4.7

Gangrene{HSN}
19th Aug 04, 10:18 AM
ok, thanks

can someone also tell me, does the game use openGL or Direct3d by defualt?

Noir
19th Aug 04, 4:08 PM
D3d.

NeoHunter
19th Aug 04, 8:37 PM
Well, I defraged my hard disk and increased the AGP Apeture to 128MB and still the same stuttering in the tutorial.

Anything else I can do? Heehee:p

Gangrene{HSN}
19th Aug 04, 9:15 PM
i think it has something to do with the game not using system ram or something, cuz if i play for a bit and then stop and check chacheman, only 25% or so of ram is in use. its not like that with other games.

plus i have 512mbs of dual channel at 200mhz

i should not be having this problem.

i hope this gets cleared up somehow sometime soon, cuz i'd like to be able to play this game without this crap.

Lt. Zaphon
19th Aug 04, 10:27 PM
I looked at my warning logs that posted when the game starts up....it tells me I have 235 texture memory available. I don't know how it comes up with that number, but I have 128mb video card + 512 DDR ram...I would think I would have more ram available to use than that. If 235 megs of texture memory is all I have available for DoW, I can understand why it doesn't run so hot.

Just for reference, I checked task manager after I quit out DoW. System cache is something like 160,000k, with around 300,000k available.

Psychor
19th Aug 04, 10:32 PM
I looked at my warning logs that posted when the game starts up....it tells me I have 235 texture memory available. I don't know how it comes up with that number, but I have 128mb video card + 512 DDR ram...I would think I would have more ram available to use than that. If 235 megs of texture memory is all I have available for DoW, I can understand why it doesn't run so hot.

Just for reference, I checked task manager after I quit out DoW. System cache is something like 160,000k, with around 300,000k available.

Did you read all replies in this thread? I am betting you have your AAS set to 128 MB. This means DoW has access to 128 MB VRAM + 128 MB system RAM allocated from AAS = ~ 256 MB of texture memory.

VRAM usage will not show up in the task manager, but system memory allocated for video card use will.

stevej20002
19th Aug 04, 11:21 PM
I am having the same problem. But I don't feel that it is a lack of harware power on any of our parts. The problem seems to consitently get worse with the more units/buildings/later the game works. Most people here have a pretty wide range of harware, and most isn't too shabby. It also seems to be associated with things like fast movements, i.e. fights or rapid scrolling of the screen. On another note, I just want to ask people to not be discouraged by this. None of us expected this game to be perfect, and if you did, then you have no clue what a beta is, and probably shouldn't be waisted the developer's time, and more importantly your time. We all knew what we were downloading and signing up for. Just because something doesn't work, doesn't mean that we are all screwed, and that the developers aren't going to fix it. Just give it time. (this isn't pointed at anyone in particular, but I just got sick of the posts, not even constructive complaints, just plain old bitching about things, nothing constructive at all!! This was mainly true in the other topics.) Anyway, I am looking forward to see if anyone can find a solution. I am still leaning towards it being internal, and nothing that we can do or tweak on our hardware; it just seems so general and global(lots of people). I have my 3 files(warning.log, DxDiag, and the other, but for some reason, i can't 'post attachments')
System:
AMD athlon 2800+
Windows XP Professional
DirectX 9.0c
1024MB RAM
RADEON 9800 PRO 128MB
NVIDIA nForce2 Chipset

Lt. Zaphon
19th Aug 04, 11:38 PM
From my warnings log:

01:38:52.7 SPOOGE -- 363.00MB available texture memory
01:38:52.8 SPOOGE -- 363.00MB available texture memory

Well, I imagine another 110megs of memory should help my preformance a little :P

edit

Tutorial still stutters a little, but in mass combat it's hard to catch. Watching your builders or individual units its shows. Panning around the map no longer lags as well. or jumping around.

