View Full Version : epic?
21st Aug 04, 11:51 PM
i was wondering if someone would try to make a epic mod. probally way way to hard but just want to know
22nd Aug 04, 5:26 AM
would have to decrease poly counts by a factor of 10...
22nd Aug 04, 2:26 PM
um... isn't epic the same thing as war40k so whats the point of making an epic mod other than making the squads bigger
22nd Aug 04, 2:46 PM
40k is a bit like squad oriented combat. YOu have around 50 guys in a game of 40k.
Epic is massive armies clashing over entire deserts/plains. Twice the number of of guys in a 40k game get killed by a Titan's Volcano Cannon. There are super heavy tanks (baneblade etc) crawling bases with macro cannons (leviathans) and walking skyscrapers bristling with guns (titans).
So no, epic isn't the same as 40k
22nd Aug 04, 3:31 PM
An Epic MOD would be interesting to see.
Mostly using larger maps, and scaled down stock models (Probably with some details removed) would create the ability to have massive DoW battles, and the smaller scale on units gives the ability to add the larger units like Titans and whatever else.
Would be fun, but of course just as much work as anything else.
22nd Aug 04, 4:17 PM
It'd be beautiful just for 500 odd really small bolts flashing across the screen doing.. nothing.. to a titan... mmn you probably wouldn't even need to be able to model that well (or am I talking crap, i presume 200 poly is easier than 2000?) w/e go for it mate.
Maps would be easy to make... e.g you don't... when the map builder comes out, you choose a terrain colour, perhaps put a choice lump of rubble in to signify some massive building destroyed.
one actual point comes to mind, what would happen with bases? req points? bassically would how would you handle bases and stuff, armies would be easy, much lower poly and much higher squad cap.
23rd Aug 04, 3:04 AM
Epic is 40k
23rd Aug 04, 3:58 AM
Epic is 40k
on a different scale yes. :bandit:
23rd Aug 04, 5:23 AM
The polycounts wouldn't affect performance that much, just look at HW2. It's the numerous calculations for each unit that the CPU has to handle that would slow it down the most.
It is however possible.
instead of having one game squad made up of several men, you have one game squad count for 5 / 6 marrines. Much like the ork Grots, but smaller and lower poly.
23rd Aug 04, 6:58 AM
If you had to re-model everything with lower poly's, it'd be important to keep them detailed enough so that people can still zoom right in close and recognise everything.
How awesome would it be to see at eye level the Orks mob swarming towards you as your Warlord Titan strides overhead!
Damn, there's so many cool mods in the works, I need to get on one of them!
23rd Aug 04, 8:24 AM
When it comes to lowering polys, its more or less just taking out the details that you definately won't see when the units are scaled down, and stuff that you won't really care about when you're zoomed in.
A couple of ideas I can come up with on the bases would be to really have them as normal. Maybe even scale them up a bit, and also include a few additions for the new stuff to be included as ell as removing anything unnessesary and such.
Strat. Locations would be interesting though, at their current size they would be a little hard to work with. And on a map for an Epic style scale, there would be alot of them. Perhaps making Strategic Points the same as they are now would work, of course they would need to give less of a bonus. Then maybe Critical Locations and Relics could be more than just a hole in the ground that you shove your flag on. Perhaps they could be things like Outposts or Facilities of some sort belonging to either side. (Relics could actually be relics?)
Here is one thing though, Morale. How would it work? I mean, with squads being able to break like they can in DoW currently, when you are fighting with massive armies, it will be alot of work to handle.
Do note, if anything I mention makes no sense in its nature, I don't actually PLAY Epic, so that could be the reason. :)
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