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Omi-kun
3rd May 02, 7:34 PM
Hey everyone

So I got a new vid card recently (Ti 4400) so I could increase my comp's performance. But after the switch, 3ds screws up with its view ports whenever I switch to another view port. And the performance has degraded, even when all I have is a sphere primitive with the default 36 segments.

Does anyone else have similar problems? (I've installed the latest drivers, and also reinstalled the program, do I have to reformat my comp again?)

Mac_Bug
3rd May 02, 10:24 PM
Go into your preferences, check your settings, switch between OpenGL and DirectX, etc

Omi-kun
4th May 02, 2:00 PM
Thanks Mac_bug, now it's running very smoothly and the previous glitches have disappeared. Accept now everytime I click on a prompt (Okay; Cancel, etc) blue dots cover the several viewports until I click on a viewport. It's kind of annoying, but it doesn't reappear until I open up another prompt box.

Thanks again.