NeoHunter
20th Aug 04, 4:41 AM
Okay. So I increased the AGP Aperture to 256MB, defragged my hard disk drive, installed the latest 1.4 patch, the latest nVidia drivers for my GeForce 4 and installed DirectX 9.0c. Still stuttering late game. Sigh.

Just hope the retail version doesn't have this problem.

Qwaar-Jet
20th Aug 04, 7:49 AM
The bottom line is that our graphics cards have 128 or 256 MB for texture memory.That's way to much as it is, it doesn't any more with the AGP Aperture.

stevej20002
20th Aug 04, 8:47 AM
The bottom line is that our graphics cards have 128 or 256 MB for texture memory.That's way to much as it is, it doesn't any more with the AGP Aperture.

I agree completely! The problem is not with our settings. Most experts(RAM companies and MoBo manufacturers) recomend that you leave the AGP Aperture settings alone. It usually 'auto' detects the propre setting, and besides, like Qwaar-Jet said, with a 128 or 256 MB video card, we should have MORE then enough on board video RAM. And if you don't, then the game should AUTO account for that, and cache textures into your cpu RAM. This is the way that UT2k4 handles it. Only they cache(or preload) user skins into cpu RAM. I guarentee you that if you've played doom3 or farcry, games that are proably a lot more graphically taxing (with all the pixel shadding and AA) you should be able to run this. More over, the recomendation for people getting into their BIOS and screwing around with things is probably not the best idea. I'm just waiting for someone to screw something up. Reading the boards, there are many people here who aren't 'computer guru's.' One guy I read couldn't even find the warhammer directory :Slap:
None the less, i think the problem is related to them not properly caching the textures and what not into the RAM. It has nothing to do with onboard video RAM, and AGP Aperture. If the textures can not fit on the graphic card RAM, they should be bumped to the cpu RAM, automatically, IMHO.

STEVE

Gangrene{HSN}
20th Aug 04, 9:24 AM
yeah, its obvious to me that the problem is with the game not utilizing the hardware available.

oh and yeah, im not trying to sound like an ass at all or anything like that. but seriously, how is anyone even supposed to beta test something that isnt even playable?

i just hope it gets cleared up soon, seems like a really fun game.

Psychor
20th Aug 04, 11:11 AM
The bottom line is that our graphics cards have 128 or 256 MB for texture memory.That's way to much as it is, it doesn't any more with the AGP Aperture.

I would tend to agree with you if I hadn't performed a test, outlined above, by myself clealry showing it helped - not solved the problem.

Gangrene{HSN}
20th Aug 04, 11:29 AM
well, i had my GAS already set to 256mbs when i installed the game, if it effects it at all, im glad i didnt have it set any lower.

i even tried setting it to 512mbs, and that didnt do anything at all, cuz like i said, its not even using any of that anyway, IE uses more ram to come to this website than the game uses to play a full round in the tutorial.

mmelmo
20th Aug 04, 12:52 PM
its not a rendering issue because you'll notice that it'll be choppy as all get out until you wipe out the ai even if they only have an HQ left and if you click yes to look around the map after you win it gets smooth as silk

stevej20002
20th Aug 04, 1:38 PM
its not a rendering issue because you'll notice that it'll be choppy as all get out until you wipe out the ai even if they only have an HQ left and if you click yes to look around the map after you win it gets smooth as silk

Graphic textures aren't the only thing that take up memory though. Graphics take up a very large part, but things like AI generators/scripts and sound rendering also do as well. If the devs aren't utilizing the memory properly, for whatever reason on our systems, then it can cause the slow down. But exactly like you said, it isn't a graphical rendering problem, because the speeds vary as well as some people changing their AGP Aperture and not seeing results.(some might see 'improvent' but this is hardly fixing the problem, just making it less obvious.)

