View Full Version : 4th edition FAQ's are out
TS_ahriman
27th Aug 04, 6:32 PM
http://us.games-workshop.com/games/40k/gaming/FAQ/default.htm
Check them out and comment here.
I'm pleased because thousand sons can sweeping advance even though they're S&P.
Dante
27th Aug 04, 8:07 PM
dudes...my favorite two strategys are now ruined. Well maybe.
The first being my deep stiking space marine force of deadlyness. I can no longer deep strike dreads/marines along with those teleporting greyknights. it is a shame.... :(
Second-blood angels now get "furios charge" wtf is that? It better be as potent as before. But it is considered a "universal rule" which means other races will benfit from it too. Wtf? that takes away one of the greatest strengths of the Bloond angels. the extra strenght and iniiative is waht set us apart because we love to assualt and benifit from this sick love of melee. Howevee i see space wolves now getting this, along with the khronate armies. argle says Unless warcarrier has the answer to my burning qyestion, "wtf is furious charge?"
thank you.
CaC0Ph0Ny
27th Aug 04, 8:20 PM
dudes...my favorite two strategys are now ruined. Well maybe.
The first being my deep stiking space marine force of deadlyness. I can no longer deep strike dreads/marines along with those teleporting greyknights. it is a shame.... :(
Second-blood angels now get "furios charge" wtf is that? It better be as potent as before. But it is considered a "universal rule" which means other races will benfit from it too. Wtf? that takes away one of the greatest strengths of the Bloond angels. the extra strenght and iniiative is waht set us apart because we love to assualt and benifit from this sick love of melee. Howevee i see space wolves now getting this, along with the khronate armies. argle says Unless warcarrier has the answer to my burning qyestion, "wtf is furious charge?"
thank you.
Furious Charge is this +1 to str and init that Blood Angels normally get when charging. Space Wolves do not, in fact,
gain this ability, and Chaos having it is justified by them being traitor marines, some of whom might have come from the Blood Angels. GW just consolidated all of the special rules from the different armies and threw them into the rulebook so all could see them without purchasing the codexes.
Kaptin Zed
27th Aug 04, 9:18 PM
Wow. The Orks FAQ is completely and totally unchanged by the new rules. Awesome.
Guess I'll just wait for the new Codex. :D
bloodthirster2
28th Aug 04, 12:15 AM
yay nids can now own necrons not that i play nids but my friend does
element7
28th Aug 04, 2:56 AM
Wow. The Orks FAQ is completely and totally unchanged by the new rules. Awesome.
Guess I'll just wait for the new Codex. :D
Shoota Boyz get the advantage of the new rapid fire rules though :)
It's good with large bunches of low BS troops, such as Orks and basic Guardsmen. Since a squad of 20 can move and fire 40 shots at up to 12" range.
It also makes Tau even more lethal at range.
Dante
28th Aug 04, 7:20 AM
Furious Charge is this +1 to str and init that Blood Angels normally get when charging. Space Wolves do not, in fact,
gain this ability, and Chaos having it is justified by them being traitor marines, some of whom might have come from the Blood Angels. GW just consolidated all of the special rules from the different armies and threw them into the rulebook so all could see them without purchasing the codexes.
ok spave wolves prolly wont have it, but Bloond angles are on of the more loyal armies and would NEVER turn chaos...(just thought id point that out)
So your telling me...they took a chapter specific rule of the BA and possibly khornate armies...and put it into the big rulebook?... :rolleyes:
CommisarJagnsi
28th Aug 04, 8:31 AM
I believe the purpose was to simplify the rules. Instead of the same thing being called 7 different things in 7 different codexes (exageration) they gave them all the same name. True Grit has two different types, Daemonhunters and Space Wolves, that I know of, which is another problem.
Athair
28th Aug 04, 9:37 AM
You can use Lash whips whenever you could make your full attacks...
'Look, my mutated Gaunt W/ lash whips is within 4" of all of your models! Bwahahahahaha!'
CaC0Ph0Ny
29th Aug 04, 8:11 PM
Well actually, although they wouldn't necessarily turn chaos, Blood Angels could be excommunicated due to the gene-seed problem of Death Company. True, we all love them (unless you dont play BA) but the Imperium doesn't take kindly to their pure super warriors going insane and being dangerous even to their own battle brothers in their rage. And if they were excommunicated, the chaos codex could easily be used to represent them (note that not all traitor marines have turned to the chaos gods). Thus the chaos codex isn't just the demonically enhanced marines, but the overall anti-imperial marines (I'm sure the Blood Angels would be quite angry if their gene-seed were to be debased). This is a reason for the use of imperial marine rules (furious charge, true grit, counter-charge, etc.) in the chaos codex. Then again, I am sure there are more than just vanilla chaos marines and this is just to spice them up a bit. Either way, it is perfectly justified that the chaos get access to the marine rules.
-_Phoenix_-
30th Aug 04, 3:42 AM
Dante, go get the rulebook before whinging :)
As mentioned, there are several special rules which crop up multiple times across armies. Therefore they've whacked them all in the rulebook. That way they can reference it in codexs rather then having to explain it in full in every one.
Seth-221
1st Sep 04, 5:37 AM
Got the new rulebook... I *highly* reccomend it. Much, MUCH clearer than the old edition
Drunken_Viking
1st Sep 04, 10:12 PM
Agreed, picked up my copy today. But the one thing I hate(besides the fact I have to re-learn all the rules), what happend to Fearless is Fearless. As far as it went, no running away, now you lose some guys from your squad, maximum of 11 guys. Provided the squad rolls a 1 and the avatar with Int.10 rolls a 6. So only 11 guys in that one case, in most others a maximum of 5.
-_Phoenix_-
2nd Sep 04, 3:42 AM
Drunken, please go read the rulebook again. What your saying isn't clear but if I read it right you've got it wrong :)
I'm seeing a lot of confusion over the fearless rule in cc, and i'm not sure why. Its pretty clearly explained.
Drunken_Viking
2nd Sep 04, 1:42 PM
The way the book says it is, well fearless is fearless basically. So never will I run away.
However, how it was explained to me at GW was that although I won't run, if I do lose combat, I do lose some additional guys.
Now I'm just confused, as I can't find anything about this in the book.
-_Phoenix_-
2nd Sep 04, 2:59 PM
Pg 48, top right, under 'No Retreat!".
Athair
2nd Sep 04, 4:15 PM
If you are outnumbered, you take 1 wound. 2:1=2, 3:1=3, etc. etc...
If you're not outnumbered, don't worry (tell me if I'm wrong)
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