STEVE

NeoHunter
21st Aug 04, 2:56 AM
Well, like I said. Let's hope Relic gets this problem fixed by the time the retail comes out.

ashemedai
21st Aug 04, 3:54 AM
If this is not sorted before final release then I wont be purchasing the game, Relic are putting all the effort into the final release just so they can get the pounds off me, rather than in goodwill fix it for the beta.

You do realise you have no rights whatsoever to claim they should be fixing it for the beta.

Yes, the beta has annoying bugs and yes, we as a group of people testing it are providing them with valuable experience of things to fix and so on. On the other hand, you get to play for free a pretty good game (which, giving its beta nature is known to have issues).

But in no way is Relic morally obliged to fix it for 'goodwill'. On the other hand, it is quite normal to award beta testers a copy of the full game, but I have no idea how big the open beta was in terms of handed out keys and the likes.

GTez
21st Aug 04, 1:36 PM
Also the game is logging everything you do == MORE RAM USAGE
The game is compiled in Debug mode == More Ram and CPU usage
The game isn't released == Optimization isnt finalized == More Ram and CPU usage

To be brutally honest, most people here don't quite realize what your talking about, if your Bios settings are set in a poor fashion it isn't relics job to make the game worse so you get 400 FPS :P

In fact its your job to make your system run smoothly.

I run on a Dual 1GHz p3 with 1 Gig of SDRam, and a GF4Ti4200 with the good and tested settings and I get brilliant framerate...

Hit Guru3d or other sites that can show you how to tweek your systems. Also do some research into how these kinds of systems work etc.

I'll bet 10 bux that Relic is pushing the game for systems that are not even avalable yet...

If anyone remembers Half Life, when it came out it needed a pretty darn powerful PC, etc.... This is the nature of PC development, scalability relies on the End User being able to play with optimum settings.

Last note to everyone : Disable all the grabage you have running in the background and see if you have better results, windows XP Professional only requires 21 Processes at any given time, so if you have more running you are taking up Space.

loop
21st Aug 04, 2:21 PM
Relic can do whatever they want. I just don't see how its a good idea to leave this bug in the game and not try to fix it. While only about 40 or so people have this problem bothered to make posts who knows how many people are going to have this problem when the game hits stores?

And sure this is a beta but the stuttering is being caused by something that has to do with the AI. The people here who have this stuttering problem don't have it when they play against people online. Even if all that debugging and logging crap is gone in the final version do you think that the AI will magically be fixed? They already tried to fix it once and apparently it worked for some people, just not everyone.

If you take a look at the specs of people who have this problem and people who don't you'll have an extremely difficult time finding something in common with the hardware and OS's they're using. Relic needs to release more fixes until the problem with the AI is fixed FOR EVERYONE. Or they could put warning labels on the boxes that say "you MUST have above average computer knowledge and spend hours reading articles on guru3d and other sites AND tweak your hardware and OS settings (regardless of how good or bad your computer is and how well it can run other games) to play this game bug-free". Lets see how well the game does with that kind of thinking :Slap:

bignath87
21st Aug 04, 7:11 PM
I don't think this can be a hardware problem. I have a pretty dam good gaming system here, aside from my processor. I played doom3 on mostly high settings and it ran completely smooth. I get these stutters as well, not too bad but just enough to be noticeable and a little annoying. I never notice the stuttering in multiplayer either so its not your systems.

1.8 ghz amd Athlon 2200+
1gig of memory
128 mb ati 9800 pro

stevej20002
21st Aug 04, 7:36 PM
The idea that we are having problems because we don't visit guru3d is just dumb. If we are able to play things like doom3, and other brand new games, and we didn't tweak our bios, then logically, we have the settings correct. If someone is having problems that 'might be' bios, there is probably other problems, ie. crappy video card, not enough RAM, ect. I completely agree that it isn't Relic's problem for those that consitently have problems with newer games. That is no one's problem other then the user. The idea about it being in a debugger mode is reasponable, however i would have expected to hear people complaining about multi. Then again, i have no idea if they don't print their debug traces in multi, and they do in the tutoral, then we might see a lot more lag in tutoral, since it is having to spend time running traces. I just don't see there being any point in having people start tweaking their bios, if there isn't problems in other games. If someone here is "having problems with stutering and same with doom3 and some of the new games...bla bla bla" then tweaks might be helpful. But to "fix" a system that works fine for EVERYTHING ELSE is just stupid.

omni-potent
21st Aug 04, 10:36 PM
yeah i downloaded the game yesterday.. i was dissapointed about the lag issues... might not buy it if they cant fix it, strange this is i can run bran new games like doom3 flawlessly
my computer components:
2800+ amd athlon
512 ram
80g hd
radeon 9200 128 mb

NeoHunter
21st Aug 04, 11:21 PM
Dion't worry guys, I'm sure Relic is doing all they can to fix this problem. They got until late September right? A lot of things can be fixed and added in that short amount of time.

cybergecko52
22nd Aug 04, 6:58 AM
Well, I only started playing last night and have been having this "stuttering" when playing the tutorial. I haven't played multi yet.
Anyways, I have a P4 3GHz, 1GB PC4000 Corsiar (2x512) and a X800 Pro O/Ced to XT PE so my system more than beats the minimum requirements.

My AAS is set to 256MB, Virtual memory is set to 1.5GB I have the latest drivers for everything, and AA and AF are both off. So what gives?

Hopefully someone from Relic will read this thread and give us an answer.....

Qwaar-Jet
22nd Aug 04, 8:02 AM
Dion't worry guys, I'm sure Relic is doing all they can to fix this problem. They got until late September right? A lot of things can be fixed and added in that short amount of time.

Of course they'll have it fixed by then.But that's not the issue here.It's the issue of leaving the beta a mess.

Too busy fixing for the release I imagine.They want our Pounds and Dollars, and then after that I predict little support for the game.

Chaos Lord
22nd Aug 04, 10:08 AM
i get it too...i though it was my graphics drivers though...
i'll see if i can find these "BIOS" though...

loop
22nd Aug 04, 2:54 PM
Of course they'll have it fixed by then...

Who knows if that'll happen? They already tried fixing it and it seemed to work for the majority of the beta users. It just isn't that profitable to worry about the minority and maybe they already know that even when the final version comes out only a few people will have this problem. I hope the guys at relic don't think like that but right now it looks that way. Since they already tried fixing it once I don't know how the AI is going to magically be fixed in the final without one or two more patches being released to make sure that its fixed for EVERYONE.

Also, are you guys still beta testing this game? Not just playing it but actually testing it and posting about bugs and balancing issues? I've stopped for now since I might not even be getting the game anymore. No point in helping if the game doesn't work for me. I just check back here once in a while to see if the devs bother to fix the stuttering problem and to see how badly the Eldar are going to be nerfed in the final version.

Gangrene{HSN}
22nd Aug 04, 4:20 PM
Double Post

yeah, i have to agree with the comments about the guru3d and tweaking BIOS stuff, whoever thinks the problem is that people dont know what they are talking about or how to tweak their box, your wrong. i know how to set my BIOS and what the settings do, i visit guru3d, i know how to tweak my settings just fine. i spent much time tweaking trying to get imporvements in the tutorial, and nothing seems to work.

at this point, after seeing my brother try to run this game on his computer(latest and greatest), i think anyone who says they are getting good frames and not having the stuttering problem is probably lying.

GTez
22nd Aug 04, 4:31 PM
Now, I never said that the problems we're only in the settings, but its hard for me to believe that I can get great frame rate on a 1ghz machine but someone who has a Power house pc cant?
That being said, one really needs to remember that this game is still in beta and is not optimized yet, this is only a multiplayer stress test, not a 'preview of the game' kinda thing.

Lt. Zaphon
22nd Aug 04, 4:34 PM
That being said, one really needs to remember that this game is still in beta and is not optimized yet, this is only a multiplayer stress test, not a 'preview of the game' kinda thing.

Ready to hear something scary? Patch 1.4, in addition to fixes, was all ABOUT Optimization. Optimizing multiplayer so weaker comps could compete "out of the box"(as in, with no adjustments or changes to settings, .ini). It also optimized the way DoW utilizes memory.....

All the tutorial problems began after this memory optimization. Some will say that the 1.3 tutorial ran BETTER than the 1.4 tutorial now. I'm not so sure, but to say that the game is unoptimized i.e. that is why preformance sucks...the optimization has already begun. The FEAR is that the optimizations are what has caused gameplay to go into the crapper(on the tutorial anyways).

Gangrene{HSN}
22nd Aug 04, 5:57 PM
Now, I never said that the problems we're only in the settings, but its hard for me to believe that I can get great frame rate on a 1ghz machine but someone who has a Power house pc cant?
That being said, one really needs to remember that this game is still in beta and is not optimized yet, this is only a multiplayer stress test, not a 'preview of the game' kinda thing.

likewise, its hard for me to believe your getting great frame rates on a 1ghz machine when im getting horrible frames on a 2ghz machine.

Qwaar-Jet
22nd Aug 04, 7:04 PM
Helpful info from higher up type people would be nice.

loop
22nd Aug 04, 9:52 PM
Now, I never said that the problems we're only in the settings, but its hard for me to believe that I can get great frame rate on a 1ghz machine but someone who has a Power house pc cant?
That being said, one really needs to remember that this game is still in beta and is not optimized yet, this is only a multiplayer stress test, not a 'preview of the game' kinda thing.

Believe it. All that optimization crap that MIGHT be in the final version probably won't do a damn thing. You keep forgetting that its NOT a hardware problem. Thats why you can get great frame rates when you play the tutorial while people like me with processors that go faster than 2ghz get unbelievably irritating pauses every 2 or so seconds, EVEN WITH EVERY SINGLE DETIAL SET AS LOW AS POSSIBLE. But at the same time, I can play a 2v2 game online with other people ONLY (no comp opponents) WITH ALL DETAILS MAXED OUT at 1024x768 resolution and not get ANY lag whatsoever. None. Zero. Gameplay is smooth as silk, even when we all get to tier 3 and there are tons of infantry, walkers, tanks, explosions, etc. on the battlefield.

NeoHunter
23rd Aug 04, 7:36 PM
Which means the computer AI is doing a lot of unnecessary processing?

captaintaco
23rd Aug 04, 10:45 PM
I agree... Even with my 256mb ATI 9800 pro card and 1024mb of pc3200 RAM, my game stutters and I get crap framerates. If this doesn't get fixed for the final release I won't buy it. I hope they'll fix it if they release a 1.5 patch, but I realize the likelihood of that happening is approximately zero.

JMS_Scalpel
24th Aug 04, 1:06 AM
If you PC with that spec is running with stutters, then you are doing something wrong.

I only have a 1.4Ghz CPU, 512Mb RAM, and a ATI 9600 128Mb Graphics Card, and with all the setting on MED (except Zoom which is on HIGH) my machine only stutters on when online in a MASIVE (probably 100+ Units on screen) fight.

John

loop
24th Aug 04, 1:58 AM
Really? My machine doesn't stutter at all in a 3v3 game online against human opponents, with all settings maxed out at 1024x768, even when we get to tier 3 and there are tons of units and effects on screen. Maybe you're doing something wrong. Or maybe I just have a much better computer than yours that SHOULD be able to play 3v3 games with no problems. So it shouldn't be too hard to understand why its NOT a problem with our comps since the stuttering happens in the tutorial and SOMETIMES against computer opponents online. But some people still can't grasp that simple concept...

Gangrene{HSN}
24th Aug 04, 8:36 AM
yeah, well i finally tried some online games last night, and theres not really any lag online for me. high settings and everything. played some 3vs3 with 3 computer oppenents, no lag at all really, and there was TONS of stuff going on all over the map.

so why when i have like 4 squads in the tutorial it lags out like crazy?

yeah, its ME IM doing something wrong LMAO

GTez
24th Aug 04, 10:15 AM
From the other post regarding this :

Well, a lot of people here are speculating that it might be the unnecessary AI processing that is causing the lag since multiplayer human vs human does not produce this lagginess.
And to be frank, Gangrene you haven't posted anything of any net worth as far as WHAT may be causing it... You are simply passing blame...
Now Loop, I'm not saying that the code is bug free, but its still a Multiplayer beta, not an AI beta... So we can't expect that the AI is anywhere near final...
My $0.02 ...

Svensta
24th Aug 04, 12:04 PM
I've noticed something odd as I have been playing with the settings, slowly increasing them over time on my system. I do not suffer from the 'stutters' in anything sort of the worst of tier3 combat. I have upped all the graphics settings a piece at a time, and am near the highest levels (say max on everything, save shadows, still on medium)

The tutorial has begun to hang now though. It runs smoothly for a good clip, then pauses, full on locks up, for about 15 seconds, then starts chewing again, with no ill effects. One game did this three times, the norm is once. It happens right around tier two, and seems to be brought on when switching groups quickly.

Does anyone know of what I speak?

captaintaco
24th Aug 04, 12:52 PM
This may sound dumb, but I refuse to believe that the game's sub-par performance on my computer is MY fault. I've gone into my BIOS and fiddled around with the aperture and whatnot several times, and a friend of mine who has a slightly different rig but identical settings in his BIOS gets superb performance from the game.

None (or very little) of my lag comes from my net speed--I'm on a fantastic cable connection. The game behaves the same way if I play the tutorial or a massive 8 player brawl on burial grounds.

GTez
24th Aug 04, 1:06 PM
This may sound dumb, but I refuse to believe that the game's sub-par performance on my computer is MY fault. I've gone into my BIOS and fiddled around with the aperture and whatnot several times, and a friend of mine who has a slightly different rig but identical settings in his BIOS gets superb performance from the game.


No no, its not nessasarily that its your computer, it just 'could' be its more that it could be someone in the game's computer, someone elses net speed etc... Theres many many factors that make up these sorts of things. And as far as AI related stuff, I expect that it isn't finished. I simply mention that because for the most part, I and many others are like your friend, who get darn good performance... Could be luck of the draw etc...
What are some of the problems you experience? If its lag all the time, it could be the host lagging or another player, as the game needs to be sync'd to all the other players etc, thus one player can slow everyone down. If its lag in the large battles, could be a frame buffer in the network thats causing an issue, could be the MTU size of your uplink or someone elses. Could even be your AGP bus running out of bandwidth... Theres litterally hundreds of things that can cause 'lag' but when it happens and greater specifics makes it a lot easier to help out :D

Cheers

Rathgar
24th Aug 04, 1:42 PM
Comparing how one game runs to another is the apples and oragnes comparsion. Just because you can run Doom3 at max vid settings might not indicate you can run other games maxed. Each game uses different code for both sound and video and memroy to run the game. I know in Doom3 for instance that it only needs an onboard sound card to run just fine. However, in CoD you need a sound card with hardware acceraltion turned on to run at max.. Maybe the issue is not video but sound. Just food for thought.

Gangrene{HSN}
24th Aug 04, 2:05 PM
i dont think anyone suggested they should be able to run the game maxed out. people just want to be able to RUN the game period, with reasonable results.

why do people seem to feel personaly attacked when someone has a problem with a game?

get over it, and get over yourselves, the tutorial lags out and it has nothing to do with user error, the game needs fixing and thats what it comes down to.

as far as comparing games, well ok, but just so you know, i can play COD, far cry, rome total war demo, painkiller, doom3, etc etc, on medium to high settings and have no problems at all playing any other game. so i guess there must be some magical setting in dawn of war, my guess is somewhere in some file it says Run Like Crap In Tutorial Only=1 and i have to go in and set it to 0, right?

Double Post


From the other post regarding this :

And to be frank, Gangrene you haven't posted anything of any net worth as far as WHAT may be causing it... You are simply passing blame...
Now Loop, I'm not saying that the code is bug free, but its still a Multiplayer beta, not an AI beta... So we can't expect that the AI is anywhere near final...
My $0.02 ...

and since my post got deleted, most likely because you whined(lol, cry?) to the admins or something

i just have one question for you, what have you posted that has any net worth for as far as WHAT may be causing it?

oh wait, stupid me, i keep forgetting that its my fault, my bad. you were the one that brought that to my attention werent you? thanks for that.

stevej20002
24th Aug 04, 3:34 PM
i dont think anyone suggested they should be able to run the game maxed out. people just want to be able to RUN the game period, with reasonable results.

why do people seem to feel personaly attacked when someone has a problem with a game?

get over it, and get over yourselves, the tutorial lags out and it has nothing to do with user error, the game needs fixing and thats what it comes down to.

as far as comparing games, well ok, but just so you know, i can play COD, far cry, rome total war demo, painkiller, doom3, etc etc, on medium to high settings and have no problems at all playing any other game. so i guess there must be some magical setting in dawn of war, my guess is somewhere in some file it says Run Like Crap In Tutorial Only=1 and i have to go in and set it to 0, right?

Double Post



and since my post got deleted, most likely because you whined(lol, cry?) to the admins or something

i just have one question for you, what have you posted that has any net worth for as far as WHAT may be causing it?

oh wait, stupid me, i keep forgetting that its my fault, my bad. you were the one that brought that to my attention werent you? thanks for that.


LMAO... lord thats funny. It is funny how mad and worked up people are getting because of a problem(I mean 'our' problem). God it cracks me up. I think this post is turning more interesting then the actual cause....lol


STEVE

Gangrene{HSN}
24th Aug 04, 3:52 PM
im sayin man

its always funny when people like a game so much they will defend it no matter what even if it means completely ignoring facts etc. they take any negative comment towards the game as a personal attack on them, its great.

captaintaco
25th Aug 04, 1:03 PM
GTez--

The game stutters and gets bad framerates even in the tutorial, so I'm fairly certain it's not a netspeed issue. I get the infamous "white lines" sometimes on saint's square and the tutorial map, but those only come when I've been playing all day and should probably restart my computer. Like I said, the only real problem I'm having is the awful framerates and stuttering, which I'm guessing is some sort of hardware/game compatability issue. Would it help if I posted all of that dialogue junk?

ÜberJumper
25th Aug 04, 1:28 PM
Taco, do you have framerate problems when playing MP?

stevej20002
25th Aug 04, 1:29 PM
Comparing how one game runs to another is the apples and oragnes comparsion. Just because you can run Doom3 at max vid settings might not indicate you can run other games maxed. Each game uses different code for both sound and video and memroy to run the game. I know in Doom3 for instance that it only needs an onboard sound card to run just fine. However, in CoD you need a sound card with hardware acceraltion turned on to run at max.. Maybe the issue is not video but sound. Just food for thought.


Well, i went ahead and tried out the sound card idea. I turned all the sound settings down, and it didnt really help at all.. A valid idea though. It just unfortunatly didn't help me. Thanks for the suggestion though.


STEVE

GTez
25th Aug 04, 2:50 PM
Taco, do you have framerate problems when playing MP?
My next question :D

And if so do you get FPS issues when you have AI in the MP games? And what about when you have no AI? And if you are <1Gig of ram are you playing games w/ more then 6 players? <512 with More then 4 players etc...

Basically what I'm trying to do is narrow down what some of the causitive factors are here, is it an AI issue, is it a RAM issue etc, that way we can give the best feedback to the Dev team etc...

Is it possible the white lines are caused by heat? As you mentioned you were playing all day etc, how hot does your Video card run? As that sounds simaller to what happens on my PC when i burn the thing in 3D programs all day long as it reaches >50 Degress C it starts to artifact all over the place :(

- Cheers

[Edit] After re-reading all the posts, I am wondering if the Dev team is using the local loop (127.0.0.1) for the tutorial, that would explain a lot of things and some of the lag issues etc...

[HvK]Firemark!
25th Aug 04, 4:28 PM
Your Graphics Arpeture Idealy should be set to half your system RAM for optimal performance

EXAMPLE : I have 512MB RAM, therefore my AGP Arpeture is set to 256MB - This allows even distribution of RAM in video games between your CPU and the VPU

edit : holy crap theres 6 pages of this. I need to pay more attention. Sorry for spam if my tip was already mentioned.

NeoHunter
26th Aug 04, 6:43 AM
Hey, I think its okay. Not everybody would go thru 6 pages of discussion anyway. Heehee

captaintaco
26th Aug 04, 11:17 AM
Here we go.

Yes, I believe the lines are caused by the heat affecting my graphics card... my cpu temperature never exceeds 41C even after hours of playing. But that was just a side note.

I get the framerate issues in games of any size with any number of computer or human opponents.

AMD Athlon 64 3200+
ASUS k87-e deluxe
ATI Radeon 256mb 9800 pro
2x512mb kingston pc3200
120mb Seagate SATA

I have my graphics aperture set at 256mb, and I've tried it at 128mb just in case. No difference.

hairless
26th Aug 04, 1:30 PM
You got catalyst 4.8?

captaintaco
26th Aug 04, 2:23 PM
yes

Renegade
26th Aug 04, 2:28 PM
1. Just to add it to the archives: My games stutters as well.
2. However, in the moment I pause the game, everything floats smoothly like there was nothing on screen at all...even if it's a big battle with dozens of explosions, projectiles, etc.

DocHorror
26th Aug 04, 3:24 PM
I think its an AI problem, it musct be interferring with the game speed. I've noticed that in net games vs the computer it can drag while 3v3 or more have no problems

epic40k
26th Aug 04, 6:19 PM
I set agp to 128 from 256 mb (I have dual 256 ram) and udated agp drivers. It made playing one 6 vs 6 game playable. AI matches are out of the question!!! But still a slow start and a bit of laggg. Ambient sfx and music still loops (I have audigy 2 platinum zx pro or sumthin) I see this in everyones warnings log including mine:

01:33:54.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
01:33:54.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full'
01:33:54.6 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'

The second one is of interest in my case.

captaintaco
26th Aug 04, 10:49 PM
Okay how about this. I get the same stuttering in 1v1 games with human opponents as i do when I play at burial grounds with 6 AI and a friend. I don't think it's an AI issue in my case.

NeoHunter
27th Aug 04, 4:01 AM
DirectX 9.0c? Did you get it too?

Ibanezhappy
27th Aug 04, 8:55 AM
Hey guys i also suffer from the same problem and the thought has crossed my mind that it could be a deliberate problem, so that when the game is released we can enjoy it even more because lets face it its hard to enjoy a game that runs so slow.

captaintaco
27th Aug 04, 2:38 PM
yes, I have 9.0c

NeoHunter
28th Aug 04, 12:11 AM
Hey guys i also suffer from the same problem and the thought has crossed my mind that it could be a deliberate problem, so that when the game is released we can enjoy it even more because lets face it its hard to enjoy a game that runs so slow.


Hmmm...kind of hard to imagine...

kosemk
28th Aug 04, 8:54 AM
i think its something in the game prehaps a bugged script? or smtg ealse?